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Pyro MC E

Tap E attack interval: 1s
Both Tap E and Hold E attacks have default ICD (initial hit of Hold E is separate from the coordinated attacks).

Generates one particle on hit (for both tap and hold), with a 2.9s cooldown between particles.
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Clarifications on Mavuika's E Duration

Since there still seems to be confusion about the duration of Mavuika's E skill, let me try to clear those up.

Her skill does not have a fixed duration. It lasts for as long as she has Nightsoul points. It is therefore not possible to give a simple answer to a question like "how long does her tap E last?". Various factors play into this. Let's break it down.

She starts with 80 Nightsoul points (at c0).
For Tap E, her base consumption is 5 NS/second.
You can calculate from this that her Tap E would last 16s.
However, that is not all there is to it.

In addition, whenever her Tap E triggers an attack on an enemy, this costs 3 Nightsoul points (the number of enemies attacked in that proc doesn't matter).
So, assuming that there are constantly enemies present that her Tap E will attack, that means the Tap E will last ~12.5s.
In total, attacks will proc six times at c0 (nine times at c1).

That is of course assuming that you don't generate Nightsoul and/or pause the drain with her Burst.
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Videos showing the difference in drain between with and without enemies/attacks.
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Mavuika's Flamestrider (Hold E) Nightsoul Consumption

We already talked about the Nightsoul consumption of Mavuika's Tap E before. Here are the values for her Hold E/Motorcycle form:

* Base consumption: 9/s
* Sprint: 20/s (+ 10 flat for initiating the sprint)
* Normal Attack: 1 flat
* Charged Attack: 2/s
* Moving on Water: 5/s
* Flying: 3/s
* Climbing: 8/s

Keep in mind that separate duration limits apply for moving on water, flying and climbing.

I'll let you calculate the resulting duration for whatever rotations you have in mind yourselves based on that.
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Forwarded from // GI REDACTED
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[5.3 BETA]

Pyro Traveler constellation animation

via: https://t.me/giredacted
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Can confirm, she didn't work like that in beta. Very odd for them to make those changes on release ...
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Forwarded from GI Kitchen
Chasca Changes

MiHoYo changed Chasca on release quite a lot.

First thing that was changed is bullet order. Now if you have 2 elements - 4th bullet is always anemo, 1 elements - 4th and 5th bullets are anemo. This isn't how it behaved in beta at all.

And then her targeting. For high ping players she went from "no issues at all" in beta to unusable in a lot of cases. If you have high ping and face against more than a single wave - you are losing out.

At high ping enemies take longer to spawn and Chasca needs enemies to charge bullets. You can stay on field even for 2 seconds with nothing to target just wasting time.

Sometimes that targeting has pick up dead enemies (hello Yoimiya from 2.0) and your shots will be allocated to them. In some cases it means just wasted shots, while in others she won't fire automatically.

And now she also has wallhacks. You can target enemies through objects. For example - Narwhal.

[GI Kitchen]
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Mavuika Bugs

If you plan on using her with Chasca - assume around 0 E hits. Mavuika's hitboxes are perfectly fine.

[GI Kitchen]
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In case some people are wondering how that it possible, given that her vertical range is 10 units ...

Turns out, vertical range is different from horizontal range. The horizontal range is a radius, and therefore obviously extends in all horizontal directions. Vertical range, on the other hand, does not. A vertical range of 10 units doesn't mean 10 units up + 10 units down, it means 10 units total. It is centered somewhere on the character, but we are not sure exactly where, so you can assume that the range is roughly half above and half below, but with more above than below.

(To be completely honest, I didn't know that either. We learned that when we started looking into the cause of this behavior.)
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Mavuika Bugs

Obsidian Codex drops out during the rotation and comes back for the last hit. 140% CR gaming?

[GI Kitchen]
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(This one is not actually a bug. That is just how Codex works.)
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Mavuika Fix

Mavuika's vertical range has been fixed. She now works with characters like Chasca.
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Because people have been asking about a visual indicator for 100 vs 200 Fighting Spirit: Here is how her Ultimate bar looks at 0/50/100/150/200 Fighting Spirit.
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Unlimited Spinnage (funny bug)
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Mavuika/Xilonen/Bennett/Citlali

Many people have requested this team, so here it is.

I've heard from some people that, theoretically, it should be possible to melt all of Mavuika's CAs that apply Pyro (which would be four in total). However, that would require very precise timing. Usually, what you get is melts on the initial ultimate hit and two of the CAs.
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