2.41.apk
37.1 MB
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SHADPS4 V0.2.apk
185.3 MB
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XenDroid_Release_b657174.apk
12.6 MB
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2.42.apk
37.2 MB
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XHYN-V-r20.apk
95.6 MB
1. Make sure you have your game at this path "Internal Storage/Games/GTAV"
2. Install the APK
3. Grant the existing game-folder access prompt.
4. Use the existing Games/GTAV data folder and allow time for the first shader cache build. Run only one GTAV app at a time.
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MeloCafe.ipa
22.3 MB
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RPCS3.ipa
23.3 MB
Maximum JIT region limit increased to 1 GB
Fixes:
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RaymanOrigins-0.5.0.apk
25.9 MB
Rayman Origins Recompiled - (2026-09-26)
💎 60 FPS at full resolution on Galaxy S23
💎 Added Exynos/Xclipse GPU support with 60 FPS on Galaxy A56
💎 Added plain Vulkan 1.1 support for older GPUs
💎 Improved CPU efficiency and reduced GPU stalls
💎 Video playback is up to 12× faster
💎 Added persistent shader cache to reduce stutter
💎 Added brand-new game-style home screen
💎 Added one-touch game file import from folders or ZIP
💎 Improved world map and level transition performance
#AndroidPort / #Xbox360
⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️
📱 Github Source - Rayman Origins Recompiled
#AndroidPort / #Xbox360
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KytyPS5: DLSS FG 4K/120fps
Opus5.5+Deepseek:
➖ Demon's Souls Remake
Opus5.5+Deepseek:
Switched to the Windows platform and briefly tested DLSS 4.5 frame interpolation. Since, in addition to the frame, motion vectors, depth buffer, rendering pipeline and other information can also be obtained, the frame interpolation effect is significantly better than simple frame interpolation.
It can maintain a stable 120 fps in most cases.
Additionally, the Al-generated code is currently too messy and has many environment dependencies, making it unsuitable for release. When I have time later, I will continue to submit it to the official emulator.
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Halo Combat Evolved.apk
10.9 MB
Halo: Combat Evolved Decomp - (2026-09-29)
💎 Fix crosshair drawn before its first update
#AndroidPort / #XboxOrigins
⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️
📱 Github Source - Halo: Combat Evolved
#AndroidPort / #XboxOrigins
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KyTyPS5-Mobile: Quake
A730
3d Shader works
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Vita3k-Plus-v1.2.apk
23.7 MB
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CSGO_MOBILE.apk
72.5 MB
#AndroidPort / #PC
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bachatas4-0.2.4-release.apk
198.1 MB
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NFSMW-Android-Evolved-v0.3.6-experimental.apk
61.6 MB
NFSMW Android Evolved - (2026-10-01)
💎 Experimental Mali GPU compatibility for the native renderer
💎 Native renderer no longer requires vertexPipelineStoresAndAtomics to start
💎 Added CPU conversion for unsupported BC1–BC5 textures
💎 Added Graphics Stability modes with Mali protection and experimental full effects
💎 Mali protection avoids problematic occlusion queries while keeping reflections
💎 Added diagnostic information for converted texture formats and GPU capabilities
💎 Improved Vulkan compatibility for devices without BC texture support
💎 Native renderer still requires Vulkan 1.2 and specific Vulkan features
💎 Mali-G615 and Mali-G715 support still requires further testing
💎 Various validation and texture conversion fixes
#AndroidPort / #Xbox360
⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️
📱 Github Source - nfsmw- android
#AndroidPort / #Xbox360
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KytyPS5: Marvel's Wolyerine
💎 Progress - FPS 17-20
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LostOdysseyRecomp-android-arm64-v0.8.0.apk
44.2 MB
Lost Odyssey recomp android - (2026-10-03)
💎 HDR now works with FXAA, SMAA and TAA, plus DLSS, FSR and MetalFX
💎 Added DLSS Frame Generation support on Vulkan
💎 Added shadow resolution settings: 1×, 2× and 4×
💎 Added experimental ambient occlusion: Off, SSAO and GTAO
💎 Vulkan and Metal now share the portable_vk.lospv shader pack
💎 Fixed sun and glare flashing through cliffs while sailing
💎 Added support for 8BitDo controllers, including Ultimate 2 Wireless
💎 Added more Japanese, Korean and Simplified Chinese translations
💎 Fixed startup error dialogs caused by broken OptiScaler.dll on Windows
💎 macOS version now requires macOS 15 or newer
#AndroidPort / #Xbox360
⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️ ⚡️
📱 Github Source - LostOdysseyRecom
#AndroidPort / #Xbox360
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Forza Horizon port Android
💎 You need to assemble the apk yourself
https://github.com/arcanite24/pinyon-shift/releases
https://github.com/arcanite24/pinyon-shift/releases
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