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Looking for an Android development job or searching for specialists? π
Join Android Jobs β a channel with the latest job openings and freelance projects for Android developers!
πΉ Fresh job listings and freelance opportunities
πΉ Post your resume or job offer
πΉ Direct contact with employers and clients
Donβt miss your chance to find the perfect job or hire the right developer!
Join now:
android jobs (channel)
Android jobs (chat)
Join Android Jobs β a channel with the latest job openings and freelance projects for Android developers!
πΉ Fresh job listings and freelance opportunities
πΉ Post your resume or job offer
πΉ Direct contact with employers and clients
Donβt miss your chance to find the perfect job or hire the right developer!
Join now:
android jobs (channel)
Android jobs (chat)
Telegram
Android jobsπ¨βπΌπ©βπΌ
Welcome to Android Jobs β a community for Android developers where you can find the latest job openings and projects!
Forwarded from Android books channelπ€
Alarmcom is hiring Software Engineer II - Android
Liberty Lake, United States
π° $90,000 - $125,000
π’ On-site
π Full-Time
Job Summary
Typical Day:
You will be responsible for the development and maintenance of the OpenEye Android Mobile Application using a combination of technical proficiencies, organizational aptitude and interpersonal skills, as well as learning and progressing with the evolving technology.
Manage projects on your own and help mentor junior developers.
Work with Product Management and other stakeholders to understand requirements and build great software.
Collaborate with other team members on general architecture and timelines
Attend Agile meetings (sprint planning, daily standups, sprint retrospectives, sprint reviews, etc.)
Other Duties as Assigned
The Tech Stack:
Android Studio, Kotlin, Android Views, Room, DI, Git
Requirements:
Bachelor's Degree in Computer Science or related field, or equivalent work experience.
2-5 years of professional Android Software Development experience.
Proficiency with Kotlin and Android Views
Excellent problem-solving, communication, and collaboration skills
More
Liberty Lake, United States
π° $90,000 - $125,000
π’ On-site
π Full-Time
Job Summary
Typical Day:
You will be responsible for the development and maintenance of the OpenEye Android Mobile Application using a combination of technical proficiencies, organizational aptitude and interpersonal skills, as well as learning and progressing with the evolving technology.
Manage projects on your own and help mentor junior developers.
Work with Product Management and other stakeholders to understand requirements and build great software.
Collaborate with other team members on general architecture and timelines
Attend Agile meetings (sprint planning, daily standups, sprint retrospectives, sprint reviews, etc.)
Other Duties as Assigned
The Tech Stack:
Android Studio, Kotlin, Android Views, Room, DI, Git
Requirements:
Bachelor's Degree in Computer Science or related field, or equivalent work experience.
2-5 years of professional Android Software Development experience.
Proficiency with Kotlin and Android Views
Excellent problem-solving, communication, and collaboration skills
More
Telegram
Android jobsπ¨βπΌπ©βπΌ
Alarmcom is hiring Software Engineer II - Android
Liberty Lake, United States
π° $90,000 - $125,000
π’ On-site
π Full-Time
Job Summary
Typical Day:
You will be responsible for the development and maintenance of the OpenEye Android Mobile Application usingβ¦
Liberty Lake, United States
π° $90,000 - $125,000
π’ On-site
π Full-Time
Job Summary
Typical Day:
You will be responsible for the development and maintenance of the OpenEye Android Mobile Application usingβ¦
Forwarded from Android books channelπ€
Java and Kotlin
1. What is the difference between an abstract class and an interface in Java?
Answer
2. What is the difference between the β==β operator and the β.equals()β method in Java?
Answer
3. What is a lambda expression in Kotlin?
Answer
4. What is the difference between a lateinit property and an initialized property in Kotlin?
Answer
5. What is the difference between a HashSet and a TreeSet in Java?
Answer
6. What is a companion object in Kotlin?
Answer
7. What is the difference between a class and an object in Kotlin?
Answer
8. What is polymorphism in Java?
Answer
9. What is a functional interface in Java?
Answer
10. What is the difference between a private and a protected method in Java?
Answer
#QuestionsAndAnswers #java #kotlin #JavaKotlin
1. What is the difference between an abstract class and an interface in Java?
Answer
2. What is the difference between the β==β operator and the β.equals()β method in Java?
Answer
3. What is a lambda expression in Kotlin?
Answer
4. What is the difference between a lateinit property and an initialized property in Kotlin?
Answer
5. What is the difference between a HashSet and a TreeSet in Java?
Answer
6. What is a companion object in Kotlin?
Answer
7. What is the difference between a class and an object in Kotlin?
Answer
8. What is polymorphism in Java?
Answer
9. What is a functional interface in Java?
Answer
10. What is the difference between a private and a protected method in Java?
Answer
#QuestionsAndAnswers #java #kotlin #JavaKotlin
π3π1
Forwarded from Android books channelπ€
Android Components
1. What are the key Android app components?
Answer
2. What is an Activity in Android?
Answer
3. What is a Fragment in Android?
Answer
4. What is a Service in Android?
Answer
5. What is a Broadcast Receiver in Android?
Answer
6. What is a Content Provider in Android?
Answer
7. What is the lifecycle of an Activity in Android?
Answer
8. How do you pass data between Activities in Android?
Answer
9. What is the purpose of a Bundle in Android?
Answer
10. What is the difference between a Service and an IntentService in Android?
Answer
#QuestionsAndAnswers #AndroidComponents
1. What are the key Android app components?
Answer
2. What is an Activity in Android?
Answer
3. What is a Fragment in Android?
Answer
4. What is a Service in Android?
Answer
5. What is a Broadcast Receiver in Android?
Answer
6. What is a Content Provider in Android?
Answer
7. What is the lifecycle of an Activity in Android?
Answer
8. How do you pass data between Activities in Android?
Answer
9. What is the purpose of a Bundle in Android?
Answer
10. What is the difference between a Service and an IntentService in Android?
Answer
#QuestionsAndAnswers #AndroidComponents
Forwarded from Android books channelπ€
User Interface (UI) Development
1. What is the difference between a View and a ViewGroup in Android UI development?
Answer
2. What is the purpose of XML-based layouts in Android UI development?
Answer
3. How do you create a custom View in Android?
Answer
4. What are some common UI design principles that should be followed when developing Android apps?
Answer
5. How do you implement a responsive design in Android UI development?
Answer
6. How do you handle different screen densities in Android UI development?
Answer
7. What is a RecyclerView in Android UI development?
Answer
8. How do you implement animations in Android UI development?
Answer
9. What are some common UI components in Android?
Answer
10. What is a Material Design guideline in Android UI development?
Answer
#QuestionsAndAnswers
1. What is the difference between a View and a ViewGroup in Android UI development?
Answer
2. What is the purpose of XML-based layouts in Android UI development?
Answer
3. How do you create a custom View in Android?
Answer
4. What are some common UI design principles that should be followed when developing Android apps?
Answer
5. How do you implement a responsive design in Android UI development?
Answer
6. How do you handle different screen densities in Android UI development?
Answer
7. What is a RecyclerView in Android UI development?
Answer
8. How do you implement animations in Android UI development?
Answer
9. What are some common UI components in Android?
Answer
10. What is a Material Design guideline in Android UI development?
Answer
#QuestionsAndAnswers
π1π1
FFMPEGExtension-v1.3.1
ffmpeg extension for ExoPlayer v1.3.1
https://github.com/LiteSoftware/FFMPEGExtension-v1.3.1
ffmpeg extension for ExoPlayer v1.3.1
https://github.com/LiteSoftware/FFMPEGExtension-v1.3.1
GitHub
GitHub - LiteSoftware/FFMPEGExtension-v1.3.1: ffmpeg extension for ExoPlayer v1.3.1
ffmpeg extension for ExoPlayer v1.3.1. Contribute to LiteSoftware/FFMPEGExtension-v1.3.1 development by creating an account on GitHub.
β€1
Forwarded from Android books channelπ€
Which HTTP method is typically used to create a new resource?
Anonymous Quiz
7%
GET
67%
POST
26%
PUT
0%
DELETE
AnimationSequence
AnimationSequence is a powerful yet intuitive Jetpack Compose library designed to simplify sequential animations in your Android apps. Easily orchestrate elegant, responsive, and hierarchical animations with minimal effort, enhancing user experience and bringing your UI to life.
https://github.com/pauloaapereira/AnimatedSequence
AnimationSequence is a powerful yet intuitive Jetpack Compose library designed to simplify sequential animations in your Android apps. Easily orchestrate elegant, responsive, and hierarchical animations with minimal effort, enhancing user experience and bringing your UI to life.
https://github.com/pauloaapereira/AnimatedSequence
RxGoogleMobileAds-Unity
Description:
RxGoogleMobileAds-Unity is a library for working with Google Mobile Ads (AdMob) in Unity using reactive programming. It includes convenient classes like RxInterstitialAd and RxRewardedInterstitialAd, allowing you to load and show ads in a streamlined method chain (Init().Load().Show()).
π Features:
+Clean and intuitive API, inspired by Glide(Android)
+ Event handlers for clicks, closures, and errors
https://github.com/LiteSoftware/RxGoogleMobileAds-Unity
Description:
RxGoogleMobileAds-Unity is a library for working with Google Mobile Ads (AdMob) in Unity using reactive programming. It includes convenient classes like RxInterstitialAd and RxRewardedInterstitialAd, allowing you to load and show ads in a streamlined method chain (Init().Load().Show()).
π Features:
+Clean and intuitive API, inspired by Glide(Android)
+ Event handlers for clicks, closures, and errors
https://github.com/LiteSoftware/RxGoogleMobileAds-Unity
GitHub
GitHub - LiteSoftware/RxGoogleMobileAds-Unity: RxGoogleMobileAds-Unity is a library for working with Google Mobile Ads (AdMob)β¦
RxGoogleMobileAds-Unity is a library for working with Google Mobile Ads (AdMob) in Unity using reactive programming. - LiteSoftware/RxGoogleMobileAds-Unity
Forwarded from Android books channelπ€
π1π1
LiveData for Unity
A lightweight, type-safe reactive data holder inspired by Android's LiveData β but made for Unity (C#).
This lets you observe data changes safely, without needing manual event unsubscriptions.
β¨ Key Features:
Zero memory leaks: automatic cleanup of destroyed MonoBehaviours
React to value changes with one line: Observe(this, value => { ... })
Immediately receives the current value on subscribe
Ideal for MVVM, clean architecture, UI binding, and reactive programming in Unity
```csharp
player.Health.Observe(this, health =>
{
// ...
});
https://github.com/UDFSoft/UnityLiveData/
#unity #csharp #gamedev
A lightweight, type-safe reactive data holder inspired by Android's LiveData β but made for Unity (C#).
This lets you observe data changes safely, without needing manual event unsubscriptions.
β¨ Key Features:
Zero memory leaks: automatic cleanup of destroyed MonoBehaviours
React to value changes with one line: Observe(this, value => { ... })
Immediately receives the current value on subscribe
Ideal for MVVM, clean architecture, UI binding, and reactive programming in Unity
public MutableLiveData<int> Health = new();
// ...
Health.SetValue(lives);
```csharp
player.Health.Observe(this, health =>
{
// ...
});
`https://github.com/UDFSoft/UnityLiveData/
#unity #csharp #gamedev
GitHub
GitHub - UDFSoft/UnityLiveData: Android-like LiveData for Unity β type-safe observable data with auto-unsubscribe.
Android-like LiveData for Unity β type-safe observable data with auto-unsubscribe. - UDFSoft/UnityLiveData
β€1π1
ReadMoreTextView
This library provides collapsible Text widgets with 'Read more' and 'Read less' text. (Including Jetpack Compose)
https://github.com/webtoon/ReadMoreTextView
This library provides collapsible Text widgets with 'Read more' and 'Read less' text. (Including Jetpack Compose)
https://github.com/webtoon/ReadMoreTextView
π3π2
GlideUnity
GlideUnity is a lightweight and convenient wrapper for loading images in Unity, inspired by Glide for Android. It supports loading from the network, file system, and Resources folder, with memory/disk caching, placeholders, and error handling.
https://github.com/UDFSoft/GlideUnity
#Unity #Glide
GlideUnity is a lightweight and convenient wrapper for loading images in Unity, inspired by Glide for Android. It supports loading from the network, file system, and Resources folder, with memory/disk caching, placeholders, and error handling.
Glide.With(this)
.Load("https://example.com/icon.png")
.Into(myUIImage);
https://github.com/UDFSoft/GlideUnity
#Unity #Glide
GitHub
GitHub - UDFSoft/GlideUnity: GlideUnity is a lightweight and easy to use wrapper for loading images into Unity
GlideUnity is a lightweight and easy to use wrapper for loading images into Unity - UDFSoft/GlideUnity
π2π1
Which status code means unauthorized access?
Anonymous Quiz
80%
401 Unauthorized
13%
403 Forbidden
5%
404 Not Found
1%
400 Bad Request
π₯±3π€1π1π»1
UTimber (Timber for Unity)
A lightweight, extensible logging library for Unity inspired by Android's Timber.
Usage
Setup Plant one or more trees during initialization (e.g. in a bootstrap script):
Logging examples
https://github.com/UDFSoft/UnityTimber/
A lightweight, extensible logging library for Unity inspired by Android's Timber.
Usage
Setup Plant one or more trees during initialization (e.g. in a bootstrap script):
void Awake()
{
Timber.Plant(new DebugTree()); // Logs to Unity Console
Timber.Plant(new FileTree("Logs/game.log")); // Logs to file
Timber.Plant(new NetworkTree("https://yourserver.com/api/logs")); // Logs to network
}
Logging examples
Timber.V("Verbose message");
Timber.D("Debug message");
Timber.I("Info message");
Timber.W("Warning message");
Timber.E("Error message");
Timber.E(new Exception("Something went wrong"));
Timber.E("Error with exception", new Exception("Details"));
Timber.Tag("Network").D("Sending request...");https://github.com/UDFSoft/UnityTimber/
GitHub
GitHub - UDFSoft/UnityTimber: A lightweight, extensible logging library for Unity inspired by Android's Timber.
A lightweight, extensible logging library for Unity inspired by Android's Timber. - UDFSoft/UnityTimber
π1π1
ffmpeg extension for ExoPlayer v1.3.1
Video: https://www.youtube.com/watch?v=InQNxUaEsKY
Repository: https://github.com/LiteSoftware/FFMPEGExtension-v1.3.1
Video: https://www.youtube.com/watch?v=InQNxUaEsKY
Repository: https://github.com/LiteSoftware/FFMPEGExtension-v1.3.1
Forwarded from Android interview
What is the purpose of the HTTP header Content-Type?
Anonymous Quiz
14%
To specify the response status code
71%
To specify the media type of the resource or payload
12%
To authenticate the user
3%
To indicate the caching policy
β€2