Zenless Zone Zero - Zeta
5.54K subscribers
1.32K photos
125 videos
25 files
686 links
News, info and more about ZZZ!
-
Please speak English in the comments๐Ÿค

๐Ÿ“ŽOur channels:
HSR: https://t.me/hsrZeta
WuWa: https://t.me/WuWaZeta
Genshin: https://t.me/GenshinDelta
Download Telegram
1.3 โœฆ

From R1 to R5 :

When [Defensive Assist] is activated, the wielderโ€™s Impact is increased by 22/27.5/33/38.5/44% for 6 seconds. When the wielder's attack hits an enemy, it applies a stack of [Fatigue], stacking up to 20 layers and lasting for 15 seconds. If triggered repeatedly, the duration is refreshed. When any character in the team lands an attack on an enemy, for each stack of [Fatigue] on the target, the CDMG of ice and fire attribute attacks in that hit is increased by 2.5%/2.9%/3.3%/3.7%/4.1%.

Seele leaks - Tieba
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โ– 

Actually take Lighter Core Passive for now:

Lighter will automatically gain [Morale] over time, 4.8 points per second. For every 1 point of energy consumed by the on-field character, Lighter will recover 0.8 points of [Morale]. Lighter has a maximum of 100 points of [Morale]. When [Morale] recovers to 80 points, if he is off-field, Lighter's [Quick Assist] will be triggered once. When [Morale] is greater than or equal to 80 points, Lighter will enter the [Morale Eruption] state when launching the fifth stage of [Normal Attack], increasing the power of the light punch attack, jab combo and finishing blow in the fifth stage of [Normal Attack]. After the power is increased, when the moves hit the enemy, [Morale] will continue to be consumed. For every 10 points of [Morale] consumed, Lighter's Impact will increase by 1.8%, up to 18%, and lasting for 6 seconds.
In the [Morale Eruption] state, Lighter's [Morale] is no longer automatically gained over time. When [Morale] is exhausted during a light punch attack or jab combo, a more powerful finishing blow will be automatically connected;
In the [Morale Eruption] state, when a light punch attack or jab combo hits an enemy, the target's Ice Attribute DMG RES and Fire Attribute DMG RES are reduced by 15% for 15 seconds;
In the [Morale Eruption] state, when the finishing blow hits an enemy, the [Rout] effect will be applied to the target, increasing the duration of Stun after entering the Stunned state by 3 seconds. Before recovering from the Stunned state, the [Rout] effect can only be triggered once on the same target;
When launching a finishing blow to hit an enemy in the fifth stage of [Normal Attack], switching back off-field or when [Morale] is exhausted, Lighter will exit the [Morale Eruption] state, and the [Morale] that has not been consumed will be retained.

Leifa
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Lighter Additional Ability
Triggered when there is a [Attack] character or a character of the same faction as the team:
When Lighter hits the enemy with his attack, the whole team gains a layer of [Uplift], up to 20 layers, lasting 15 seconds, and the duration is refreshed when triggered repeatedly; for each layer of [Uplift], the agent's Ice and Fire DMG increases by 0.5%; when any character in the team enters the field through [Quick Assist], [Perfect Assist] or [Chain Attack], the duration of the whole team's [Uplift] will be refreshed; when Lighter's Impact increases, if Lighter's Impact is higher than 170 points, every 10 points of Impact above will increase the benefit effect provided by each layer of [Uplift] by an additional 0.1%, up to an additional 10.4%.

Leifa
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

New Bangboo

Agent Gulliver - S Rank
Knightboo - A Rank

Leifa
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

New enemy : Thracians
Lighter Event : Endless levels

Tieba
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

ZZZ 1.3 beta - Lighter's kit

Normal Attack: L-Style Roaring Fist
Tap or hold to activate:
Perform up to five strikes forward, dealing physical damage and fire attribute damage.
During the activation of the third stage of [Normal Attack], drag the joystick while continuously tapping or holding to continuously trigger the chain technique.
During the execution of this skill, damage taken is reduced by 40%.
During the activation of the third stage of [Normal Attack], release the joystick and tap or hold ( ) to connect to the fourth stage of [Normal Attack].
During the activation of the fifth stage of [Normal Attack], drag the joystick while continuously tapping or holding to loop between the light punch and the fourth stage of [Normal Attack].
During the activation of the fifth stage of [Normal Attack], release the joystick while continuously tapping or holding to trigger a jab combo; maintaining continuous tapping or holding extends the duration of the jab combo.
After stopping the tapping or holding, or when the jab combo reaches its duration limit, execute a finishing blow forward.
During the activation of the third, fourth, and fifth stages of [Normal Attack], Lighter takes 40% less damage.
In the [Morale Eruption] state, the interrupt resistance level during the activation of the fifth stage of [Normal Attack] is increased.

Core Passive: Combustion Agent
The increase differed from Leifa leak :
1.8%, up to 18% โ€”> Leifa
1.8%, up to 27% โ€”> Tieba


Quick Assist: Fiery Flash - Guard
When a character in the front row is knocked back, tap โ‘ก to activate:
Strike forward against enemies, dealing fire attribute damage.
During the activation of this skill, Lighter has invincibility.
After the skill is executed, tap or hold to directly connect to the fifth stage of [Normal Attack].

Defensive Assist: Instant Break
When a character on-field is knocked back, tap โ‘ก to activate:
Strike forward against enemies, dealing fire attribute damage.
During the activation of this skill, Lighter has invincibility.
After the skill is executed, tap or hold to directly connect to the fifth stage of [Normal Attack].


Assist Follow-up: Bone Smash - Stab
After executing [Defensive Assist], tap 4) to activate:
Strike forward against enemies, dealing fire attribute damage.
During the activation of this skill, Lighter has invincibility.
After the skill is executed, tap or hold 4) to directly connect to the fifth stage of [Normal Attack].

Dodge: Shadow Slide
Tap ๅ…ฌ to activate:
A quick dashing evade.
During the activation of this skill, Lighter has invincibility.
While attacking, drag the joystick to the side and tap to evade:
Evading sideways does not interrupt the combo of [Normal Attack].
During the activation of this skill, Lighter has invincibility.

Dash Attack: Bone Smash
While dodging, tap (9 to activate:
Quickly strike forward, dealing physical damage.

Dodge Counter: Fiery Flash
After triggering [Ultimate Dodge], tap 4 to activate:
Strike forward against enemies, dealing fire attribute damage.
During the activation of this skill, Lighter has invincibility.
After the skill is executed, tap or hold (9 to directly connect to the fifth stage of [Normal Attack].

Tap 4 to activate:
Use an uppercut to strike forward, dealing fire attribute damage.
During the activation of this skill, interrupt resistance is increased.
During a side step evade, tap or 4 to activate:
Use a combo punch to strike forward, dealing fire attribute damage.
Using this skill does not interrupt the combo of [Normal Attack].
During the activation of this skill, interrupt resistance is increased.

Tieba - Leifa tl
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Ex Special Skill: V-Style Sun Wheel Rising Fist - Full Charge
When energy is sufficient, tap to activate:
Use an uppercut to leap and strike powerfully forward, dealing a large amount of fire attribute damage.
During the activation of this skill, tapping again on 4 will additionally consume energy to trigger a powerful follow-up, dealing a large amount of fire attribute damage.
During the activation of this skill, Lighter has invincibility.
After the skill is executed, tap or hold (9 to directly connect to the fourth stage of [Normal Attack].

While performing a side step evade, if energy is sufficient, tap 4 to activate:
Use a combo punch to strike forward powerfully, dealing a large amount of fire attribute damage.
Using this skill does not interrupt the combo of [Normal Attack].
During the activation of this skill, Lighter has invincibility.
After the skill is executed, tap or hold 4) to directly connect to the fifth stage of [Normal Attack].

Mindscape ? :Champion of Champions
When the [Core Passive: Combustion Agent] applies the [Rout] effect to enemies, the target's imbalance vulnerability multiplier is increased by 60%. When entering battle or switching to the on-field, if Lighter's [Morale] is below 50 points, it will immediately recover to 100 points, with a maximum trigger of once every 60 seconds.
In the debuff effects applied by [Core Passive: Combustion Agent], the [Rout] effect will increase the duration of imbalance to 5 seconds, and the Ice Attribute DMG RES and Fire Attribute DMG RES will additionally decrease by 10%. During the light punch attack or jab combo, when [Morale] is exhausted and a powerful finishing blow is automatically connected to hit an enemy, it will additionally trigger a [Quick Assist].
When Lighter is off-field, the energy recovery efficiency of characters on-field is increased by 10%. When Lighter enters the [Morale Eruption] state, it will recover 4 points of energy for off-field characters, with a maximum trigger of once every 15 seconds.

M3-5 : Decision Maker
Skill levels for [Normal Attack], [Dodge], [Assist Skill], [EX Skill], and [Chained ATK] +2.

M? : Old Survivor
When Lighter executes a heavy hit during [Normal Attack], [Dodge Counter], [Special Skill], [Ex Special Skill], [Quick Assist], [Assist Follow-up], [Chained ATK], or [Link Skill], it will trigger the [Flame Impact] effect, dealing 480% attack power as fire attribute damage, triggering a maximum of once every 8 seconds. If Lighter's Impact is higher than 170 points, every 1 point of Impact above that will additionally increase the [Flame Impact] multiplier by 6%, up to a maximum increase of 480%. When Lighter hits an enemy in a state of imbalance with a heavy hit, it can ignore cooldown and additionally trigger the [Flame Impact] effect, which can trigger on the same target only once before recovering from the state of imbalance.

Tieba - Leifa tl
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3

ZZZ 1.3 beta - Yanagi's Mindscape

M1 :
- Mode A: Increases electric damage by 15%.
- Mode B: Increases penetration rate by 12%.

M2 :
- When there are enemies on the field and they enter a debuff state, gain a buff. When attacked, consume 1 layer of the buff to gain 1 second of invincibility.
- A maximum of 2 layers can be stacked. When there is more than 1 layer, gain 50 mastery. The buff lasts for 10 seconds, and repeatedly gaining it refreshes the duration.

M4 :
- When performing a [Chained ATK] or [Assist], can also enter the state activated by [EX Special Skill] and recover 10 energy. This can trigger a maximum of once every 15 seconds.

M6 :
- When Yanagi's attack causes a target to enter an elemental debuff state or when Yanagi deals damage to an enemy in a debuff state, she can apply a "Pierce" state to the target.
- When applying this state, it will deal an additional electric damage based on 550% of Yanagi's ATK to the target. When Yanagi's attack hits an enemy in the "Pierce" state, it ignores 30% of the target's electric damage resistance.
- The "Pierce" state lasts a maximum of 8 seconds and cannot be reapplied during its duration.

Tieba - Leifa tl
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

่Žฑ็‰นไปฃ็†ไบบ็ง˜้—ป
Lighter's Agent Story

Seele Leaks
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
Forwarded from Hakush.in Updates
Hakush.in 1.3.1 update for ZZZ
Yanagi: 1.3.1 (Current)
Lighter: 1.3.1 (Current)
1.3 โœฆ

Bangboos and w engines

Hakush
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Little knight Bangboo

Hakush
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Birthdays:
Yanagi 21th September
Lighter 16th February

Fireflyleaks
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Idk if these are new but if they are maybe they added some more hollow/special resonia of some kind to Hollow Zero or something

Hakush
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Bangboo

BaddieBoo - A rank
A. Rocket Barrage
[Active Skill]
Sends rockets and molotov cocktails at the target enemy, dealing Fire DMG.
DMG Multiplier : 760%
Daze Multiplier : 444.6%
Cooldown : 20s

B. Unusually Short Fuse
[Additional Ability]
When there is at least 1 Anomaly character in your squad: Bangboo Chain Attack DMG increases by 40%. When the target is a Humanoid enemy, this effect increases by an additional 30%
DMG Increase : 40%
Additional DMG Increase : 30%

C. Rocket Blast!
[Bangboo Chain Attack]
Jumps forward and fires a rocket, dealing Fire DMG to enemies in a large area ahead.
DMG Multiplier : 1297.7%
Daze Multiplier : 186.2%


Knightboo - A rank
A. Knight, Charge Energy!
[Active Skill]
When the skill is activated, the character rides on a White Bouncy and performs continuous jumps while summoning 3 [Knight Stars] around them. When the character comes into contact with a [Knight Star], they can restore energy.
Energy Restoration: [1.4 + (Character Level * 0.01)] points
Cooldown: 24s

B. Knight Spirit
[Additional Ability]
Triggered when there are [Support] characters in the team: When the character touches a [Knight Star], their attack power is increased for 10 seconds.
Attack Power Increase: [40 + (Character Level * 2)]
-Duration: 10 seconds

C. Knight, Bouncy Impact!
[Bangboo Chain Attack]
Summons 3 White Bouncies that continuously stomp in front of them up to 10 times, each stomp dealing Ether damage.
Damage Multiplier: 163.4%
Daze Multiplier: 22.8%


Agent Gulliver - S rank
A. Emergency Action
[Active Skill]
When activated, perform 3 penetrating shots forward, dealing electric attribute damage and accumulating electric attribute anomaly charge.
Damage Multiplier: 1216%
Daze Multiplier: 444.6%
Cooldown: 20s

B. Bomb Squad
[Additional Ability]
Triggered when there are 2 or more characters from the [Special Operations Department, Sixth Division] in the team: When [Active Skills] and [Bomb Combination Skills] hit enemies in a [Electrified] state, damage is increased by 90%; when attacking enemies in a non-electric attribute anomaly state, the accumulated attribute anomaly charge is increased by 200%.
Damage Increase: 90%
Attribute Anomaly Charge Increase: 200%

C. Assault Moment
[Bangboo Chain Attack]
Perform a powerful penetrating shot forward, dealing electric attribute damage and accumulating a large amount of electric attribute anomaly charge.
Damage Multiplier: 1518.1%
Daze Multiplier: 216.6%

Hakush
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Beefy aah bosses in new SD7 8.4m hp

Current ones have 5/6m usually

Hakush
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Signature w-engine

Yanagi

Sage of the Times
Base ATK : 714
ATK% : 30%
Increases Electric Anomaly Buildup Rate by 30%. When the [Special Attack] and [EX Special Attack] hits an enemy in anomaly state (Burn, Shock, etc), it increases Anomaly Proficiency by 75. When Anomaly Proficiency is above 400, Disorder damage caused by the wielder is increased by 25%.

Lighter

Laurel of the Flame Heart
Base ATK : 714
Impact : 18%
When [Quick Assist] or [Defensive Assist] is activated, the wielderโ€™s Impact is increased by 22% for 6 seconds. When the wielder's attack hits an enemy, it applies a stack of [Fatigue], stacking up to 20 layers and lasting for 15 seconds. If triggered repeatedly, the duration is refreshed. When any character in the team lands an attack on an enemy, for each stack of [Fatigue] on the target, the CDMG of ice and fire attribute attacks in that hit is increased by 2.5%.

Hakush - ZZZnewsleaks
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

Lighter Agent Story
Yanagi Agent Story

Yanagi Date
Lighter Date

Hakush - ZZZnewsleaks
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

[ZZZ 1.3 Beta - Yanagi's Kit]

Base HP: 7789
Base ATK : 873
Base DEF : 613
Impact : 86
CRIT Rate : 5%
CRIT DMG : 50%
Anomaly Mastery : 148 (should be her core passive stat ?)
Anomaly Proficiency : 114
PEN Ratio : 0%
Energy Regen : 1.2%

Basic Attack: Night Seer Divine Music

Tap to Activate: Yanagi possesses two stances: [Upper Chord] and [Lower Chord].
When performing a basic attack, she can execute up to five slashes forward depending on the current stance, dealing physical damage and electrical attribute damage.
While in either stance, Yanagi receives corresponding stance bonuses:

[Upper Chord] Stance Bonus: Increased resistance to interruptions during basic attacks.
[Lower Chord] Stance Bonus: Increased interruption level during basic attacks.
After switching stances,Yanagi can retain the previous stance's bonus for 6 seconds.

1st Hit Damage Multiplier: 105.5%
1st Hit Daze Multiplier: 26%

2nd Hit Damage Multiplier: 194.9%
2nd Hit Daze Multiplier: 79.2%

3rd Hit Damage Multiplier: 270.2%
3rd Hit Daze Multiplier: 111%

4th Hit Damage Multiplier: 324.9%
4th Hit Daze Multiplier: 147.7%

5th Hit Damage Multiplier: 556.2%
5th Hit Daze Multiplier: 230%


Special Attack: ๆต่ฝฌ (Flowing Transition)

Activation: Tap to activate
- Effect :
- Perform a forward slash dealing electric attribute damage while switching the current stance.
- If tapped after the 3rd to 5th hits of a [Basic Attack], it can trigger a quick switch, allowing connection to the 3rd hit of the [Basic Attack] in the corresponding stance.
- Increases interruption resistance during the move's activation.
- Quick switch attack can block enemy attacks.

Damage Multiplier: 132%
Daze Multiplier: 99%

EX Special Attack: ๆœˆๅŽๆต่ฝฌ (Lunar Flowing Transition)

Activation: Hold to activate when energy is sufficient
- Effect :
- Alternately use the two stances to perform a powerful forward slash, dealing massive electric attribute damage.
- During the move's activation, enter a state called ๆฃฎ็ฝ—ไธ‡่ฑก (All-Encompassing Nature). While this state lasts, after executing the 5th hit of a [Basic Attack] or other types of attacks, it can connect to the 3rd hit of the [Basic Attack] in the corresponding stance. This state lasts for 15 seconds, and reapplying refreshes the duration.
- If the [EX Special Attack] hits an enemy in an Anomaly status, it adds an additional area damage equivalent to 15.0% of Yanagi's Anomaly Proficiency. If the target is in a non-electric attribute Anomaly state, this additional damage is considered [Disruption] damage.
- Invulnerability is granted during the move's activation.

Damage Multiplier: 1033.5%
Daze Multiplier: 654.9%
Energy : 40


Chain Attack: ๆ˜Ÿๆœˆ็›ธ้š (Star and Moon Follow Each Other)

When triggering the [Chain Attack], choose the corresponding character to execute:
- Perform a powerful slash on enemies within a frontal area, dealing a large amount of electric attribute damage. After the skill is activated, you can link to the third segment of [Basic Attack] under the current stance.
- The skill has invincibility during its activation.

Damage Multiplier: 1435.9%
Daze Multiplier: 148.4%

Ultimate: ้›ทๅฝฑๅคฉๅŽ '(Thunder Shadow Heavenly Splendor)

When Decibel Rating is at Maximum, press to activate:
- Activate your abilities to deliver a powerful slash to a large area of enemies in front of you in a very short time, followed by a lightning strike attack, dealing a massive amount of electric attribute damage.
- After the skill is activated, you can link to the third segment of [Basic Attack] under the current stance.
- The skill has invincibility during its activation.

Damage Multiplier: 3360.6%
Daze Multiplier: 365.9%

Hakush - ZZZnewsleaks
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›
1.3 โœฆ

[ZZZ 1.3 Beta - Yanagi's Kit part2]

Core Passive: ๆœˆ่š€ (Lunar Eclipse)

When Moon City Yanagi activates the [EX Special Attack] and hits an enemy, the target enters the [Tremor] state. Enemies in the [Tremor] state receive a 40% increase in electric attribute damage from Yanagi's attacks. When triggering the [Disorder] effect, the damage multiplier of [Disorder] is increased by 600%.
The [Tremor] state lasts up to 15 seconds, and reapplying the state refreshes the maximum duration.

Additional Ability: ๆœˆ็›ธ (Moon Phase)

Triggered when there are other [Anomaly] characters or characters with the same attribute as oneself in the team:
After switching stances or activating a [Chain Attack] or [Assist Follow-up] the electric Anomaly Buildup rate of one's basic attack skills is increased by 70% for 6 seconds.

Hakush - ZZZnewsleaks
ใ€š More ZETA ใ€›-ใ€š Join Group Chat ใ€›