Tahlreth :
🔴 AetherSX2 Patreon Launch: https://www.patreon.com/posts/aethersx2-launch-60347346
After about a month of public/open testing and many requests from users on how you can support us, we're opening this Patreon to fundraise devices and hosting. The most important part is in the next paragraph.
The app will remain free, there is no plans to change that. There will be no early access, supporters will have the exact same builds as everyone else. We feel that it's unfair for those who can afford to support projects to get features ahead of others, so that's something that we will never do. Please do not feel like you have any obligation to support us monetarily, we would rather you keep your money if you need it for yourself. The only reason we're opening it is to fundraise additional development devices. If you do choose to support us, please read the last two paragraphs.
Many of you have expressed concerns about the performance of the app on Mali devices. Unfortunately, we do not own any Mali Android devices, so that makes it very difficult to investigate issues and find potential performance improvements. We've spent almost $1000 out of our own pockets on devices for this app in the last few months, and cannot afford to spend any more, since the app is free and has no ads.
That's where this Patreon comes in. If we can raise enough money, we can purchase additional devices which we can use to fix these bugs, and hopefully improve performance. Currently, we are looking at a Pixel 6, as there are still rendering issues with the newer Mali drivers that we cannot fix without being able to debug on-device, and they are reasonably affordable.
🔴 AetherSX2 Patreon Launch: https://www.patreon.com/posts/aethersx2-launch-60347346
After about a month of public/open testing and many requests from users on how you can support us, we're opening this Patreon to fundraise devices and hosting. The most important part is in the next paragraph.
The app will remain free, there is no plans to change that. There will be no early access, supporters will have the exact same builds as everyone else. We feel that it's unfair for those who can afford to support projects to get features ahead of others, so that's something that we will never do. Please do not feel like you have any obligation to support us monetarily, we would rather you keep your money if you need it for yourself. The only reason we're opening it is to fundraise additional development devices. If you do choose to support us, please read the last two paragraphs.
Many of you have expressed concerns about the performance of the app on Mali devices. Unfortunately, we do not own any Mali Android devices, so that makes it very difficult to investigate issues and find potential performance improvements. We've spent almost $1000 out of our own pockets on devices for this app in the last few months, and cannot afford to spend any more, since the app is free and has no ads.
That's where this Patreon comes in. If we can raise enough money, we can purchase additional devices which we can use to fix these bugs, and hopefully improve performance. Currently, we are looking at a Pixel 6, as there are still rendering issues with the newer Mali drivers that we cannot fix without being able to debug on-device, and they are reasonably affordable.
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We also would like to use this Patreon to fund web hosting for the project. That way we can post both alpha and beta testing APK builds for those who cannot access the Google Play Store. Web hosting is approximately $20 for a year, so this is likely a reachable goal.
We have no interest in making any profit outside of the cost of development devices, so if and when enough is raised, we will likely temporarily close the Patreon. There's no support tiers, you can pledge what you like.
If you choose to support us, please be aware that Patreon is a monthly contribution. If you want to make a once-off contribution, we would suggest pledging and then immediately cancelling. If you want to contribute monthly, we would suggest waiting until after January 1st, so you're not billed now and again in a week's time.
A final note: please do not pledge if you think that gives you the right to request features or game fixes. This is effectively a donation, not a purchase. Our development plan will remain the same. We may conduct polls here to decide which features to work on, but we still have a to-do list which is way too long from launch to be taking user requests right now.
We have no interest in making any profit outside of the cost of development devices, so if and when enough is raised, we will likely temporarily close the Patreon. There's no support tiers, you can pledge what you like.
If you choose to support us, please be aware that Patreon is a monthly contribution. If you want to make a once-off contribution, we would suggest pledging and then immediately cancelling. If you want to contribute monthly, we would suggest waiting until after January 1st, so you're not billed now and again in a week's time.
A final note: please do not pledge if you think that gives you the right to request features or game fixes. This is effectively a donation, not a purchase. Our development plan will remain the same. We may conduct polls here to decide which features to work on, but we still have a to-do list which is way too long from launch to be taking user requests right now.
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Tahlreth :
https://www.patreon.com/posts/apk-downloads-60418679
Thank you for your support so far.
As promised, web hosting has been set up and you can now download APK versions of AetherSX2.
We recommend you only do this if your device does not support Google Play, rather than downloading a possibly-broken or shady APK from some other site (it's delivered from GP as a split APK and many of them can't handle it). Please do not use these versions as a way to get around the device exclusion list; if your device is excluded, it is because it is not powerful enough to run the app, and you will not have a good experience. You're welcome to try it anyway, but do not complain.
The alpha versions which are available to the closed testing group are also available here. However, we would recommend that you do not use them and stick with the beta, as there may be critical bugs which are yet to be fixed. No community support will be provided for the alphas, as there is an internal testing team which makes more formal reports when regressions happen.
New domain: https://www.aethersx2.com/
Download archive: https://www.aethersx2.com/archive/
https://www.patreon.com/posts/apk-downloads-60418679
Thank you for your support so far.
As promised, web hosting has been set up and you can now download APK versions of AetherSX2.
We recommend you only do this if your device does not support Google Play, rather than downloading a possibly-broken or shady APK from some other site (it's delivered from GP as a split APK and many of them can't handle it). Please do not use these versions as a way to get around the device exclusion list; if your device is excluded, it is because it is not powerful enough to run the app, and you will not have a good experience. You're welcome to try it anyway, but do not complain.
The alpha versions which are available to the closed testing group are also available here. However, we would recommend that you do not use them and stick with the beta, as there may be critical bugs which are yet to be fixed. No community support will be provided for the alphas, as there is an internal testing team which makes more formal reports when regressions happen.
New domain: https://www.aethersx2.com/
Download archive: https://www.aethersx2.com/archive/
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Tahlreth :
Update Notes
There are glitches in the Vulkan renderer after the update.
Some Adreno drivers are broken. Turn on the "Disable Texture Barriers" option in Advanced Settings to revert to the old behavior.
I have worse performance.
Reset settings. Make sure texture preloading is enabled, and conservative buffer allocation is also enabled.
Update Notes
There are glitches in the Vulkan renderer after the update.
Some Adreno drivers are broken. Turn on the "Disable Texture Barriers" option in Advanced Settings to revert to the old behavior.
I have worse performance.
Reset settings. Make sure texture preloading is enabled, and conservative buffer allocation is also enabled.