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3.4.5. Operadores - Patrones de cadena
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3.4.6. Operadores - AND, OR y XOR
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3.5.1. Estructuras de control l - IF
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3.5.2. Estructuras de control l - ELSE
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3.5.3. Estructuras de control l - IF anidado
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3.5.4. Estructuras de control l - Selección por CASE
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3.5.5. Estructuras de control l - WHILE
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3.5.6. Estructuras de control l - DO UNTIL
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3.5.7. Estructuras de control l - Bucle FOR
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3.6.1. Matrices - Creando matrices
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3.6.2. Matrices - Redimensionado
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3.6.3. Matrices - Lista de matriz
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3.6.4. Matrices - Matrices multidimensionales
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3.7.1. Programación orientada a objetos -Creación de clases
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3.7.2. Programación orientada a objetos - Instanciación de clases
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4.1.1. Ventana y propiedades - Nuevo proyecto
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4.1.2. Ventana y propiedades - Propiedades de la ventana
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4.1.3. Ventana y propiedades - Botones
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4.1.4. Ventana y propiedades - Código en un boton