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Delta_Fixed.apk
4.4 MB
ㅤㅤㅤㅤ🎀  —‌𝐃𝙴𝙻𝚃𝙰 𝐌Ø𝐃   🎀

🗿 Password    ✯ DELTA_T1QMQI

📆V𝚊𝚕𝚒𝚍𝚒𝚝𝚢   ✯     2 Days

D𝚎𝚟𝚒c𝚎        ✯     Unlimited
 
1
POWER CHEATS.apk
6.4 MB
LOGIN KEY : FAHHH
AXL MODS INJECTOR SAFE.apk
6.5 MB
USE ONLY GUEST ACCOUNT

CLICK FREE FIRE MAX

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Key :- 5Game-restart

Send feedback :- @itsAxlOp
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⚠️ Recommended:- Don't use main id free fire root hide in magisk and 5 game restart safe and stable
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ROOT DEVICE
VPHONE
LD PLAYER
CLOUD PHONE
1
HEX BLADE LITE V3 FREE.apk
10.8 MB
HEX BLADE LITE V3 FREE/apkroot
--------------------------------------------------------
🎮 : FREE FIRE MAX 64
🔑 : FREEFALTUHACK
📱 : 9999 DEVICE
: 3 day
📢 : DEVICE ROOT & VIRTUAL

Opp working
𝐍𝐄𝐖 𝐀𝐏𝐊 𝐍𝐎𝐍 𝐑𝐎𝐎𝐓

𝐀𝐏𝐊 𝐋𝐈𝐍𝐊
https://www.mediafire.com/file/l4goantqzot6vq1/UPDATE.zip/file

𝐅𝐑𝐄 𝐅𝐈𝐑𝐄 𝐌𝐀𝐗
https://www.mediafire.com/file/bkcvb9ioriojwq5/Free+Fire+MAX_2.127.1.apks/file

𝐆𝐄𝐓 𝐊𝐄𝐘
https://quandev.site/keys/getkey?admin=Cdat

𝐍𝐎𝐓𝐄:𝐖𝐄𝐁𝐒𝐈𝐓𝐄 𝐁𝐋𝐎𝐂𝐊 𝐔𝐒𝐄 𝐕𝐏𝐍 𝐕𝐈𝐄𝐓𝐍𝐀𝐌
KuramaMods 1.5.apk
6.2 MB
ROOT DEVICE💯
Key: KURAMA-XT2K-3OIT-9NU4
1
Free Fire Max External Offsets

Version: 2.127.1
Version Code: 2019118047
ARM : 64 bit

#pragma once
#include <cstdint>
//Credit @Matric_F4il

namespace Offsets {

// Hardcoded & Base Offsets
constexpr uintptr_t MPJBGDJJJMJ = 0x660;
constexpr uintptr_t Transform = 0x10;
constexpr uintptr_t LPEIEILIKGC = 0x7D8;
constexpr uintptr_t GameFacadeOffset = 0xB4C41A0;

// Player Body Offsets
constexpr uintptr_t GetPlayerHeadTF = 0x640;
constexpr uintptr_t GetPlayerNeck = 0x648;
constexpr uintptr_t GetPlayerHipTF = 0x658;
constexpr uintptr_t GetPlayerPeTF = 0x668;
constexpr uintptr_t HeadCollider = 0x6D8;
constexpr uintptr_t PlayerAttributes = 0x708;
constexpr uintptr_t AvatarManager = 0x710;
constexpr uintptr_t IsDeadFlag = 0x7C;
constexpr uintptr_t IsAiming = 0x344;
constexpr uintptr_t PlayerRotation = 0x5B4;
constexpr uintptr_t DeadStateObject = 0x2290;

// Sub-Structures & Status Offsets
constexpr uintptr_t FastReload = 0xD9;
constexpr uintptr_t KnockState = 0x80;
constexpr uintptr_t UmaAvatarSimple = 0x138;
constexpr uintptr_t UmaAvatarActive = 0x101;
constexpr uintptr_t UmaData = 0x28;
constexpr uintptr_t UmaDataStatus = 0x81;

// Camera & Aiming Offsets
constexpr uintptr_t AimingInfo = 0xDD0;
constexpr uintptr_t RecoilModifier = 0x10;
constexpr uintptr_t AimDirection = 0x40;
constexpr uintptr_t BulletStartPos = 0x4C;
constexpr uintptr_t FollowCamera = 0x630;
constexpr uintptr_t MainCamera = 0x388;
constexpr uintptr_t MatrixWrapper = 0x100;

// Game Engine & Match Offsets
constexpr uintptr_t GameFacade_P2 = 0xB8;
constexpr uintptr_t BaseGame = 0x8;
constexpr uintptr_t TimeService = 0x20;
constexpr uintptr_t TimeScale = 0x2C;
constexpr uintptr_t M_Match = 0x90;
constexpr uintptr_t MatchIsRunning = 0xCC;
constexpr uintptr_t LocalPlayer = 0xD8;
constexpr uintptr_t PlayerDictionary = 0xC0;

// Unity Transform Matrix Offsets
constexpr uintptr_t TransformObj = 0x10;
constexpr uintptr_t MatrixBuffer = 0x18;
constexpr uintptr_t MatrixIndices = 0x20;
constexpr uintptr_t MatrixData = 0x38;
constexpr uintptr_t TransformIndex = 0x40;
constexpr uintptr_t MatrixTranslation = 0x80;
constexpr uintptr_t MatrixPosition = 0x90;
constexpr uintptr_t MatrixRotation = 0xA0;

//Credit @Matric_F4il
}

Credit : @Matric_F4il
1
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