localconfig.json
94 B
File paste path :- /storage/emulated/0/Android/data/com.dts.freefireth/files/DRAG HEADSHOT+ ESP ANTENA NON ROOT PROXY FILE
FF NORMAL 1.30.1
DNS :
dns.googlehttps://www.mediafire.com/file/e7kf7pesi74qido/K-mac+Loader+safe.rar/file
username-: 1
passwoerd: 1
On day 1 day pc panel
username-: 1
passwoerd: 1
On day 1 day pc panel
KuramaMods_InjPro 1.0.apk
11 MB
â¤ī¸ Kurama Mods Injector Pro 1.0 ( No Root )
ÂŠī¸ Setup - Click
đ Get key - Click
â HologramđŽ FF Max - Play Store
â Hs 80%
â Glitch bundle ( Igny )
â Main Id Ful Safe
ÂŠī¸ Setup - Click
đ Get key - Click
â¤1
GX PANEL.apk
15.7 MB
KEY :
I've switched methods this one uses a key system unlimited days, no expiration, and 9999 days for you all.
B2AL CRACKI've switched methods this one uses a key system unlimited days, no expiration, and 9999 days for you all.
Forwarded from VIP X PANEL
PAID PC LOGO.#Enc.lua
69.9 KB
PAID PC LOGO.#Enc.lua
đ1
kzteam.sh
1.3 MB
RANDOM KEY
Don't use it on your main account, test it first.
It works on all versions of Free Fire
Don't use it on your main account, test it first.
It works on all versions of Free Fire
BYPASS KzTEAM_1.0.apk
7.3 MB
Only use the lobby one; the login one is too risky.
Non Root "PC LOGO"
âī¸DOWNLOADđ
Setup SHIZUKU PERMISSIONâ
USER :
PASS :
Use Second Idâ ī¸
âī¸DOWNLOADđ
Setup SHIZUKU PERMISSIONâ
USER :
AKATSUKIPASS :
TEAMUse Second Idâ ī¸
MediaFire
PC LOGO BY AKATSUKI
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
free-fire-1-130-1.apk
537.4 MB
RANDOM KEY LOGIN
FREE FIRE ROOT USER
BUT MENU WILL NOT SHOW DIRECT INJECT IN GAME
FREE FIRE ROOT USER
BUT MENU WILL NOT SHOW DIRECT INJECT IN GAME
KuramaMods_Vip 1.0.apk
9.3 MB
Forwarded from Matric F4il
FF Simple External Offsets
Version : 1.130.1
Version Code : 2019121040
ARM : 64 bit
Credit : @Matric_F4il
Version : 1.130.1
Version Code : 2019121040
ARM : 64 bit
#pragma once
#include <cstdint>
//Credit @Matric_F4il
namespace Offsets {
// Core & Game Base Offsets
inline uintptr_t gameFacade = 0xB37FA88;
inline uintptr_t StaticGame = 0xB8;
inline uintptr_t BaseGame = 0x8;
inline uintptr_t m_Match = 0x90;
inline uintptr_t TimeService = 0x20;
inline uintptr_t TimeService_Scale = 0x2C;
inline uintptr_t MatchIsRunning = 0xCC;
inline uintptr_t DictionaryEntities = 0xC0;
// Local Player & Observers
inline uintptr_t localPlayer = 0xD8;
inline uintptr_t m_LocalObserver = 0x100;
inline uintptr_t m_TargetPlayer = 0x30;
inline uintptr_t m_LocalSpectator = 0x108;
inline uintptr_t TargeSpectPlayer = 0x60;
// Camera & Matrix
inline uintptr_t FollowCamera = 0x628;
inline uintptr_t Camera = 0x30;
inline uintptr_t Camera_IntPtr = 0x10;
// Enemy Attributes & State
inline uintptr_t isClientBot = 0x438;
inline uintptr_t Player_Name = 0x428;// if not work change with 0x430
inline uintptr_t Player_isDead = 0x7C;
inline uintptr_t Player_ShadowBase = 0x2278;
inline uintptr_t Player_IsKnocked = 0x80;
// Avatar Manager
inline uintptr_t AvatarManager = 0x708;
inline uintptr_t UmaAvatarSimple = 0x138;
inline uintptr_t Avatar_IsVisible = 0x101;
inline uintptr_t Avatar_Data = 0x28;
inline uintptr_t Avatar_IsTeam = 0x81;
// Health
inline uintptr_t GetCurHP = 0x70;
//public static NAGLDDPFNCD m_PlayerEPChangeEvt; // 0x10
inline uintptr_t GetCur = 0x10;
inline uintptr_t HP = 0x20;
//public string HP; // 0x18
inline uintptr_t HP_Value = 0x18;
// Aim & Colliders
inline uintptr_t HeadCollider = 0x6d0;
inline uintptr_t Aimlock = 0x80;
inline uintptr_t LastAimingInfo = 0xdc8;
inline uintptr_t hitPos = 0x4C;
inline uintptr_t firePos = 0x40;
inline uintptr_t IsPrepareAttack = 0x7d0;
//Credit @Matric_F4il
}
Credit : @Matric_F4il