https://www.linkedin.com/posts/robertocoviello_hi-xr-developers-we-have-been-working-on-activity-7306306597423652864-DX8-?utm_source=share&utm_medium=member_android&rcm=ACoAADVY1FIB2RLPaCYyq8arVfPXj6L64KBfw5c
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Hi XR Developers! We have been working on something pretty special and Iโฆ | Roberto Coviello แฏ
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Hi XR Developers! We have been working on something pretty special and I know you have been waiting for it: ๐๐๐๐๐ฌ๐ฌ ๐ญ๐จ ๐ญ๐ก๐ ๐๐๐ญ๐ ๐๐ฎ๐๐ฌ๐ญ ๐๐๐ฆ๐๐ซ๐๐ฌ๐ฅ
To get started, update to Horizon OS v74 and you are ready to go. Of course I made a short tutorial about it toโฆ
To get started, update to Horizon OS v74 and you are ready to go. Of course I made a short tutorial about it toโฆ
Coding Interview Patterns: Nail Your Next Coding Interview
Coding interviews are tough, and they're only getting tougher, typically demanding months of preparation. What we all want is a way to master algorithms and data structures without having to spend countless hours sifting through endless, unfocussed resources. Introducing "Coding Interview Patterns," your complete guide to mastering the key patterns needed to ace your next coding interview.
Whatโs inside?
An insiderโs perspective on what interviewers are truly looking for and why.
101 real coding interview problems with detailed solutions.
Intuitive explanations that guide you through each problem as if you were solving it in a live interview.
1000+ diagrams to illustrate key concepts and patterns.
Table of Contents
Chapter 1: Two Pointers
Chapter 2: Hash Maps and Sets
Chapter 3: Linked Lists
Chapter 4: Fast and Slow Pointers
Chapter 5: Sliding Windows
Chapter 6: Binary Search
Chapter 7: Stacks
Chapter 8: Heaps
Chapter 9: Intervals
Chapter 10: Prefix Sums
Chapter 11: Trees
Chapter 12: Tries
Chapter 13: Graphs
Chapter 14: Backtracking
Chapter 15: Dynamic Programming
Chapter 16: Greedy
Chapter 17: Sort and Search
Chapter 18: Bit Manipulation
Chapter 19: Math and Geometry
Coding interviews are tough, and they're only getting tougher, typically demanding months of preparation. What we all want is a way to master algorithms and data structures without having to spend countless hours sifting through endless, unfocussed resources. Introducing "Coding Interview Patterns," your complete guide to mastering the key patterns needed to ace your next coding interview.
Whatโs inside?
An insiderโs perspective on what interviewers are truly looking for and why.
101 real coding interview problems with detailed solutions.
Intuitive explanations that guide you through each problem as if you were solving it in a live interview.
1000+ diagrams to illustrate key concepts and patterns.
Table of Contents
Chapter 1: Two Pointers
Chapter 2: Hash Maps and Sets
Chapter 3: Linked Lists
Chapter 4: Fast and Slow Pointers
Chapter 5: Sliding Windows
Chapter 6: Binary Search
Chapter 7: Stacks
Chapter 8: Heaps
Chapter 9: Intervals
Chapter 10: Prefix Sums
Chapter 11: Trees
Chapter 12: Tries
Chapter 13: Graphs
Chapter 14: Backtracking
Chapter 15: Dynamic Programming
Chapter 16: Greedy
Chapter 17: Sort and Search
Chapter 18: Bit Manipulation
Chapter 19: Math and Geometry
Unity Course
Coding Interview Patterns: Nail Your Next Coding Interview Coding interviews are tough, and they're only getting tougher, typically demanding months of preparation. What we all want is a way to master algorithms and data structures without having to spendโฆ
Alex_Xu,_Shaun_Gunawardane_Coding_Interview_Patterns_Nail_Your_Next.pdf
66.2 MB
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Mirza Beig created a cool hologram shader that "generates perfect wireframes for any mesh" in Unity.
See more: https://80.lv/articles/awesome-3d-hologram-shader-created-in-unity/?utm_source=telegram
@Unity_Learnings
See more: https://80.lv/articles/awesome-3d-hologram-shader-created-in-unity/?utm_source=telegram
@Unity_Learnings
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ML-powered tool for humanoid locomotion in Unity ๐โโ๏ธ
The AiKodex team released a new tool for Unity inspired by a paper from Ubisoft. It lets users create realistic and smooth transitions for basic humanoid locomotion by learning to choose the K-Nearest Neighbors (kNN) to match character poses, eliminating the need for a pre-defined State Machine.
Get the tool: https://lnkd.in/g6K-Cycq
@Unity_Learnings
The AiKodex team released a new tool for Unity inspired by a paper from Ubisoft. It lets users create realistic and smooth transitions for basic humanoid locomotion by learning to choose the K-Nearest Neighbors (kNN) to match character poses, eliminating the need for a pre-defined State Machine.
Get the tool: https://lnkd.in/g6K-Cycq
@Unity_Learnings
โค2๐1
Understanding URP settings and essentials
https://youtu.be/HCXCmHgV7Sk?si=TJ1oVoFxQIy5l0q-
@Unity_Learnings
https://youtu.be/HCXCmHgV7Sk?si=TJ1oVoFxQIy5l0q-
@Unity_Learnings
YouTube
Understanding URP settings and essentials
Get an overview of all of the configuration options available with the Universal Render Pipeline (URP) in Unity 6. This video explains whatโs available in the URP Asset, including settings for URP shaders, render paths, shadows, global illumination, postโฆ
Unity Course
https://youtu.be/dCC7QoV5a6E?si=JJt7Bpf3NkitfObc
GitHub
GitHub - CoplayDev/unity-mcp: Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly withโฆ
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage a...
Unity has promised to integrate more generative AI features into its engine in 2025.
That goes in line with the strategy outlined by CEO Matthew Bromberg's recent memo announcing the company's sixth wave of layoffs: https://80.lv/articles/unity-promises-to-add-more-generative-ai-features-to-its-engine/?utm_source=telegram
@unity_learnings
That goes in line with the strategy outlined by CEO Matthew Bromberg's recent memo announcing the company's sixth wave of layoffs: https://80.lv/articles/unity-promises-to-add-more-generative-ai-features-to-its-engine/?utm_source=telegram
@unity_learnings
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Unity developer Soundvid is working on an AR minigolf game where you create courses and play by holding your phone like a club.
Learn more: https://80.lv/articles/in-this-unity-made-ar-minigolf-game-you-play-your-phone-like-a-club/?utm_source=telegram
@Unity_Learnings
Learn more: https://80.lv/articles/in-this-unity-made-ar-minigolf-game-you-play-your-phone-like-a-club/?utm_source=telegram
@Unity_Learnings
This framework allows software engineering managers to have meaningful conversations with their direct reports around the expectations of each position and how to plan for the next level in their career ladder.
https://github.com/jorgef/engineeringladders
@Unity_Learnings
https://github.com/jorgef/engineeringladders
@Unity_Learnings
GitHub
GitHub - jorgef/engineeringladders: A framework for Engineering Managers
A framework for Engineering Managers. Contribute to jorgef/engineeringladders development by creating an account on GitHub.