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Massive Changes at Unity - The End of Two Eras

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Async in Unity: Main Thread First, Multithread When Needed

Awaitable brings modern async/await into Unity in a way that actually fits the engine, letting you write clean asynchronous code without freezing frames or fighting the player loop—and when you do need multithreaded work, it gives you a safe, explicit way to step off the main thread and come back without breaking Unity’s API rules. In this video, we break down what async really means in Unity, how coroutines differ from async/await, where traditional Task-based patterns fall short, and how Awaitable helps you build responsive loading flows, frame-safe delays, and background processing without turning your code into callback soup or hitching the game loop.


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Industry Fundamentals: C# architecture and ScriptableObjects

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#Youtube #ScriptableObject #Unity #Csharp #Architecture

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Unity AI Open Beta | Launch Trailer

Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for Unity workflows. You can also choose the most secure, stable, and performant way to connect and control your preferred AI tools directly in the editor with our AI Gateway, or from your IDE with our MCP server.

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Every GPU Feature Explained in 10 Minutes

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Use commands to have the AI write a "progress.md" file at the end of the day. This summarizes what was done and what needs to happen next, allowing you to clear the context window and start fresh the next day while maintaining focus.

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unitydesignpatterns.com

It currently includes Unity implementations of 21 design patterns across behavioral, creational, structural, optimization, and architectural categories. The home page works as a cheat sheet. When you click for details, you can explore the design pattern implementations through interactive animations and code snippets.

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Springer_Handbook_of_Augmented_Reality_Springer_Handbooks_Andrew.pdf
55.2 MB
Springer Handbook of Augmented Reality

- Provides a complete, thorough overview of augmented reality
- Offers a unique reference text for AR experts and non-experts alike
- Presents each topic in a detailed, step-by-step manner


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Unity Production Architecture

While these principles may seem straightforward, they’re often difficult to grasp without hands-on experience in a production environment. My goal is to make this knowledge accessible to anyone looking to build scalable Unity projects, no matter their experience level.

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Unity + ArduPilot + Mission Planner + AI | 0.1V

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https://martinfowler.com/bliki/Yagni.html

Yagni originally is an acronym that stands for “You Aren't Gonna Need It”. It is a mantra from ExtremeProgramming that's often used generally in agile software teams. It's a statement that some capability we presume our software needs in the future should not be built now because “you aren't gonna need it”.

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What's new in 6.5
Unity 6.5 is here with 2D upgrades, graphics and shader improvements, core engine changes, platform updates, and more.

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This quick tip explains how the UI Toolkit event system works in Unity 6 and how it differs from Unity UI (uGUI).

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Real-time Livestreaming Environments in Unity

Unity can be used in a lot of unexpected ways outside of games, but did you know that you could use it to create an interactive environment for livestreaming? Join us as we chat with Vail from GoldenCharacterDesign about how he uses Unity to build dynamic streaming environments that respond to audience input in real time!

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