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Game Developer KevKev unveiled this amazing fingerboard setup with physics-based hand animation made using Unity.
Technical details: https://80.lv/articles/check-out-stunning-hand-animation-in-this-fingerboard-game-prototype
@Unity_Learnings
Technical details: https://80.lv/articles/check-out-stunning-hand-animation-in-this-fingerboard-game-prototype
@Unity_Learnings
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E-book available now: Lighting and environments in HDRP (Unity 6 edition)
⭐️Download the Unity 6 HDRP e-book:
https://unity.com/resources/lighting-environments-hdrp-unity-6
@Unity_Learnings
⭐️Download the Unity 6 HDRP e-book:
https://unity.com/resources/lighting-environments-hdrp-unity-6
@Unity_Learnings
YouTube
E-book: Lighting and environments in HDRP (Unity 6 edition)
📖 The official High Definition Render Pipeline (HDRP) e-book got a huge update for Unity 6. Now with 269 pages of new and revamped chapters to reflect all the HDRP-related features in Unity 6.1
☁️🌊🌲 Are you ready to create breathtaking environments and…
☁️🌊🌲 Are you ready to create breathtaking environments and…
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U.S. Army Reportedly Taps Anduril & Rivet to Compete in Revamped XR Headset Military Contract
According to a Breaking Defense report, the U.S. Army has chosen defense startups Anduril and Rivet to compete in its revamped Integrated Visual Augmentation System (IVAS) project, now called the Soldier Borne Mission Command (SBMC), which is slated to integrate AR headsets into combat roles.
https://www.roadtovr.com/u-s-army-anduril-meta-rivet-ivas-sbmc-ar-combat-headset/
@Unity_Learnings
According to a Breaking Defense report, the U.S. Army has chosen defense startups Anduril and Rivet to compete in its revamped Integrated Visual Augmentation System (IVAS) project, now called the Soldier Borne Mission Command (SBMC), which is slated to integrate AR headsets into combat roles.
https://www.roadtovr.com/u-s-army-anduril-meta-rivet-ivas-sbmc-ar-combat-headset/
@Unity_Learnings
Breaking Defense
EXCLUSIVE: Army taps Anduril-Meta team, plus new entrant Rivet, for IVAS recompete - Breaking Defense
An Anduril-Meta teamup will go up against a new firm called Rivet to develop a next-gen heads up display system for the US Army.
How industry leaders in automotive, transportation, and manufacturing drive measurable outcomes from mixed reality
As augmented and virtual reality (AR and VR – collectively mixed reality, or XR) technology and hardware continue to evolve and become more accessible, enterprises are expanding the range of use cases for XR across their organizations. What used to be seen as merely a marketing “gimmick” has evolved to now measurably impact the entire product lifecycle and customer experience.
https://unity.com/resources/the-incredible-impact-of-enterprise-ar-and-vr
@Unity_Learnings
As augmented and virtual reality (AR and VR – collectively mixed reality, or XR) technology and hardware continue to evolve and become more accessible, enterprises are expanding the range of use cases for XR across their organizations. What used to be seen as merely a marketing “gimmick” has evolved to now measurably impact the entire product lifecycle and customer experience.
https://unity.com/resources/the-incredible-impact-of-enterprise-ar-and-vr
@Unity_Learnings
Unity
The Incredible Impact of Enterprise AR and VR
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Game Developer ElasticSea showcased this cool demo of a VR blocking game made for Apple Vision Pro using Unity.
More: https://80.lv/articles/check-out-this-vr-game-prototype-that-resembles-a-digital-constructor
@Unity_Learnings
More: https://80.lv/articles/check-out-this-vr-game-prototype-that-resembles-a-digital-constructor
@Unity_Learnings
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Mercedes-Benz uses real-time 3D video-game technology! What does this mean?
At the heart of the infotainment domain in our new operating system, MB.OS, is a real-time 3D game engine built by Unity. As the name suggests, it delivers the same level of clarity, high-resolution graphics and response speeds as the best video games on the market – and elevates the in-car experience to an exciting new level.
We’ve already demonstrated the power of this collaboration in our new CLA with the new MBUX Superscreen – and we’ll have more exciting news on this subject at IAA, so stay tuned!
More on LinkedIn Post
@Unity_Learnings
At the heart of the infotainment domain in our new operating system, MB.OS, is a real-time 3D game engine built by Unity. As the name suggests, it delivers the same level of clarity, high-resolution graphics and response speeds as the best video games on the market – and elevates the in-car experience to an exciting new level.
We’ve already demonstrated the power of this collaboration in our new CLA with the new MBUX Superscreen – and we’ll have more exciting news on this subject at IAA, so stay tuned!
More on LinkedIn Post
@Unity_Learnings
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Enjoy a relaxing trip through a river of clouds in Freud's Nightmare, a survival-adventure game by MagicReality.
See how it was made: https://80.lv/articles/relaxing-boat-journey-through-3d-clouds-in-river-made-with-unity
@Unity_Learnings
See how it was made: https://80.lv/articles/relaxing-boat-journey-through-3d-clouds-in-river-made-with-unity
@Unity_Learnings
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Unity Tips: Cinemachine Tutorials
Cinemachine is a suite of modules for controlling the Unity camera. This series of videos offers tips and tutorials to get started with Cinemachine.
@Unity_Learnings
Cinemachine is a suite of modules for controlling the Unity camera. This series of videos offers tips and tutorials to get started with Cinemachine.
@Unity_Learnings
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Three ways Unity Industry helps customers develop real-time apps faster without compromising on quality
At an event held at the Unity Copenhagen office, speakers from three very different companies – a major global crane manufacturer, another world-leader in machine and factory automation, and a maker of bespoke and affordable kitchens – shared how they are using Unity Industry in their distinct tech stacks. Their core goals, however, are the same: Shorten the production times and lower the costs of developing their real-time applications, without compromising on quality, reliability, and accuracy.
@Unity_Learnings
At an event held at the Unity Copenhagen office, speakers from three very different companies – a major global crane manufacturer, another world-leader in machine and factory automation, and a maker of bespoke and affordable kitchens – shared how they are using Unity Industry in their distinct tech stacks. Their core goals, however, are the same: Shorten the production times and lower the costs of developing their real-time applications, without compromising on quality, reliability, and accuracy.
@Unity_Learnings
Unity
3 Ways Unity Industry Accelerates Real-Time App Development Without Sacrificing Quality
Discover how Unity Industry helps companies like Wren Kitchens, PALFINGER, and B&R Industrial Automation create real-time applications faster and more cost-effectively. Learn how Unity's tools enhance visualization, scalability, and performance for diverse…
Visualizing Memory and Garbage Collection in Unity
Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using, when the garbage collector runs, and how allocations evolve frame by frame. We’ll also create a lightweight AllocCounter tool to measure allocations in any section of code, giving you both visual and quantitative insight into your game’s memory behavior. By the end, you’ll have a practical tool you can drop into any Unity project.
@Unity_Learnings
Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using, when the garbage collector runs, and how allocations evolve frame by frame. We’ll also create a lightweight AllocCounter tool to measure allocations in any section of code, giving you both visual and quantitative insight into your game’s memory behavior. By the end, you’ll have a practical tool you can drop into any Unity project.
@Unity_Learnings
YouTube
Visualizing Memory and Garbage Collection in Unity
Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using…
Unity announced a new native cross-platform commerce management solution now available in early access.
It will allow game developers to manage their entire global commerce and catalog directly inside the engine: https://80.lv/articles/unity-introduces-native-cross-platform-commerce-management-for-game-developers
@Unity_Learnings
It will allow game developers to manage their entire global commerce and catalog directly inside the engine: https://80.lv/articles/unity-introduces-native-cross-platform-commerce-management-for-game-developers
@Unity_Learnings
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Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices.
Join the Unity Studio beta
@Unity_Learnings
Join the Unity Studio beta
@Unity_Learnings
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Ethereal Matter: Connecting full-body haptics with VR experiences
Industrial Designer Scott Summit has designed products for Apple, Silicon Graphics and Nike, taught design at Stanford, Singularity and Carnegie Mellon, and holds 46 patents related to design + technology. He founded Ethereal Matter, Inc to address fitness and health opportunities afforded by emerging VR and gaming trends.
@Unity_Learnings
Industrial Designer Scott Summit has designed products for Apple, Silicon Graphics and Nike, taught design at Stanford, Singularity and Carnegie Mellon, and holds 46 patents related to design + technology. He founded Ethereal Matter, Inc to address fitness and health opportunities afforded by emerging VR and gaming trends.
@Unity_Learnings
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Manipulate voxels with your hands in VR and AR with BoxelXR, a voxel editor made by Oleg Frolov.
It was inspired by MagicaVoxel: https://80.lv/articles/build-voxel-worlds-with-your-hands-in-vr-ar-with-this-app
@Unity_Learnings
It was inspired by MagicaVoxel: https://80.lv/articles/build-voxel-worlds-with-your-hands-in-vr-ar-with-this-app
@Unity_Learnings
Unlock the full potential of Meta Quest and Meta Horizon OS with Unity | Unite 2025
Learn how to create immersive VR and MR experiences, optimize performance and graphics, and integrate platform-specific features like hand tracking and spatial audio. Get hands-on experience and expert insights to take your Unity knowledge into VR!
@Unity_Learnings
Learn how to create immersive VR and MR experiences, optimize performance and graphics, and integrate platform-specific features like hand tracking and spatial audio. Get hands-on experience and expert insights to take your Unity knowledge into VR!
@Unity_Learnings
YouTube
Unlock the full potential of Meta Quest and Meta Horizon OS with Unity | Unite 2025
Learn how to create immersive VR and MR experiences, optimize performance and graphics, and integrate platform-specific features like hand tracking and spatial audio. Get hands-on experience and expert insights to take your Unity knowledge into VR!
#Unity…
#Unity…
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A former Meta engineer has built a head-tracked system that uses just your front-facing camera to turn any screen into a 3D window. No glasses, no headset – just real-time motion parallax that makes flat displays feel alive.
Learn how it works: https://80.lv/articles/former-meta-engineer-builds-tech-that-turns-any-screen-3d-with-just-a-camera
@Unity_Learnings
Learn how it works: https://80.lv/articles/former-meta-engineer-builds-tech-that-turns-any-screen-3d-with-just-a-camera
@Unity_Learnings
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