Unity Course
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Rider 2025.2 EAP 7: Low-Level Exception Suppression and Other Updates for Debugging Games

Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.

The new Frame Viewer plugin introduced in EAP 6 takes shader debugging to a new level by introducing source-level debugging for Unity shaders.

You can now inspect .rdc snapshots from RenderDoc, step through original ShaderLab code, set breakpoints, and analyze draw calls with vertex and pixel selection, texture previews, and shader-based filters.


https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/

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Jiggle physics aside, the game actually teaches dance moves pretty well in AR

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Batching tamed: reducing batches via UI mask optimization

The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.

https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d

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https://www.glovius.com/

This is a PiXYZ alternative for importing CAD files into Unity.

Glovius is a modern CAD viewer for Windows, iOS, Android, and Web Browsers. Glovius offers powerful tools for 3D and 2D CAD data consumption, analysis, workflow automation, and report generation. Glovius CAD viewer supports CATIA, NX, STEP, IGES, Pro/ENGINEER and Creo, SOLIDWORKS, Inventor, and Solid Edge files. Take accurate measurements, cut dynamic sections, compare differences between models, analyze part & assembly CAD files, and export to STEP, IGES, 3D PDF, HTML, 3MF, and STL formats. Glovius is used by thousands of OEM’s and their suppliers in Manufacturing, Aerospace, Automotive, and Hi-Tech industries. Glovius is a powerful STEP file viewer, NX Viewer, CATIA viewer, and CAD viewer.

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MR Speaker Series: Creating a digital twin solution with Unity & Azure Digital Twins

To make it easier for developers to create real-time digital twin solutions to drive operational efficiency, Unity and Microsoft partnered on a step-by-step Learning Path and sample application that shows how to design and construct digital twin experiences by leveraging Unity’s visualization and connectivity capabilities with Azure Digital Twins. The end project is a wind farm scenario where developers can place turbines in appropriate locations, integrate real-world GIS data, connect operational IoT data and share business metrics in mixed reality, all driving data-driven decision making.

https://youtu.be/xzXd57RutrQ?si=z8njlSJKeH3ftJ-G
Scaling industrial AR: How Visometry uses Unity and model tracking on the factory floor

From precision tracking to quality inspection, Visometry and Unity are enabling next-gen augmented reality across manufacturing and engineering.

https://unity.com/blog/visometry-3d-visualization
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Check out a digital twin of the San Diego Convention Center built using Esri's ArcGIS Maps SDK for Unity, allowing you to add real-world geospatial data into your 3D projects.

Download for free: https://80.lv/articles/integrate-real-world-geospatial-data-into-unity-based-projects

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UI Toolkit finally supports World Space UI in Unity 6.2 😍

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Can ML-Agents Train a Real Robot? A Unity Sim2Real Experiment

In this sim-to-real experiment, I use ML-Agents to train an AI in a virtual environment, then deploy it to a physical turtle bot. The AI successfully steers the real robot to randomly placed 'targets' - an example of how game engines can be used as tools for robotics development.

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