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Stef Morojna, the developer of Spaceflight Simulator 2, showcased this highly efficient, full-scale planet rendering system that runs even on mobile devices.
Learn more: https://80.lv/articles/this-full-scale-planet-rendering-system-is-so-efficient-it-runs-on-mobile
@Unity_Learnings
Learn more: https://80.lv/articles/this-full-scale-planet-rendering-system-is-so-efficient-it-runs-on-mobile
@Unity_Learnings
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Subside, an immersive underwater exploration VR game, might soon feature a non-VR mode, as its developer Khena B has been experimenting with such a gameplay option.
Check out more fascinating aquatic scenes and get Subside on Steam: https://80.lv/articles/underwater-exploration-game-subside-might-feature-a-non-vr-mode-soon
@Unity_Learnings
Check out more fascinating aquatic scenes and get Subside on Steam: https://80.lv/articles/underwater-exploration-game-subside-might-feature-a-non-vr-mode-soon
@Unity_Learnings
Unity's Chief Technology Officer, Steven Collins, has voluntarily departed Unity for "personal reasons".
The community is speculating as to what those "personal reasons" might be: https://80.lv/articles/unity-s-chief-technology-officer-steven-collins-has-left-the-studio
@Unity_Learnings
The community is speculating as to what those "personal reasons" might be: https://80.lv/articles/unity-s-chief-technology-officer-steven-collins-has-left-the-studio
@Unity_Learnings
Explore Codecks, a project management system inspired by card games and built specifically for game developers.
Learn more and start using this tool for free here: https://80.lv/articles/boost-your-project-management-with-codecks-built-specifically-for-game-developers
@Unity_Learnings
Learn more and start using this tool for free here: https://80.lv/articles/boost-your-project-management-with-codecks-built-specifically-for-game-developers
@Unity_Learnings
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- Place virtual, real-sized solar panels in your actual space
- Get real-time solar calculations based on orientation and live sun position
- Receive an AI-powered review estimating how many devices your setup could power
This prototype merges practical solar insights with cutting-edge XR, making renewable energy planning more intuitive than ever.
@Unity_Learnings
- Get real-time solar calculations based on orientation and live sun position
- Receive an AI-powered review estimating how many devices your setup could power
This prototype merges practical solar insights with cutting-edge XR, making renewable energy planning more intuitive than ever.
@Unity_Learnings
MIT researchers have studied human brains after using ChatGPT, proving that AI usage actually makes you dumber.
The suspicion of many, now corroborated by EEG scans: https://80.lv/articles/brain-study-shows-chatgpt-actually-makes-you-dumber
@Unity_Learnings
The suspicion of many, now corroborated by EEG scans: https://80.lv/articles/brain-study-shows-chatgpt-actually-makes-you-dumber
@Unity_Learnings
Rider 2025.2 EAP 7: Low-Level Exception Suppression and Other Updates for Debugging Games
Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.
https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/
@Unity_Learnings
Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.
The new Frame Viewer plugin introduced in EAP 6 takes shader debugging to a new level by introducing source-level debugging for Unity shaders.
You can now inspect .rdc snapshots from RenderDoc, step through original ShaderLab code, set breakpoints, and analyze draw calls with vertex and pixel selection, texture previews, and shader-based filters.
https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/
@Unity_Learnings
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Input System Tutorials
Input System Tutorials covering Actions editor, scripting, mobile controls, UI Toolkit, rebinding, Player Input Component, and Input Manager.
https://youtube.com/playlist?list=PLX2vGYjWbI0RpLvO3B7aH-ObfcOifMD20&si=58OVYAMFo-YjL4HV
@Unity_Learnings
Input System Tutorials covering Actions editor, scripting, mobile controls, UI Toolkit, rebinding, Player Input Component, and Input Manager.
https://youtube.com/playlist?list=PLX2vGYjWbI0RpLvO3B7aH-ObfcOifMD20&si=58OVYAMFo-YjL4HV
@Unity_Learnings
YouTube
Input System Tutorials
Input System Tutorials covering Actions editor, scripting, mobile controls, UI Toolkit, rebinding, Player Input Component, and Input Manager.
Batching tamed: reducing batches via UI mask optimization
The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.
https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d
@Unity_Learnings
The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.
https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d
@Unity_Learnings
Medium
Batching tamed: reducing batches via UI mask optimization
We look at a real case with batching where we optimize masks in Unity to reduce the number of batches.
https://www.glovius.com/
This is a PiXYZ alternative for importing CAD files into Unity.
Glovius is a modern CAD viewer for Windows, iOS, Android, and Web Browsers. Glovius offers powerful tools for 3D and 2D CAD data consumption, analysis, workflow automation, and report generation. Glovius CAD viewer supports CATIA, NX, STEP, IGES, Pro/ENGINEER and Creo, SOLIDWORKS, Inventor, and Solid Edge files. Take accurate measurements, cut dynamic sections, compare differences between models, analyze part & assembly CAD files, and export to STEP, IGES, 3D PDF, HTML, 3MF, and STL formats. Glovius is used by thousands of OEM’s and their suppliers in Manufacturing, Aerospace, Automotive, and Hi-Tech industries. Glovius is a powerful STEP file viewer, NX Viewer, CATIA viewer, and CAD viewer.
@Unity_Learnings
This is a PiXYZ alternative for importing CAD files into Unity.
Glovius is a modern CAD viewer for Windows, iOS, Android, and Web Browsers. Glovius offers powerful tools for 3D and 2D CAD data consumption, analysis, workflow automation, and report generation. Glovius CAD viewer supports CATIA, NX, STEP, IGES, Pro/ENGINEER and Creo, SOLIDWORKS, Inventor, and Solid Edge files. Take accurate measurements, cut dynamic sections, compare differences between models, analyze part & assembly CAD files, and export to STEP, IGES, 3D PDF, HTML, 3MF, and STL formats. Glovius is used by thousands of OEM’s and their suppliers in Manufacturing, Aerospace, Automotive, and Hi-Tech industries. Glovius is a powerful STEP file viewer, NX Viewer, CATIA viewer, and CAD viewer.
@Unity_Learnings
Glovius | Modern CAD Viewer
Glovius CAD Viewer - View, Analyze, & Export CAD files
Glovius is a modern CAD file viewer. View CAD files without a CAD license. View, Measure, Section, Compare, Analyze, and Export CAD files.
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MR Speaker Series: Creating a digital twin solution with Unity & Azure Digital Twins
To make it easier for developers to create real-time digital twin solutions to drive operational efficiency, Unity and Microsoft partnered on a step-by-step Learning Path and sample application that shows how to design and construct digital twin experiences by leveraging Unity’s visualization and connectivity capabilities with Azure Digital Twins. The end project is a wind farm scenario where developers can place turbines in appropriate locations, integrate real-world GIS data, connect operational IoT data and share business metrics in mixed reality, all driving data-driven decision making.
https://youtu.be/xzXd57RutrQ?si=z8njlSJKeH3ftJ-G
To make it easier for developers to create real-time digital twin solutions to drive operational efficiency, Unity and Microsoft partnered on a step-by-step Learning Path and sample application that shows how to design and construct digital twin experiences by leveraging Unity’s visualization and connectivity capabilities with Azure Digital Twins. The end project is a wind farm scenario where developers can place turbines in appropriate locations, integrate real-world GIS data, connect operational IoT data and share business metrics in mixed reality, all driving data-driven decision making.
https://youtu.be/xzXd57RutrQ?si=z8njlSJKeH3ftJ-G
YouTube
MR Speaker Series: Creating a digital twin solution with Unity & Azure Digital Twins
To make it easier for developers to create real-time digital twin solutions to drive operational efficiency, Unity and Microsoft partnered on a step-by-step Learning Path and sample application that shows how to design and construct digital twin experiences…
Scaling industrial AR: How Visometry uses Unity and model tracking on the factory floor
From precision tracking to quality inspection, Visometry and Unity are enabling next-gen augmented reality across manufacturing and engineering.
https://unity.com/blog/visometry-3d-visualization
From precision tracking to quality inspection, Visometry and Unity are enabling next-gen augmented reality across manufacturing and engineering.
https://unity.com/blog/visometry-3d-visualization
Unity
How Visometry Scales Industrial AR on the Factory Floor | Unity
Discover how Visometry powers real-time AR tracking, CAD-based inspection, and scalable solutions for manufacturing and engineering.