Unity Course
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We are trying to gather the best learning resources to boost your Career.

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Lewis Boadle from Fallen Tree Games talked to us about making The Precinct, from its inspirations in classic cop films and early GTA titles to the technical challenges of developing in Unity.

Launching May 13th: https://80.lv/articles/fight-against-crime-in-troubled-city-as-80s-cop-in-the-precinct/

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Unity 6.2 Beta has Arrived

Watch on YouTube

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How to make a Mixed Reality app for the Quest 3

A short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.

https://youtube.com/playlist?list=PLWcLPdrF6kOno_LNP846xfzeWYl5h6S5I&si=LfCHswx0jJWBXdJy

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Stef Morojna, the developer of Spaceflight Simulator 2, showcased this highly efficient, full-scale planet rendering system that runs even on mobile devices.

Learn more: https://80.lv/articles/this-full-scale-planet-rendering-system-is-so-efficient-it-runs-on-mobile

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Unity-Zenject.pdf
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Dependency Injection with Zenject

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Subside, an immersive underwater exploration VR game, might soon feature a non-VR mode, as its developer Khena B has been experimenting with such a gameplay option.

Check out more fascinating aquatic scenes and get Subside on Steam: https://80.lv/articles/underwater-exploration-game-subside-might-feature-a-non-vr-mode-soon

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Unity's Chief Technology Officer, Steven Collins, has voluntarily departed Unity for "personal reasons".

The community is speculating as to what those "personal reasons" might be: https://80.lv/articles/unity-s-chief-technology-officer-steven-collins-has-left-the-studio

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Explore Codecks, a project management system inspired by card games and built specifically for game developers.

Learn more and start using this tool for free here: https://80.lv/articles/boost-your-project-management-with-codecks-built-specifically-for-game-developers

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- Place virtual, real-sized solar panels in your actual space
- Get real-time solar calculations based on orientation and live sun position
- Receive an AI-powered review estimating how many devices your setup could power

This prototype merges practical solar insights with cutting-edge XR, making renewable energy planning more intuitive than ever.

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MIT researchers have studied human brains after using ChatGPT, proving that AI usage actually makes you dumber.

The suspicion of many, now corroborated by EEG scans: https://80.lv/articles/brain-study-shows-chatgpt-actually-makes-you-dumber

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Rider 2025.2 EAP 7: Low-Level Exception Suppression and Other Updates for Debugging Games

Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.

The new Frame Viewer plugin introduced in EAP 6 takes shader debugging to a new level by introducing source-level debugging for Unity shaders.

You can now inspect .rdc snapshots from RenderDoc, step through original ShaderLab code, set breakpoints, and analyze draw calls with vertex and pixel selection, texture previews, and shader-based filters.


https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/

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Jiggle physics aside, the game actually teaches dance moves pretty well in AR

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Batching tamed: reducing batches via UI mask optimization

The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.

https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d

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