Meta Quest 3 gets native 3D camera support with immerGallery
https://mixed-news.com/en/meta-quest-3-immergalleray-native-3d-camera/
@Unity_Learnings
https://mixed-news.com/en/meta-quest-3-immergalleray-native-3d-camera/
@Unity_Learnings
MIXED Reality News
Meta Quest 3 gets native 3D camera support with immerGallery
With immerGallery, you can now easily capture 3D photos and 3D videos with Meta Quest 3, thanks to Meta's new passthrough camera API.
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Lewis Boadle from Fallen Tree Games talked to us about making The Precinct, from its inspirations in classic cop films and early GTA titles to the technical challenges of developing in Unity.
Launching May 13th: https://80.lv/articles/fight-against-crime-in-troubled-city-as-80s-cop-in-the-precinct/
@Unity_Learnings
Launching May 13th: https://80.lv/articles/fight-against-crime-in-troubled-city-as-80s-cop-in-the-precinct/
@Unity_Learnings
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How to make a Mixed Reality app for the Quest 3
A short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.
https://youtube.com/playlist?list=PLWcLPdrF6kOno_LNP846xfzeWYl5h6S5I&si=LfCHswx0jJWBXdJy
@Unity_Learnings
A short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'.
https://youtube.com/playlist?list=PLWcLPdrF6kOno_LNP846xfzeWYl5h6S5I&si=LfCHswx0jJWBXdJy
@Unity_Learnings
YouTube
How to make a Mixed Reality app for the Quest 3
A short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game e...
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Unity, Quest 3, Computer Vision:
https://youtu.be/V14cYfLa8Rc?si=qlbzq9TAfqRfPq7Z
https://youtu.be/cue4DIdduUU?si=vR7-jLbictsbPIed
https://youtu.be/2gSVPW8L6ps?si=Z-mpoPheervW-4S8
@Unity_Learnings
https://youtu.be/V14cYfLa8Rc?si=qlbzq9TAfqRfPq7Z
https://youtu.be/cue4DIdduUU?si=vR7-jLbictsbPIed
https://youtu.be/2gSVPW8L6ps?si=Z-mpoPheervW-4S8
@Unity_Learnings
YouTube
Unity Sentis and Meta Quest Camera Access - XR AI Tutorial
In this video I'm going to show you how to locally use a AI model within your Meta Quest application using Unity Sentis
Thanks to 3d AI Studio for sponsoring this video ! Get started on www.3daistudio.com
β€οΈ Support on Patreon : https://www.patreon.com/ValemVRβ¦
Thanks to 3d AI Studio for sponsoring this video ! Get started on www.3daistudio.com
β€οΈ Support on Patreon : https://www.patreon.com/ValemVRβ¦
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Stef Morojna, the developer of Spaceflight Simulator 2, showcased this highly efficient, full-scale planet rendering system that runs even on mobile devices.
Learn more: https://80.lv/articles/this-full-scale-planet-rendering-system-is-so-efficient-it-runs-on-mobile
@Unity_Learnings
Learn more: https://80.lv/articles/this-full-scale-planet-rendering-system-is-so-efficient-it-runs-on-mobile
@Unity_Learnings
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Unity-Zenject.pdf
1.1 MB
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Subside, an immersive underwater exploration VR game, might soon feature a non-VR mode, as its developer Khena B has been experimenting with such a gameplay option.
Check out more fascinating aquatic scenes and get Subside on Steam: https://80.lv/articles/underwater-exploration-game-subside-might-feature-a-non-vr-mode-soon
@Unity_Learnings
Check out more fascinating aquatic scenes and get Subside on Steam: https://80.lv/articles/underwater-exploration-game-subside-might-feature-a-non-vr-mode-soon
@Unity_Learnings
Unity's Chief Technology Officer, Steven Collins, has voluntarily departed Unity for "personal reasons".
The community is speculating as to what those "personal reasons" might be: https://80.lv/articles/unity-s-chief-technology-officer-steven-collins-has-left-the-studio
@Unity_Learnings
The community is speculating as to what those "personal reasons" might be: https://80.lv/articles/unity-s-chief-technology-officer-steven-collins-has-left-the-studio
@Unity_Learnings
Explore Codecks, a project management system inspired by card games and built specifically for game developers.
Learn more and start using this tool for free here: https://80.lv/articles/boost-your-project-management-with-codecks-built-specifically-for-game-developers
@Unity_Learnings
Learn more and start using this tool for free here: https://80.lv/articles/boost-your-project-management-with-codecks-built-specifically-for-game-developers
@Unity_Learnings
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- Place virtual, real-sized solar panels in your actual space
- Get real-time solar calculations based on orientation and live sun position
- Receive an AI-powered review estimating how many devices your setup could power
This prototype merges practical solar insights with cutting-edge XR, making renewable energy planning more intuitive than ever.
@Unity_Learnings
- Get real-time solar calculations based on orientation and live sun position
- Receive an AI-powered review estimating how many devices your setup could power
This prototype merges practical solar insights with cutting-edge XR, making renewable energy planning more intuitive than ever.
@Unity_Learnings
MIT researchers have studied human brains after using ChatGPT, proving that AI usage actually makes you dumber.
The suspicion of many, now corroborated by EEG scans: https://80.lv/articles/brain-study-shows-chatgpt-actually-makes-you-dumber
@Unity_Learnings
The suspicion of many, now corroborated by EEG scans: https://80.lv/articles/brain-study-shows-chatgpt-actually-makes-you-dumber
@Unity_Learnings
Rider 2025.2 EAP 7: Low-Level Exception Suppression and Other Updates for Debugging Games
Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.
https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/
@Unity_Learnings
Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.
The new Frame Viewer plugin introduced in EAP 6 takes shader debugging to a new level by introducing source-level debugging for Unity shaders.
You can now inspect .rdc snapshots from RenderDoc, step through original ShaderLab code, set breakpoints, and analyze draw calls with vertex and pixel selection, texture previews, and shader-based filters.
https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/
@Unity_Learnings
β€1
Input System Tutorials
Input System Tutorials covering Actions editor, scripting, mobile controls, UI Toolkit, rebinding, Player Input Component, and Input Manager.
https://youtube.com/playlist?list=PLX2vGYjWbI0RpLvO3B7aH-ObfcOifMD20&si=58OVYAMFo-YjL4HV
@Unity_Learnings
Input System Tutorials covering Actions editor, scripting, mobile controls, UI Toolkit, rebinding, Player Input Component, and Input Manager.
https://youtube.com/playlist?list=PLX2vGYjWbI0RpLvO3B7aH-ObfcOifMD20&si=58OVYAMFo-YjL4HV
@Unity_Learnings
YouTube
Input System Tutorials
Input System Tutorials covering Actions editor, scripting, mobile controls, UI Toolkit, rebinding, Player Input Component, and Input Manager.
Batching tamed: reducing batches via UI mask optimization
The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.
https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d
@Unity_Learnings
The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.
https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d
@Unity_Learnings
Medium
Batching tamed: reducing batches via UI mask optimization
We look at a real case with batching where we optimize masks in Unity to reduce the number of batches.