Meta Quest v74 update brings many small improvements
https://mixed-news.com/en/meta-quest-update-74/
@Unity_Learnings
https://mixed-news.com/en/meta-quest-update-74/
@Unity_Learnings
MIXED Reality News
Meta Quest v74 update brings many small improvements
A new update for Meta Quest update is rolling out now. It improves multitasking and makes it easier to set up multi-room spaces.
Meta releases Horizon Worlds Desktop Editor into Early Access
https://mixed-news.com/en/meta-horizon-worlds-desktop-editor-early-access-launch/
@Unity_Learnings
https://mixed-news.com/en/meta-horizon-worlds-desktop-editor-early-access-launch/
@Unity_Learnings
MIXED Reality News
Meta releases Horizon Worlds Desktop Editor into Early Access
Meta has released the Meta Horizon Worlds Desktop Editor, a PC program that allows you to create worlds for Meta's metaverse platform.
A Reddit user dnnkeeper ported a scene from Half-Life: Alyx to Unity.
The creator shared some technical details: https://80.lv/articles/3d-artist-recreated-half-life-alyx-s-scene-in-unity/?utm_source=telegram
@Unity_Learnings
The creator shared some technical details: https://80.lv/articles/3d-artist-recreated-half-life-alyx-s-scene-in-unity/?utm_source=telegram
@Unity_Learnings
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Kacper Szwajka showcased a custom Unity terrain renderer used in Highland Keep, a survival-strategy game set in medieval Scotland that blends third-person combat with classic RTS castle-building.
Wishlist: https://80.lv/articles/custom-unity-terrain-tool-for-rts-castle-builder-set-in-medieval-scotland/?utm_source=telegram
@Unity_Learnings
Wishlist: https://80.lv/articles/custom-unity-terrain-tool-for-rts-castle-builder-set-in-medieval-scotland/?utm_source=telegram
@Unity_Learnings
https://www.linkedin.com/posts/robertocoviello_hi-xr-developers-we-have-been-working-on-activity-7306306597423652864-DX8-?utm_source=share&utm_medium=member_android&rcm=ACoAADVY1FIB2RLPaCYyq8arVfPXj6L64KBfw5c
@Unity_Learnings
@Unity_Learnings
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Hi XR Developers! We have been working on something pretty special and Iโฆ | Roberto Coviello แฏ
| 29 comments
Hi XR Developers! We have been working on something pretty special and I know you have been waiting for it: ๐๐๐๐๐ฌ๐ฌ ๐ญ๐จ ๐ญ๐ก๐ ๐๐๐ญ๐ ๐๐ฎ๐๐ฌ๐ญ ๐๐๐ฆ๐๐ซ๐๐ฌ๐ฅ
To get started, update to Horizon OS v74 and you are ready to go. Of course I made a short tutorial about it toโฆ
To get started, update to Horizon OS v74 and you are ready to go. Of course I made a short tutorial about it toโฆ
Coding Interview Patterns: Nail Your Next Coding Interview
Coding interviews are tough, and they're only getting tougher, typically demanding months of preparation. What we all want is a way to master algorithms and data structures without having to spend countless hours sifting through endless, unfocussed resources. Introducing "Coding Interview Patterns," your complete guide to mastering the key patterns needed to ace your next coding interview.
Whatโs inside?
An insiderโs perspective on what interviewers are truly looking for and why.
101 real coding interview problems with detailed solutions.
Intuitive explanations that guide you through each problem as if you were solving it in a live interview.
1000+ diagrams to illustrate key concepts and patterns.
Table of Contents
Chapter 1: Two Pointers
Chapter 2: Hash Maps and Sets
Chapter 3: Linked Lists
Chapter 4: Fast and Slow Pointers
Chapter 5: Sliding Windows
Chapter 6: Binary Search
Chapter 7: Stacks
Chapter 8: Heaps
Chapter 9: Intervals
Chapter 10: Prefix Sums
Chapter 11: Trees
Chapter 12: Tries
Chapter 13: Graphs
Chapter 14: Backtracking
Chapter 15: Dynamic Programming
Chapter 16: Greedy
Chapter 17: Sort and Search
Chapter 18: Bit Manipulation
Chapter 19: Math and Geometry
Coding interviews are tough, and they're only getting tougher, typically demanding months of preparation. What we all want is a way to master algorithms and data structures without having to spend countless hours sifting through endless, unfocussed resources. Introducing "Coding Interview Patterns," your complete guide to mastering the key patterns needed to ace your next coding interview.
Whatโs inside?
An insiderโs perspective on what interviewers are truly looking for and why.
101 real coding interview problems with detailed solutions.
Intuitive explanations that guide you through each problem as if you were solving it in a live interview.
1000+ diagrams to illustrate key concepts and patterns.
Table of Contents
Chapter 1: Two Pointers
Chapter 2: Hash Maps and Sets
Chapter 3: Linked Lists
Chapter 4: Fast and Slow Pointers
Chapter 5: Sliding Windows
Chapter 6: Binary Search
Chapter 7: Stacks
Chapter 8: Heaps
Chapter 9: Intervals
Chapter 10: Prefix Sums
Chapter 11: Trees
Chapter 12: Tries
Chapter 13: Graphs
Chapter 14: Backtracking
Chapter 15: Dynamic Programming
Chapter 16: Greedy
Chapter 17: Sort and Search
Chapter 18: Bit Manipulation
Chapter 19: Math and Geometry
Unity Course
Coding Interview Patterns: Nail Your Next Coding Interview Coding interviews are tough, and they're only getting tougher, typically demanding months of preparation. What we all want is a way to master algorithms and data structures without having to spendโฆ
Alex_Xu,_Shaun_Gunawardane_Coding_Interview_Patterns_Nail_Your_Next.pdf
66.2 MB
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Mirza Beig created a cool hologram shader that "generates perfect wireframes for any mesh" in Unity.
See more: https://80.lv/articles/awesome-3d-hologram-shader-created-in-unity/?utm_source=telegram
@Unity_Learnings
See more: https://80.lv/articles/awesome-3d-hologram-shader-created-in-unity/?utm_source=telegram
@Unity_Learnings
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ML-powered tool for humanoid locomotion in Unity ๐โโ๏ธ
The AiKodex team released a new tool for Unity inspired by a paper from Ubisoft. It lets users create realistic and smooth transitions for basic humanoid locomotion by learning to choose the K-Nearest Neighbors (kNN) to match character poses, eliminating the need for a pre-defined State Machine.
Get the tool: https://lnkd.in/g6K-Cycq
@Unity_Learnings
The AiKodex team released a new tool for Unity inspired by a paper from Ubisoft. It lets users create realistic and smooth transitions for basic humanoid locomotion by learning to choose the K-Nearest Neighbors (kNN) to match character poses, eliminating the need for a pre-defined State Machine.
Get the tool: https://lnkd.in/g6K-Cycq
@Unity_Learnings
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