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unitydesignpatterns.com
It currently includes Unity implementations of 21 design patterns across behavioral, creational, structural, optimization, and architectural categories. The home page works as a cheat sheet. When you click for details, you can explore the design pattern implementations through interactive animations and code snippets.
@Unity_Learning
It currently includes Unity implementations of 21 design patterns across behavioral, creational, structural, optimization, and architectural categories. The home page works as a cheat sheet. When you click for details, you can explore the design pattern implementations through interactive animations and code snippets.
@Unity_Learning
Springer_Handbook_of_Augmented_Reality_Springer_Handbooks_Andrew.pdf
55.2 MB
Springer Handbook of Augmented Reality
- Provides a complete, thorough overview of augmented reality
- Offers a unique reference text for AR experts and non-experts alike
- Presents each topic in a detailed, step-by-step manner
@Unity_Learning
- Provides a complete, thorough overview of augmented reality
- Offers a unique reference text for AR experts and non-experts alike
- Presents each topic in a detailed, step-by-step manner
@Unity_Learning
Unity Production Architecture
While these principles may seem straightforward, they’re often difficult to grasp without hands-on experience in a production environment. My goal is to make this knowledge accessible to anyone looking to build scalable Unity projects, no matter their experience level.
@Unity_Learning
While these principles may seem straightforward, they’re often difficult to grasp without hands-on experience in a production environment. My goal is to make this knowledge accessible to anyone looking to build scalable Unity projects, no matter their experience level.
@Unity_Learning
Unity-Architecture
Home - Unity Production Architecture -
UI Toolkit runtime data binding: Basics
Runtime data binding in UI Toolkit connects your user interface directly to application data so the UI automatically reflects changes in state. This reduces the amount of manual update logic for every element.
@Unity_Learning
Runtime data binding in UI Toolkit connects your user interface directly to application data so the UI automatically reflects changes in state. This reduces the amount of manual update logic for every element.
@Unity_Learning
YouTube
UI Toolkit runtime data binding: Basics
Runtime data binding in UI Toolkit connects your user interface directly to application data so the UI automatically reflects changes in state. This reduces the amount of manual update logic for every element.
This video introduces how to set up runtime…
This video introduces how to set up runtime…
https://martinfowler.com/bliki/Yagni.html
Yagni originally is an acronym that stands for “You Aren't Gonna Need It”. It is a mantra from ExtremeProgramming that's often used generally in agile software teams. It's a statement that some capability we presume our software needs in the future should not be built now because “you aren't gonna need it”.
@Unity_Learning
Yagni originally is an acronym that stands for “You Aren't Gonna Need It”. It is a mantra from ExtremeProgramming that's often used generally in agile software teams. It's a statement that some capability we presume our software needs in the future should not be built now because “you aren't gonna need it”.
@Unity_Learning
martinfowler.com
bliki: Yagni
Yagni ("You Aren't Gonna Need It") is the principle that we should not build presumptive features. It should not be used as a justification for neglecting internal quality.
What's new in 6.5
Unity 6.5 is here with 2D upgrades, graphics and shader improvements, core engine changes, platform updates, and more.
@Unity_Learning
Unity 6.5 is here with 2D upgrades, graphics and shader improvements, core engine changes, platform updates, and more.
@Unity_Learning
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This quick tip explains how the UI Toolkit event system works in Unity 6 and how it differs from Unity UI (uGUI).
@Unity_Learning
@Unity_Learning
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Real-time Livestreaming Environments in Unity
Unity can be used in a lot of unexpected ways outside of games, but did you know that you could use it to create an interactive environment for livestreaming? Join us as we chat with Vail from GoldenCharacterDesign about how he uses Unity to build dynamic streaming environments that respond to audience input in real time!
@Unity_Learning
Unity can be used in a lot of unexpected ways outside of games, but did you know that you could use it to create an interactive environment for livestreaming? Join us as we chat with Vail from GoldenCharacterDesign about how he uses Unity to build dynamic streaming environments that respond to audience input in real time!
@Unity_Learning
YouTube
Real-time Livestreaming Environments in Unity | Today I Learned!
Unity can be used in a lot of unexpected ways outside of games, but did you know that you could use it to create an interactive environment for livestreaming? Join us as we chat with Vail from @GoldenCharacterDesign about how he uses Unity to build dynamic…
Did you know the SRP comes with its own rendering debugger overlay you can use in the editor and in development builds?
Use LCtrl + Backspace on Keyboard or L3 + R3 click on controller to toggle.
Check here for more info: https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@17.5/manual/Rendering-Debugger.html
@Unity_Learning
Use LCtrl + Backspace on Keyboard or L3 + R3 click on controller to toggle.
Check here for more info: https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@17.5/manual/Rendering-Debugger.html
@Unity_Learning
Introducing Ditmara: A modular reference architecture for production-grade digital twins
Ditmara is an open digital twin reference architecture for designing, communicating, and building production-grade digital twin systems.
teams building digital twins from scratch, reinventing the same integration problems, with no shared blueprint to build from. Ditmara is the direct result of that experience. It is a practitioner's attempt to give the industry the architectural foundation it was missing.
@Unity_Learning
Ditmara is an open digital twin reference architecture for designing, communicating, and building production-grade digital twin systems.
teams building digital twins from scratch, reinventing the same integration problems, with no shared blueprint to build from. Ditmara is the direct result of that experience. It is a practitioner's attempt to give the industry the architectural foundation it was missing.
@Unity_Learning
Unity
Ditmara: A modular digital twin reference architecture
Learn how Ditmara’s modular digital twin architecture helps teams map sensors, data pipelines, 3D engines, cloud services, and feedback loops.
Unity 6.5 brings us an update to the hierarchy window. The feature is in preview and might change over time.
The new window displays extra information about the GameObjects in your scene.
A full set of public APIs let us customize it even further.
@Unity_Learning
The new window displays extra information about the GameObjects in your scene.
A full set of public APIs let us customize it even further.
@Unity_Learning
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Unity 7 has been announced with faster creation powered by CoreCLR, new rendering advances, a seamless collaborative environment for teams and coding agents, and more.
The upgrade from Unity 6 comes without breaking changes: https://80.lv/articles/unity-7-has-been-announced
@Unity_Learning
The upgrade from Unity 6 comes without breaking changes: https://80.lv/articles/unity-7-has-been-announced
@Unity_Learning
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دورهمی توسعهدهندگان Unity
در این رویداد، توسعهدهندگان، برنامهنویسان، هنرمندان و دیگر فعالان حوزه دور هم جمع میشوند تا پروژهها، مهارتها، تجربهها، دغدغهها یا محصولات خود را در قالب معرفیهای کوتاه با دیگران به اشتراک بگذارند.
این دورهمی فرصتی برای آشنایی با فعالان این حوزه، معرفی توانمندیها، تبادل تجربه و شکلگیری ارتباطها و همکاریهای تازه است.
برای حضور در رویداد، انجام هر دو مرحله زیر الزامی است:
۱. ثبتنام در وبسایت آبیسفید
۲. عضویت در گروه Meetup و انتخاب گزینه Attend در صفحه رویداد
لینک گروه میتآپ:
meetup.com/iran-unity/events/315707297
لینک ثبتنام و اطلاعات رویداد:
Blwh.ir/unity
@Unity_Learning
در این رویداد، توسعهدهندگان، برنامهنویسان، هنرمندان و دیگر فعالان حوزه دور هم جمع میشوند تا پروژهها، مهارتها، تجربهها، دغدغهها یا محصولات خود را در قالب معرفیهای کوتاه با دیگران به اشتراک بگذارند.
این دورهمی فرصتی برای آشنایی با فعالان این حوزه، معرفی توانمندیها، تبادل تجربه و شکلگیری ارتباطها و همکاریهای تازه است.
برای حضور در رویداد، انجام هر دو مرحله زیر الزامی است:
۱. ثبتنام در وبسایت آبیسفید
۲. عضویت در گروه Meetup و انتخاب گزینه Attend در صفحه رویداد
لینک گروه میتآپ:
meetup.com/iran-unity/events/315707297
لینک ثبتنام و اطلاعات رویداد:
Blwh.ir/unity
@Unity_Learning
Live code iteration
Introducing live code iteration!
Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device.
@Unity_Learning
Introducing live code iteration!
Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device.
@Unity_Learning
اولین دورهمی Unity برگزار شد.
چند ساعت کنار هم، با کلی گفتوگو، آشنایی، تجربه و پروژههای جالب.
ممنون از همه کسایی که اومدن و این شروع رو ساختن.
تا دورهمی بعدی ✌️
@Unity_Learning
چند ساعت کنار هم، با کلی گفتوگو، آشنایی، تجربه و پروژههای جالب.
ممنون از همه کسایی که اومدن و این شروع رو ساختن.
تا دورهمی بعدی ✌️
@Unity_Learning
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