Three ways Unity Industry helps customers develop real-time apps faster without compromising on quality
At an event held at the Unity Copenhagen office, speakers from three very different companies – a major global crane manufacturer, another world-leader in machine and factory automation, and a maker of bespoke and affordable kitchens – shared how they are using Unity Industry in their distinct tech stacks. Their core goals, however, are the same: Shorten the production times and lower the costs of developing their real-time applications, without compromising on quality, reliability, and accuracy.
@Unity_Learnings
At an event held at the Unity Copenhagen office, speakers from three very different companies – a major global crane manufacturer, another world-leader in machine and factory automation, and a maker of bespoke and affordable kitchens – shared how they are using Unity Industry in their distinct tech stacks. Their core goals, however, are the same: Shorten the production times and lower the costs of developing their real-time applications, without compromising on quality, reliability, and accuracy.
@Unity_Learnings
Unity
3 Ways Unity Industry Accelerates Real-Time App Development Without Sacrificing Quality
Discover how Unity Industry helps companies like Wren Kitchens, PALFINGER, and B&R Industrial Automation create real-time applications faster and more cost-effectively. Learn how Unity's tools enhance visualization, scalability, and performance for diverse…
Visualizing Memory and Garbage Collection in Unity
Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using, when the garbage collector runs, and how allocations evolve frame by frame. We’ll also create a lightweight AllocCounter tool to measure allocations in any section of code, giving you both visual and quantitative insight into your game’s memory behavior. By the end, you’ll have a practical tool you can drop into any Unity project.
@Unity_Learnings
Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using, when the garbage collector runs, and how allocations evolve frame by frame. We’ll also create a lightweight AllocCounter tool to measure allocations in any section of code, giving you both visual and quantitative insight into your game’s memory behavior. By the end, you’ll have a practical tool you can drop into any Unity project.
@Unity_Learnings
YouTube
Visualizing Memory and Garbage Collection in Unity
Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using…
Unity announced a new native cross-platform commerce management solution now available in early access.
It will allow game developers to manage their entire global commerce and catalog directly inside the engine: https://80.lv/articles/unity-introduces-native-cross-platform-commerce-management-for-game-developers
@Unity_Learnings
It will allow game developers to manage their entire global commerce and catalog directly inside the engine: https://80.lv/articles/unity-introduces-native-cross-platform-commerce-management-for-game-developers
@Unity_Learnings
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Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices.
Join the Unity Studio beta
@Unity_Learnings
Join the Unity Studio beta
@Unity_Learnings
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Ethereal Matter: Connecting full-body haptics with VR experiences
Industrial Designer Scott Summit has designed products for Apple, Silicon Graphics and Nike, taught design at Stanford, Singularity and Carnegie Mellon, and holds 46 patents related to design + technology. He founded Ethereal Matter, Inc to address fitness and health opportunities afforded by emerging VR and gaming trends.
@Unity_Learnings
Industrial Designer Scott Summit has designed products for Apple, Silicon Graphics and Nike, taught design at Stanford, Singularity and Carnegie Mellon, and holds 46 patents related to design + technology. He founded Ethereal Matter, Inc to address fitness and health opportunities afforded by emerging VR and gaming trends.
@Unity_Learnings
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Manipulate voxels with your hands in VR and AR with BoxelXR, a voxel editor made by Oleg Frolov.
It was inspired by MagicaVoxel: https://80.lv/articles/build-voxel-worlds-with-your-hands-in-vr-ar-with-this-app
@Unity_Learnings
It was inspired by MagicaVoxel: https://80.lv/articles/build-voxel-worlds-with-your-hands-in-vr-ar-with-this-app
@Unity_Learnings
Unlock the full potential of Meta Quest and Meta Horizon OS with Unity | Unite 2025
Learn how to create immersive VR and MR experiences, optimize performance and graphics, and integrate platform-specific features like hand tracking and spatial audio. Get hands-on experience and expert insights to take your Unity knowledge into VR!
@Unity_Learnings
Learn how to create immersive VR and MR experiences, optimize performance and graphics, and integrate platform-specific features like hand tracking and spatial audio. Get hands-on experience and expert insights to take your Unity knowledge into VR!
@Unity_Learnings
YouTube
Unlock the full potential of Meta Quest and Meta Horizon OS with Unity | Unite 2025
Learn how to create immersive VR and MR experiences, optimize performance and graphics, and integrate platform-specific features like hand tracking and spatial audio. Get hands-on experience and expert insights to take your Unity knowledge into VR!
#Unity…
#Unity…
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A former Meta engineer has built a head-tracked system that uses just your front-facing camera to turn any screen into a 3D window. No glasses, no headset – just real-time motion parallax that makes flat displays feel alive.
Learn how it works: https://80.lv/articles/former-meta-engineer-builds-tech-that-turns-any-screen-3d-with-just-a-camera
@Unity_Learnings
Learn how it works: https://80.lv/articles/former-meta-engineer-builds-tech-that-turns-any-screen-3d-with-just-a-camera
@Unity_Learnings
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UI Toolkit Tutorials
This tutorial series explores advanced and practical UI Toolkit features for building interactive runtime UI in Unity, including world space rendering, custom shaders, SVG support, event handling, drag-and-drop manipulators, tooltips and popovers, and common UI patterns like tabbed menus.
@Unity_Learnings
This tutorial series explores advanced and practical UI Toolkit features for building interactive runtime UI in Unity, including world space rendering, custom shaders, SVG support, event handling, drag-and-drop manipulators, tooltips and popovers, and common UI patterns like tabbed menus.
@Unity_Learnings
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Async in Unity: Main Thread First, Multithread When Needed
Awaitable brings modern async/await into Unity in a way that actually fits the engine, letting you write clean asynchronous code without freezing frames or fighting the player loop—and when you do need multithreaded work, it gives you a safe, explicit way to step off the main thread and come back without breaking Unity’s API rules. In this video, we break down what async really means in Unity, how coroutines differ from async/await, where traditional Task-based patterns fall short, and how Awaitable helps you build responsive loading flows, frame-safe delays, and background processing without turning your code into callback soup or hitching the game loop.
@Unity_Learnings
Awaitable brings modern async/await into Unity in a way that actually fits the engine, letting you write clean asynchronous code without freezing frames or fighting the player loop—and when you do need multithreaded work, it gives you a safe, explicit way to step off the main thread and come back without breaking Unity’s API rules. In this video, we break down what async really means in Unity, how coroutines differ from async/await, where traditional Task-based patterns fall short, and how Awaitable helps you build responsive loading flows, frame-safe delays, and background processing without turning your code into callback soup or hitching the game loop.
@Unity_Learnings
Industry Fundamentals: C# architecture and ScriptableObjects
Watch on YouTube
#Youtube #ScriptableObject #Unity #Csharp #Architecture
@Unity_Learnings
Watch on YouTube
#Youtube #ScriptableObject #Unity #Csharp #Architecture
@Unity_Learnings
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Unity AI Open Beta | Launch Trailer
Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for Unity workflows. You can also choose the most secure, stable, and performant way to connect and control your preferred AI tools directly in the editor with our AI Gateway, or from your IDE with our MCP server.
@Unity_Learnings
Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for Unity workflows. You can also choose the most secure, stable, and performant way to connect and control your preferred AI tools directly in the editor with our AI Gateway, or from your IDE with our MCP server.
@Unity_Learnings
YouTube
Unity AI Open Beta | Launch Trailer
Build better games, faster. The Unity AI Open Beta is now available for all developers on Unity 6 and above.
Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for…
Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for…
Use commands to have the AI write a "progress.md" file at the end of the day. This summarizes what was done and what needs to happen next, allowing you to clear the context window and start fresh the next day while maintaining focus.
@Unity_Learnings
@Unity_Learnings
https://aistudio.google.com/
Literally, an Android application can be developed using a single prompt.
@Unity_Learnings
Literally, an Android application can be developed using a single prompt.
@Unity_Learnings
Google
Google AI Studio
The fastest path from prompt to production with Gemini
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