Unity Course
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Procedural Planet Generation

Generating procedural planets in the Unity game engine.

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Three ways Unity Industry helps customers develop real-time apps faster without compromising on quality

At an event held at the Unity Copenhagen office, speakers from three very different companies – a major global crane manufacturer, another world-leader in machine and factory automation, and a maker of bespoke and affordable kitchens – shared how they are using Unity Industry in their distinct tech stacks. Their core goals, however, are the same: Shorten the production times and lower the costs of developing their real-time applications, without compromising on quality, reliability, and accuracy.

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Visualizing Memory and Garbage Collection in Unity

Garbage collection is one of those invisible systems in Unity that quietly affects performance—until it doesn’t. In this video, we’ll make it visible. You’ll learn how to build a real-time memory monitor that shows exactly how much memory your game is using, when the garbage collector runs, and how allocations evolve frame by frame. We’ll also create a lightweight AllocCounter tool to measure allocations in any section of code, giving you both visual and quantitative insight into your game’s memory behavior. By the end, you’ll have a practical tool you can drop into any Unity project.

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Unity announced a new native cross-platform commerce management solution now available in early access.

It will allow game developers to manage their entire global commerce and catalog directly inside the engine: https://80.lv/articles/unity-introduces-native-cross-platform-commerce-management-for-game-developers

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Unity just dropped Unity Lite Beta, a web-based editor for quick, interactive 3D creation and sharing across devices.

Join the Unity Studio beta

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Ethereal Matter: Connecting full-body haptics with VR experiences

Industrial Designer Scott Summit has designed products for Apple, Silicon Graphics and Nike, taught design at Stanford, Singularity and Carnegie Mellon, and holds 46 patents related to design + technology. He founded Ethereal Matter, Inc to address fitness and health opportunities afforded by emerging VR and gaming trends.

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Manipulate voxels with your hands in VR and AR with BoxelXR, a voxel editor made by Oleg Frolov.

It was inspired by MagicaVoxel: https://80.lv/articles/build-voxel-worlds-with-your-hands-in-vr-ar-with-this-app

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Recreating Rick and Morty Portal in Unity!

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A former Meta engineer has built a head-tracked system that uses just your front-facing camera to turn any screen into a 3D window. No glasses, no headset – just real-time motion parallax that makes flat displays feel alive.

Learn how it works: https://80.lv/articles/former-meta-engineer-builds-tech-that-turns-any-screen-3d-with-just-a-camera

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Marshaling Demystified: C# and C++ Working Together

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UI Toolkit Tutorials

This tutorial series explores advanced and practical UI Toolkit features for building interactive runtime UI in Unity, including world space rendering, custom shaders, SVG support, event handling, drag-and-drop manipulators, tooltips and popovers, and common UI patterns like tabbed menus.

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Massive Changes at Unity - The End of Two Eras

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Async in Unity: Main Thread First, Multithread When Needed

Awaitable brings modern async/await into Unity in a way that actually fits the engine, letting you write clean asynchronous code without freezing frames or fighting the player loop—and when you do need multithreaded work, it gives you a safe, explicit way to step off the main thread and come back without breaking Unity’s API rules. In this video, we break down what async really means in Unity, how coroutines differ from async/await, where traditional Task-based patterns fall short, and how Awaitable helps you build responsive loading flows, frame-safe delays, and background processing without turning your code into callback soup or hitching the game loop.


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Industry Fundamentals: C# architecture and ScriptableObjects

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#Youtube #ScriptableObject #Unity #Csharp #Architecture

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Unity AI Open Beta | Launch Trailer

Unity AI gives you access to our own in-project agentic assistant, which leverages deep context from your projects and is built specifically for Unity workflows. You can also choose the most secure, stable, and performant way to connect and control your preferred AI tools directly in the editor with our AI Gateway, or from your IDE with our MCP server.

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Every GPU Feature Explained in 10 Minutes

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Use commands to have the AI write a "progress.md" file at the end of the day. This summarizes what was done and what needs to happen next, allowing you to clear the context window and start fresh the next day while maintaining focus.

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