Unity Course
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We are trying to gather the best learning resources to boost your Career.

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Stef Morojna, the developer of Spaceflight Simulator 2, showcased this highly efficient, full-scale planet rendering system that runs even on mobile devices.

Learn more: https://80.lv/articles/this-full-scale-planet-rendering-system-is-so-efficient-it-runs-on-mobile

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Unity-Zenject.pdf
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Dependency Injection with Zenject

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Subside, an immersive underwater exploration VR game, might soon feature a non-VR mode, as its developer Khena B has been experimenting with such a gameplay option.

Check out more fascinating aquatic scenes and get Subside on Steam: https://80.lv/articles/underwater-exploration-game-subside-might-feature-a-non-vr-mode-soon

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Unity's Chief Technology Officer, Steven Collins, has voluntarily departed Unity for "personal reasons".

The community is speculating as to what those "personal reasons" might be: https://80.lv/articles/unity-s-chief-technology-officer-steven-collins-has-left-the-studio

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Explore Codecks, a project management system inspired by card games and built specifically for game developers.

Learn more and start using this tool for free here: https://80.lv/articles/boost-your-project-management-with-codecks-built-specifically-for-game-developers

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- Place virtual, real-sized solar panels in your actual space
- Get real-time solar calculations based on orientation and live sun position
- Receive an AI-powered review estimating how many devices your setup could power

This prototype merges practical solar insights with cutting-edge XR, making renewable energy planning more intuitive than ever.

@Unity_Learnings
MIT researchers have studied human brains after using ChatGPT, proving that AI usage actually makes you dumber.

The suspicion of many, now corroborated by EEG scans: https://80.lv/articles/brain-study-shows-chatgpt-actually-makes-you-dumber

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Rider 2025.2 EAP 7: Low-Level Exception Suppression and Other Updates for Debugging Games

Amazing news. You can now debug shaders in Rider. Gonna be super handy compared to how I did it before when needed: write data into a texture and render the texture onto the screen to see what's going on in the shader.

The new Frame Viewer plugin introduced in EAP 6 takes shader debugging to a new level by introducing source-level debugging for Unity shaders.

You can now inspect .rdc snapshots from RenderDoc, step through original ShaderLab code, set breakpoints, and analyze draw calls with vertex and pixel selection, texture previews, and shader-based filters.


https://blog.jetbrains.com/dotnet/2025/06/26/rider-2025-2-eap-7-low-level-exception-suppression/

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Jiggle physics aside, the game actually teaches dance moves pretty well in AR

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Batching tamed: reducing batches via UI mask optimization

The post explains how UI masks kill batching and provides an example of how to implement a custom rectangular mask for the Image component that doesn't break a batch.

https://medium.com/my-games-company/batching-tamed-reducing-batches-via-ui-mask-optimization-4d346175140d

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https://www.glovius.com/

This is a PiXYZ alternative for importing CAD files into Unity.

Glovius is a modern CAD viewer for Windows, iOS, Android, and Web Browsers. Glovius offers powerful tools for 3D and 2D CAD data consumption, analysis, workflow automation, and report generation. Glovius CAD viewer supports CATIA, NX, STEP, IGES, Pro/ENGINEER and Creo, SOLIDWORKS, Inventor, and Solid Edge files. Take accurate measurements, cut dynamic sections, compare differences between models, analyze part & assembly CAD files, and export to STEP, IGES, 3D PDF, HTML, 3MF, and STL formats. Glovius is used by thousands of OEM’s and their suppliers in Manufacturing, Aerospace, Automotive, and Hi-Tech industries. Glovius is a powerful STEP file viewer, NX Viewer, CATIA viewer, and CAD viewer.

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MR Speaker Series: Creating a digital twin solution with Unity & Azure Digital Twins

To make it easier for developers to create real-time digital twin solutions to drive operational efficiency, Unity and Microsoft partnered on a step-by-step Learning Path and sample application that shows how to design and construct digital twin experiences by leveraging Unity’s visualization and connectivity capabilities with Azure Digital Twins. The end project is a wind farm scenario where developers can place turbines in appropriate locations, integrate real-world GIS data, connect operational IoT data and share business metrics in mixed reality, all driving data-driven decision making.

https://youtu.be/xzXd57RutrQ?si=z8njlSJKeH3ftJ-G
Scaling industrial AR: How Visometry uses Unity and model tracking on the factory floor

From precision tracking to quality inspection, Visometry and Unity are enabling next-gen augmented reality across manufacturing and engineering.

https://unity.com/blog/visometry-3d-visualization