سلام ، دوستانی که فارغالتحصیل لیسانس ، فوق لیسانس یا دکتری کامپیوتر هستید ، چیزایی که توی دانشگاه بهتون یاد دادن بدردتون خورد؟ تونستید توی کارهاتون ازشون استفاده کنید ؟ یا ازش کسب درآمد کنید ؟ یا جایی باهاشون استخدام بشید ؟
(کامنت بدید)
(کامنت بدید)
👍1
Tired of the blue overlay in prefab edit mode?
You can provide a custom scene to the "Regular Environment" slot in project settings>editor.
#نکته #یونیتی
👉 @UnityEngine3D 👈
You can provide a custom scene to the "Regular Environment" slot in project settings>editor.
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍3🤔2
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Press SHIFT+F to follow a moving object in the scene view in Unity
#نکته #یونیتی
👉 @UnityEngine3D 👈
This post hacked by anonymous ☠
#نکته #یونیتی
👉 @UnityEngine3D 👈
This post hacked by anonymous ☠
👍11
Create a multiple choice enum like the layer mask with the System.Flags attribute.
Note that your values have to start with 2 and have to be a power of 2 as well
You can also combine it with the InspectorName attribute.
#نکته #یونیتی
👉 @UnityEngine3D 👈
Note that your values have to start with 2 and have to be a power of 2 as well
You can also combine it with the InspectorName attribute.
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍6
If your models are named correctly then unity will automatically create LODs upon importing your FBX.
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍1🔥1
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You can use LOD-Groups to fade materials
Set "Fade Mode" to "Cross Fade" & "Fade Transition Width" to any value higher that 0
Create a shader with "Alpha Clipping" & a custom function node containing the LOD fade
#نکته #یونیتی
👉 @UnityEngine3D 👈
Set "Fade Mode" to "Cross Fade" & "Fade Transition Width" to any value higher that 0
Create a shader with "Alpha Clipping" & a custom function node containing the LOD fade
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍2
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Sometimes it is beneficial to switch the project window to just a "tree view" with the One Column Layout.
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍2
With Mathf.InverseLerp you can map the real time minutes to your ingame days.
Use the passed time to inverse lerp between 0f and your ingame length of a day to use the result in a lerp between 0f and 24f to get a float holding the time of day.
#نکته #یونیتی
👉 @UnityEngine3D 👈
Use the passed time to inverse lerp between 0f and your ingame length of a day to use the result in a lerp between 0f and 24f to get a float holding the time of day.
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍1
You can create your own packages for your projects.
You need an entry in your manifest.json which is located in your Packages folder.
You also need a package.json file in the folder that holds your code.
#نکته #یونیتی
👉 @UnityEngine3D 👈
You need an entry in your manifest.json which is located in your Packages folder.
You also need a package.json file in the folder that holds your code.
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍1
Handle OnBecame[Inv|V]isible to avoid unnecessary work in scripts attached to game objects that are not in the camera view
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍1