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Thought it'd be neat to have a darker color along the edges of walls. Instead of using an expensive AO solution I just generate a 9-slice sprite over each floor mesh and under cabinets... tech artists please don't kill
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
😁6👍2
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Getting a random point on a circle.
Random.insideUnitCircle.normalized * radius;
#نکته #یونیتی
👉 @UnityEngine3D 👈
Random.insideUnitCircle.normalized * radius;
#نکته #یونیتی
👉 @UnityEngine3D 👈
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Random point between two circles :
float radius = Random.Range(radiusMin, radiusMax);
Vector3 randomPointOnCircle =
Random.insideUnitCircle.normalized * radius;
#نکته #یونیتی
👉 @UnityEngine3D 👈
float radius = Random.Range(radiusMin, radiusMax);
Vector3 randomPointOnCircle =
Random.insideUnitCircle.normalized * radius;
#نکته #یونیتی
👉 @UnityEngine3D 👈
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Hey! so here is an under60sec tutorial on how to draw in Unity. This is part of a side project I'm working on the weekends. Hope it helps guys! :)
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍10
Here is an easy way to implement a undo / redo mechanic.
When you move your element create a new instance of a MoveElementCommand and add it to the CommandController.
After that you can call UndoCommand on it.
Refer to our example in the image
#نکته #یونیتی
👉 @UnityEngine3D 👈
When you move your element create a new instance of a MoveElementCommand and add it to the CommandController.
After that you can call UndoCommand on it.
Refer to our example in the image
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍4
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Have you ever wanted to keep a particle system playing while working with other objects in unity ? It's possible!
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👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍3
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Talking about eye candy, here’s the first of this takeover's UnityTips for creating interactive water!
With some creativity, you can use this technique for many other terrains (grass, snow, sand, etc)
#نکته #یونیتی
👉 @UnityEngine3D 👈
With some creativity, you can use this technique for many other terrains (grass, snow, sand, etc)
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍6❤1
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New under60sec tutorial! Here's how I made interactive snow in Unity. This method can be useful for footsteps, trails, or melting snow. Hope it helps guys! :)
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔥5👍2👎1
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Since many of you asked, here is a tutorial on how to see through walls under60sec
Hope this helps!
#نکته #یونیتی
👉 @UnityEngine3D 👈
Hope this helps!
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍8
Also, there are some specific shapes that might be easier to do with shadergraph + patterns library (that for whatever reason are not included via package manager but you can download right here https://unity.com/shader-graph)
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍5
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Hey fellow artists, ever wondered what "multiply" is doing? Here is a quick explanation. Hope it helps :)
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍3🔥1
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You can use ALT+(Left/Right) arrows to deploy or stretch a parent of multiple objects at once!
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍7❤1
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Similarly, have you ever wanted to keep an animated object playing while working with other objects in unity ? Same technique applies!
#نکته #یونیتی
👉 @UnityEngine3D 👈
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍3👏1🤔1
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New under60sec tutorial!
This one is a breakdown of a portal effect. Pretty useful for spawning things out of nowhere :)
Hope it helps!
#نکته #یونیتی
👉 @UnityEngine3D 👈
This one is a breakdown of a portal effect. Pretty useful for spawning things out of nowhere :)
Hope it helps!
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍7🔥3
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You can 𝗛𝗜𝗚𝗛𝗟𝗜𝗚𝗛𝗧 𝗮 𝗚𝗮𝗺𝗲𝗢𝗯𝗷𝗲𝗰𝘁 𝘁𝗵𝗮𝘁 𝗰𝗮𝘂𝘀𝗲𝘀 𝗮𝗻 𝗘𝗥𝗥𝗢𝗥 by passing to 𝗗𝗲𝗯𝘂𝗴.𝗟𝗼𝗴𝗘𝗿𝗿𝗼𝗿 the objects reference:
Debug.LogError("message",𝘁𝗵𝗶𝘀.𝗴𝗮𝗺𝗲𝗼𝗯𝗷𝗲𝗰𝘁);
#نکته #یونیتی
👉 @UnityEngine3D 👈
Debug.LogError("message",𝘁𝗵𝗶𝘀.𝗴𝗮𝗺𝗲𝗼𝗯𝗷𝗲𝗰𝘁);
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍6