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Make your Character stand out in Dark Scenes with Lighting and Rendering Layers in Unity!
🔗 Sunny Valley Studio
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Sunny Valley Studio
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍9🔥1
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To inspect your map more easily in the Scene View use Shift+~ to toggle off all tool overlays
🔗 Sunny Valley Studio
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Sunny Valley Studio
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍3
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Quickly Organize your Hierarchy!
Use Ctrl+Shift+G to group selected GameObjects under a new Parent Object
🔗 Sunny Valley Studio
#نکته #یونیتی
👉 @UnityEngine3D 👈
Use Ctrl+Shift+G to group selected GameObjects under a new Parent Object
🔗 Sunny Valley Studio
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍7👌2
کسی بازی ماشینی انتشار داده ، اگه دادید چقدر درآمد دارید ماهیانه؟ (اگه کامنت کنید و لینک بدید خیلی بهتره)
Anonymous Poll
12%
زیر 5 تومن
3%
بین 5 تا 10 تومن
1%
بین 10 تا 20 تومن
1%
بین 20 تا 40 تومن
1%
بین 40 تا 70 تومن
1%
بین 70 تا 120 تومن
0%
بین 120 تا 200 تومن
1%
بین 200 تا 300 تومن
6%
بالای 300 تومن
75%
انتشار ندادم - انتشار دادم ولی نمیخوام بگم - دیدن نتایج
با این پروژه میتونید کد یونیتی رو برای PS2 خروجی بگیرید
https://github.com/distrohelena/ps2unity
خواستید یه نگاه بهش بندازید
https://github.com/distrohelena/ps2unity
خواستید یه نگاه بهش بندازید
Features:
- 3D Models
- Camera
- Lights
- Tesselation: Big triangles on the PS2 get easily culled, so we can tesselate to make them smaller.
- Lightmaps: We extract the lightmaps, and convert from HDR to SDR with a specific exposure.
- Code Conversion: C# to C++ code conversion (very rudimentary, but does work). Requires manually building the output code inside the ps2engine project.
- DirectX Windows version: Debug on Windows, the C++ version of the engine is cross-platform, and just loads different renderers based on the platform.
GitHub
GitHub - distrohelena/retrongin
Contribute to distrohelena/retrongin development by creating an account on GitHub.
🔥5
Add this code to your Editor folder and it will save your scene everytime you press play!
حداقل اگه برق رفت مشکلی پیش نیاد
#نکته #یونیتی
👉 @UnityEngine3D 👈
حداقل اگه برق رفت مشکلی پیش نیاد
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
[InitializeOnLoad]
public class AutoSaveOnRunMenuItem
{
public const string MenuName = "Tools/Autosave On Run";
private static bool isToggled;
static AutoSaveOnRunMenuItem()
{
EditorApplication.delayCall += () =>
{
isToggled = EditorPrefs.GetBool(MenuName, false);
UnityEditor.Menu.SetChecked(MenuName, isToggled);
SetMode();
};
}
[MenuItem(MenuName)]
private static void ToggleMode()
{
isToggled = !isToggled;
UnityEditor.Menu.SetChecked(MenuName, isToggled);
EditorPrefs.SetBool(MenuName, isToggled);
SetMode();
}
private static void SetMode()
{
if(isToggled)
{
EditorApplication.playModeStateChanged += AutoSaveOnRun;
}
else
{
EditorApplication.playModeStateChanged -= AutoSaveOnRun;
}
}
private static void AutoSaveOnRun(PlayModeStateChange state)
{
if (EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isPlaying)
{
Debug.Log("Auto-Saving before entering Play mode");
EditorSceneManager.SaveOpenScenes();
AssetDatabase.SaveAssets();
}
}
}
#نکته #یونیتی
👉 @UnityEngine3D 👈
❤12👍5🔥3
The new Input System requires an Input Action Map?
Not true! You can still handle inputs in one line!
Old:
if (Input.GetKeyDown(Keycode. Space) Jump();
Current:
if (Keyboard.current.spaceKey.wasPressedThisFrame) Jump();
Source
#نکته #یونیتی
👉 @UnityEngine3D 👈
Not true! You can still handle inputs in one line!
Old:
if (Input.GetKeyDown(Keycode. Space) Jump();
Current:
if (Keyboard.current.spaceKey.wasPressedThisFrame) Jump();
Source
#نکته #یونیتی
👉 @UnityEngine3D 👈
❤8👍3😁1
Normally Camera skips rendering of objects further away than farClipPlane. You can set up some Layers to use smaller culling distances using layerCullDistances.
When assigning, assign float array that has 32 values. Zero values mean "use far plane distance".
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
When assigning, assign float array that has 32 values. Zero values mean "use far plane distance".
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
❤2🤔2
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Did you know you can Create and edit 3D models directly inside Unity? 🧱🖌️ 😎
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍6
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Input System package in Unity 6 is no joke! 😁 Learn how to use it in 60 seconds! 🕹️
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍2❤1
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Project Auditor package in Unity 6.1 can identify performance bottlenecks in your project and help you optimize them with just a few clicks ⚡️🔨
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
❤3
Did you know that in Unity 6 you can assign default references to your PropertyDrawers!
🔗 Karl Jones (@KarlJamesJones)
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Karl Jones (@KarlJamesJones)
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍1
6000.1.0f1
https://beta.unity3d.com/download/4c44e0f62b51/download.html
unityhub://6000.1.0f1/4c44e0f62b51
#releases
👉 @UnityEngine3D 👈
https://beta.unity3d.com/download/4c44e0f62b51/download.html
unityhub://6000.1.0f1/4c44e0f62b51
#releases
👉 @UnityEngine3D 👈
👍2
Ever wondered how to render only the shadow of a mesh? No need for a specialized shader, just set the Lighting in the Mesh Renderer to Shadows only.
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
Did you know that TextMeshPro Input fields offer a kind of input validation?
You can select it in the inspector and the documentation explains the options in detail.
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
You can select it in the inspector and the documentation explains the options in detail.
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
❤1👍1
With the Memory Profiler package you can easily detect where exactly a memory heavy asset was used.
Install it via the Package Manager for this and many more useful applications!
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
Install it via the Package Manager for this and many more useful applications!
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
❤1👍1
Did you know that there is an alternative to the classic foreach loop when using List<T>? It comes with a built in ForEach(Action<T>) method.
It's a very controversial topic, tell us in the comments what your take is on performance, readability and style.
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
It's a very controversial topic, tell us in the comments what your take is on performance, readability and style.
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍3
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Use Spline Package to place objects along a path or to create smooth object movement in Unity! 📦🎮
For example to create a Train game 🚂 🙂
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
For example to create a Train game 🚂 🙂
🔗 Sunny Valley Studio (@SunnyVStudio)
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔥4👍2❤1
Because I went 16 years without knowing what "Fadeout to Grey" could be used for in Unity, here's a unitytip about detail textures (spoiler: it's basically a requirement for them)
🔗 Austin Schaeffer (@SchaefferAustin)
#نکته #یونیتی
👉 @UnityEngine3D 👈
🔗 Austin Schaeffer (@SchaefferAustin)
#نکته #یونیتی
👉 @UnityEngine3D 👈
❤3
Debug.Assert expects you to enter a condition and lets you print an error message to the console if the condition you entered returns false.
Assertions are often a better choice than a Debug.Log call.
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
Assertions are often a better choice than a Debug.Log call.
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍2
Ever struggeling with a mess of material duplicates in your projects? Maybe it is time to get familiar with material variants!
Find the variant window in the top right of the inspector with a material selected and configure away!
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
Find the variant window in the top right of the inspector with a material selected and configure away!
🔗 Binary Impact (@BinaryImpactG)
#نکته #یونیتی
👉 @UnityEngine3D 👈
👍1