کانال تخصصی یونیتی ( آموزش و نکته )
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Did you know that you can have multiple scenes open in the Unity editor? Just drag your additional scenes into the hierarchy. Only one scene can be active. An easy way to compare scenes.


#نکته #یونیتی


👉 @UnityEngine3D 👈
👍2
Use the Ctrl key to snap game objects in your scene to the grid. Change snap units in Edit / Grid and Snap Settings. You can also toggle Grid Snapping when in Global handle rotation mode

#نکته #یونیتی


👉 @UnityEngine3D 👈
👍5
Use the ExecuteInEditMode attribute on your MonoBehaviour if you want any code to run while in edit mode, in addition to play mode. Update is only called when something changes in the scene

#نکته #یونیتی


👉 @UnityEngine3D 👈
👍3
You can easily customize the mouse cursor in your game by calling Cursor.SetCursor, using a texture of your choice. KenneyNL has a great free set of crosshairs https://kenney.nl/assets/crosshair-pack



#نکته #یونیتی


👉 @UnityEngine3D 👈
👍1
Use the DisallowMultipleComponent attribute to prevent multiple instances of the same component being attached. You can then call GetComponent without having to worry if more than one component is attached


#نکته #یونیتی


👉 @UnityEngine3D 👈
👍1
Use Debug.DrawRay and Debug.DrawLine methods to visually debug raycasts, trigger boxes and other elements in your game

#نکته #یونیتی


👉 @UnityEngine3D 👈
👍5👎1
Accidentally change component values during play mode? Click the drop-down menu (top-right of the component) and click Copy Component. Then, click Paste Component Values once you're back in editor mode

#نکته #یونیتی


👉 @UnityEngine3D 👈
👍4👎1
Use StringBuilder when performing a lot (>3) of string concatenation. Strings are immutable and concatenation results in copies. String interpolation can also be faster than String.Format


#نکته #یونیتی


👉 @UnityEngine3D 👈
👍2
You can adjust stack trace logging at runtime. E.g. call Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None) and Debug.Log will not output the stack trace


#نکته #یونیتی


👉 @UnityEngine3D 👈
👍2
Implement OnValidate() to limit the range of values your properties accept in the inspector

#نکته #یونیتی


👉 @UnityEngine3D 👈
🔥1
Use the FormerlySerializedAs attribute if you need to change a property on a MonoBehaviour but don't want to lose existing values.


#نکته #یونیتی


👉 @UnityEngine3D 👈
👍2
Love C# events in Unity? Initialize them to avoid null-checking when you invoke them, e.g.:
public static event Action<float> OnHealthChanged = (health) => { };
...
OnHealthChanged(currentHealth/maxHealth);

#نکته #یونیتی


👉 @UnityEngine3D 👈
👍3
Use the C# 7 [field: SerializeField] attribute to see a property backing field in the Unity inspector.
[field: SerializeField]
public bool Repeat { get; set; }

#نکته #یونیتی


👉 @UnityEngine3D 👈
🔥3
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You can use 𝗖𝗼𝗹𝗹𝗱𝗶𝗲𝗿𝟮𝗗.𝗖𝗮𝘀𝘁(..) / Rigidbody2D.Cast(...) 𝘁𝗼 𝗱𝗲𝘁𝗲𝗰𝘁 𝗰𝗼𝗹𝗹𝗶𝘀𝗶𝗼𝗻 when creating custom movement system for your game

Great live training video about it: https://youtu.be/wGI2e3Dzk_w



#نکته #یونیتی


👉 @UnityEngine3D 👈
🔥2👍1
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You can 𝗮𝗱𝗱 𝗕𝘂𝗹𝗹𝗲𝘁 𝗛𝗼𝗹𝗲𝘀 or 𝗦𝘁𝗶𝗰𝗸𝗲𝗿𝘀 to your game by using 𝗗𝗲𝗰𝗮𝗹 𝗥𝗲𝗻𝗱𝗲𝗿𝗲𝗿 𝗙𝗲𝗮𝘁𝘂𝗿𝗲 in a URP project!

Here is detailed explanation:
https://www.sunnyvalleystudio.com/blog/unity-decal-bullet-holes-stickers


#نکته #یونیتی


👉 @UnityEngine3D 👈
👍2🔥2🥰1
Brighten up your Debug.Log output with some rich text! Unity supports "b", "i", "color" and "size" markup tags in your text. I use extension methods to simplify usage

#نکته #یونیتی


👉 @UnityEngine3D 👈
🔥5👍2