کانال تخصصی یونیتی ( آموزش و نکته )
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سلام ، دوستانی که فارغ‌التحصیل لیسانس ، فوق لیسانس یا دکتری کامپیوتر هستید ، چیزایی که توی دانشگاه بهتون یاد دادن بدردتون خورد؟ تونستید توی کارهاتون ازشون استفاده کنید ؟ یا ازش کسب درآمد کنید ؟ یا جایی باهاشون استخدام بشید ؟
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Tired of the blue overlay in prefab edit mode?
You can provide a custom scene to the "Regular Environment" slot in project settings>editor.




#نکته #یونیتی


👉 @UnityEngine3D 👈
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Does your 𝗦𝗵𝗮𝗱𝗼𝘄 𝗵𝗮𝘃𝗲 𝗛𝗢𝗟𝗘𝗦?
Here are some ways to fix it



#نکته #یونیتی


👉 @UnityEngine3D 👈
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This channel حاکید by anonymous
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Press SHIFT+F to follow a moving object in the scene view in Unity

#نکته #یونیتی


👉 @UnityEngine3D 👈


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"Press F to focus on your selection":




#meme #یونیتی


👉 @UnityEngine3D 👈
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Create a multiple choice enum like the layer mask with the System.Flags attribute.

Note that your values have to start with 2 and have to be a power of 2 as well

You can also combine it with the InspectorName attribute.


#نکته #یونیتی


👉 @UnityEngine3D 👈
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If your models are named correctly then unity will automatically create LODs upon importing your FBX.

#نکته #یونیتی


👉 @UnityEngine3D 👈
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You can use LOD-Groups to fade materials

Set "Fade Mode" to "Cross Fade" & "Fade Transition Width" to any value higher that 0

Create a shader with "Alpha Clipping" & a custom function node containing the LOD fade

#نکته #یونیتی


👉 @UnityEngine3D 👈
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Sometimes it is beneficial to switch the project window to just a "tree view" with the One Column Layout.

#نکته #یونیتی


👉 @UnityEngine3D 👈
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With Mathf.InverseLerp you can map the real time minutes to your ingame days.

Use the passed time to inverse lerp between 0f and your ingame length of a day to use the result in a lerp between 0f and 24f to get a float holding the time of day.

#نکته #یونیتی


👉 @UnityEngine3D 👈
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You can create your own packages for your projects.

You need an entry in your manifest.json which is located in your Packages folder.

You also need a package.json file in the folder that holds your code.


#نکته #یونیتی


👉 @UnityEngine3D 👈
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Handle OnBecame[Inv|V]isible to avoid unnecessary work in scripts attached to game objects that are not in the camera view

#نکته #یونیتی


👉 @UnityEngine3D 👈
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