Starting with a piece sacrifice was inaccurate: 14.Ndxb5 axb5 15.e5 b4! leads to unclear consequences.
If 14...dxe5 15.Ndxb5 Qxd2+ 16.Rxd2, little changes – the queenside pawn armada decides the game.
15...axb5 16.Bxc5 Nc6 17.Bxd6 Bxd6 18.Qxd6 Qxd6 19.Rxd6 b4 20.axb4 also leads to a winning position for White, although it prolongs the game somewhat.
Unity Chess Club
Leonid Stein Semyon Furman Moscow ch-URS 1969 White to move
White has already mobilised almost all of his forces, whilst Black is some way behind with his development. The sacrifice on d5, followed by play on the e-file, is tempting, but before playing it, White first prepares a target on the queenside, where the black king will soon end up.
If Black declines the knight, then after 11...Nxd5 12.exd5 e5 13.a5, the pawn on b4 is cut off from its own camp and will be lost.
12.exd5+ Kd8 13.Bg5 Nbd7 14.Qe2 Kc8 15.c3! b3 16.Nc6 Bxc6 17.dxc6 Ne5 18.Ra3
Playing in the centre with 18.Rad1 also looks good, retaining the possibility of transferring the rook to the queenside via d4.