5...Rc8 6.Rd1! Rc2 7.Rd7! Rxg2+ 8.Kf1 Rxa2 9.e6! Bd5 10.Rxf7+ Kg8 11.Rf8+ Kg7 12.Rxe8
To eliminate Black's bishop pair and take the game closer to the ending, in consideration of the favourable pawn structure.
Parrying both threats at the pawns on e4 and f4. Now if Black installs a knight on e5, White can always swap it off.
Eliminating the opponent's bishop pair and taking the game closer to an endgame, where Black is favoured by his mobile pawn majority.