Unity Chess Club
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If you want to work on your endgame theory, it is vitally important to lay a solid foundation - to focus on the most important theoretical positions, ideas, and technical tools. As a rule, this fundamental knowledge consists of a small number of fairly simple positions; but these positions must be understood completely and securely memorized. Unfortunately, most players - even some very strong ones - have not done the proper homework, and as a result, their endgame understanding is chaotic and insecure.
Let us examine one simple position, which is quite important, and should be counted as part of our basic endgame knowledge. (See Diagram)
White to move and win

A simple but instructive study that has inspired many problems designed after it.
Helpmate
A helpmate is a type of chess problem in which both sides cooperate in order to achieve the goal of checkmating Black. In a helpmate in n moves, Black moves first, then White, each side moving n times, to culminate in White's nth move checkmating Black.
Helpmate in 4 moves
Black to move
Sanderse, J.T
“I’m convinced, the way one plays chess always reflects the player’s personality. If something defines his character, then it will also define his way of playing.” – Vladimir Kramnik
Magnus Carlsen is the FTX Crypto Cup champion for the second year in a row after holding off a fierce challenge from Indian teen Praggnanandhaa.
Norway's World Champion overcame the talented 17-year-old with a game to spare in their final round shootout for the title. In doing so, Carlsen notched up a third win of the Meltwater Champions Chess Tour season and his first Major win. The result also stretches his lead at the top of the $1.6 million Tour leaderboard and wins him the tournament's unique NFT trophy.
Pragg and Carlsen were neck-and-neck throughout the whole tournament with the youngster putting in a real statement performance throughout. But in Round 7 of the all-play-all event Pragg faced the real acid test - world number 1 Carlsen. The youngster had chances in the first game and then had to defend like a lion in game 2. Finally, he ran out of steam in the third.
“Every missed opportunity to play better - even in a drawn game, or a difficult game to win - is your loss.
That is why it is necessary for you to return again and again to study your oversights, regardless of how the game turned out.” - Garry Kasparov
A subtle checkmate in 3 moves problem by Sam Loyd. White to move
Unity Chess Club
A subtle checkmate in 3 moves problem by Sam Loyd. White to move
The Answer is: 1.Qh1! hxg5 (1...Kxg5 2.Ng2! hxg2 3.h4#) 2.Qg2! hxg2 3.Nxg2#
BISHOP AGAINST PASSED PAWNS

The bishop is a skilful defender when there are connected passed pawns. It can stop a whole row of passed pawns. But stopping two passed pawns which are far apart is a different kettle of fish.
Imagine the position without the kings. Then the only square from which the bishop can successfully stop the pawns is d3. If it is on any other square, White will catch the bishop out by a pawn sacrifice! With the kings on the board, there is an exciting struggle which leaves White in the end with the upper hand.
1.a6!
It would be wrong to start with the other pawn: 1. g6? Kh6 2. Kf6 Bd5 3. a6 Bc4 4. a7 Bd5, and White does not have a good move.
1...Bd5
A waiting move such as 1. ... Bg2 is followed by 2. g6 Kh6 3. Kf6 Ba8 4. g7! Bd5 5. Ke5 Bg8 6. a7, wmnmg.