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20.Nxe4 dxe4
20...Qxe4 21.gxf7+ Kxf7 22.Ng5++–.
21.h6! f6
Other moves also lose:
A) 21...exf3 22.gxf7+ Qxf7 23.hxg7!;
B) 21...fxg6 22.Nh4! g5 23.h7+ Kf7 24.Nf5 Qe6 25.Rxg5 g6 26.Rh6+–;
C) 21...f5 22.Qxc4+ Qe6 23.Qxe6+ Rxe6 24.Ng5 Rf6 25.Nf7 gxh6 26.Rxh6+–.
22.hxg7 exf3 23.Rh8+ Kxg7 24.Rh7+ Kg8 25.Qf5! c3 26.Rxe7
Black resigned.
Alexander Kotov
Mikhail Botvinnik
Moscow 1947
Black to move
Bringing the passive knight into the game.
18.f4?
White had to cover the d4-square: 18.Nb1! Nd4 19.Bxd4 cxd4 20.Qd3 a6 21.a4 Qe5 22.Nd2 b5 23.g3∞.
18...gxf3 19.Rxf3
White had evidently overlooked that after 19.Nxb5 fxg2! 20.Rxf8+ Rxf8, he cannot save the knight on b5: 21.Nc3? Bh3–+.
19...Rxf3 20.gxf3 Nd4
The black knight has transferred from c7 to d4, creating strong threats on the kingside.
21.Qg2 Rf8 22.Rf1 Qh4 23.Qg3 Qxg3+
A technical decision in Botvinnik’s style. Black goes into an endgame with an extra pawn.
A tactician would have decided the game in the following fashion: 23...Qh5!? 24.f4 Rf6 25.f5 Bxf5 26.exf5 Nxf5, with a winning attack.
24.hxg3 Bh3 25.Rf2 Nxf3+ 26.Kh1 Nd4
26...a6! 27.Nd1 b5 -/+
27.Rxf8+ Kxf8 28.Kg1 Ke7
Black has an extra pawn and great winning chances, although subsequently, he failed to cope with the technical problems, and the game ended in a draw.