A technical decision. The position of the Bd4 is undermined, and the pawn on b7 becomes backward.
27...fxe4 28.Qxd4 Qxh3+ 29.gxh3 cxd4 30.d6!+– – the passed pawn marches to d7, whilst the black pawns, unsupported by pieces, are going nowhere.
Losing at once. More tenacious was 30...b4, but after, for example, 31.Rf3±, White can put his rook on d3 and bring his king to f3, when, in time, the central passed pawns should decide the game in White’s favor.
31.e6+ Ke7 32.d6+ Kxd6 33.e7 Rfe8 34.Nxa8 Rxe7 35.Rxe7 Kxe7 36.Rb1! b4 37.Kg2 Kd6 38.Kf3 Kc6 39.Ke2 1-0
18...exf5 19.e6 Rg8 20.exf7+ Kxf7 21.Bg2, with a strong attack.
18...Qc7 19.fxe6 Bxe6 (19...fxe6 20.Nf6+ Kd8 21.Nxd5 exd5 22.Qxd5+ Ke8 23.Bc4 Rf8 24.Rhf1+–) 20.Ng7+ Kd7 21.Nxe6 fxe6 22.Qxg4 Qc6 23.Bh3, with the initiative.
18...Qc7 19.fxe6 Bxe6 (19...fxe6 20.Nf6+ Kd8 21.Nxd5 exd5 22.Qxd5+ Ke8 23.Bc4 Rf8 24.Rhf1+–) 20.Ng7+ Kd7 21.Nxe6 fxe6 22.Qxg4 Qc6 23.Bh3, with the initiative.
Unity Chess Club
Vasily Smyslov Arnold Denker Moscow 1946 White to move
The d6-pawn is Black’s main problem. But to press on it conveniently, White needs to secure some space on the light squares, and this task is achieved by...