Forwarded from DailyCVE
π΅Unpatched File upload vulnerability exists in YoudianCMS:
https://dailycve.com/unpatched-file-upload-vulnerability-exists-youdiancms
https://dailycve.com/unpatched-file-upload-vulnerability-exists-youdiancms
Dailycve
Unpatched File upload vulnerability exists in YoudianCMS | CVE
Details:
A device page, a smartphone website, WeChat, APP, and a small software are combined with YouDianCMS. It shares space and synchronizes data automatically. It is an ideal option for five domestic open source sites to be incorporated.
YoudianCMSβ¦
Forwarded from DailyCVE
π΅Unpatched Connex serial server C2000-B2-SFE0101-BB1 has storage XSS vulnerabilities:
https://dailycve.com/unpatched-connex-serial-server-c2000-b2-sfe0101-bb1-has-storage-xss-vulnerabilities
https://dailycve.com/unpatched-connex-serial-server-c2000-b2-sfe0101-bb1-has-storage-xss-vulnerabilities
Dailycve
Unpatched Connex serial server C2000-B2-SFE0101-BB1 has storage XSS vulnerabilities | CVE
Details:
Serial server C2000-B2-SFE0101-BB1 offers serial port to network features that can convert serial port RS-232 to network interface TCP/IP protocols.
The Cognex C2000-B2-SFE0101-BB1 serial server has an XSS storage flaw, which can be abusedβ¦
Forwarded from UNDERCODE NEWS
Forwarded from UNDERCODE NEWS
β β β Uππ»βΊπ«Δπ¬πβ β β β
π¦ email2phonenumber: get the target's phone number just by having their email address :
"Scrape" - scrape websites for phone numbers, initiating a password reset using the recipient's email address
Generate - Generates a list of valid phone numbers based on the publicly available country phone numbering plan information.
Bruteforce - Loops through a list of phone numbers and initiates a password reset on various websites to retrieve associated masked emails and match them to the victim's address
πΈπ½π π π°π»π»πΈπ π°π πΈπΎπ½ & π π π½ :
1) git clone https://github.com/martinvigo/email2phonenumber.git
2) pip install BeautifulSoup requests
Scan sites for phone numbers
3) python email2phonenumber.py scrape -e target@email.co
Create a dictionary of valid phone numbers based on the phone number mask
4) python email2phonenumber.py generate -m 555XXX1234 -o /tmp/dic.txt
5) Find the target's phone number by resetting passwords on websites that do not alert the target using a phone number mask and proxy to avoid captchas and other anti-abuse remedies.
6) python email2phonenumber.py bruteforce -m 777XXX1234 -e target@email.com -p /tmp/proxies.txt -q
β β β Uππ»βΊπ«Δπ¬πβ β β β
π¦ email2phonenumber: get the target's phone number just by having their email address :
"Scrape" - scrape websites for phone numbers, initiating a password reset using the recipient's email address
Generate - Generates a list of valid phone numbers based on the publicly available country phone numbering plan information.
Bruteforce - Loops through a list of phone numbers and initiates a password reset on various websites to retrieve associated masked emails and match them to the victim's address
πΈπ½π π π°π»π»πΈπ π°π πΈπΎπ½ & π π π½ :
1) git clone https://github.com/martinvigo/email2phonenumber.git
2) pip install BeautifulSoup requests
Scan sites for phone numbers
3) python email2phonenumber.py scrape -e target@email.co
Create a dictionary of valid phone numbers based on the phone number mask
4) python email2phonenumber.py generate -m 555XXX1234 -o /tmp/dic.txt
5) Find the target's phone number by resetting passwords on websites that do not alert the target using a phone number mask and proxy to avoid captchas and other anti-abuse remedies.
6) python email2phonenumber.py bruteforce -m 777XXX1234 -e target@email.com -p /tmp/proxies.txt -q
β β β Uππ»βΊπ«Δπ¬πβ β β β
GitHub
GitHub - martinvigo/email2phonenumber: A OSINT tool to obtain a target's phone number just by having his email address
A OSINT tool to obtain a target's phone number just by having his email address - martinvigo/email2phonenumber
Forwarded from DailyCVE
π΅WPS office has a denial of service vulnerability:
https://dailycve.com/wps-office-has-denial-service-vulnerability
https://dailycve.com/wps-office-has-denial-service-vulnerability
Dailycve
WPS office has a denial of service vulnerability | CVE
Details:
WPS office is a Kingsoft released office app.
The WPS office has a service denial flaw that can be used by attackers to carry out service denial attacks.
Affected Versions:
WPS Office v11.1.0.10214
The Fix:
Wait for new release from:β¦
Forwarded from DailyCVE
π΅Unpatched Jiajia 3GP format converter has dll hijacking vulnerability:
https://dailycve.com/unpatched-jiajia-3gp-format-converter-has-dll-hijacking-vulnerability
https://dailycve.com/unpatched-jiajia-3gp-format-converter-has-dll-hijacking-vulnerability
Dailycve
Unpatched Jiajia 3GP format converter has dll hijacking vulnerability | CVE
Details:
A professional and easy-to-operate 3GP handheld video format converter is the Jiajia 3GP format converter. Various common video formats (3GP, 3G2, 3GPP, MP4, AVI) can be converted easily by the Jiajia 3GP format converter.
The Jiajia 3GP formatβ¦
Forwarded from UNDERCODE NEWS
Forwarded from UNDERCODE NEWS
β β β Uππ»βΊπ«Δπ¬πβ β β β
π¦ Best command line tools for monitoring and diagnosing Linux GPUs :
Linux GPU Diagnostics
We can use the following tools to monitor, diagnose and test our Linux or * BSD based systems.
Finding GPU Information on Linux
To get GPU information, just run:
sudo lshw -C display -short
lspci -v | more
Output example:
H/W path Device Class Description
===============================================================
/0/100/1/0 display TU117M [GeForce GTX 1650 Mobile / Max-Q]
/0/100/2 /dev/fb0 display UHD Graphics 630 (Mobile)
1.glmark2 - stress testing GPU performance in Linux
glmark2 is a command line utility for testing OpenGL 2.0 and ES 2.0 performance.
We can install it like this:
$ sudo apt install glmark2
Now run it like this:
$ glmark2
He will then stress test your GPU on Linux:
My test result for an Nvidia GeForce GTX 1650 running on Ubuntu Linux 20.04 LTS:
=======================================================
glmark2 2014.03 + git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1650 with Max-Q Design/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 450.80.02
=======================================================
[build] use-vbo=false: FPS: 4980 FrameTime: 0.201 ms
[build] use-vbo=true: FPS: 6927 FrameTime: 0.144 ms
[texture] texture-filter=nearest: FPS: 5144 FrameTime: 0.194 ms
[texture] texture-filter=linear: FPS: 4979 FrameTime: 0.201 ms
[texture] texture-filter=mipmap: FPS: 4030 FrameTime: 0.248 ms
[shading] shading=gouraud: FPS: 6358 FrameTime: 0.157 ms
[shading] shading=blinn-phong-inf: FPS: 5810 FrameTime: 0.172 ms
[shading] shading=phong: FPS: 6425 FrameTime: 0.156 ms
[shading] shading=cel: FPS: 5720 FrameTime: 0.175 ms
[bump] bump-render=high-poly: FPS: 4772 FrameTime: 0.210 ms
[bump] bump-render=normals: FPS: 7187 FrameTime: 0.139 ms
[bump] bump-render=height: FPS: 6724 FrameTime: 0.149 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5278 FrameTime: 0.189 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3649 FrameTime: 0.274 ms
[pulsar] light=false:quads=5:texture=false: FPS: 5793 FrameTime: 0.173 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2776 FrameTime: 0.360 ms
[desktop] effect=shadow:windows=4: FPS: 3913 FrameTime: 0.256 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1555 FrameTime: 0.643 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1703 FrameTime: 0.587 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1800 FrameTime: 0.556 ms
[ideas] speed=duration: FPS: 5480 FrameTime: 0.182 ms
[jellyfish] : FPS: 4283 FrameTime: 0.233 ms
[terrain] : FPS: 746 FrameTime: 1.340 ms
[shadow] : FPS: 4878 FrameTime: 0.205 ms
[refract] : FPS: 1580 FrameTime: 0.633 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5081 FrameTime: 0.197 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4556 FrameTime: 0.219 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5293 FrameTime: 0.189 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5048 FrameTime: 0.198 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4602 FrameTime: 0.217 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4744 FrameTime: 0.211 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4515 FrameTime: 0.221 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4948 FrameTime: 0.202 ms
=======================================================
glmark2 Score: 4584
=======================================================
2. glxgears is a simple tool for testing Linux GPU performance.
It will display the frame rate at regular intervals.
π¦ Best command line tools for monitoring and diagnosing Linux GPUs :
Linux GPU Diagnostics
We can use the following tools to monitor, diagnose and test our Linux or * BSD based systems.
Finding GPU Information on Linux
To get GPU information, just run:
sudo lshw -C display -short
lspci -v | more
Output example:
H/W path Device Class Description
===============================================================
/0/100/1/0 display TU117M [GeForce GTX 1650 Mobile / Max-Q]
/0/100/2 /dev/fb0 display UHD Graphics 630 (Mobile)
1.glmark2 - stress testing GPU performance in Linux
glmark2 is a command line utility for testing OpenGL 2.0 and ES 2.0 performance.
We can install it like this:
$ sudo apt install glmark2
Now run it like this:
$ glmark2
He will then stress test your GPU on Linux:
My test result for an Nvidia GeForce GTX 1650 running on Ubuntu Linux 20.04 LTS:
=======================================================
glmark2 2014.03 + git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1650 with Max-Q Design/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 450.80.02
=======================================================
[build] use-vbo=false: FPS: 4980 FrameTime: 0.201 ms
[build] use-vbo=true: FPS: 6927 FrameTime: 0.144 ms
[texture] texture-filter=nearest: FPS: 5144 FrameTime: 0.194 ms
[texture] texture-filter=linear: FPS: 4979 FrameTime: 0.201 ms
[texture] texture-filter=mipmap: FPS: 4030 FrameTime: 0.248 ms
[shading] shading=gouraud: FPS: 6358 FrameTime: 0.157 ms
[shading] shading=blinn-phong-inf: FPS: 5810 FrameTime: 0.172 ms
[shading] shading=phong: FPS: 6425 FrameTime: 0.156 ms
[shading] shading=cel: FPS: 5720 FrameTime: 0.175 ms
[bump] bump-render=high-poly: FPS: 4772 FrameTime: 0.210 ms
[bump] bump-render=normals: FPS: 7187 FrameTime: 0.139 ms
[bump] bump-render=height: FPS: 6724 FrameTime: 0.149 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5278 FrameTime: 0.189 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3649 FrameTime: 0.274 ms
[pulsar] light=false:quads=5:texture=false: FPS: 5793 FrameTime: 0.173 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2776 FrameTime: 0.360 ms
[desktop] effect=shadow:windows=4: FPS: 3913 FrameTime: 0.256 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1555 FrameTime: 0.643 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1703 FrameTime: 0.587 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1800 FrameTime: 0.556 ms
[ideas] speed=duration: FPS: 5480 FrameTime: 0.182 ms
[jellyfish] : FPS: 4283 FrameTime: 0.233 ms
[terrain] : FPS: 746 FrameTime: 1.340 ms
[shadow] : FPS: 4878 FrameTime: 0.205 ms
[refract] : FPS: 1580 FrameTime: 0.633 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5081 FrameTime: 0.197 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4556 FrameTime: 0.219 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5293 FrameTime: 0.189 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5048 FrameTime: 0.198 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4602 FrameTime: 0.217 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4744 FrameTime: 0.211 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4515 FrameTime: 0.221 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4948 FrameTime: 0.202 ms
=======================================================
glmark2 Score: 4584
=======================================================
2. glxgears is a simple tool for testing Linux GPU performance.
It will display the frame rate at regular intervals.