In communication, chatting in internet is ( June - 2009)
Anonymous Quiz
27%
Verbal communication
37%
Non- verbal communication
24%
Parallel communication
12%
Grapevine communication
Find the odd pair of words
Anonymous Quiz
41%
Mason:wall
23%
Cobbler : shoe
15%
Farmer: Crop
20%
Chef: Cook
Find the odd pair of words
Anonymous Quiz
14%
Room: house
15%
Atom: Electron
10%
Car: Engine
61%
Milk : walter
UGC NET Paper 1 MCQ
Find the odd pair of words
It was my mistake because i wrote walter instead of water ......sorry for typing mistake.
Which is the 'first made in India' kinds channel of television ( December 2004)
Anonymous Quiz
24%
Cartoon network
18%
Walt Disney
48%
United home entertainment's Hungama TV
10%
Nick Jr.
If BLOOD is cloded 24113 and BRUST 20678 then code for ROBUST is
Anonymous Quiz
6%
012672
76%
012678
16%
012677
2%
012671
Books and records are the primary sources of data in
Anonymous Quiz
69%
Historical research
17%
Participatory research
5%
Clinical research
9%
Laboratory research
@@@@@Read the following passage and answer the questions 11 to 15:
( 2005 - December)
Knowledge creation in many cases requires creativity and idea generation.
This is especially important in generating alternative decision support
solutions. Some people believe that an individual’s creative ability stems
pr
imarily from personality traits such as inventiveness, independence,
individuality, enthusiasm, and flexibility. I lowever, several studies have found
that creativity is not so much a function of individual traits as was once
be
lieved, and that individual creativity can be learned and improved. This
understanding has led innovative companies to recognise that the key to
fostering creativity may be the development of an idea-nurturing work
environment. Idea-generation methods and techniques, to be used by
individuals or in groups, are consequently being developed. Manual methods
for supporting idea generation, such as brainstorming in a group, can be very
successful in certain situations. However, in other situations, such an approach
is either not economically feasible or not possible. For example, manual
methods in group creativity sessions will not work or will not be effective
when (1) there is no time to conduct a proper idea-generation session; (2) there
is a poor facilitator (or no facilitator at all); (3) it is too expensive to conduct
an idea-generation session; (4) the subject matter is too sensitive for a face-to-
face session; or (5) there are not enough participants, the mix of participants is
not optimal, or there is no climate for idea generation. In such cases,
computerised idea-generation methods have been tried, with frequent success.
Idea-generation software is designed to help stimulate a single user or a group
to produce new ideas, options and choices. The user does all the work, but the
software encourages and pushes, something like a personal trainer. Although
idea-generation software is still relatively new, there are several packages on
the market. Various approaches are used by idea-generating software to
increase the flow of ideas to the user. Idea Fisher, for example, has an
associate lexicon of the English language that cross-references words and
ph
rases. These associative links, based on analogies and metaphors, make it
easy for the user to be fed words related to a given theme. Some software
pa
ckages use questions to prompt the user towards new, unexplored patterns of
thought. This helps users to break out of cyclical thinking patterns, conquer
mental blocks, or deal with bouts of procrastination.
( 2005 - December)
Knowledge creation in many cases requires creativity and idea generation.
This is especially important in generating alternative decision support
solutions. Some people believe that an individual’s creative ability stems
pr
imarily from personality traits such as inventiveness, independence,
individuality, enthusiasm, and flexibility. I lowever, several studies have found
that creativity is not so much a function of individual traits as was once
be
lieved, and that individual creativity can be learned and improved. This
understanding has led innovative companies to recognise that the key to
fostering creativity may be the development of an idea-nurturing work
environment. Idea-generation methods and techniques, to be used by
individuals or in groups, are consequently being developed. Manual methods
for supporting idea generation, such as brainstorming in a group, can be very
successful in certain situations. However, in other situations, such an approach
is either not economically feasible or not possible. For example, manual
methods in group creativity sessions will not work or will not be effective
when (1) there is no time to conduct a proper idea-generation session; (2) there
is a poor facilitator (or no facilitator at all); (3) it is too expensive to conduct
an idea-generation session; (4) the subject matter is too sensitive for a face-to-
face session; or (5) there are not enough participants, the mix of participants is
not optimal, or there is no climate for idea generation. In such cases,
computerised idea-generation methods have been tried, with frequent success.
Idea-generation software is designed to help stimulate a single user or a group
to produce new ideas, options and choices. The user does all the work, but the
software encourages and pushes, something like a personal trainer. Although
idea-generation software is still relatively new, there are several packages on
the market. Various approaches are used by idea-generating software to
increase the flow of ideas to the user. Idea Fisher, for example, has an
associate lexicon of the English language that cross-references words and
ph
rases. These associative links, based on analogies and metaphors, make it
easy for the user to be fed words related to a given theme. Some software
pa
ckages use questions to prompt the user towards new, unexplored patterns of
thought. This helps users to break out of cyclical thinking patterns, conquer
mental blocks, or deal with bouts of procrastination.
The author in this passage has focused on
Anonymous Quiz
40%
Knowledge creation
34%
Idea generation
22%
Creativity
5%
Individual traits
Fostering creativity needs an environment of
Anonymous Quiz
23%
Decision support systems
39%
Idea nurturing
28%
Decision support solutions
11%
Alternative individual factors
Manual methods for the support of idea-generation, in
certain occasions,
certain occasions,
Anonymous Quiz
28%
Are alternatively effective
30%
Can be less expensive
17%
Do not need a facilitator
25%
Require a mix of optimal rticipants
Idea-generation software works as if it is a
Anonymous Quiz
24%
Stimulant
42%
Knowledge cage
28%
Uger friendly trainer
7%
Climate creator
Mental blocks, bouts of procrastination and cyclical thinking
patterns can be won when:
patterns can be won when:
Anonymous Quiz
27%
(A) innovative companies employ electronic thinking methods
42%
(B) idea-generation software prompts questions
13%
(C) manual methods are removed
18%
(D) individuals acquire a neutral attitude towards the software
Largest soil group of India is
Anonymous Quiz
28%
Red soil
38%
Black soil
24%
Sandy soil
10%
Mountain soil
In a certain code, PAN is written as 31 and PAR as 35. In this
code PAT is written as:
code PAT is written as:
Anonymous Quiz
7%
30
68%
37
17%
38
9%
39
Forwarded from UGC NET Paper 1 MCQ (JM)
If you have doubt of any question then you can send me message on https://t.me/Asitjoy
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legal pathetic ischemia slavery garb
Teacher uses visual-aids to make learning:
Anonymous Quiz
9%
Simple
6%
Quicker
33%
More Knowledgeable
52%
Interesting
👍1
Which is the number that comes next in the sequence?
9, 8, 8, 8, 7, 8, 6, —. ( June 2007)
9, 8, 8, 8, 7, 8, 6, —. ( June 2007)
Anonymous Quiz
20%
5
31%
6
39%
8
9%
7