Beyond journey maps: designing for control in AI UX
#ai #artificial_intelligence #design #user_experience #ux
via UX Collective - Medium
#ai #artificial_intelligence #design #user_experience #ux
via UX Collective - Medium
Telegraph
Beyond journey maps: designing for control in AI UX
For years, UX teams have relied on the user journey map, a standard tool of design thinking, to visualize and communicate user intent, behavior, and flow. We’ve diagrammed human goals and emotions…
Why designing for users who don't know they have a problem matters
#design #thinking #ux_design #ux #design #product_design
via UX Collective - Medium
#design #thinking #ux_design #ux #design #product_design
via UX Collective - Medium
Telegraph
Why designing for users who don't know they have a problem m…
How to design for problem-unaware users Continue reading on UX Collective » Generated by RSStT. The copyright belongs to the original author. Source
Interview with Zack White, Lead Product Designer at Whale, ex-BCG
#product_design #product #ux_design #design #user_experience
via UX Collective - Medium
#product_design #product #ux_design #design #user_experience
via UX Collective - Medium
Telegraph
Interview with Zack White, Lead Product Designer at Whale, e…
Zack White is a product designer who grew up in Winter Park, Florida and currently lives in Brooklyn, New York. Zack and I both attended SCAD at the same time but didn’t meet until we were both living…
Liquid glass, fragile UX, and why I wanted 2 weeks before writing about it
#apple #ux #product_design #design #ui
via UX Collective - Medium
#apple #ux #product_design #design #ui
via UX Collective - Medium
Telegraph
Liquid glass, fragile UX, and why I wanted 2 weeks before wr…
That quote didn’t just pop up by accident. With iOS 26, Apple seems to be channeling its own old Aqua-era charm — and yes, I also once fell for those glossy, ‘lickable’ screen bubbles on MacOS. Now…