#video #scifi #China #LiuCixin
Сюжет Лю Цысиня рассказывает о будущем, где учёные понимают, что Солнце скоро погаснет, из-за чего Земля и всё человечество обречены на гибель. Выходом из этой ситуации становится проект с кодовым названием «Блуждающая Земля» (это и название книги, и фильма). Для его осуществления люди превращают нашу планету в космический корабль и отправляются на поиски новой звёздной системы.
Первый тизер: https://youtu.be/MLcghUzzQCg
Сюжет Лю Цысиня рассказывает о будущем, где учёные понимают, что Солнце скоро погаснет, из-за чего Земля и всё человечество обречены на гибель. Выходом из этой ситуации становится проект с кодовым названием «Блуждающая Земля» (это и название книги, и фильма). Для его осуществления люди превращают нашу планету в космический корабль и отправляются на поиски новой звёздной системы.
Первый тизер: https://youtu.be/MLcghUzzQCg
YouTube
The Wandering Earth teaser trailer
Directed by Frant Gwo
Starring Guangjie Li, Chuxiao Qu, Man Tat Ng, Jinmai Zhao, Jing Wu.
Feb.5 2019/Chinese New Year in Chinese theaters
Starring Guangjie Li, Chuxiao Qu, Man Tat Ng, Jinmai Zhao, Jing Wu.
Feb.5 2019/Chinese New Year in Chinese theaters
#games #way
Рами Исмаил запостил у себя неплохой пост о том, из чего состоит магия игр:
Games aren't magical because people don't know how they're made. They're magical because of talented people doing complex work to make sure the illusion doesn't break.
Games are magical because of the worlds painstakingly crafted by people, with attention to every detail and every location that you come across, whether it’s a dreary skyscraper, a bustling space station, or a beautiful forest.
Games are magical because of the characters that we fall in love with, drawn and modeled, textured and mapped, rigged and animated, written and voiced by people who care about bringing you a character that will matter to you.
Games are magical because of the music that kicks in at just the right moment, composed and recorded, scripted and coded based on an audio design that took many weeks to get right, and many weeks to implement properly.
Games are magical because of the mathematics that someone stared at on a whiteboard, talking to a colleague after lunch, trying to figure out how to get the algorithm just right so that your ammo drops feel natural and fair.
Games are magical because of the days of testing and quality assurance that someone put it, playing the same sequence over and over, with different permutations of circumstances, reporting every bug they could find so that the magic doesn’t break for you.
Games are magical because of the designers that dreamt up the game, and worked tirelessly to translate their ideas into something create that could be programmed – giving up on features they cared for, bolstering problems they didn’t anticipate, so that you can eventually play their dreams.
Games are magical because of the writers who spent months writing and re-writing, checking for contradictions or problems that might stop you from believing that the game has a world worth caring for, motivations worth fighting for, characters worth loving, and a story worth following.
Games are magical because of the level designer that noticed players might get lost with how the level flow makes players approach that street corner, and adjusted the scenery in such a way that players could find their way through easily.
A game is magical because -for a moment- it makes you believe the worlds and people on the screen are real, the scores you try to beat are important, the level you’ve just cleared matters.
They’re magic because they can make you believe, care, laugh, cry, win, lose, regret, be proud, retry over and over.
If you don’t know how a magic trick works, you know you’re being tricked, and that somehow, somewhere, you could catch it. If you do know how the trick works, you’re watching someone be extraordinarily skillful at executing it. Either way, there’s magic to be found.
I’ve been a game developer for a decade, and I still find magic in many games, knowing exactly how it’s done, or why it’s done, or what choices or work went into creating it.
Games are magic. Not because of elves, but because of the passionate work, care, and love that humans put into trying to make sure that the spell of your experience never breaks.
https://www.facebook.com/tha.rami/posts/10156323844627107
Рами Исмаил запостил у себя неплохой пост о том, из чего состоит магия игр:
Games aren't magical because people don't know how they're made. They're magical because of talented people doing complex work to make sure the illusion doesn't break.
Games are magical because of the worlds painstakingly crafted by people, with attention to every detail and every location that you come across, whether it’s a dreary skyscraper, a bustling space station, or a beautiful forest.
Games are magical because of the characters that we fall in love with, drawn and modeled, textured and mapped, rigged and animated, written and voiced by people who care about bringing you a character that will matter to you.
Games are magical because of the music that kicks in at just the right moment, composed and recorded, scripted and coded based on an audio design that took many weeks to get right, and many weeks to implement properly.
Games are magical because of the mathematics that someone stared at on a whiteboard, talking to a colleague after lunch, trying to figure out how to get the algorithm just right so that your ammo drops feel natural and fair.
Games are magical because of the days of testing and quality assurance that someone put it, playing the same sequence over and over, with different permutations of circumstances, reporting every bug they could find so that the magic doesn’t break for you.
Games are magical because of the designers that dreamt up the game, and worked tirelessly to translate their ideas into something create that could be programmed – giving up on features they cared for, bolstering problems they didn’t anticipate, so that you can eventually play their dreams.
Games are magical because of the writers who spent months writing and re-writing, checking for contradictions or problems that might stop you from believing that the game has a world worth caring for, motivations worth fighting for, characters worth loving, and a story worth following.
Games are magical because of the level designer that noticed players might get lost with how the level flow makes players approach that street corner, and adjusted the scenery in such a way that players could find their way through easily.
A game is magical because -for a moment- it makes you believe the worlds and people on the screen are real, the scores you try to beat are important, the level you’ve just cleared matters.
They’re magic because they can make you believe, care, laugh, cry, win, lose, regret, be proud, retry over and over.
If you don’t know how a magic trick works, you know you’re being tricked, and that somehow, somewhere, you could catch it. If you do know how the trick works, you’re watching someone be extraordinarily skillful at executing it. Either way, there’s magic to be found.
I’ve been a game developer for a decade, and I still find magic in many games, knowing exactly how it’s done, or why it’s done, or what choices or work went into creating it.
Games are magic. Not because of elves, but because of the passionate work, care, and love that humans put into trying to make sure that the spell of your experience never breaks.
https://www.facebook.com/tha.rami/posts/10156323844627107
#IBM #RedHat
ВНЕЗАПНО (это был долгий путь, да):
https://www.redhat.com/en/blog/red-hat-ibm-creating-leading-hybrid-cloud-provider
ВНЕЗАПНО (это был долгий путь, да):
https://www.redhat.com/en/blog/red-hat-ibm-creating-leading-hybrid-cloud-provider
Redhat
Red Hat + IBM: Creating the leading hybrid cloud provider
Editor’s note: A few moments ago, Red Hat president and CEO Jim Whitehurst shared this email with Red Hat associates. A few minutes ago, we announced that Red Hat has signed an agreement to combine forces with IBM in the largest software company acquisition…
13philia
#Google #maps #Earth Не прошло и десяти лет, как после кучи упрёков Google Maps стал показывать Землю в виде шара, а не плоской проекции: https://itc.ua/news/google-maps-teper-pokazyivaet-zemlyu-v-vide-shara-a-ne-ploskoy-proektsii/
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13philia
#video #Kurzgesagt #history #12018 И от них же, про уточнённое летоисчисление, в котором предлагается текущий год считать 12018 HE (Holocene/Human Era), без неверной даты Рождества Христова, без т. н. «новой эры» и вообще без проблемы отсутствия нулевого…
#video #Kurzgesagt #calendar #12019
О, анонс голоценского календаря на следующий год:
https://youtu.be/FaB41TtgS54
О, анонс голоценского календаря на следующий год:
https://youtu.be/FaB41TtgS54
YouTube
The 12,019 Calendar IS HERE – A new calendar for humanity
The Year 12,019 Calendar IS AVAILABLE NOW: http://shop.kurzgesagt.org
It's the most wonderful time of the year: The 12,019 Human Era Calendar is here! Get the new limited edition now or regret it forever. We updated the design of the calendar, so each illustration…
It's the most wonderful time of the year: The 12,019 Human Era Calendar is here! Get the new limited edition now or regret it forever. We updated the design of the calendar, so each illustration…
13philia
#astronomy #NASA #Kepler Кеплер всё, судя по всему: https://www.jpl.nasa.gov/news/news.php?feature=7272
#NASA #Kepler #history
8 апреля 2009 года Кеплер впервые взглянул на звёздное небо. Вчера его миссия официально завершилась. Немного истории его открытий (от канала Альфа Кентавра):
https://thealphacentauri.net/kepler-retirement/
8 апреля 2009 года Кеплер впервые взглянул на звёздное небо. Вчера его миссия официально завершилась. Немного истории его открытий (от канала Альфа Кентавра):
https://thealphacentauri.net/kepler-retirement/
Alpha Centauri
Кеплер уходит в отставку. Какие открытия совершил легендарный телескоп?
8 апреля 2009 года Кеплер впервые взглянул на звёздное небо. 30 октября 2018 года его миссия завершилась. Вспоминаем, какие открытия совершил легендарный телескоп.
Forwarded from Грокс
Поражение человека перед Alpha Go. Акцент в госпланах на искусственный интеллект. Девяностые и свобный интернет. Революция в Египте, Арабская весна. Свобода мнений и социальные сети во вред демократии. Китай и Россия. Меньше гражданский прав — больше данных — лидерство в машинном обучении. Техно-авторитаризм, геополитика, холодная война за информацию. Сумбур? — Нет. Это главные тезисы в шедевральном чтиве от Wired. Аплодирую авторам за их труд и попытку порассуждать о происходящее в мире, скозь призму технологического прогресса.
https://www.wired.com/story/ai-cold-war-china-could-doom-us-all/ #созидание
https://www.wired.com/story/ai-cold-war-china-could-doom-us-all/ #созидание
WIRED
The AI Cold War That Threatens Us All
Artificial intelligence could be the ultimate authoritarian tool. But one thing's for sure: Charging into an AI arms race against China is a huge mistake.
13philia
#BurglarsTrip #Babylon5 Рецепт счастья: http://ic.pics.livejournal.com/earlyhawk/11474612/858185/858185_original.png
#story #crossover #HarryPotter #Valley #BurglarsTrip #English
О, наткнулся тут в сети на попытку перевода на английский язык одного ииз лучших (среди законченных) фанфиков по ГП — “Burglars’ trip”:
https://archiveofourown.org/works/16338707/chapters/38226023 (from)
В своё время оказал на меня достаточно серьёзное влияние, да и сейчас периодически перечитываю и нахожу много пользительного:
“Burglars' Trip by Valley, is one of the best Harry Potter fanfics, not to say, one of the best stories written in 21 century. Anyone familiar with it will confirm. It is in Russian originally, and now I started translating it into English because I believe than it would be a crime not to make it available for more readers all around the world.
The author so masterfully turned the boy-who-lived into a boy-who-doesn't-matters-at-all and fantasy for kids into the novel for adults, answering all existential questions, without changing a single bit of canon.”
Небольшое отступление от канона там, впрочем, есть. В остальном же — в лучших традициях крипто-истории, когда фактаж такой же, но подоплёка событий совершенно иная.
О, наткнулся тут в сети на попытку перевода на английский язык одного ииз лучших (среди законченных) фанфиков по ГП — “Burglars’ trip”:
https://archiveofourown.org/works/16338707/chapters/38226023 (from)
В своё время оказал на меня достаточно серьёзное влияние, да и сейчас периодически перечитываю и нахожу много пользительного:
“Burglars' Trip by Valley, is one of the best Harry Potter fanfics, not to say, one of the best stories written in 21 century. Anyone familiar with it will confirm. It is in Russian originally, and now I started translating it into English because I believe than it would be a crime not to make it available for more readers all around the world.
The author so masterfully turned the boy-who-lived into a boy-who-doesn't-matters-at-all and fantasy for kids into the novel for adults, answering all existential questions, without changing a single bit of canon.”
Небольшое отступление от канона там, впрочем, есть. В остальном же — в лучших традициях крипто-истории, когда фактаж такой же, но подоплёка событий совершенно иная.
13philia
All_Overwatch_Lore_by_Lydia_Millqvist.pdf
YouTube
Overwatch Animated Short | “Reunion”
An explosive train robbery gives McCree the chance to settle some unfinished business with a few former associates in our latest animated short: Reunion!
Learn more about McCree: https://playoverwatch.com/en-us/heroes/mccree/
Begin your watch: http://…
Learn more about McCree: https://playoverwatch.com/en-us/heroes/mccree/
Begin your watch: http://…
Forwarded from Mr.Gold
The Fifth of November
Remember, remember!
The fifth of November,
The Gunpowder treason and plot;
I know of no reason
Why the Gunpowder treason
Should ever be forgot!
Guy Fawkes and his companions
Did the scheme contrive,
To blow the King and Parliament
All up alive.
Threescore barrels, laid below,
To prove old England's overthrow.
But, by God's providence, him they catch,
With a dark lantern, lighting a match!
A stick and a stake
For King James's sake!
If you won't give me one,
I'll take two,
The better for me,
And the worse for you.
A rope, a rope, to hang the Pope,
A penn'orth of cheese to choke him,
A pint of beer to wash it down,
And a jolly good fire to burn him.
Holloa, boys! holloa, boys! make the bells ring!
Holloa, boys! holloa boys! God save the King!
Hip, hip, hooor-r-r-ray!
Remember, remember!
The fifth of November,
The Gunpowder treason and plot;
I know of no reason
Why the Gunpowder treason
Should ever be forgot!
Guy Fawkes and his companions
Did the scheme contrive,
To blow the King and Parliament
All up alive.
Threescore barrels, laid below,
To prove old England's overthrow.
But, by God's providence, him they catch,
With a dark lantern, lighting a match!
A stick and a stake
For King James's sake!
If you won't give me one,
I'll take two,
The better for me,
And the worse for you.
A rope, a rope, to hang the Pope,
A penn'orth of cheese to choke him,
A pint of beer to wash it down,
And a jolly good fire to burn him.
Holloa, boys! holloa, boys! make the bells ring!
Holloa, boys! holloa boys! God save the King!
Hip, hip, hooor-r-r-ray!
#video #conspiracy #games #Ingress 2.0
Новая версия Ингресса:
https://www.youtube.com/watch?v=RJ52YyG4BJQ
И что с ней [не] так: https://dtf.ru/games/30837-niantic-perevypustila-ar-igru-ingress-prime-na-osnove-tehnologiy-pokemon-go
Новая версия Ингресса:
https://www.youtube.com/watch?v=RJ52YyG4BJQ
И что с ней [не] так: https://dtf.ru/games/30837-niantic-perevypustila-ar-igru-ingress-prime-na-osnove-tehnologiy-pokemon-go
YouTube
Ingress Prime - Out Now
A world of mystery, discovery, and exploration awaits you. What is Exotic Matter and what is its potential? To find out you're going to need a special piece of technology: Ingress Prime.
Out now on App Store and Google Play.
Download Ingress Prime on the…
Out now on App Store and Google Play.
Download Ingress Prime on the…
#art #zoom #web
You can use the up and down arrow keys to go in reverse or speed up:
http://www.zoomquilt.org/
P. S. There's more:
infinitezoom.net
arkadia.xyz
zoomquilt2.com
There are also live wallpapers for android phones
All created by this guy: www.nikkki.net
You can use the up and down arrow keys to go in reverse or speed up:
http://www.zoomquilt.org/
P. S. There's more:
infinitezoom.net
arkadia.xyz
zoomquilt2.com
There are also live wallpapers for android phones
All created by this guy: www.nikkki.net
zoomquilt.org
The infinitely zooming image.
Forwarded from eloquence of elements
#eoe_quotes
“John Ronald Reuel Tolkien wrote his first story aged seven. It was about a “green great dragon.” He showed it to his mother who told him that you absolutely couldn’t have a green great dragon, and that it had to be a great green one instead. Tolkien was so disheartened that he never wrote another story for years.
The reason for Tolkien’s mistake, since you ask, is that adjectives in English absolutely have to be in this order: opinion-size-age-shape-colour-origin-material-purpose Noun. So you can have a lovely little old rectangular green French silver whittling knife. But if you mess with that word order in the slightest you’ll sound like a maniac. It’s an odd thing that every English speaker uses that list, but almost none of us could write it out. And as size comes before colour, green great dragons can’t exist.”
“John Ronald Reuel Tolkien wrote his first story aged seven. It was about a “green great dragon.” He showed it to his mother who told him that you absolutely couldn’t have a green great dragon, and that it had to be a great green one instead. Tolkien was so disheartened that he never wrote another story for years.
The reason for Tolkien’s mistake, since you ask, is that adjectives in English absolutely have to be in this order: opinion-size-age-shape-colour-origin-material-purpose Noun. So you can have a lovely little old rectangular green French silver whittling knife. But if you mess with that word order in the slightest you’ll sound like a maniac. It’s an odd thing that every English speaker uses that list, but almost none of us could write it out. And as size comes before colour, green great dragons can’t exist.”
#math #AI #art
Що, якби відомі митці писали статті на CVPR:
Malevich: Unreasonable Effectiveness of 100% Dropout.
Mondrian: Boosting Algorithms Simplified.
Seuratt: Is human vision robust to blur and pixel shuffle?
Varholl: Re-colorization Augmenation for CNN training.
John Cage: All you need is silence.
da Vinci: Mono smile: Novel approach to steganography.
Rubens: You don’t need weight decay for your models.
Dali: Deformable convolutions for time warping.
Pollock: №5: Procedural approach for texture generation.
Coolidge: Dogs Playing Poker: Context-independent action recognition.
Vereshchagin: On CVPR Acceptance Rate.
Magritte: Reproducible research in ML: mission impossible?
van Gogh: Neural Style Transfer Begins.
Banksy: Self-Normalizing Neural Networks.
Esher: Step learning rate schedule revisited.
Hokusai: Few-shot object recognition: 36 is enough.
Banksy: Self-Destruction approch for cost function maximization.
(from)
Що, якби відомі митці писали статті на CVPR:
Malevich: Unreasonable Effectiveness of 100% Dropout.
Mondrian: Boosting Algorithms Simplified.
Seuratt: Is human vision robust to blur and pixel shuffle?
Varholl: Re-colorization Augmenation for CNN training.
John Cage: All you need is silence.
da Vinci: Mono smile: Novel approach to steganography.
Rubens: You don’t need weight decay for your models.
Dali: Deformable convolutions for time warping.
Pollock: №5: Procedural approach for texture generation.
Coolidge: Dogs Playing Poker: Context-independent action recognition.
Vereshchagin: On CVPR Acceptance Rate.
Magritte: Reproducible research in ML: mission impossible?
van Gogh: Neural Style Transfer Begins.
Banksy: Self-Normalizing Neural Networks.
Esher: Step learning rate schedule revisited.
Hokusai: Few-shot object recognition: 36 is enough.
Banksy: Self-Destruction approch for cost function maximization.
(from)