You’ll get:
— 0.1 TON for each gift you send to
@GiftsToPortals (tap to copy)— 0.2 TON for each gift you withdraw from another market and then send to
@GiftsToPortalsBut, there’s a catch:
- withdrawing from marketplaces like Tonnel costs 0.1 TON
- sending a gift costs 25
- you can’t send directly from a marketplace to Portals
Other than that, everything works fine. I got 0.3 TON for two gifts (one I had in my profile, another I withdrew and sent from a marketplace).
This is designed to cover the transfer cost, not to farm — rewards only apply the first time a gift shows up in Portals. So only send stuff you actually plan to sell (now or later).
How to send a gift?
Method 1:
- Go to your profile
- Tap the gift you want to send
- Tap “Transfer”
- Send to
@GiftsToPortalsMethod 2 (recommended to avoid scams):
- Open @GiftsToPortals profile
- Tap the three dots
- Tap “Send gift”
- Choose the gift from “My gifts”
Reminder: Portals is still has 0% trading fee — and that’ll last for 4 more days. After that, the fee will be just 2.5%, and 100% of it will go to referrers.
The bot is still not so popular — which means you can refer people through Starfall! Use this trick to boost your referral count faster.
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Case is an app where you open cases with gifts. There’s also a roulette mode where you compete with others, and a feature that lets you upgrade your gift with some probability.
We’re looking at projects like this mostly through the lens of referral mechanics. It’s a gambling-style app built on familiar loot box dynamics (think old-school CS:GO case sites), so whether or not to engage — totally up to you. If it brings you joy and doesn’t cause issues, go for it.
Right now, Case ranks #1 by daily deposits among apps of this type. I recently wrote about Prime Gifts — and since then, daily deposits in this kind of apps have nearly doubled. The market is clearly growing, so bringing in referrals here might turn out to be a good move.
What’s in it for you?
- 10% of your referrals deposits
Where to find your referral link:
Profile > Invite Friends
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Time to fix what I missed in the previous two guides [guide 1 | guide 2] — let’s talk about how to figure out the price of your gift.
Gifts are organized into collections, and each collection has a limited supply. Let’s break it down using the same example I wrote before — the
Collection name: Easter Egg
Total supply: 173,176 (originally 180,000, but 3.79% was burned)
Only 147,382 are currently upgraded
So what’s actually in the market right now is just 85.11% of the total supply.
Every gift has three traits that affect its price:
— Model (main trait)
— Backdrop (sometimes matters)
— Symbol (usually doesn’t matter much)
1. Model
This one’s pretty straightforward (well, mostly). The rarer the model, the higher the price — though there are exceptions. Sometimes a not-so-rare model ends up being way pricier than others with similar or even lower rarity. That’s especially true for any Pepe-related models. If you’ve got a Pepe, you’re sitting on something valuable.
Example:
Occasionally, certain models get a temporary pump. For instance, the
2. Backdrop
Backdrops influence price in two cases:
— When a specific backdrop is in high demand
— When the color of the backdrop matches the model
Let’s look at both:
Popular backdrops (Easter Egg examples):
Basically, anything black boosts the price. Some other colors like
Matching backdrop & model color:
Take the
3. Symbol
This trait has the least influence on price — sometimes too little, honestly. You’d think something like
Right now, only two symbols are really worthy:
That’s about it — nothing more to add for now. Just remember: when you have doubts about pricing, your best friend is the marketplace. Go check filters and compare your gift to similar ones out there. Good luck trading!
Want to get referrals for any marketplace and earn commissions? Use Starfall:
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Users can own influencer cards, level them up, sell, merge, burn, and boost them. Each action earns or costs you
You build decks from your cards to enter tournaments. Players compete for prize pools based on rankings — and rewards include
How can users earn?
- Trading cards to earn
- Enter tournaments and win a share of the prize pool
- Some influencers share a portion of their rewards with holders of their cards
- Refer new active users and earn through the referral system
What do you earn from referrals?
- 10% of all
- 10% of everything they spend in
The referral bonus applies to your 8 most active referrals (this number can grow over time):
Where’s your referral link?
Go to the fourth tab in the app → Invite friends
Since InfLake is now partnered with Starfall, your referral conversion rate will be significantly higher — the task is shown only to new users who haven’t launched the app yet. Competition to ref users into apps like this is always high, so use this trick to boost your referral count faster.
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Rolls is a gift roulette game where you can spin using TON — or place gifts as bets and compete with other players. The winner takes it all.
Yesterday we wrote about Case, and earlier — about Prime Gifts. Rolls активно борется за первенство среди таких вот азартных аппок типа сайтов с кейсами Counter Strike. Rolls is part of the growing wave of gift apps, with mechanics like at CS:GO case sites.
We’re looking at these apps purely from the referral farming angle. Whether you want to actually play them is entirely up to you. If it brings you joy — why not?
The market is growing: these three apps are close to hitting $100K in daily clean TON deposits — and likely already over that mark if you count gift deposits.
What do you earn from referrals?
- 10% of their fees
Where to find your referral link?
Go to the Earn tab → Invite frens
You can stake gifts at 100% APY — no locks, withdraw anytime.
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Don’t forget to activate your
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A new update dropped yesterday, introducing a fresh Trophy Road along with reworks for several artifacts.
Inkwells now stack, letting you craft more XP scrolls.
Treasure Maps now grant bonus rewards on the Trophy Road (I’ve got all three, and with them I can earn up to 14 Lucky Tickets).
Trophy Road rewards:
ZarGates Cola — +100% / +200% / +300% gold from Fight Me daily quests
Delivery Bot — auto-buys all selected boosts; lasts 3 / 5 / 10 days depending on rarity
Fruit Basket — adds extra Trophy Road boosts; the higher the rarity, the more boosts you get
Fixie — artifact upgrade assistant that gives a chance to preserve essence when upgrading items
Competition for referrals in ZarGates is tough, but there's a small trick to getting ahead. You can read more about it in this post.
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Before I tell you how to sell your stickers — just a quick reminder: the sticker raffle on the marketplace is still ongoing. The supply of tickets was slightly increased (to 111,111), as well as their price (now 200 points). Just over 3,000 tickets left — don’t forget to enter! I wrote more about it in this post [click].
How to list a sticker on the market:
1. Type /start in @palacenftbot
2. Go to Sticker Pack and in the “My Collection” tab, select the sticker pack you want to sell
3. Send your sticker to @palacerelayer (to do this, type
palacerelayer or 8071574253 into the field in the Sticker Pack)4. Top up your PalaceNFT wallet with 0.1 TON
5. Once that’s done, you can list your sticker for sale
Since the marketplace takes a 15% fee, I didn’t show the listed prices in the image — instead, I displayed what you’d actually receive after fees.
By the way, conversion is still high. I spun up a few referrals through Starfall today — got a 66% conversion rate.
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Honestly? It’s a fun little game. Right now there are three modes available. Gameplay is shown in the video.
Darts
Kind of like an aggressive version of curling. Each round gives you 15 seconds to set your pengus’ trajectory — then both teams launch at the same time. The closer your pengus land to the center, the more points you get. After 3 rounds, the player with the highest total wins.
Bomber
You play on a rectangular map. Every time a pengu moves, it drops a bomb beneath itself, leaving a hole. Fall into a hole — you're out. Last player with at least one pengu standing wins.
Monster
Each turn, the monster kills the closest pengu. It moves after every kill and retargets based on proximity. You can also push the monster around. Again — whoever has a surviving pengu at the end wins.
The game shows that three more game modes are in development.
You can play both for free or for stakes (basically skill-based wagering). The game takes a ~20% cut from the prize pool — so to break even long-term, your win rate needs to be around 62%.
There’s also an NFT system. I’ve got a lot of thoughts on that, but I’ll save them for the next post.
The game is still in test mode, but you can already activate the bot and get a chest when it launches:
You can also upgrade your launch chest by referring friends. But keep in mind — this app is already pretty popular.
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NFTs in Pengu Clash are purely cosmetic items. You can pull gear from chests, which come in four rarities: common, uncommon, rare, and epic. Common gear can be bought with in-game gold; the rest require TON. That means if you pull, say, epic glasses from a chest — you don’t actually get the item, you get the right to mint it as an NFT. Only after minting can you equip it.
You can mint uncommon, rare, and epic items. And that’s where my questions begin:
1. Unlimited supply
Uncommon items have no cap on supply — you can mint as many as you want. I think if this stays unchanged, at some point their secondary market price will drop below the minting cost, because people will just undercut each other to sell.
Rares and epics are different — those are capped:
2,000 items per rare model
1,000 items per epic model
(For example: 2,000 Viking helmets, 2,000 pirate hats, etc.)
That’s definitely better, but it leads to another question:
2. Minting costs
- It’s unclear why the same rarity class has different minting prices. Like, the orange cap they give you at the start costs 4.5 TON to mint, but other uncommon hats range from 2 to 7 TON.
- The prices are kinda wild. Feels like they looked at the gift market and thought they could do the same. A 20 TON mint for a rare? Totally normal here. Some items go for 99 TON, and I doubt that’s the ceiling.
3. No in-game perks
Since these are game NFTs, it would make total sense to give them some utility — like gold farming bonuses or extra pengu launch strength. But right now, I don’t see any reason to mint uncommons. Rares and epics maybe, just because of the supply cap and speculative upside. But beyond that? There’s nothing.
This is the type of answer you’ll get in the tester chat:
Let me put it this way: Some items may disappear in the future from sale (the ability to unlock and buy them in-game or their supply will be exhausted) for new players or at changed (higher) minting prices. But most NFT traits will definitely remain in the same range as they are during beta testing.
In the attached image, you’ll see all items that have been minted so far — name, current supply, and minting cost. (If you see supply listed as “1” for something like the UFO — that means only 1 has been minted out of a possible 1,000).
The items are freely tradable, so feel free to browse:
Link: https://getgems.io/collection/EQCHPjHlYzEFSaEyJBOkcUEfc7Wo3jSw4EnbpNaFUQ8LeZWe
The game is still in test mode, but you can already activate the bot and get a chest when it launches:
You can also upgrade your launch chest by referring friends. But keep in mind — this app is already pretty popular.
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You still have time to qualify before that:
- 100,000 BP (Blum Points)
- 750 MP (Meme Points) or PoA (Proof of Activity)
- 2 referrals
If you didn’t pass the Sybil check in BLUM
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Not Games just launched — the new gaming hub from Notcoin.
They’re handing out achievements based on your past activity. Apparently, you'll be able to sell them later — though it’s still unclear who’d want to buy them without any utility.
They’re handing out achievements based on your past activity. Apparently, you'll be able to sell them later — though it’s still unclear who’d want to buy them without any utility.
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A common question: how do you manage to buy gifts in time?
One option — use a bot that automatically buys them for you as soon as they drop. Here's how it works:
Auto-buy settings:
Price:
Set a minimum and maximum price (in stars). The bot won’t buy gifts outside this range.
Supply:
Set the max supply — if the gift’s supply is higher, the bot will skip it.
Purchase cycles:
1 cycle = buying every gift matching the filters once.
Choose how many cycles you want — the bot will loop through the filtered gifts that many times.
The bot also has a referral program — you get 2% from purchases made by your referrals.
Open the bot → Bot Info → Affiliate Program
The task has already been approved on Starfall — feel free to start using your clicks.
Want them to run faster? Try the trick from this post.
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They've added battle mechanics! For now, you can only attack neutral galaxies where another player is farming dust.
To launch an attack, find a galaxy using the compass in the top left corner and hit the corresponding button.
Scouting is required before you can strike.
Once that's done, you're free to send your civilization into battle.
Want to quickly snag the "Bully" achievement? Just keep attacking non-stop.
Check out the rest of the new achievements in the image!
More about TinyVerse:🧭 Welcome Guide📚 About Population Debuff🏆 Tired, but Holding on!🏆 Other Achievements✅ About Missions✅ More about missions🌌 What’s next🧮 How to calculate your stardust mining duration
I also wrote a post about the referral system in TinyVerse
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You can always buy more tickets with
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It’s clear they’re gearing up for an airdrop — the Bombie channel says:
Bombie Airdrop Page will be available after maintenance.
Meanwhile, the Capybomb channel shared this update, pointing to staking going live soon:
CapyBomb Staking coming right after maintenance.
Estimated time of completion: 10:30 UTC
In the meantime, exchanges listing the BOMB token are starting to surface:
The token will exist on two chains: TON and KAIA
Total supply: 10,000,000,000 BOMB
While we wait for maintenance to wrap up, now’s a great time to prep for the listing and sign up on the exchanges if you haven’t yet:
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The news comes from the listing announcement by
The BOMB/USDT trading pair goes live on June 17 at 10:00 UTC.
While Bombie and Capybomb re still under maintenance, we can try to estimate the potential listing price — more on that in the next post.
The listing has also been confirmed on
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I’ve pulled together everything we know so far to get a better sense of what the token price might look like at launch.
Here’s what we know for sure:
- ARPPU (average revenue per paying user) is $110.79
- There are over 200,000 paying users (as of February 19)
Some quick math tells us Bombie has earned at least $22,000,000 in revenue.
For comparison, here’s what
1,100,000 paying users
$31,000,000 in revenue
With a total supply of 10,000,000,000 BOMB, that puts the expected FDV at $80,000,000.
Now let’s look at the tokenomics:
Airdrop – 70% (no lock, no vesting)
Treasury – 15%
Team – 10% (locked for 12 months, with 12-month linear vesting)
Market Maker – 5%
So at listing, 75% of the tokens will be in circulation — that’s 7,500,000,000 BOMB.
If the price is indeed 0.008 USDT, that would give the token a market cap of ~$60,000,000.
For context, Catizen had a listing market cap of around $230,000,000 (based on a $0.8 token price).
I won’t try to predict whether 0.008 USDT is a fair price — the market will decide that.
But feel free to share your thoughts in the comments: what price are you expecting?
By the way, the Airdrop tab is now live (though I can’t open it
And the Stake tab in Capybomb is also up (also can't open it
If anything loads for you — show your results, curious to see what’s inside
———
Exchanges where BOMB will be listed:
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https://www.youtube.com/watch?v=bxFQvOyTolg
https://www.youtube.com/watch?v=bxFQvOyTolg
https://www.youtube.com/watch?v=bxFQvOyTolg
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YouTube
Telegram Founder Pavel Durov Speaks Out for the First Time Since Politically-Motivated Arrest
Telegram founder Pavel Durov has effectively been under house arrest in France since he was arrested there ten months ago. For the first time, he explains why.
Tucker Carlson Network on Telegram: https://t.me/TuckerCarlsonNetwork
Watch our first conversation…
Tucker Carlson Network on Telegram: https://t.me/TuckerCarlsonNetwork
Watch our first conversation…
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