They showed some metrics:
200,000+ paying users
$73.34 ARPPU (Average Revenue Per Paying User)
Doing the math, that puts their total revenue at $14,668,000 right now
For comparison, two days before listing,
1,100,000 paying users
$31,000,000 in revenue
I’m a bit skeptical about the "biggest airdrop" claim, but they definitely have the potential to go big. Reminder: Catizen handed out 2-3x returns on initial investments.
Tokenomics:
Airdrop — 70%(no locks, no vesting)
Treasury — 15%
Team — 10%
Market Maker — 5%
The airdrop is expected in Q1 2025 (so by March 31).
I haven’t played Bombie much myself—tried it early on, but the unboxing simulator didn’t really hook me. But now I’m thinking… maybe I should jump back in a month before the drop and start grinding those loot boxes.
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Old Tokenomics:
- 6% — community airdrop (100% at TGE)
- 87% — user rewards (8 years of mining, 3 halvings)
- 6% — liquidity (30% at TGE, 6-month vesting)
- 1% — partnerships (100% at TGE)
New Tokenomics:
- 6% — community airdrop (30% at TGE, 5-month vesting)
- 59.5% — user rewards (10 years of mining, 3 halvings)
- 3% — liquidity (100% at TGE)
- 8% — presale (10% at TGE, 9-month vesting)
- 1% — treasury (100% at TGE)
- 10% — strategic reserves (8% at TGE, 12-month vesting)
- 12.5% — ecosystem expansion (20% at TGE, 12-month vesting)
There are significant changes in the tokenomics, and from my perspective, they’re positive, even though the user reward pool has decreased. Let me explain why I think this way.
The old tokenomics were, to put it mildly, a bit strange. Usually, you’ll see marketing or something similar in any tokenomics model, but there was nothing like that here. The new tokenomics resemble a more traditional crypto project model, and they look more mature and balanced in terms of long-term sustainability. An important point: ZarGates is a project with utility. It's an economic strategy that aggregates activities from other games. Yes, at TGE you’ll only be able to sell 30%, and for some, that might be a downside. However, this decision aligns with the rest of the tokenomics and the project’s overall design.
TMA has conditioned us to expect quick airdrops followed by projects dying off, but ZarGates is not about the quick airdrop. If the project does well, early users (like us) will have the opportunity to earn not only through gameplay but also by providing services and selling goods to other users.
They’ve also released a new roadmap and whitepaper, and I’ll write about them later. But for now, let me know what you think about the new tokenomics
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This project offers the ability to buy TG Stars with crypto. The fees are lower than most competitors—a must-have for those who, for any reason, don’t want to buy stars on Fragment.
Near-instant automated delivery, a solid referral program, and a user-friendly interface. Soon, the same functionality will be available on their website once the team finalizes it.
They also run interesting contests from time to time, giving you a chance to win free stars—check it out, you might find it worthwhile.
Stars Easy was created by one of the oldest members of our core community. Let’s support our people! I’ve intentionally avoided recommending third-party services for buying stars — other than the native Fragment — until now, because I wasn’t sure about the integrity of the developers.
⭐️ Buy TG Stars on Stars Easy ⭐️
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Register your DAO now and receive 1,000,000 $DAO. Registration is one of the criteria for receiving the airdrop, as it is a reliable way to filter out bots, farmed accounts, and other dishonest players. We want the airdrop to go to real and active users💙
To register your DAO, go to the appropriate tab at the bottom of the screen and complete the registration.
Full instructions
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More details about mining stardust in other galaxies
— — —
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If you haven't claimed your tokens – do it.
– until Feb 22, 16:00 UTC.
If you haven't completed your captcha – do it .
– until Feb 24, 00:00 UTC.
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Bybit was hacked. I recommend to withdraw all your money from exchange if you hold any. Huge amount stolen.
Do not hold money on any CEX, use CEXes only for staking or promo campaigns.
Your seed phrase = full control for your tokens.
Do not panic, I'm sure it will recover, but for your safety — withdraw money.
Do not hold money on any CEX, use CEXes only for staking or promo campaigns.
Your seed phrase = full control for your tokens.
Do not panic, I'm sure it will recover, but for your safety — withdraw money.
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This Bybit exploit is the largest of all time, representing 16% of ALL previous crypto hacks.
Patric Scott, crypto analyst
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Top Tap Crypto Games
Bybit was hacked. I recommend to withdraw all your money from exchange if you hold any. Huge amount stolen. Do not hold money on any CEX, use CEXes only for staking or promo campaigns. Your seed phrase = full control for your tokens. Do not panic, I'm…
Withdrawals in Ethereum was suspended. Withdrawals in TON are working okay.
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1 voucher = 8,888 PAWS
Right now, vouchers on Magic Eden are trading at 0.085 SOL.
At this voucher price, the USDT/PAWS rate comes out to around ~$0.0016.
Total vouchers: 261.8k
Tokens in vouchers: 1,926,918,400
At ~$0.0016 per token, that’s roughly $3,083,070 worth of tokens in vouchers.
I’ve seen info suggesting the total supply is 50,000,000,000. I couldn’t verify this (there’s nothing in the project’s Twitter), but if that’s true, a market cap of $80,000,000 would be needed to sustain a $0.0016 rate.
Not sure they’ll hit that market cap at listing. Recent listings haven’t shown even half of that. Though, hey, anything’s possible—especially on Solana. Let’s see how it plays out. What do you think? What market cap are you expecting?
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I’ve gone through the WP, and overall, there’s nothing particularly new. The roadmap has been updated, and here’s the latest version:
Q1 2025:
Currency Exchange and withdrawal facilities developed and deployed
Q2 2025:
DAO functionality added and integrated to the ecosystem.
TGE, Proof-of-Playtime emission starts, Gaming NFT minting starts.
Staking and liquidity pools added
PvP mechanics and tournaments added to the platform
Q3-Q4 2025:
Reach 20 games on the ZarGates platform and 50 by Q4
Roman (ZarGates CEO) mentioned that after the TGE and the adding of 10 games, the timeline and roadmap will be adjusted. For now, they’ve outlined what they genuinely believe is achievable in Q3-Q4.
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Checker and some math
Updated Roadmap
___
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Not a ton of changes, but they have a significant impact on the economy (I tried to calculate how much, but my brain almost exploded
Quota Rebalance
- Prices have been significantly reduced (all quotas were at 30, now they’re 20/5/5 for gold/emeralds/diamonds).
- Now, the fee is charged only on the difference between the selling price and the quota cost.
- A minimum markup has been introduced.
- For unused quotas purchased before the update, the price difference will be compensated.
It’s hard for me to judge whether this change is positive, but here’s what it led to: there’s now an enormous amount of gold, diamonds, and emeralds at floor price in the exchange. Let's say I want to sell something. Immediately, I’m doubtful anything will actually sell. Plus, emeralds are currently trading at a loss, which doesn’t quite align with the stated reason for introducing the minimum markup:
No more 1-sapphire markups – now every sale generates noticeable profit!
Artifacts from the previous Trophy Road
- Pixie gives a chance to convert items to tradable without dust costs.
- The Inkwell allows creating XP scrolls. The scrolls are tradable and are currently going for 325 $ZAR for 120 XP.
Other Updates
- Added trophy quests for Amikin
- Reduced the number of levels needed to complete the daily quest in Star Riser
What do you think of the update? What do you like and what not?
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A couple of weeks ago, many of us got our hands on a second galaxy, and quite a few have already discovered their second civilization. Let me share a few simple things I do to rack up achievements.
The first and most basic one is the "Gatherer" achievement. To complete it, you need to collect from a storage filled over 50% capacity 200/1000/2000 times. In other words, you can claim every 30 minutes for it to count. This can give you up to a 5% boost to your scanning success rate.
While one of my civilizations is busy capturing resources in another galaxy and mining stardust, I keep sending my second civilization back and forth to work on the "Star Navigator" achievement. This achievement can give us up to a 12% bonus to flight speed. Once my civilizations have spent over 14 days in flight, I start making trips under 1 minute to complete the "Master of Hyperjump" achievement, which also grants up to a 12% flight speed boost (for 30 hyperjumps).
Tomorrow, I'll write about completing the "Tired, but Holding On!" quest. In the meantime, share what other tricks you use to level up faster!
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