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🦖 Jurassic Parachute Scene (Seedance 2.0)
- Reference(s): None
- Styles Support: Realism (tested)
✨ Get Unlimited Prompts for Seedance 2.0 with Topview AI
- Reference(s): None
- Styles Support: Realism (tested)
"VISUAL STYLE: Use live-action feature film realism with
crisp action-camera sharpness and ancient atmospheric haze. CHARACTERS: Define a pair of gloved human hands gripping worn paraglider toggles, dark flying boots, and multiple massive prehistoric predators crossing the flight path. STAGE: Set a vast prehistoric canyon that drops from open sky into fern-choked treetops, a fast river corridor, and a muddy predator clearing under harsh daylight haze. EMOTIONAL TARGET: Build from reckless speed into unstoppable hunted panic. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 00:00.0: Open on a strict POV suspended over the canyon lip. Use an ultra-wide 14mm action lens with locked forward flight. Drop hard toward the jungle canopy as both gloved hands pull the toggles down and the boots kick into empty air. SFX: Violent wind rush, harness straps snapping tight. 00:03.4: Keep the same locked POV and lens package. Dive between treetop crowns, skim past the swaying neck of a towering long-neck herbivore, and force the right hand to yank the toggle to miss its jawline by inches. SFX: Deep animal bellow, leaves tearing, rising wind scream. 00:06.8: Maintain the uninterrupted plunge. Thread into a narrow river corridor as a flock of pterosaurs erupts off the cliff wall and crosses directly through the flight path. Let the left hand snap the canopy into a hard bank while the boots clear wet rock by inches. SFX: Shrill wingbeats, river thunder, fabric strain. 00:10.2: Hold the same POV and keep driving forward. Blast out of the river bend into a muddy clearing, lose altitude fast, and drag the boot soles across churned earth as the canopy collapses behind the camera path. SFX: Skidding mud scrape, collapsing fabric whip, panicked breath. 00:12.8: Maintain the same first-person line at ground level. Stumble forward two desperate steps, look up, and let a charging Spinosaurus burst out of the river mist with its long jaws thrown wide straight at the lens until the teeth fill the frame. SFX: Ground-shaking footfalls, guttural bellow, snapping jaws. EXCLUDE: Avoid third-person camera breaks, disjointed hands, impossible flight resets, teleporting terrain, frozen creatures, modern gear drift, impossible neck rotation, cut language."
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- Reference(s): None
- Styles Support: Realism (tested)
"Stop motion claymation, handcrafted tactile materials, mixed real materials, — continuous lateral tracking shot, the camera gliding alongside the subject at her own walking pace, macro photography depth of field. The piece opens at a forest pond in deep mossy greens under soft morning light and ends on a city sidewalk under cold tungsten glow. [cut] A tiny clay duckling, soft with real yellow down, waddles along the muddy shore of a forest pond, real dried reeds and real felt lily pads beside it, real moss underfoot; the body gives a soft shiver and a few yellow feathers loosen at the back, drifting onto the mud behind it. [cut] Mid-stride the body has lengthened, real yellow down still clinging to the chest while real brown-and-white pheasant feathers spread across the back and tail, the orange clay beak darkening to a deeper amber, the muddy shore giving way to a forest path of real dried oak leaves under the webbed feet. [cut] Now a fully grown clay duck — real felt webbed feet pressing into the leaves while the legs draw upward like slow-pulled clay strings over an exposed copper wire armature, the spine lifting, two soft tufts of real blonde human hair pushing through the skull around the still-orange clay beak, the path fading into a moss-edged suburban verge. [cut] Standing tall on thin clay shins, the orange beak half-retracted and softening into clay flesh that swells into puffy lips, the remaining pheasant feathers slipping downward along the body and unspooling into threads of real pink silk that weave themselves around the waist as a fitted mini dress takes shape, the verge dissolving into a sidewalk of real grey cardboard with painted rain sheen. [cut] A clay woman strides onto the city sidewalk in the finished real pink silk mini dress, real tiny pink leather high-heels clicking softly on the cardboard pavement, the glossy lips quietly swelling another half-size as she walks, painted miniature shopfronts dissolving into a cool tungsten haze behind her. [cut] She stops in front of a shop window — the camera holds steady — she raises a tiny clay smartphone, purses her lips into a duck-face pose for a selfie, and the lips keep inflating in real time, swelling and rebounding gently with every soft click of the shutter until they cover the lower half of her face, her eyes still smiling, her body unmoving, deadpan."
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- Reference(s): Optional
- Styles Support: 3D & Anime
"Japanese full-color anime. High-speed cuts, high frame count. Cel-shaded shadows. Fast-paced cooking scene. Maintain consistency between character hands and ingredients.
# Style
Movie-quality culinary footage. Warm white indirect lighting + rim lighting from steam. Anamorphic lens flare, shallow depth of field, 35mm film-like grain. Teal & orange color grading.
# Setting
Bright home kitchen. White tiles, wooden cutting board, silver frying pan. Daylight natural light.
# Scenes
A series of steps for vigorously making Peperoncino, cut at a brisk tempo.
cut1:
Extreme close-up. The knife slices garlic all at once. Ambient sound: Rhythmical knife sounds.
Lens switch
cut2:
Macro overhead view. A still shot of sliced garlic spreading on the cutting board. Ambient sound: Silence.
Lens switch
cut3:
Low angle. Olive oil is poured and spreads in the frying pan, glowing in the backlight. Ambient sound: Smooth liquid sounds.
Lens switch
cut4:
Extreme close-up. The moment garlic and chili peppers are tossed into the oil. Ambient sound: Sizzling sound.
Lens switch
cut5:
Side macro. Bubbles rise on the oil's surface as the garlic turns golden brown. Ambient sound: Sizzling, bubbling oil sounds.
Lens switch
cut6:
Overhead view. Pasta swims in a vortex of boiling water in a large pot. Steam rises upwards. Ambient sound: Bubbling boiling sounds.
Lens switch
cut7:
Low angle, right at the edge. Pasta is tossed into the frying pan, and steam rises explosively. Ambient sound: Bursting steam sounds.
Lens switch
cut8:
Medium close-up from a diagonal front angle. Vigorously tossing the frying pan. The pasta leaps high into the air. Ambient sound: The sound of pasta cutting through the air, metallic sounds.
Lens switch
cut9:
Bust shot. Vigorously plating the pasta onto a white dish with tongs. Ambient sound: The sound of the plate and tongs touching.
Lens switch
cut10:
Overhead, straight from above. Parsley falls from fingertips and lands on the finished dish. Stay still for a few seconds with the camera fixed. Ambient sound: Complete silence."
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Currently Pollo AI has unlimited prompting for Seedance 2.0 for 10 days an 14 days for GPT Image 2, if you are interested in this deal check it out at here - https://pollo.ai/?ref=nzi1yzl
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- Reference(s): None
- Styles Support: Realism
"Style: 1970s Shaw Brothers wuxia film, vintage Technicolor cinema, hand-painted sets, dramatic wire-fu martial arts, theatrical fog, golden-red color grading, old Hong Kong cinematography, heavy film grain, analog lens bloom, stylized kung fu choreography, practical lighting, retro zoom-ins, dusty mountain temples, flowing robes, classic sword duels, operatic atmosphere, nostalgic celuloid texture
SHOT 1 (00:00–00:01) — Stand-Off Ignition EFFECT: Speed ramp (deceleration) + bloom flash entry + atmospheric ember drift Whip-pan entry from left, frame settles between both warriors facing off, 8m apart Low dolly, 35mm lens equivalent, Dutch angle ~12° clockwise Speed decelerates from blur into crisp focus; her blue flame ignites in palm, his green tattoos pulse alive
SHOT 2 (00:01–00:03) — Dual Charge / Bullet Time Orbit EFFECT: Bullet-time 360° orbital camera + frozen mid-air subjects + radial motion blur on background Both leap toward each other, suspended mid-air at clash point Camera orbits 270° around them at hip height, background streaks into radial blur Time near-frozen on subjects (~5% speed) while camera flies at full speed SIGNATURE VISUAL EFFECT
SHOT 3 (00:03–00:04) — Impact Shockwave EFFECT: White bloom detonation + concentric shockwave ring + camera shake Their fists connect; blue and green flames collide producing white core flash Shockwave ring distorts air, vases crack in background Heavy 8-frame camera vibration, debris launched outward
SHOT 4 (00:04–00:05) — Her Spinning Heel-Kick (Slow-Mo) EFFECT: Slow-motion ~20% speed + arc light trail + speed ramp exit Low tracking shot following her glowing leg as it whips through frame Blue flame trails her heel in a luminous arc Ramp accelerates back to normal at frame edge
SHOT 5 (00:05–00:06) — His Counter / Whip-Pan Block EFFECT: Whip pan (right-to-left) + motion blur smear transition He catches her ankle mid-air, green serpents on his forearm flare bright Camera whips with the deflection, smearing into next shot
SHOT 6 (00:06–00:08) — Wall Crash + Push-In EFFECT: Aggressive digital zoom (scale-in 130%) + camera shake + dust burst She is hurled backward through ornate window lattice, wood splinters frozen mid-shatter Frame punches in fast on her face as she recovers, eyes ignited blue 3 effects stacked
SHOT 7 (00:08–00:09) — Stroboscopic Clone Dash EFFECT: Multi-exposure clone trail (5 instances, ascending opacity 30%→100%) She dashes toward him; 5 ghosted afterimages of her body trail in arc behind, each more opaque Side-tracking camera, low angle
SHOT 8 (00:09–00:11) — Aerial Clash / Vertical 180° Roll EFFECT: Frame rotation 180° + speed ramp + dual elemental flame collision Both airborne, exchanging strikes; camera barrel-rolls a full 180° around them Speed ramps from 40% to 100% mid-roll Blue and green flames spiral together forming a vortex
SHOT 9 (00:11–00:12) — Mirror Symmetry Pose EFFECT: Vertical mirror split + freeze frame They land back-to-back, frame mirrors briefly along vertical axis creating four-figure tableau 0.4s freeze, then resumes
SHOT 10 (00:12–00:13) — Final Charge POV EFFECT: First-person rush + heavy directional motion blur + chromatic fringe POV from between them, both lunging at camera, palms open, flames converging Lens distortion expands; frame fills with blue-green light
SHOT 11 (00:13–00:15) — Detonation / Resolution EFFECT: White-out bloom + slow pull-back + ember settle Total light flash, then frame pulls back gently to reveal them frozen in final clash silhouette against shattered pavilion Ash drifts upward; effects withdraw."
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- Reference(s): None
- Styles Support: Realism
"15s / ONE CONTINUOUS CINEMATIC SHOT / ultra-detailed floating ocean fortress civilization. Bright golden sunlight, crystal blue ocean, warm steam-punk atmosphere, nonstop environmental life and movement. The camera begins low above the ocean surface, speeding toward a colossal floating fortress-city built entirely from salvaged ships, rusted metal, giant turbines, wooden platforms, pipes, sails, bridges, and massive mechanical structures rising from the sea. Huge fortress gates slowly open. The camera slips through the narrowing gap inches above the water. Inside: the world suddenly explodes with life. Crowded floating markets packed tightly together: • hanging lanterns swaying in ocean wind • merchants yelling from stacked wooden boats • giant fish hanging from hooks • steaming food stalls • rotating water wheels • ropes, flags, cages, pulleys, rusted engines • children running across narrow planks • mechanics repairing turbines while sparks rain downward • old divers climbing dripping ladders • birds stealing scraps from market tables The camera constantly changes direction: diving under bridges, spiraling around giant pipes, squeezing through tiny alleys between floating homes, rising suddenly to reveal enormous stacked layers of the city above. Water constantly moves through the city: waves crashing, dripping pipes, overflow canals, spray exploding from turbines. Massive airships slowly drift overhead, casting moving shadows across the fortress. The deeper the camera moves into the city, the more impossible the scale becomes: entire neighborhoods suspended above each other, mechanical cranes carrying boats through the air, gigantic desalination towers pumping glowing water. The camera eventually rises upward through the center of the fortress. REVEAL: an enormous hidden vertical city built inside a gigantic circular ocean structure. Thousands of windows glowing. Steam vents releasing clouds into sunlight. Endless bridges connecting layers of civilization. People everywhere. Movement everywhere. Life everywhere. Final moment: the camera slowly pulls back through the upper steam clouds, revealing the entire impossible ocean fortress floating alone in the middle of endless sunlit sea. Style: ultra detailed worldbuilding, constant environmental motion, dense micro-details, bright colors, golden sunlight, beautiful lived-in atmosphere, every frame should contain discoverable details that make viewers pause and explore the scene."
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- Reference(s): None
- Styles Support: Realism
"Gigantic floating city above endless clouds at sunset. Narrow suspended pathways, hanging markets, turbine bridges, glowing cables, and vertical drops disappearing into fog below. A female sky-runner wearing lightweight flight-assisted armor and a flowing dark cloak. Hover-bike hunters, floating security drones, and automated defense turrets attached to structures. Fast kinetic tracking shot close behind the runner. Smooth aerial motion mixed with sudden drops and sharp vertical dives. The camera swings dynamically during jumps between floating structures. She sprints across suspended bridges while sections collapse behind her. Hover-bikes blast through market pathways scattering debris into open sky. She wall-runs along turbine structures, leaps across impossible gaps, and drops through maintenance shafts glowing with energy cables. Drones swarm through narrow corridors while clouds rush beneath the city. She leaps from the city edge into dense clouds as pursuit lights fade above. Camera follows briefly before visibility disappears completely."
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- Reference(s): Optional
- Styles Support: Anime/Illustrative
"Ultra-detailed anime streetwear poster, full-body low-angle perspective (extreme foreshortening), character stepping forward toward camera with one foot dominant in foreground, dynamic pose, confident playful expression. Character design must match original identity perfectly (face, hair, proportions accurate to source). Stylized anime rendering with sharp linework, soft gradient shading, high-end illustration quality. Outfit: modern luxury techwear tracksuit, oversized white jacket + loose cargo pants, premium detailing (zippers, straps, metallic accents, embroidered logos), clean monochrome base (white) with subtle accent colors (gold/orange depending on character). Matching high-end sneakers with detailed sole visible due to perspective. Accessories: minimal jewelry (chains, bracelets), character-specific props (). Add signature elements (). Hair: highly detailed, dynamic flow, reacting to motion. Lighting: clean studio lighting, soft shadows, high contrast edges, subtle glow accents. White background with bold graphic design. Background: minimal white backdrop with large bold black typography behind character (character name in huge block letters, partially covered by body). Typography & layout: Big bold text (character name) in black, الخلفية Small Japanese katakana text vertically on side Minimal branding icons (e.g., skull logo) Clean editorial poster layout Small caption text at bottom (stylized, minimal) Camera: ultra-low angle, wide lens (24–35mm feel), cinematic composition. Style: high-fashion anime editorial poster, ultra clean, 4K, sharp, trending ArtStation quality."
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Hamburger Girl at Sports Game (Seedance 2.0)
- Reference(s): None
- Styles Support: Realism
✨ Get Unlimited Free Prompts for Seedance 2.0 with Pollo AI subscription plan.
- Reference(s): None
- Styles Support: Realism
"Hyper-realistic Japanese TV broadcast still frame, 16:9 aspect ratio, shot on Sony FX9 broadcast camera. A natural-looking Japanese woman in her late 20s with authentic East Asian facial features: soft almond-shaped dark brown eyes, low nose bridge, natural full lips, round face shape, smooth porcelain skin with subtle natural makeup (light pink lip tint, soft brown eyeliner). Glossy straight black shoulder-length hair with blunt bangs in Japanese style. She is sitting in a packed nighttime J-League soccer stadium audience seat. She wears a casual but stylish modern Japanese outfit: an oversized white oversized cropped hoodie with Japanese katakana print, layered with a beige pleated mini skirt, white knee-high socks, and chunky white sneakers. Around her neck is a Japanese team scarf in red and white. She is elegantly holding a teriyaki burger with both hands near her mouth, taking a small bite. Anatomically perfect hands with five clearly defined fingers each, natural finger positions, realistic arm proportions, no distortion. Behind her, real Japanese fans in red/white jerseys waving cheer towels. Stadium floodlights create realistic skin texture, visible pores, natural shadows. Top-left scoreboard "TKY 2 - OSK 1 34:09", top-right broadcast logo "JLG 1". Medium shot, shallow depth of field, photorealistic, documentary-style live TV broadcast aesthetic, no over-airbrushing."
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- Reference(s): Yes (Recommended)
- Styles Support: Anime
"This is a technical showcase of 15 lighting techniques. A cute girl sits in a studio with a black background facing the camera. She remains still while different lighting styles cycle through in rapid cuts. Stationary camera. One continuous shot. [1s] Key Light from left. The text "Key Light" appears at the bottom center of the frame. [1s] Fill Light is added from right. The text "Fill Light" appears at the bottom center of the frame. [1s] Both lights shuts off and back light turn on. The text "Back Light" appears at the bottom center of the frame. [1s] Key light and fill light both turn on again while the backlight remains on. The text "Three Point Light" appears at the bottom center of the frame. [1s] Change to High Key Light from the front. The text "High Key Light" appears at the bottom center of the frame. [1s] Dim to Low key lighting from the front. The text "Low Key Light" appears at the bottom center of the frame. [1s] Change to Rembrandt lighting from the right. The text "Rembrandt Lighting" appears at the bottom center of the frame. [1s] Chagne to Butterfly lighting. The text "Butterfly Lighting" appears at the bottom center of the frame. [1s] Chagne to Silhouette with strong light from behind. The text "Silhouette" appears at the bottom center of the frame. [1s] Change to Chiaroscuro Lighting. Extremely high contrast between light and dark areas. The text "Chiaroscuro" appears at the bottom center of the frame. [1s] Change to Left side lighting. The text "Side Lighting" appears at the bottom center of the frame. [1s] Change to rim lighting. The text "Rim Lighting" appears at the bottom center of the frame. [1s] Change to top lighting. The text "Top Lighting" appears at the bottom center of the frame. [1s] Change to bottom lighting. The text "Bottom Lighting" appears at the bottom center of the frame. [1s] All lights turn off, the backdrop falls to reveal a window with bright sunlight shining in from the outside. Camera tracks the girl turning to look outside and smile. The text "Natural Light" appears at the bottom center of the frame."
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- Reference(s): Optional (Recommended)
- Styles Support: Anime
"15s / multi-cut
STYLE: shounen anime, full color, vibrant palette, bold contrast, sharp ink lines, colored ink accents, dramatic rim light, light grain, no monochrome
STAGE: ruined temple courtyard, cracked stone, drifting dust, broken pillars, harsh sunlight, warm tones, earthy reds, golden highlights
GRAPHICS: colored ink splashes, calligraphic bursts with color edges, speed lines, impact frames
MUSIC: epic shounen beat ~100 BPM, heavy drums + brass hits, stop on final impact
CHARACTERS:
RYU: male, fierce striker, untamed
KENJI: male, silent swordsman, precise
GORU: male, colossal brute, immovable
AKIRA: female, swift assassin, fearless
PIP: small spirit, erratic, elusive
SEQ:
1) 24mm MS / RYU charge → freeze
GFX: ink explosion + radial speed lines
TEXT [center-left]: "RYU // 乱拳"
SUBTEXT: "Strike before thought."
2) 50mm MCU / KENJI draw → freeze
GFX: clean vertical cut + brush stroke slash
TEXT [lower-right]: "KENJI // 一閃"
SUBTEXT: "One cut decides."
3) 85mm CU / GORU clench → freeze
GFX: heavy frame crush + dust burst
TEXT [lower-left]: "GORU // 不動"
SUBTEXT: "Unshaken. Unbroken."
4) 35mm MS / AKIRA flip → freeze
GFX: motion trail echo + sharp ink streaks
TEXT [upper-right]: "AKIRA // 疾影"
SUBTEXT: "Faster than sight."
5) 35mm low MS / PIP blink → freeze
GFX: flicker lines + scattered ink drops
TEXT [lower-left]: "PIP // 幽"
SUBTEXT: "Here. Then gone."
6) ECU / ground impact → freeze
GFX: full-frame ink crash + crack lines
TEXT [center]: "決戦"
SUBTEXT: "Final clash."
MUSIC: stop"
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- Reference(s): Optional (Recommended)
- Styles Support: 3D / Realism
"1Use @[image1] as Veil's reference.
Use @[image2] as Jing's reference.
The characters must strictly match the character sheet.
Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion.
Create a 15s POV martial-arts fight between Veil and Jing.
Sequence:
1. Jing POV: Veil launches a huge distorted high kick directly into lens.
2. Veil POV: Jing rushes camera with a brutal punch.
3. Jing POV: Foreground block and fast counter strike toward camera space.
4. Veil POV: Jing grabs near camera during chaotic close-range struggle.
5. Jing POV: Rapid punches invade camera space from Veil.
6. Veil POV: Jing lands elbow strike and violent palm push. Camera snaps backward.
7. Jing POV: Veil attacks aggressively with near-lens kicks and punches.
8. Veil POV: Final chaotic exchange. Hands, cloth, feet and motion blur constantly invade foreground.
Aggressive first-person combat filmed with violent handheld camera movement and extreme ultra-wide lens distortion. The camera constantly switches between each fighter’s eyes. Only one fighter is fully visible at a time. The opponent appears only as foreground hands, blurred limbs, partial blocks and near-lens motion streaks. Pure white background. Black cinematic bars top and bottom. Strong 3D frame-break effect. Hands extending above the top bar, feet crossing below the bottom bar, hair, cloth and motion blur spilling outside frame toward viewer. High-end stylized 3D realism, dynamic cloth simulation, heavy motion blur, sweat, dust, debris particles, impact shake, intense cinematic lighting, claustrophobic framing, chaotic close-range combat.
Cut 6: Close-up on Character A blocking the kick with crossed forearms. Sparks fly from the impact point. "
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- Reference(s): None
- Styles Support: 3D / Realism
"Select a reference image randomly and create a live video of an EDM dance festival. The audio should be powerful festival-style real sound, house music, venue reverb, and shouts. The crowd is dancing enthusiastically, waving their hands up and down, making heart signs with both hands at the camera, winking, and waving. Occasionally cut to drone footage from above or shots of the DJ booth. "
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Anime 90s Styles Compilation (GPT Image 2.0)
- Reference(s): Optional
- Styles Support: Anime
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- Reference(s): Optional
- Styles Support: Anime
"Create an English infographic catalog poster with a header section showing the uploaded reference character as a portrait-style master reference image.
Generate a clean labeled grid where each panel shows the uploaded subject reinterpreted in a different 1990s anime style and visual language.
Preserve only the core character identity and recognizable traits. Allow face design, eye shape, proportions, hairstyle treatment, line language, rendering style and character design language to change according to each anime style.
Each panel should feel like a different 1990s anime production.
Use 16:9 aspect ratio."
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🛸Alien Invasion (Seedance 2.0)
- Reference(s): None
- Styles Support: 3D / Realism
✨ Get Unlimited Free Prompts for Seedance 2.0 with Pollo AI subscription plan.
- Reference(s): None
- Styles Support: 3D / Realism
"Futuristic coastal city at night beside the ocean.
Crowds gathered outside watching the sky nervously.
High above Earth: a gigantic orbital ring structure burning in the atmosphere.
The structure is enormous: thousands of kilometers wide, glowing with fire and debris trails.
A young engineer runs through evacuation crowds while overhead: massive fragments begin descending slowly through clouds.
Visible danger everywhere: burning debris crossing the sky, shockwaves rattling windows, emergency sirens, collapsing communication towers, panicked traffic jams.
One gigantic section of the orbital ring becomes visible descending directly toward downtown. Its glowing structure fills the clouds overhead.
The engineer races through streets illuminated by burning debris trails.
As tension escalates: ocean tides pull backward unnaturally, sonic booms shake skyscrapers, clouds ignite orange, power grids fail.
At climax: the colossal orbital fragment emerges fully through clouds above the city. Its burning metallic surface covers the sky.
Then suddenly: its descent stabilizes. Thrusters ignite across the structure.
The orbital ring slows and stops high above the ocean.
Silence.
The burning sky slowly dims.
Ultra cinematic hard sci-fi disaster atmosphere, gigantic scale visuals, realistic environmental panic, cinematic clouds, grounded sci-fi realism, intense sky visuals."
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Urban Memory Montage (Seedance 2.0)
- Reference(s): Optional
- Styles Support: Everything
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- Reference(s): Optional
- Styles Support: Everything
""日式水彩风格全彩动画,每0.5秒快速切换镜头,大量动画原画,24帧/秒。项目:urban_memory_montage_v1
项目:urban_memory_montage_v2_with_broll
格式:vertical_9x16
帧率:24
单次拍摄时长:0.5秒
总镜头数:24
总时长:12秒
比例:“character 18 : broll 6 (约3:1)”
broll_哲学:
作用:“呼吸、象征、情绪外化、记忆碎片”
位置:“紧随情绪动作之后,或作为节奏缓冲”
规则:“避免直白叙事;强调温度、时间感、孤独感”
broll_类别:
nature_micro:
“雨滴顺着便利店玻璃滑落”
“路边积水被风吹出波纹”
“电车窗上的水汽慢慢消散”
“夜风吹动自动贩卖机旁的纸张”
“香烟烟雾在路灯下扩散”
“雪花落在黑色外套肩膀上”
object_symbol:
“旧录像带停止转动”
“手机屏幕亮起又熄灭”
“便利店门自动打开,却无人进入”
“耳机线缠绕在桌角”
“列车时刻表反射在玻璃上”
“霓虹灯忽明忽暗”
texture_landscape:
“雨夜柏油路反射红蓝霓虹”
“高楼玻璃幕墙里的模糊倒影”
“空荡电车车厢摇晃”
“潮湿巷子里的微弱灯光”
“天桥下驶过的车流残影”
body_abstract:
“围巾随着呼吸轻轻晃动”
“影子被地铁灯光拉长”
“隔着雾气看不清的侧脸”
“手指在桌面缓慢敲击”
sequence:
id:01
type:character
action:“拉起连帽衫,低头走进雨夜”
scale:medium_tracking
id:02
type:character
action:“耳机戴上一侧,头发被风吹动”
scale:macro_side
id:03
type:broll
category:texture_landscape
action:“雨夜街道反射霓虹灯”
intent:“建立城市情绪”
id:04
type:character
action:“指尖轻敲自动贩卖机按钮”
scale:extreme_macro
id:05
type:character
action:“热饮罐冒出白色蒸汽”
scale:macro
id:06
type:character
action:“透过电车窗户看向外面的城市”
scale:over_shoulder
id:07
type:broll
category:nature_micro
action:“窗上的水滴慢慢滑落”
intent:“时间流动感”
id:08
type:character
action:“围巾被风吹起,露出侧脸”
scale:slow_profile
id:09
type:character
action:“坐在空荡车厢里轻轻闭眼”
scale:wide_interior
id:10
type:character
action:“睫毛轻微颤动后睁眼”
scale:extreme_macro_eye
id:11
type:broll
category:object_symbol
action:“手机通知亮起又熄灭”
intent:“未说出口的信息”
id:12
type:character
action:“手掌贴在冰冷车窗上”
scale:macro_hand
id:13
type:character
action:“鞋子踩过积水,水花扩散”
scale:low_angle
id:14
type:character
action:“在便利店门口短暂停顿”
scale:medium_back
id:15
type:broll
category:object_symbol
action:“便利店自动门打开却无人进入”
intent:“短暂犹豫感”
id:16
type:character
action:“拿起一本旧杂志快速翻页”
scale:macro_pages
id:17
type:character
action:“低头点燃一支烟,火光照亮脸部”
scale:shadow_macro
id:18
type:character
action:“抬头看向高楼之间的夜空”
scale:wide_low_angle
id:19
type:broll
category:texture_landscape
action:“高楼玻璃反射流动灯光”
intent:“都市压迫感”
id:20
type:character
action:“轻轻呼出白色雾气”
scale:side_macro
id:21
type:character
action:“手指缓慢滑过旧照片边缘”
scale:extreme_macro
id:22
type:character
action:“转身离开,背影融入人群”
scale:wide_tracking
id:23
type:broll
category:nature_micro
action:“雪花落在黑色外套肩膀上”
intent:“情绪冷却与收尾”
id:24
type:character
action:“最后一次回头,眼神停顿半秒”
scale:macro_eyes”"
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- Reference(s): None (Optional)
- Styles Support: Anime (Tested)
"A high-quality Japanese anime-style video depicts a fluid, "Sakuga"-level battle scene.
00:00–00:00 (Opening Frame: Close-up of Hands Forming Seals)
00:00–00:03 (Magic Circle Generation · Ley Line Awakening)
Camera: Close-up of golden light in the palm rapidly pulling back → Overhead shot
Action: Forms seals with both hands, gently presses them downward. Fingertips tremble slightly in sync with the magic circle's patterns, in a posture like caressing the earth, as spiritual energy seeps from the palm into the ground
Effects: A golden Heian-era curse pattern magic circle rapidly unfolds centered on the girl. Runes flow like a starry river, golden light seeps from cracks in the ground. Surrounding debris floats and rotates.
Atmosphere: Sacred and imposing, the ley lines responding
00:03–00:06 (Shikigami Manifestation · Giant Salamander Spirit Descent)
Camera: Close-up of magic circle center → Quick orbiting follow shot
Action: The girl quickly clasps her hands in front of her chest, re-forming the seal (Onmyoji "Giant Salamander Summoning Seal": Overlaps hands, intertwines fingers, loops thumbs outward to form a ring). The motion is as smooth as a dance, her body tilting slightly forward in rhythm with the seal
Effects: From the magic circle's center, a mist of ink-green + gold-purple dual-colored spiritual energy rises. The shadow of a massive Japanese giant salamander (ōsanshōuo) shikigami slowly emerges: rounded head, wrinkled skin, long tail swaying. Within the spiritual mist, golden scale patterns and water ripple curse seals emerge, resonating with the girl's seal-forming motions.
Japanese Incantation (Clear, dignified voice)
"Spirit of the sansho, obey me! Grant me your power!"
Atmosphere: The spirit's materialization, sealing the contract
00:06–00:09 (Possession Fusion · Transformation Begins)
Camera: Close-up of girl's upper body → Rapid zoom to face
Action: Forcefully presses seal-formed hands to her chest. The giant salamander's shadow melts into her from the crown of her head and back. Her body arches slightly backward, feeling the spiritual energy flow in, maintaining the seal posture until fusion completes.
Effects: Gold-purple + ink-green flowing light crawls over her limbs. Shrine maiden patterns emerge over her uniform, the skirt hem transforming into a lightweight, mobile combat skirt. Her hair ties into tight twin tails, and a water ripple-shaped spiritual barrier forms over her entire body.
Details: Spiritual glow runs across her face, her eye expression shifting from calm to sharp. Giant salamander spirit patterns appear at the corners of her eyes.
Atmosphere: Fusion of soul and soul, awakening of power
00:09–00:12 (Final Transformation · Dagger Manifestation · Agile Form Completion)
Camera: Low-angle full-body shot → Side slow-motion still
Action: Hands forming the seal suddenly part. A dagger materializes from the spiritual energy and is drawn. The girl turns sideways, pivoting on one foot to stamp the ground, lightly lifting the other leg behind. She flicks her wrist, grips the blade in stance, posture light as a cat.
Effects: The dagger emits gold-purple + ink-green flowing light, its blade engraved with giant salamander scale patterns and shrine maiden runes. The edges of her clothing flutter wildly in the wind, and behind her, the giant salamander's shadow adheres as agile combat spirit patterns (scale patterns on the back, water ripples on the wrists, etc.).
Styling: Body-fitting shrine maiden combat attire. Dagger sheathed at the waist sash. Movements light and sharp, blending shrine maiden sanctity with assassin's agility.
Atmosphere: Transformation complete, full combat power unleashed
00:12–00:15 (Preparation Complete · Initial Battle Rehearsal)
Camera: 360° orbiting close-up → Front fixed shot on dagger (GoPro-style)
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YouTube
How to do Storyboards with Seedance 2.0 (Tutorial)
✨Sign up for TopMediaAI - https://www.topmediai.com/?custom=imf_17792757609828 (Use Code "oprelia20" to get -20% discount on plans)
How to create and use Storyboards with Seedance 2.0 to get masterful-looking prompts? That's going to be the focus of today's…
How to create and use Storyboards with Seedance 2.0 to get masterful-looking prompts? That's going to be the focus of today's…
SEEDANCE STORYBOARDING TUTORIAL
I released a tutorial on how to use Storyboards with Seedance 2.0, lot of tips and tricks (Do's & Do Not's). https://www.youtube.com/watch?v=XHY8wJl-yQI
You can also get access to TopmediAI, which has Seedance 2.0 and GPT Image 2.0 among other top popular models available at their catalog and you can get 20% discount from all plans using the code "oprelia20" at the checkout.
I released a tutorial on how to use Storyboards with Seedance 2.0, lot of tips and tricks (Do's & Do Not's). https://www.youtube.com/watch?v=XHY8wJl-yQI
You can also get access to TopmediAI, which has Seedance 2.0 and GPT Image 2.0 among other top popular models available at their catalog and you can get 20% discount from all plans using the code "oprelia20" at the checkout.
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- Reference(s): Recommended
- Styles Support: Anime/CGI/Realism
"Scenario 01: Ignition and Dash (00:00 - 00:03) [Action Prompt] A raw, cinematic low-angle wide shot photograph, captured on an anamorphic film lens, focuses solely on img1. She stands in the stylized ruins of Seoul, the damaged Namsan Tower silhouette visible in the distant, smoky background. A fierce determination is in her clear eyes, which do not wear sunglasses. Suddenly, intense brilliant pink energy veins violently ignite across her body, starting from her hands and spreading to her neck. She launches into an explosive, sonic-boom-level forward dash, leaving a stream of light and scattered rubble. Scenario 02: Shadow Siege (00:03 - 00:06) [Action Prompt] img1 continues her rapid sprint towards a broken bridge precipice, her pink energy trails cutting through the grey ash. Multiple enemy combatants in matte-black armor attempt to intercept. img1 engages her energy-infused movement, her body surrounded by a vibrating, incandescent pink plasma aura. The camera follows her movement in a dynamic tracking shot. Scenario 03: Judgment Under the Bridge (00:06 - 00:10) [Action Prompt] img1 leaps from the precipice and performs a powerful, light-infused roundhouse kick mid-air. A massive shockwave of blinding pink light particles is released, physically pushing back the enemies. The intense pink glow illuminates the gritty, pulverized concrete and twisted rebar of the fallen Seoul skyscrapers, creating a dramatic chiaroscuro lighting effect with deep shadows. Extreme detail on energy particles, cinematic camera shake. Scenario 04: Final Strike and Ending (00:10 - 00:15) [Action Prompt] img1 lands on the far side of the cratered street and delivers a final, high-impact strike, her fist embedded with pure white and pink energy. A massive explosion of pink light consumes the final cluster of enemies. As the dust settles, img1 walks away, her back partially turned, the pink glow on her body slowly fading as she looks toward the shattered city horizon. Desaturated gritty color grade.
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