PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE
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Learn About Best AI Prompts for free! We share prompts for Seedance, GPT, Kling, Wan, Hailuo, Happyhorse, Grok & Others. Discord room - https://discord.gg/V9fnTwfXJZ
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๐Ÿ‡ฌ๐Ÿ‡งBig Ben Railgun (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (tested)

"Scene: The Big Ben transforms into a "super massive railgun" and fires a light projectile towards space.

Visuals:

First Stage: The exterior of the tower is purged, exposing complex superconducting coils inside. Intense discharge phenomena surround the area.

Middle Stage: As energy is charged, the entire power of London is sucked into the tower, causing a city-wide blackout. Only the tower glows white.

Final Stage: Firing. A pillar of light pierces the stratosphere, forming a giant aurora borealis in the space in extremely cinematic fashion

Lighting/Color: Cold white, multicolor light discharge. Contrast between silence and roar."


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โœ๏ธBrush Name Reveal (Seedance 2.0)

- Reference(s): Optional (Recommended)
- Styles Support: Realism (tested)

"A charismatic character @[character reference] stands against a pure black background and gives a few strong photogenic poses to camera. Then they grab a giant brush from the ground and rapidly write their name "Pro Prompts" with sharp, flowing movements like a martial artist wielding a sword. Bold elegant East Asian calligraphy, dynamic ink trails, cinematic lighting, fast controlled motion. After finishing, the character sits on the ground in front of the completed writing and strikes a cool pose. Keep the written name large, fully visible, and clearly readable in the final frame."

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โš”๏ธDemon Slayer Style Swordfight (Seedance 2.0)

- Reference(s): Optional (Recommended)
- Styles Support: Anime / 3D CGI

"Live-Action Anime Adaptation ยท Breathing Technique Decisive Battle (15 seconds ยท Super Burning Special Effects Version)

ใ€Core Focusใ€‘: Water Breathing (Blue Water Dragon) VS Thunder Breathing (Golden Lightning), live-action extreme speed duel.

ใ€Styleใ€‘: 5 billion budget live-action anime adaptation film quality, dark samurai style, 4K ultra-clear, extreme fast cuts, explosive particle light effects, no gore.

ใ€Durationใ€‘: 15 seconds

ใ€Sceneใ€‘: Misty forest under the moonlight, muddy ground, falling leaves.

[00:00-00:05] Shot 1: Water Melody Prelude ยท Starting Stance (Sense of charging)

Visuals: @XMR A young female samurai wearing a orange and white checkered haori (jacket), lowering his center of gravity under the moonlight, gripping his sword with both hands.

Action: He takes a deep breath, and the surrounding air instantly solidifies. As he draws his sword, a giant blue water dragon, condensed from high-pressure water flow, appears out of thin air, rotating rapidly around his body and blade, emitting the roar of flowing water.

Special Effects Details: The water flow has a realistic sense of splashing, illuminating the dark forest.

[00:05-00:10] Shot 2: Thunder Flash ยท Charge (Sense of extreme speed)

Visuals: The opponent, @spindel a blonde swordsman wearing a yellow triangular patterned haori, is crouched extremely low, adopting the posture of Iaijutsu (sword drawing technique).

Action: The ground suddenly explodes, and he instantly transforms into a dazzling golden lightning afterimage, refracting and charging through the forest in a "Z" shape at a speed undetectable by the naked eye.

Special Effects Details: Golden electric arcs and scorched fallen leaves remain in the places he passes.

[00:10-00:15] Shot 3: Water and Thunder Collision ยท Final Sound (Ultimate move clash)

Visuals: Extreme speed collision. The young samurai swings the giant blue water dragon down to meet the attack, and the blonde swordsman, transformed into lightning, crashes into him head-on.

Action: The two swords violently collide in the center of the frame.

Special Effects Spectacle: The blue water dragon and the golden lightning instantly explode, forming a massive water-thunder energy storm that spreads outwards. The surrounding large trees are snapped in half by the energy wave, and mud and light obscure the camera. The scene ends in an extremely dazzling blue, yellow, and white light.

audio: no dialogue, no subtitles, epic anime battle music"


Note; This prompt gives very different results each time, sometimes leaning more 2D and sometimes more 2.5D style, each cool in their own way.

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๐Ÿ‘ŠWrestling Match (Seedance 2.0)

- Reference(s): Optional (Recommended)
- Styles Support: Realism (tested)

"Hyper-realistic cinematic 15-second continuous video of a women's championship finale in a sold-out arena. Featuring Riho (Japanese, idol-like cuteness, black hair, very petite, light blue and white gear) vs Mercedes Monรฉ (American, powerful and charismatic physique, gold-themed gear). Follow the storyboard sequence precisely: exhausted mid-match staredown โ†’ hard clothesline โ†’ submission struggle โ†’ DDT reversal โ†’ near fall โ†’ German suplex โ†’ top-rope moonsault finisher โ†’ three-count pin โ†’ championship victory moment. Maintain consistent facial identity and body proportions throughout. Realistic sweat, impact physics, and intense crowd reactions. Use slow motion for key moments. End with confetti and corner pyrotechnics as a cinematic crane shot rises on the winner. Photorealistic, AEW broadcast quality, 60fps, high-contrast lighting."

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๐Ÿงน Janitor Simulator (Seedance 2.0)

- Reference(s): None
- Styles Support: Game Engine

"A photorealistic 16:9 in-game screenshot of a fictional next-gen open-world RPG titled "JANNIE The Game". Third-person over-the-shoulder camera following the player character โ€” a tired Wojak in a janitor costume pushing janitorial cart down the at large office building. Scene captures hyper-realistic lighting, office interior, a free sample station ahead with an NPC in a hairnet glowing with a yellow exclamation mark above her head. Game HUD overlay: top-left mini-map showing aisle layout with quest markers; top-right stamina bar labeled "RAGE BAR" three-quarters full; bottom-left compass with objective text "QUEST: Clean everything " and below "SECONDARY: Do weed with co-workers"; bottom-right item quick-slots showing knife, mop, snoose knot; center crosshair with subtle interaction prompt "[E] Interact". Cinematic depth of field, slight chromatic aberration, photo-mode quality. All UI text crisp and legible. . No watermark,"

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๐Ÿน Archer Warrioress (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism

"Cinematic sci-fi fantasy action, shot on Red V-Raptor with anamorphic lenses, intense and epic rhythm. S1: Close-up. A fierce futuristic huntress with golden facial markings aims a glowing crystalline bow, her hair whipping in the wind. S2: Extreme macro close-up of her amber eye; the pupil constricts as a digital targeting reticle glows subtly within her iris. S3: Over-the-shoulder shot from a jagged cliff edge looking down into a hazy, sun-drenched canyon at a herd of obsidian-skinned monsters. S4: Medium shot. She releases a shimmering energy arrow that streaks through the air, trailing vibrant blue plasma and sparks. S5: High-speed tracking shot following the arrow as it whistles through the wind, plunging into the lead monster. S6: Wide shot in the canyon. The impact creates a massive electrical burst and a swirling cloud of dust as the herd scatters in panic."

Note: This footage has been interpolated with Dreamina

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๐Ÿ Anaconda Action Scene (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (tested)

"A hyper-real action-horror sequence set on a wooden houseboat in the Amazon during humid daylight. Murky river, dense jungle on both sides, creaking wood, loose ropes. Sound: insects, water lapping, sudden heavy movement.

โธป Shot 1 (0โ€“2s): On the deck, a man (early 30s, rugged, holding a rifle) stands beside a woman (shorts, bikini top). The water ripples unnaturally. He raises his gun, tense: โ€œStay backโ€ฆ thereโ€™s something in the water.โ€

โธป Shot 2 (2โ€“5s): The river explodes upwardโ€”a massive anaconda launches out. The man fires instinctively but is knocked backward, dropping hard. The woman screams and runs inside the houseboat.

โธป Shot 3 (5โ€“9s): The snake crashes onto the deck and forces its way inside, smashing through the doorway. Interiorโ€”tight wooden corridors. The woman sprints, slipping slightly, knocking into furniture.

โธป Shot 4 (9โ€“12s): She turns a cornerโ€”dead end against a wooden wall. She backs up, trapped. The anaconda slides closer, filling the frame, body coiling, head rising.

โธป Shot 5 (12โ€“15s): Its jaws open wide, inches from herโ€” Gunshots from behind. The snake jerks, collapses sideways. The man stands in the doorway, gun raised, breathing hard. She drops to the floor, shaken."

Note: This footage has been interpolated with Dreamina

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๐Ÿ‡ฐ๐Ÿ‡ท K-Pop Dance Choreography (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (tested)

"Cinematic Truth Source & Setup

High-production viral K-pop dance challenge video filmed inside a professional dance practice studio. Spacious bright room with high ceilings, full wall-to-wall mirror on the back wall reflecting the entire studio, light-colored wooden sprung dance floor, professional lighting rigs with soft diffused key lights and vibrant magenta and cyan accent lights. Minimalist clean studio atmosphere with large speakers and subtle equipment visible in the background. Shot on ARRI Alexa Mini LF in 4K 60fps, crisp digital cinema look with clean vibrant pop color grading.

Image Reference

@character1 positioned on the left and @character2 on the right. Exact character identities locked strictly via tags @character1 and @character2 from frame 0 to end. Starting pose on frame 0: both standing front facing camera in synchronized sharp choreography stance with hands on hips and intense gaze.

Timeline (Second-by-Second)

0-3s: Medium full shot from front. Strong beat drop triggers sharp synchronized opening: right arm sharp pull across chest with left arm extending outward, powerful chest pop + shoulder isolation, quick intricate footwork (heel-toe slides with hip accents). Both execute precise double arm circles into a strong side pose. Camera subtly pushes in.

3-6s: Seamless transition into complex body waves โ€” full undulation from head to hips followed by reverse isolation. Intricate layered arm choreography (one arm tutting while the other does smooth waves), sharp finger snaps and wrist flicks perfectly synced. Heavy bass hits matched with powerful torso isolations.

6-9s: High-intensity section โ€” rapid directional changes with quick foot shuffles, knee lifts, and explosive arm swings. Synchronized hair flip during half-turn, followed by sharp locking moves, pointing choreography toward camera, and dynamic level change (deep pliรฉ to rise). Mirror-perfect sync maintained.

9-12s: Climactic finale โ€” powerful synchronized jumps into wide stance, big dynamic arm hits with full body contraction, quick spin + final sharp pose freeze. Camera slowly pulls back revealing full body and studio reflection as they hold the ending with fierce expressions.

Style, Quality Boosters & Negative Prompts

Natural realistic fabric dynamics and hair movement with accurate physics, perfect anatomical precision, natural motion blur on fast actions. Strong vibrant yet realistic color grading, subtle film grain. --no deformed anatomy, no extra limbs, no rubbery or floaty movements, no face identity drift between @character1 and @character2, no unsynced dancing, no blurry motion, no cartoonish physics, stable hands and fingers, perfect synchronization throughout, no text or watermarks."

Note: This footage has been interpolated with Dreamina

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I recommend following Voxelplot on X he does amazing guides on Seedance 2.0 - bit of a tip here though, if you are using STORYBOARDS make sure to tell GPT 2.0 to remove text and numbers from the, as those texts and numbers on storyboard might manifest in your end video....

https://x.com/voxelplot/status/2052702858877739188
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๐Ÿฆ– Jurassic Parachute Scene (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (tested)

"VISUAL STYLE: Use live-action feature film realism with

crisp action-camera sharpness and ancient atmospheric haze. CHARACTERS: Define a pair of gloved human hands gripping worn paraglider toggles, dark flying boots, and multiple massive prehistoric predators crossing the flight path. STAGE: Set a vast prehistoric canyon that drops from open sky into fern-choked treetops, a fast river corridor, and a muddy predator clearing under harsh daylight haze. EMOTIONAL TARGET: Build from reckless speed into unstoppable hunted panic. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 00:00.0: Open on a strict POV suspended over the canyon lip. Use an ultra-wide 14mm action lens with locked forward flight. Drop hard toward the jungle canopy as both gloved hands pull the toggles down and the boots kick into empty air. SFX: Violent wind rush, harness straps snapping tight. 00:03.4: Keep the same locked POV and lens package. Dive between treetop crowns, skim past the swaying neck of a towering long-neck herbivore, and force the right hand to yank the toggle to miss its jawline by inches. SFX: Deep animal bellow, leaves tearing, rising wind scream. 00:06.8: Maintain the uninterrupted plunge. Thread into a narrow river corridor as a flock of pterosaurs erupts off the cliff wall and crosses directly through the flight path. Let the left hand snap the canopy into a hard bank while the boots clear wet rock by inches. SFX: Shrill wingbeats, river thunder, fabric strain. 00:10.2: Hold the same POV and keep driving forward. Blast out of the river bend into a muddy clearing, lose altitude fast, and drag the boot soles across churned earth as the canopy collapses behind the camera path. SFX: Skidding mud scrape, collapsing fabric whip, panicked breath. 00:12.8: Maintain the same first-person line at ground level. Stumble forward two desperate steps, look up, and let a charging Spinosaurus burst out of the river mist with its long jaws thrown wide straight at the lens until the teeth fill the frame. SFX: Ground-shaking footfalls, guttural bellow, snapping jaws. EXCLUDE: Avoid third-person camera breaks, disjointed hands, impossible flight resets, teleporting terrain, frozen creatures, modern gear drift, impossible neck rotation, cut language."


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๐Ÿฆ†Evolution of the Duck (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (tested)

"Stop motion claymation, handcrafted tactile materials, mixed real materials, โ€” continuous lateral tracking shot, the camera gliding alongside the subject at her own walking pace, macro photography depth of field. The piece opens at a forest pond in deep mossy greens under soft morning light and ends on a city sidewalk under cold tungsten glow. [cut] A tiny clay duckling, soft with real yellow down, waddles along the muddy shore of a forest pond, real dried reeds and real felt lily pads beside it, real moss underfoot; the body gives a soft shiver and a few yellow feathers loosen at the back, drifting onto the mud behind it. [cut] Mid-stride the body has lengthened, real yellow down still clinging to the chest while real brown-and-white pheasant feathers spread across the back and tail, the orange clay beak darkening to a deeper amber, the muddy shore giving way to a forest path of real dried oak leaves under the webbed feet. [cut] Now a fully grown clay duck โ€” real felt webbed feet pressing into the leaves while the legs draw upward like slow-pulled clay strings over an exposed copper wire armature, the spine lifting, two soft tufts of real blonde human hair pushing through the skull around the still-orange clay beak, the path fading into a moss-edged suburban verge. [cut] Standing tall on thin clay shins, the orange beak half-retracted and softening into clay flesh that swells into puffy lips, the remaining pheasant feathers slipping downward along the body and unspooling into threads of real pink silk that weave themselves around the waist as a fitted mini dress takes shape, the verge dissolving into a sidewalk of real grey cardboard with painted rain sheen. [cut] A clay woman strides onto the city sidewalk in the finished real pink silk mini dress, real tiny pink leather high-heels clicking softly on the cardboard pavement, the glossy lips quietly swelling another half-size as she walks, painted miniature shopfronts dissolving into a cool tungsten haze behind her. [cut] She stops in front of a shop window โ€” the camera holds steady โ€” she raises a tiny clay smartphone, purses her lips into a duck-face pose for a selfie, and the lips keep inflating in real time, swelling and rebounding gently with every soft click of the shutter until they cover the lower half of her face, her eyes still smiling, her body unmoving, deadpan."

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๐ŸSpagehetti Cooking Montage (Seedance 2.0)

- Reference(s): Optional
- Styles Support: 3D & Anime

"Japanese full-color anime. High-speed cuts, high frame count. Cel-shaded shadows. Fast-paced cooking scene. Maintain consistency between character hands and ingredients.

# Style
Movie-quality culinary footage. Warm white indirect lighting + rim lighting from steam. Anamorphic lens flare, shallow depth of field, 35mm film-like grain. Teal & orange color grading.

# Setting
Bright home kitchen. White tiles, wooden cutting board, silver frying pan. Daylight natural light.

# Scenes
A series of steps for vigorously making Peperoncino, cut at a brisk tempo.

cut1:
Extreme close-up. The knife slices garlic all at once. Ambient sound: Rhythmical knife sounds.

Lens switch

cut2:
Macro overhead view. A still shot of sliced garlic spreading on the cutting board. Ambient sound: Silence.

Lens switch

cut3:
Low angle. Olive oil is poured and spreads in the frying pan, glowing in the backlight. Ambient sound: Smooth liquid sounds.

Lens switch

cut4:
Extreme close-up. The moment garlic and chili peppers are tossed into the oil. Ambient sound: Sizzling sound.

Lens switch

cut5:
Side macro. Bubbles rise on the oil's surface as the garlic turns golden brown. Ambient sound: Sizzling, bubbling oil sounds.

Lens switch

cut6:
Overhead view. Pasta swims in a vortex of boiling water in a large pot. Steam rises upwards. Ambient sound: Bubbling boiling sounds.

Lens switch

cut7:
Low angle, right at the edge. Pasta is tossed into the frying pan, and steam rises explosively. Ambient sound: Bursting steam sounds.

Lens switch

cut8:
Medium close-up from a diagonal front angle. Vigorously tossing the frying pan. The pasta leaps high into the air. Ambient sound: The sound of pasta cutting through the air, metallic sounds.

Lens switch

cut9:
Bust shot. Vigorously plating the pasta onto a white dish with tongs. Ambient sound: The sound of the plate and tongs touching.

Lens switch

cut10:
Overhead, straight from above. Parsley falls from fingertips and lands on the finished dish. Stay still for a few seconds with the camera fixed. Ambient sound: Complete silence."

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โšก๏ธNow and then i will keep people here up to date with some AI deals, Seedance 2.0 / Happyhorse prompting is very expensive and that is why you want to find good deals (monthly and yearly).

Currently Pollo AI has unlimited prompting for Seedance 2.0 for 10 days an 14 days for GPT Image 2, if you are interested in this deal check it out at here - https://pollo.ai/?ref=nzi1yzl
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โ˜ฏ๏ธ 70s Wuxia Fight Scene (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism

"Style: 1970s Shaw Brothers wuxia film, vintage Technicolor cinema, hand-painted sets, dramatic wire-fu martial arts, theatrical fog, golden-red color grading, old Hong Kong cinematography, heavy film grain, analog lens bloom, stylized kung fu choreography, practical lighting, retro zoom-ins, dusty mountain temples, flowing robes, classic sword duels, operatic atmosphere, nostalgic celuloid texture

SHOT 1 (00:00โ€“00:01) โ€” Stand-Off Ignition EFFECT: Speed ramp (deceleration) + bloom flash entry + atmospheric ember drift Whip-pan entry from left, frame settles between both warriors facing off, 8m apart Low dolly, 35mm lens equivalent, Dutch angle ~12ยฐ clockwise Speed decelerates from blur into crisp focus; her blue flame ignites in palm, his green tattoos pulse alive

SHOT 2 (00:01โ€“00:03) โ€” Dual Charge / Bullet Time Orbit EFFECT: Bullet-time 360ยฐ orbital camera + frozen mid-air subjects + radial motion blur on background Both leap toward each other, suspended mid-air at clash point Camera orbits 270ยฐ around them at hip height, background streaks into radial blur Time near-frozen on subjects (~5% speed) while camera flies at full speed SIGNATURE VISUAL EFFECT

SHOT 3 (00:03โ€“00:04) โ€” Impact Shockwave EFFECT: White bloom detonation + concentric shockwave ring + camera shake Their fists connect; blue and green flames collide producing white core flash Shockwave ring distorts air, vases crack in background Heavy 8-frame camera vibration, debris launched outward

SHOT 4 (00:04โ€“00:05) โ€” Her Spinning Heel-Kick (Slow-Mo) EFFECT: Slow-motion ~20% speed + arc light trail + speed ramp exit Low tracking shot following her glowing leg as it whips through frame Blue flame trails her heel in a luminous arc Ramp accelerates back to normal at frame edge

SHOT 5 (00:05โ€“00:06) โ€” His Counter / Whip-Pan Block EFFECT: Whip pan (right-to-left) + motion blur smear transition He catches her ankle mid-air, green serpents on his forearm flare bright Camera whips with the deflection, smearing into next shot

SHOT 6 (00:06โ€“00:08) โ€” Wall Crash + Push-In EFFECT: Aggressive digital zoom (scale-in 130%) + camera shake + dust burst She is hurled backward through ornate window lattice, wood splinters frozen mid-shatter Frame punches in fast on her face as she recovers, eyes ignited blue 3 effects stacked

SHOT 7 (00:08โ€“00:09) โ€” Stroboscopic Clone Dash EFFECT: Multi-exposure clone trail (5 instances, ascending opacity 30%โ†’100%) She dashes toward him; 5 ghosted afterimages of her body trail in arc behind, each more opaque Side-tracking camera, low angle

SHOT 8 (00:09โ€“00:11) โ€” Aerial Clash / Vertical 180ยฐ Roll EFFECT: Frame rotation 180ยฐ + speed ramp + dual elemental flame collision Both airborne, exchanging strikes; camera barrel-rolls a full 180ยฐ around them Speed ramps from 40% to 100% mid-roll Blue and green flames spiral together forming a vortex

SHOT 9 (00:11โ€“00:12) โ€” Mirror Symmetry Pose EFFECT: Vertical mirror split + freeze frame They land back-to-back, frame mirrors briefly along vertical axis creating four-figure tableau 0.4s freeze, then resumes

SHOT 10 (00:12โ€“00:13) โ€” Final Charge POV EFFECT: First-person rush + heavy directional motion blur + chromatic fringe POV from between them, both lunging at camera, palms open, flames converging Lens distortion expands; frame fills with blue-green light

SHOT 11 (00:13โ€“00:15) โ€” Detonation / Resolution EFFECT: White-out bloom + slow pull-back + ember settle Total light flash, then frame pulls back gently to reveal them frozen in final clash silhouette against shattered pavilion Ash drifts upward; effects withdraw."

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๐Ÿ’ฆFuturistic Ocean Fortress City (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism

"15s / ONE CONTINUOUS CINEMATIC SHOT / ultra-detailed floating ocean fortress civilization. Bright golden sunlight, crystal blue ocean, warm steam-punk atmosphere, nonstop environmental life and movement. The camera begins low above the ocean surface, speeding toward a colossal floating fortress-city built entirely from salvaged ships, rusted metal, giant turbines, wooden platforms, pipes, sails, bridges, and massive mechanical structures rising from the sea. Huge fortress gates slowly open. The camera slips through the narrowing gap inches above the water. Inside: the world suddenly explodes with life. Crowded floating markets packed tightly together: โ€ข hanging lanterns swaying in ocean wind โ€ข merchants yelling from stacked wooden boats โ€ข giant fish hanging from hooks โ€ข steaming food stalls โ€ข rotating water wheels โ€ข ropes, flags, cages, pulleys, rusted engines โ€ข children running across narrow planks โ€ข mechanics repairing turbines while sparks rain downward โ€ข old divers climbing dripping ladders โ€ข birds stealing scraps from market tables The camera constantly changes direction: diving under bridges, spiraling around giant pipes, squeezing through tiny alleys between floating homes, rising suddenly to reveal enormous stacked layers of the city above. Water constantly moves through the city: waves crashing, dripping pipes, overflow canals, spray exploding from turbines. Massive airships slowly drift overhead, casting moving shadows across the fortress. The deeper the camera moves into the city, the more impossible the scale becomes: entire neighborhoods suspended above each other, mechanical cranes carrying boats through the air, gigantic desalination towers pumping glowing water. The camera eventually rises upward through the center of the fortress. REVEAL: an enormous hidden vertical city built inside a gigantic circular ocean structure. Thousands of windows glowing. Steam vents releasing clouds into sunlight. Endless bridges connecting layers of civilization. People everywhere. Movement everywhere. Life everywhere. Final moment: the camera slowly pulls back through the upper steam clouds, revealing the entire impossible ocean fortress floating alone in the middle of endless sunlit sea. Style: ultra detailed worldbuilding, constant environmental motion, dense micro-details, bright colors, golden sunlight, beautiful lived-in atmosphere, every frame should contain discoverable details that make viewers pause and explore the scene."

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๐ŸƒRooftop Runner (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism

"Gigantic floating city above endless clouds at sunset. Narrow suspended pathways, hanging markets, turbine bridges, glowing cables, and vertical drops disappearing into fog below. A female sky-runner wearing lightweight flight-assisted armor and a flowing dark cloak. Hover-bike hunters, floating security drones, and automated defense turrets attached to structures. Fast kinetic tracking shot close behind the runner. Smooth aerial motion mixed with sudden drops and sharp vertical dives. The camera swings dynamically during jumps between floating structures. She sprints across suspended bridges while sections collapse behind her. Hover-bikes blast through market pathways scattering debris into open sky. She wall-runs along turbine structures, leaps across impossible gaps, and drops through maintenance shafts glowing with energy cables. Drones swarm through narrow corridors while clouds rush beneath the city. She leaps from the city edge into dense clouds as pursuit lights fade above. Camera follows briefly before visibility disappears completely."

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๐Ÿ˜ Anime Streetwear Style Illustration (GPT Image 2.0)

- Reference(s): Optional
- Styles Support: Anime/Illustrative

"Ultra-detailed anime streetwear poster, full-body low-angle perspective (extreme foreshortening), character stepping forward toward camera with one foot dominant in foreground, dynamic pose, confident playful expression. Character design must match original identity perfectly (face, hair, proportions accurate to source). Stylized anime rendering with sharp linework, soft gradient shading, high-end illustration quality. Outfit: modern luxury techwear tracksuit, oversized white jacket + loose cargo pants, premium detailing (zippers, straps, metallic accents, embroidered logos), clean monochrome base (white) with subtle accent colors (gold/orange depending on character). Matching high-end sneakers with detailed sole visible due to perspective. Accessories: minimal jewelry (chains, bracelets), character-specific props (). Add signature elements (). Hair: highly detailed, dynamic flow, reacting to motion. Lighting: clean studio lighting, soft shadows, high contrast edges, subtle glow accents. White background with bold graphic design. Background: minimal white backdrop with large bold black typography behind character (character name in huge block letters, partially covered by body). Typography & layout: Big bold text (character name) in black, ุงู„ุฎู„ููŠุฉ Small Japanese katakana text vertically on side Minimal branding icons (e.g., skull logo) Clean editorial poster layout Small caption text at bottom (stylized, minimal) Camera: ultra-low angle, wide lens (24โ€“35mm feel), cinematic composition. Style: high-fashion anime editorial poster, ultra clean, 4K, sharp, trending ArtStation quality."

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Hamburger Girl at Sports Game (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism

"Hyper-realistic Japanese TV broadcast still frame, 16:9 aspect ratio, shot on Sony FX9 broadcast camera. A natural-looking Japanese woman in her late 20s with authentic East Asian facial features: soft almond-shaped dark brown eyes, low nose bridge, natural full lips, round face shape, smooth porcelain skin with subtle natural makeup (light pink lip tint, soft brown eyeliner). Glossy straight black shoulder-length hair with blunt bangs in Japanese style. She is sitting in a packed nighttime J-League soccer stadium audience seat. She wears a casual but stylish modern Japanese outfit: an oversized white oversized cropped hoodie with Japanese katakana print, layered with a beige pleated mini skirt, white knee-high socks, and chunky white sneakers. Around her neck is a Japanese team scarf in red and white. She is elegantly holding a teriyaki burger with both hands near her mouth, taking a small bite. Anatomically perfect hands with five clearly defined fingers each, natural finger positions, realistic arm proportions, no distortion. Behind her, real Japanese fans in red/white jerseys waving cheer towels. Stadium floodlights create realistic skin texture, visible pores, natural shadows. Top-left scoreboard "TKY 2 - OSK 1 34:09", top-right broadcast logo "JLG 1". Medium shot, shallow depth of field, photorealistic, documentary-style live TV broadcast aesthetic, no over-airbrushing."

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๐Ÿ“ธLighting Techniques (Seedance 2.0)

- Reference(s): Yes (Recommended)
- Styles Support: Anime

"This is a technical showcase of 15 lighting techniques. A cute girl sits in a studio with a black background facing the camera. She remains still while different lighting styles cycle through in rapid cuts. Stationary camera. One continuous shot. [1s] Key Light from left. The text "Key Light" appears at the bottom center of the frame. [1s] Fill Light is added from right. The text "Fill Light" appears at the bottom center of the frame. [1s] Both lights shuts off and back light turn on. The text "Back Light" appears at the bottom center of the frame. [1s] Key light and fill light both turn on again while the backlight remains on. The text "Three Point Light" appears at the bottom center of the frame. [1s] Change to High Key Light from the front. The text "High Key Light" appears at the bottom center of the frame. [1s] Dim to Low key lighting from the front. The text "Low Key Light" appears at the bottom center of the frame. [1s] Change to Rembrandt lighting from the right. The text "Rembrandt Lighting" appears at the bottom center of the frame. [1s] Chagne to Butterfly lighting. The text "Butterfly Lighting" appears at the bottom center of the frame. [1s] Chagne to Silhouette with strong light from behind. The text "Silhouette" appears at the bottom center of the frame. [1s] Change to Chiaroscuro Lighting. Extremely high contrast between light and dark areas. The text "Chiaroscuro" appears at the bottom center of the frame. [1s] Change to Left side lighting. The text "Side Lighting" appears at the bottom center of the frame. [1s] Change to rim lighting. The text "Rim Lighting" appears at the bottom center of the frame. [1s] Change to top lighting. The text "Top Lighting" appears at the bottom center of the frame. [1s] Change to bottom lighting. The text "Bottom Lighting" appears at the bottom center of the frame. [1s] All lights turn off, the backdrop falls to reveal a window with bright sunlight shining in from the outside. Camera tracks the girl turning to look outside and smile. The text "Natural Light" appears at the bottom center of the frame."

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