PRO PROMPTS (AI) | SEEDANCE | GROK | WAN | HAILUO |
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Learn About Best AI Prompts for free! We share prompts for Seedance, GPT, Kling, Wan, Hailuo, Happyhorse, Grok & Also latest AI News.

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🅰️ Krea 3 Open Beta Starts

Public beta has opened for the new Krea 3 model which includes following updates

🚨4x Faster than Nano Banana Pro
🚨Frontier Image Editing Model
🚨End-2-End 2K Resolution Image Editing
🚨Bounding Box Control & precise multi-turn edits

➡️Try now - https://www.krea.ai/krea-3
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🎈 Wardrobe Swap (Seedance 2.5)

- Reference(s): No
- Styles Support: Realism

"Each frame can change his outfit independently. Do not maintain outfit continuity. Ultra-realistic cinematic video, 15s, 24fps. The video starts mid-motion: a strikingly handsome man (chiseled jawline, strong brows, sharp cheekbones, styled dark hair, tall athletic broad-shouldered build, confident alpha "Chad" energy) is already standing in front of an open wardrobe, mid-gesture, adjusting his jacket. No intro, no static start. His body movement is smooth, natural & continuous throughout.

SETTING: Luxurious walk-in dressing room, large open dark-wood wardrobe full of hanging suits, shelves of shoes & folded shirts, warm built-in lighting. A tall full-length mirror with a gold frame stands beside the wardrobe.

CAMERA (0–12s): Front-facing medium-wide shot, full body visible, slight handheld energy, fast push-ins, quick crash zooms & subtle orbits matching his rhythm.

CORE ACTION (0–12s): He keeps fitting outfits in one continuous flow: straightening lapels, buttoning the jacket, fixing his tie, shooting his cuffs, turning slightly left & right to check the fit, smoothing his sleeves.

OUTFIT TRANSFORMATION (0–12s, EXTREME SPEED): His outfit changes on EVERY single frame, ultra-rapid strobe-like flicker, much faster than normal cuts. Every frame = new outfit, no repetition, no blending:

- classic navy two-piece
- charcoal pinstripe three-piece
- black tuxedo with bow tie
- white dinner jacket
- burgundy velvet blazer
- grey double-breasted chalk-stripe
- beige linen suit
- emerald green tailored suit
- tweed check suit with waistcoat
- all-black slim suit with black shirt
- royal blue suit with open collar
- brown corduroy suit
- cream suit with turtleneck
- metallic silver evening suit
- Glen plaid suit

Shirts, ties, pocket squares, shoes & accessories (watches, tie clips, sunglasses) also change on every frame.

FINAL SHOT (12–15s): Hard cut to a side angle, framing him in profile in front of the full-length mirror, with both him & his reflection visible. The flicker stops instantly & settles on his final look: an impeccably tailored midnight-blue three-piece suit, crisp white shirt, silk tie, polished black oxford shoes. He gives one last tug on his cuffs, meets his reflection & flashes a confident, satisfied smile, as if he has finally chosen this suit. Then he turns & walks out of frame, leaving the mirror reflecting the empty dressing room.

CRITICAL: His face, hairstyle, body proportions & identity stay 100% consistent across every outfit change. Only the clothing changes, NOT the person. His mirror reflection must match him exactly.

SYNC: Outfit changes lock tightly to his gestures & camera motion.

VISUAL FEEL: Hyper-fast strobe flicker, energetic but clean & readable, luxury fashion-commercial aesthetic. No distortion or warping of body or face.

LIGHTING: Warm cinematic dressing-room lighting, soft highlights on fabric textures, gentle glow from the wardrobe interior.

CONSTRAINTS:

- body motion must remain perfectly continuous through all outfit changes
- no pose resets
- no face distortion or identity change
- flicker ends exactly at the cut to the side angle
- no text, no logos"


✨ Get access to Seedance 2.5 at OpenArt
(20% discount /w code "L1TMGOQ2" from all plans)
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🏢City Chase Scene (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism

"A cinematic action sequence set on a busy European city street. A young man in a black jacket runs desperately through a crowded street while police officers chase him. He crashes into a colorful fruit market, sending oranges flying everywhere in dramatic slow motion. He stumbles, falls to the pavement, quickly gets back up, and continues running as police close in behind him. Realistic human movement, dynamic tracking shots, handheld camera feel, natural overcast lighting, detailed urban environment, cinematic color grading, realistic physics, intense action movie atmosphere, 4K quality, no text, no watermark."

✨ Get access to Seedance 2.0 at OpenArt
(20% discount /w code "L1TMGOQ2" from all plans)
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👊Kinetic Anime Fight (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Anime (tested)

"@[角色1]:杰西卡(Jessica)。留着黑色长发,身穿绿色条纹短款上衣,下着带有黑色涂鸦的宽松橙色工装裤,脚蹬白色运动鞋;双手戴着黑色露指拳击手套,手腕上饰有链条手链。
@[角色2]:安珀(Amber)。留着粉色长发,身穿黑色短款上衣,下着带有链条和标签的黑色工装短裤;双手裸露,戴着银色戒指;脚穿厚底青柠色运动鞋,颈间佩戴军牌项链。

视觉风格:高作画质量(High-sakuga)的平涂风格2D动画,线条粗犷有力,采用硬边赛璐珞阴影(cel shading)。背景以蓝色和青色为主,在发生碰撞时会瞬间闪现亮粉色或橙色;画面中包含动态模糊(speed smears)、冲击帧(impact frames)以及强烈的透视缩短(deep foreshortening)效果。

动态表现:镜头在每个镜头中始终保持运动——它围绕着交错的肢体盘旋,从踢击下方穿过,贴着地面掠过,在角色面部之间快速切换;镜头紧跟拳头或鞋底,距离极近。每一个动作都流畅地衔接至下一次攻击、格挡或反击。每次击中都呈现出“高作画”级别的冲击感:两帧的冲击帧过后,被击中的身体以长长的动态模糊轨迹飞出,伴随着弹性的回弹,随即又立刻投入到下一次攻击中。头部猛地甩动,躯干折叠,双脚离地,身体在混凝土面上滑行。每一次碰撞都伴随着色彩闪烁、扬尘、飞舞的发丝与衣物,以及向外扩散的速度线。

禁忌:无字幕。无慢动作,无静止摆拍,动作间无停顿,无定格画面,无长时间的双人同框镜头。

杰西卡与安珀在空旷的混凝土屋顶上展开了一场激烈的肉搏战;背景处设有铁丝网围栏,右侧中央则有一个钢制通风箱。杰西卡初始位置在画面左侧,安珀在右侧。当两人近身交战时,其中一人位于镜头前方,另一人则明显处于后方,两者之间留有空间。全程无对话;仅有打击声、鞋底摩擦声、链条碰撞声以及风声。镜头构成:共4个镜头,总时长约30秒,每个镜头都塞满了密集的攻防交锋。场景1:连续时间,电视台。
镜头 1:大全景起,头高度,低角度;镜头从水泥地面猛然升起,穿过两侧已经腾空扑向对方的格斗者之间,然后贴着杰西卡的拳套甩进中景,并绕着彼此交错的手臂急速环绕。杰西卡的右勾拳与琥珀枢的膝盖在半空撞上,冲击帧,同时被震拖影直接飞开,滑成落地的瞬间已经再次扑上;杰西克一个左直拳,琥珀下躲过并打出上勾拳,杰西卡用前臂接住,前臂被顶上自己的下巴,头僵硬一甩成拖影,她借助仰头的浪潮打出一记一二连击,第二次拳头砸开琥珀的防御,冲击帧,琥珀的头横向甩出,粉发拉成那样的弧度,她踉跄一步就从踉跄里踢出正蹬,踢中杰西卡的拳套,把杰西卡推开细节切:琥珀眯起的眼睛,杰西卡收紧的拳套,狗牌甩动,然后钻镜头到琥珀旋踢的下方。琥珀的脚掠过杰西卡低下的头顶,杰西卡从中部起身的身体勾拳跟上琥珀整个人折弯在拳套上,冲击帧,琥珀的双脚离地,她顺着折弯的扭甩出肘击打,杰西卡双拳套挡住,拳套却被顶进自己的脸,她坚硬踉跄两步,琥珀追上来一记戴环的直擦拳着镜头砸过,杰西卡侧滑,把一记短右拳埋进琥珀的肋部,冲击帧,琥珀半边身体陷成拖影,双脚在地上打滑,她从打滑里顶出一膝,砸在拳套上,把杰西卡的手臂震到自己胸口上。

镜头2: 拍起,位于Amber第三腰部高度;镜头随她冲向铁丝网,沿着网向上扫,在她蹬离时跳跃,然后落到地面高度,贴着天台地面疾驰穿过对面相撞的塔。Amber推开Jessica的胸口转身冲向铁丝网,在网上蹬两步,蹬离,后空翻过下方冲进来的Jessica,从跟下的膝盖撞中Jessic一个肩膀,冲击帧,杰西卡被砸成一个拖影般的前滚翻,从翻滚里起身时顺势扫向琥珀落地的那条腿,琥珀跳过扫踢,撑手后空翻,落地时杰西卡的直拳已经到了,琥珀格挡,格挡把她自己的手臂震开,杰西卡的第二拳穿越空档擦在她的太阳穴上,冲击帧,琥珀半快速细节切:荧光绿鞋底填满镜头,橙色工装布料猛甩,铁丝网激动震颤,然后贴地。 对方相撞:杰西卡低身滑过琥珀的飞跃拳,对方在侧旋转成背对背,同样瞬间各自踢出一记后,鞋底对撞,冲击帧,对方都被踢得向前扑倒撑地,撑起后同时转向甩出旋转背拳,拳套撞上指节,粉色闪光,两人的头各自甩向一记反手肘,琥珀先回过身勾住杰西卡的腿,杰西卡跳脱的同时抡出过顶拳,擦过琥珀的太阳穴,把她打得转了半圈,琥珀转完这半圈的拳击直接变成一记反手肘,砸在杰西卡的肩膀上,杰西卡的肩膀被压得一沉。

镜头3: 高角度俯冲起;镜头向通风箱俯冲,压低绕到箱侧,然后在两张脸之间左右急甩,每一拳都跟着拳头从一张脸甩到另一张脸。杰西卡,戴黑拳套,跃上通风箱,踝朝下砸落;琥珀色,赤手戴环,侧步闪开,一记侧踢踢进箱体,箱体轰然预备;杰西卡从压扁的边缘跃起打出飞身直拳,琥珀后仰躲过,扫掉杰西卡的支撑臂,杰西卡侧手翻落地的同时勾拳打中琥珀的下过去颌,冲击帧,琥珀的头甩,整个人被带得转了半圈,脚步踉跄,又从踉跄里反扑一记直拳,震得杰西卡的下巴一晃。快速切断:弯折的金属,断裂的隔着废墟的近身对轰:刺拳、格挡、直拳、侧闪,没有一拳停在半路;琥珀的膝盖进杰西卡垂下的拳套,然后把她推退一步;杰西卡的头槌砸在琥珀的眉骨上,冲击帧,琥珀的头甩成拖影,她的身子身体先于意识反应,戴戒指的勾拳打在杰西卡的拳套上;杰西卡的反击肘撞上琥珀的脸颊,冲击帧,粉发炸开,琥珀踉跄两步,膝盖一软又撑住,从撑住的那一下里直拳回敬,打得杰西卡的头偏过去,杰西卡的头偏到一半就已经转回来了,同时下蹲。

镜头 4: 高角度大回转开始,倾斜成荷兰角;镜头在互相跃起时螺旋上升,在最高点从互相之间穿越,再翻到对等侧面,并在对等上升时继续旋转。互相同时向上爆发,拳头在前,杰西卡的黑拳套与A戴戒指的拳头冲向画面中央同一点,头发稀疏飞扬成拖影,速度线向中心汇聚,拳头进入冲击范围的瞬间背景炸成全屏亮粉色;拳头仍近头发,此时甩动,镜头则旋转,画面就此切断。"


✨ Get access to Seedance 2.0 at OpenArt
(20% discount /w code "L1TMGOQ2" from all plans for 1st month)
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🍕 Fight Over Last Pizza (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Anime (tested)

"15-second spectacular hand-drawn 2D anime action sequence, 16:9, flat cel shading, dynamic Japanese animation cinematography, 25 FPS. Two ordinary office workers stand across from each other in a modern office kitchen. Between them sits the last slice of pizza. 0-3s: Extreme close-ups of their determined eyes, followed by a dramatic shot of the pizza. 3-9s: Both suddenly launch into an absurdly intense supernatural martial arts battle, exchanging impossibly fast punches, dodges, energy attacks and shockwaves that destroy the kitchen. Dynamic camera rotations, speed lines, impact frames. 9-13s: Their two ultimate attacks collide in a blinding explosion. 13-15s: Smoke clears to reveal a small office cat calmly eating the pizza while both exhausted fighters stare in disbelief. Clean 2D animation, comedic timing, explosive action, no dialogue, no music."

✨ Get access to Seedance 2.0 at OpenArt
(20% discount /w code "L1TMGOQ2" from all plans for 1st month)
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🔤 AI News Roundup #4

Dive into the latest developments in the AI world. Leave an emote if you want more recaps like these.


🖱️MOSS-Image Release - New open-source image model that supports Lycoris/LoRA with Native layout control and can run locally on as little as 6–8GB of VRAM. [Review]

🖱️Fibo 2.0 Released - New image generator model ranked #1 in image editing and #2 in text-to-image according to Artificial Analysis. This update includes both generation and editing within a single model.

🖱️Mirelo 2.0 SFX - The new version of Mirelo has been released, featuring the ability to remove music from existing clips, along with other SFX generation capabilities.

🖱️Seedance 2.5 Flash - Rumors suggest a new version of SD 2.5 is coming that is supposedly capable of creating faster videos (it is unknown whether it will be cheaper or more expensive).

🎧Spotify Removes 50 Million AI Slop Songs - New changes have arrived on Spotify, where AI songs are no longer recommended to users. Last year, they removed 75 million songs alone.
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🙂 Cereal Escape (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism (tested)

"15-second photorealistic miniature disaster film. A tiny human explorer only 3 centimeters tall stands on a cluttered breakfast table. Everything around him is gigantic. 0-3s: The explorer looks upward in terror as an enormous human hand lifts a coffee cup. 3-8s: Coffee spills across the table like a massive tidal wave. The tiny explorer sprints between gigantic cereal pieces, climbs a spoon and jumps onto a floating sugar packet. 8-12s: Cinematic low tracking shot as the sugar packet surfs the advancing coffee wave toward the edge of the table. 12-15s: The explorer leaps onto the safe surface of a giant toast slice, only to see an enormous butter knife descending from above. End on the shocked reaction. Realistic scale, convincing fluid physics, macro photography, energetic action, natural sound effects."

✨ Get access to Seedance 2.0 at OpenArt
(20% discount /w code "L1TMGOQ2" from all plans for 1st month
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PRO PROMPTS (AI) | SEEDANCE | GROK | WAN | HAILUO |
So, when I hosted the contest, there was a massive bot wave of people coming in just for this. Hopefully, this follower was an OG fan at least and not a bot. We went from 1k followers to 24k and then now to 8k. Crazy stuff. 😂
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🕺 Elevator to Different Worlds (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (tested)

"15-second photorealistic surreal comedy, 9:16. A tired office worker in a gray suit stands inside a perfectly ordinary modern elevator, viewed from a stationary camera at the back. 0-4s: Elevator doors open, revealing a vast medieval battlefield with charging armored knights and a fire-breathing dragon flying overhead. The worker looks confused and presses the close button. 4-8s: Doors reopen onto a deep underwater civilization, enormous whales swimming past glowing skyscrapers beyond the elevator threshold. The worker closes the doors again. 8-13s: Doors open onto the surface of the moon, where a group of astronauts casually plays basketball beneath Earth. 13-15s: The worker silently sighs, presses the close button and looks directly at the camera. Consistent elevator interior, natural lighting transitions, convincing depth and scale, no dialogue."

✨ Get access to Seedance 2.0 at OpenArt
(20% discount /w code "L1TMGOQ2" from all plans for 1st month
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👨‍💻Kimi K3.1 Pro (Trailer)

Kimi K3 is most capable model: a 2.8T MoE model with native visual understanding and a 1M-token context window according to Kimi AI.

🔜Try kimi here for free - https://www.kimi.ai/activities/en/invite/share?scenario=subscribe&from=share_poster&invitation_code=D4YE9B

New model architecture: 2.5x the intelligence per unit of compute, not just more params.

Alongside Kimi K3, we're opening up more of the stack behind it — high-performance attention kernels, MoE communication library, and infrastructure for running agent environments at scale.


Model weights: huggingface.co/moonshotai/Kim
Tech report: github.com/MoonshotAI/Kim
Tech blog: kimi.com/blog/kimi-k3
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🤫 Flash Cut Montage (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Anime (tested)

"2D动画动作镜头,高级现代热血动画美术,25 FPS。人物严格参考@Image1:年轻女性,短银白发,发尾渐变青蓝色,紫色高科技遮眼护目镜,黑紫色短款机能夹克,黑色贴身装甲上衣、露腰、高腰战术裤、腰带、露指手套、绑带护膝、黑紫短靴,服装有细窄紫色发光线路。脸型、发型、护目镜、身材、服装比例和颜色全程一致。她使用一把修长的黑紫色未来感长剑。极简黑暗空间,浅色地面,单一强顶光。赛璐璐平涂、2-3层硬阴影、强剪影。无对白。核心只有一次攻击:先把剑举过肩膀到头顶后上方蓄力,再从上到下完成一次强力纵劈。所有风格化MINI-CUT必须在剑真正开始下降后发生,全部是同一次纵劈的连续慢动作切片;绝不重置姿势、绝不变成第二次攻击。最终纵向斩击把画面本身切开进入纯黑。

镜头逻辑:前2.70秒必须极其克制,只建立人物、起手姿势和蓄力;禁止提前出现红色气场、速度线、墨刷、闪白、能量爆炸、环境变化或多余动作。真正的视觉爆发从剑开始向下移动的第一帧才启动。0:03.00之后的所有切换不是不同动作,而是同一段慢动作纵劈在不同“视觉处理层”中的连续推进;每次切换时,剑的位置必须比上一帧更低,肩、肘、腰、髋的旋转也必须继续前进,避免人物回到起手式。整体感觉像把约0.6秒的真实挥剑动作极度拉长,再用高密度mini-cut拆成数十个视觉瞬间。动作轨迹始终接近画面中央纵轴,由上向下,不做横扫、不旋转一圈、不跳跃。

能量逻辑:剑在起手时只是普通武器;只有下降后白色刃光才出现,并随下落逐步增强。白光始终贴合真实剑刃,不要变成脱离武器的随机光束。中段允许能量溢出成细碎紫红电弧、红色残影和白色纵斩痕,但所有效果都必须被剑的向下速度拖向上方,强化重量与方向感。斩击越接近地面,白色纵痕越粗、越亮,最终成为贯穿画面的“切口”。

人物表演:她始终冷静、自信,不喊叫、不夸张张嘴。护目镜遮住双眼,因此情绪主要通过下半张脸、下颌、身体张力和护目镜反光表现。银白到青蓝的短发在挥剑过程中受气流向上与向后掀起;夹克下摆、腰带挂件和裤腿细节跟随惯性延迟摆动。保持@Image1的女性体型与服装,不增加披风、裙子、盔甲、长发或其他饰品。

剪辑质感:mini-cut切换必须利落、硬切、几乎无转场;只有少数白闪可作为冲击桥接。慢动作感来自姿态连续推进、smear原画、残影和每个0.2-0.3秒切片,而不是让人物停住不动。声音只保留剑的低频蓄力声、空气被切开的尖锐whoosh、能量噼啪与最终画面撕裂声;无对白、无音乐。

0:00.00-0:01.05 正面全身。她在顶光下把剑举过肩膀,继续抬到头顶后上方,双手握柄,准备纵劈。正常全彩动画,无气场、无墨迹、无闪光。
0:01.05-0:02.05 中近景。剑到达最高起手位,肩背收紧,身体微微后压,重心稳定。镜头轻微低角度推近,只有蓄力,没有特效。
0:02.05-0:02.70 上半身特写。停顿半拍,紫色护目镜反射微光,双手握紧,肩膀开始向前下方发力。
0:02.70-0:03.00 纵劈正式开始。剑从头顶后上方向正前方下落,进入轻微慢动作;刀刃开始下降的瞬间,细窄白光第一次点亮剑锋。

0:03.00-0:03.22 MINI-CUT:剑刃极近特写,白色刃光向下拖成长线,粒子向上反甩。
0:03.22-0:03.44 MINI-CUT:护目镜与脸部特写,镜面映出下降中的白色剑光,表情冷静。
0:03.44-0:03.67 MINI-CUT:侧面半身,肩、手肘、腰同步带动剑继续向下。
0:03.67-0:03.90 MINI-CUT:米白纸面+纯黑人物剪影,剑化为自上而下的白色直线。
0:03.90-0:04.14 MINI-CUT:粗黑墨刷沿纵劈方向从顶部猛撕到底部。
0:04.14-0:04.38 MINI-CUT:粗糙铅笔原画帧,同一动作继续,剑已降到脸部高度。
0:04.38-0:04.62 MINI-CUT:密集漫画速度线全部由上向下爆发。
0:04.62-0:04.87 MINI-CUT:近乎纯黑,仅以白色轮廓描出人物、双臂和下降中的剑。
0:04.87-0:05.12 MINI-CUT:黑底红色剪影,剑为纯白,红色气场因下劈速度向上拖尾。
0:05.12-0:05.37 MINI-CUT:铅笔原画+红色粗糙能量裂纹,剑继续下降到胸前。
0:05.37-0:05.62 MINI-CUT:白底黑色人物,剑路周围出现纵向红边冲击环。
0:05.62-0:05.88 MINI-CUT:黑底红色身体,白剑向下加速,头发和夹克被气流向上掀起。
0:05.88-0:06.14 MINI-CUT:米白纸纹,黑墨像被刀锋自上而下割裂。
0:06.14-0:06.40 MINI-CUT:超密速度线+轻微画面震动,剑降到腰部附近。
0:06.40-0:06.67 MINI-CUT:双手握柄特写,手腕翻转控制剑刃保持垂直轨迹。
0:06.67-0:06.95 MINI-CUT:剑气特写,白色核心外包紫红细碎电弧,能量不稳定外溢。
0:06.95-0:07.24 MINI-CUT:红黑剪影,身体进入斩击中后段,肩和髋同步下沉。
0:07.24-0:07.54 MINI-CUT:单色原画帧,巨大白色纵向斩痕开始从顶部延伸。
0:07.54-0:07.85 MINI-CUT:瞬间全彩,剑锋从镜头前高速向下掠过,强烈近景透视。
0:07.85-0:08.17 MINI-CUT:黑场,仅剩白色人物轮廓与纵向剑痕,剑痕越来越亮。
0:08.17-0:08.50 MINI-CUT:高质量拉伸变形原画smear,手臂、剑、衣摆保持同一次下劈。
0:08.50-0:08.83 MINI-CUT:红黑画面,白色纵斩已贯穿画面大半。
0:08.83-0:09.12 MINI-CUT:纯白冲击帧,黑色碎裂线从剑路两侧爆开。
0:09.12-0:09.42 MINI-CUT:全彩侧面,剑接近最低点,头发和衣服被力量向上卷起。
0:09.42-0:09.72 MINI-CUT:护目镜特写,紫色镜面被一道垂直白光分成左右两半。
0:09.72-0:10.04 MINI-CUT:黑色剪影,巨大白色纵向剑弧从画面顶部直落到底部。
0:10.04-0:10.37 MINI-CUT:远景,明亮纵向剑气完整贯穿人物前方空间。
0:10.37-0:10.72 MINI-CUT:白闪、空间折射和短暂画面错位,像空气与镜头都被切开。

0:10.72-0:11.25 回到全彩中景,同一记纵劈终于落到底。她保持低位收势,剑尖接近地面,绝不追加第二次挥剑。
0:11.25-0:11.95 巨大白色纵向斩痕留在屏幕中央,从顶部贯穿到底部,边缘闪烁紫红细光与碎粒。
0:11.95-0:12.70 镜头停住。斩痕像真正切进影像的裂缝,左右画面开始轻微错位,裂缝内部为纯黑。
0:12.70-0:13.45 裂缝扩大,整幅画面沿这条自上而下的刀口分成左右两半,如真实被切开的胶片。
0:13.45-0:14.20 左右两半向外分离并被黑暗吞没,人物、地面、灯光一起被纵劈“切掉”。
0:14.20-0:15.07 纯黑保持,无文字,无额外镜头。."


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🚨 Two New OpenAI Image Models ?

> shooting-star-red-alpha
> shooting-star-green-alpha


This offers better physics, realism, and texture compared to the current GPT Image 2.5. There is a possibility that this could be the New Nano Banana model as well (no confirmation).

➡️ Original source Chetaslua
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More about the Mystery "Iron Goddess" video model, likely to be Happyhorse 1.2 or Wan 4.0. After the disappointing release of Kling 4.0, I can see this being a close second to Seedance 2.0/2.5 right now.
https://x.com/TheoMediaAI/status/2114029689845223593
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🥷 Fight at the Wall (Seedance 2.5)

- Reference(s): Optional
- Styles Support: Realism

"16:9 宽屏,电影质感实拍风格,时长 15 秒,呈现一场节奏紧凑、连贯流畅的跑酷式格斗。镜头切换仅采用硬切(直接跳转),无叠化、变形或其他转场特效;每次切换时,动作与运动方向均保持连贯衔接。全片无对白,仅保留真实的脚步声、衣物摩擦声、水花飞溅声及撞击声。

主角:@image 1(面部特征、发型、玫瑰粉色挑染、侧边长辫、李子色上衣及米色工装裤,全片保持与参考图一致)。她的动作干脆利落、果断且流畅。她在整场格斗中占据绝对主导,以迅雷不及掩耳之势接连击倒十名蒙面袭击者。

对手:十名蒙面的“灰烬卫士”(Ashen Guard),身穿炭灰色连帽雨衣,面部裹着石板灰色的布巾,手持竹杖与短棍。他们从上方、侧面及后方包围而来。每一名对手在被击中后都有明确的物理反馈:或向后倒退、失去平衡,或被撞向墙壁、架子或栏杆,随后退出画面;紧接着,下一名袭击者便会补位冲上。

场景:雨后,位于陡峭多雾山坡上的一处废弃梯田茶园。此处布满长满苔藓的石砌梯田墙、狭窄湿滑的石阶;一条浅浅的灌溉水渠顺坡而下;还有断裂的木制人行桥、锈迹斑斑的茶叶晾晒架、倾斜的竹制脚手架,以及悬崖边缘的一道细长瀑布。低垂的金色阳光穿过薄雾,从侧面斜射进来。色调:苔藓绿、湿润的石板灰、暖琥珀色、深李子色。每一次撞击都会激起水花、泥点、破碎的茶叶和雾气。仅采用写实的自然光照明。

镜头 1(0-2.5 秒):低机位,贴近地面,视场角(FOV)35 度。主角从石梯田底部猛然跃起,借台阶发力,一记飞身前踢正中第一名袭击者的胸口,将其撞向石墙。落地后,她侧身滑行,避开第二名袭击者挥来的竹杖,随即以一记上挑肘击中对方下巴;对方应声倒地,平拍在潮湿的茶丛之中。镜头 2(2.5-5秒):侧向跟拍,视场角 40 度。她将脚踏在长满苔藓的梯田挡土墙上,向上奔跑三步,随即斜向踢向“袭击者 3”;对方失去平衡,从台阶上滚落下去。她动作不停,借一根斜靠的竹竿腾空而起,膝盖猛撞“袭击者 4”,致使其瘫倒在石面上。

镜头 3(5-7.5秒):摄像机贴近地面掠过并向上扫视,视场角 30 度。她压低身姿,在悬垂的竹子和绳索下疾速下坡;随后旋身横踢,将“袭击者 5”踢得撞向一个生锈的茶架。她以手撑地翻滚,紧接着飞踢“袭击者 6”,使其向后滑去,撞在梯田挡土墙的边缘。

镜头 4(7.5-10秒):摄像机绕她旋转拍摄,视场角 32 度。她双膝跪地,滑过浅浅的灌溉渠,激起大片水花,随后在坍塌的人行桥旁跃起。她跨越缺口,在半空中扭转身体,用肩膀猛撞“袭击者 7”,将其撞落至下方的梯田。落地后,她接住“袭击者 8”掷来的竹竿,撑地跃起,双脚同时踢向“袭击者 8”和“袭击者 9”,将两人向相反方向踢飞。

镜头 5(10-12.5秒):摄像机先如追逐般向前推进,随后迅速后拉,视场角 38 度。她沿着倾斜的竹制脚手架奔跑,随后向后空翻,避开了“袭击者 10”从后方的偷袭。她在半空中扭转身体,一记后踢正中对方肩胛骨之间,使其向前滚落坡下。

镜头 6(12.5-15秒):摄像机降至低位广角,视场角 30 度,随后锁定为平视角度的正面镜头。她落地后压低身姿,滑过一处水洼,激起四溅的水花;随即起身,摆出一个利落的战斗姿态。因高速动作,她的辫子和衣摆仍在摆动。动作序列在这一强劲、静止的姿态中戛然而止,最后一帧画面清晰锐利。

镜头:采用动态追踪拍摄,紧随其重心移动(涵盖跳跃、跑墙、撑杆跳、踢击等动作),而非固定不动。强调冲击感的摄影手法:每次击打时画面伴有轻微而干脆的震动;镜头会短暂跟随被击飞的对手,随后迅速切回至她身上。快速动作中呈现自然的动态模糊。

节奏:通过爆发性动作不断累积速度感。她的动作干脆果断;敌人的反应则迅速且沉重。全程无慢动作、无停顿、无刻意摆拍,绝无多余动作。

视觉品质:超高清画质,电影级质感;皮肤、织物及水体物理效果逼真,呈现出实拍影像的观感。

固定要素:粉色挑染保持柔和的玫瑰色调;辫子始终位于右肩;身着梅紫色上衣和米白色工装裤;靴子与手套样式固定;共有十名身穿炭灰色外套、面部缠绕石板灰色布条的袭击者。

限制条件:至少十名敌人,且全部被击中。无落空踢击;每一次攻击都必须命中目标。动作不重复。严禁出现奇幻光效、霓虹色彩或霓虹光晕;不得呈现卡通或CGI风格;肢体不得扭曲变形;严禁模型穿模(物体相互重叠穿透);动作必须流畅无卡顿;画面中不得出现额外人物,亦不得包含任何文字或水印。"


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💀Unholy Soul Extraction (Seedance 2.5)

- Reference(s): Optional
- Styles Support: Realism

"Create an ultra-photorealistic live-action Japanese supernatural action sequence with high-budget Hollywood cinematography, realistic physics, dark fantasy atmosphere, and practical-feeling VFX. A Japanese female shinobi with long black hair, wearing a fitted black ninja outfit, layered dark robe, forearm wraps, and traditional black boots, stands on a devastated battlefield surrounded by ruined shrines, broken stone structures, cracked ground, and swirling dust. HAND SEALS: She faces a powerful enemy and rapidly performs precise ninja hand seals. Strong winds intensify as the camera pushes toward her focused face. She completes the final seal and forcefully shouts in Japanese, 「死鬼封尽!」 (“SHIKI FŪJIN!”). A powerful shockwave blasts dust and debris outward. REAPER MANIFESTATION: A gigantic terrifying Shinigami materializes behind her, towering over the battlefield with a pale corpse-like face, terrifying supernatural eyes, long wild white hair, dark ancient Japanese robes, and enormous spectral arms. The camera circles around them, revealing its immense scale as wind and debris react naturally to its presence. SPIRITUAL CHAINS: The Shinigami extends its enormous hand, releasing thick supernatural chains that wrap around the enemy's torso, arms, and legs. The enemy struggles desperately as the chains drag them backward across the cracked battlefield, scattering stones and dust. SOUL EXTRACTION: The Reaper's spectral arm passes harmlessly through the female shinobi and reaches the enemy. Its enormous hand grabs the enemy's spiritual essence, forcibly extracting a translucent humanoid soul from the intact physical body. The soul stretches and struggles against the supernatural force while the chains hold the enemy in place. FINAL SEAL: The Shinigami pulls the soul into its open mouth and absorbs it. A massive shockwave erupts across the battlefield. The enemy collapses to their knees, completely immobilized. The woman releases her hand seal, remaining calm and fearless as the gigantic Reaper fades into the drifting dust behind her. End with a dramatic wide shot of the woman standing alone amid the ancient ruins. VISUAL & AUDIO: Ultra-realistic skin textures, natural hair movement, detailed fabric physics, cinematic lighting, volumetric dust, realistic supernatural effects, dynamic camera movements, and consistent character appearance. No music, narration, subtitles, or additional dialogue. Only natural battlefield sounds, powerful wind, supernatural rumbling, chains, soul extraction effects, and the clearly pronounced Japanese activation phrase. Avoid anime, cartoon visuals, cheap CGI, excessive neon glow, distorted anatomy, inconsistent faces, unrealistic physics, blood, and gore."

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