PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE
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Learn About Best AI Prompts for free! We share prompts for Seedance, GPT, Kling, Wan, Hailuo, Happyhorse, Grok & Others. Discord room - https://discord.gg/V9fnTwfXJZ
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🚕 Car Changes to a Frog Transformer (Seedance 2.0)

- Reference(s): No
- Styles Support: Realism (Others not tested)

​"Seedance 2.0 motion prompt: One-take transformation action. A matte red endurance race car races along a stormy coastal highway at twilight, tires spraying water. The camera pushes close to the front quarter panel and tracks alongside as the car swerves around wreckage. Without slowing, the hood splits, wheels rotate, suspension arms extend, and body panels unfold into limbs while the chassis remains in forward motion. The transforming machine vaults over a collapsed barrier, lands as a fully formed road-mech still sprinting down the highway, then punches through crashing debris as lightning flashes over the sea cliffs. Rain, sparks, realistic mechanical articulation, dark metallic palette, full speed transformation with no cut. If english prompt is rejected use the chinese one I. Vehicle Transformation Category: Rescue Crossover Vehicle Image Prompt: Stormy twilight, a dark red futuristic rescue vehicle speeding on a broken coastal highway, the road surface is wet and reflective, storm clouds press down in the distance, the body lines are tough, with emergency warning lights and engineering structure, no close-up of the driver, original design, cinematic industrial realism style. Seedance 2.0 Camera Movement Prompt: One-shot, stormy twilight, a dark red futuristic rescue vehicle speeding on a coastal viaduct, tires kicking up large amounts of water mist, the camera tracks close to the front side of the vehicle at a low angle, flashing emergency lights pull red reflections on the wet road surface. A huge broken gap suddenly appears in the road ahead, and the vehicle begins to reconstruct and transform while continuously moving forward: the four wheels fold inward, the chassis rises, the sides of the body unfold into multi-segment mechanical support arms, the tail extends a stable balance device, the top sensing module rises, and the front face and chassis reorganize into a non-humanoid, multi-legged crossing rescue mechanical vehicle. The entire transformation process maintains high-speed propulsion, mechanical joints are clearly articulated, and the metal structure has a sense of weight. Finally, it steadily crosses the broken bridge gap, landing in front of the platform flashing a distress signal on the opposite bank, rain, sparks, water mist, and mechanical details intertwine, cinematic realism, strong sense of tension, no weapons, no humanoid mecha feeling."

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👽 Alien Invasion (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism & Anime

​"Epic Scifi Anime artstyle 
A super futuristic city after the apocalypse awakens in a storm. Dark clouds press down on the city, and a giant battleship slowly descends from the sky, piercing through the thunderclouds. Neon lights and fire interweave among the city's tall buildings. Countless drones and armored vehicles shuttle rapidly through the streets. A distant energy tower erupts with a dazzling blue electric arc. The camera dives from high altitude into the city canyon, then quickly pushes through falling debris and flames, finally settling on the back of a <<<Image1>>> lonely villain in a black trench coat, standing on the edge of a skyscraper overlooking the entire burning city. Cinematic lighting, IMAX epic feel, ultra-high detail anime, shocking composition, strong volumetric light, realistic explosion smoke and dust, epic disaster film atmosphere, extreme realism, top Hollywood visual effects. Anime art by Studio trigger."


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👽 Spy Robot Beetle (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

​"FORMAT: 15s / 6 SHOTS / single continuous chase energy / no dialogue
STYLE: Macro jungle floor, towering grass blades, dew drops, damp earth vs neon pink cyber-implants, photorealistic macro cinematic
Shot 01 (0:00-0:02) Dive from the canopy of a giant fern down to a cybernetically enhanced rhinoceros beetle sprinting across a fallen, moss-covered log.
Shot 02 (0:02-0:04) Camera tracks parallel to the beetle's mechanical legs, sweeps under its glowing pink thorax, and snaps to the spinning micro-rotors on its back.
Shot 03 (0:04-0:07) A heavy rain droplet dislodges a pebble from above; the beetle initiates a thruster-assisted sidestep, scraping its metallic horn against a fungal stalk.
Shot 04 (0:07-0:10) The path dives into a dense thicket of thorny briars, spiderwebs, and overlapping leaves; the camera seamlessly navigates the micro-labyrinth. Shot 05 (0:10-0:13) The beetle bursts from the thicket into a clearing, a splash of muddy dew hitting the lens as its optical sensors flash tactical warnings.
Shot 06 (0:13-0:15) Camera pulls back exponentially, transitioning from the micro scale to reveal an immense, sprawling bioluminescent greenhouse, the beetle lost in the glowing flora."


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🐲 Elemental Monsters Battle (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

​"A massive coastal battlefield where ocean, land, and sky collide. Three colossal creatures engage:
— a sky dragon with metallic scales and storm wings
— a fire colossus emerging from volcanic fissures
— a giant ocean leviathan rising from the sea
Opening frame: wide shot of coastline — ocean churning, volcano erupting, storm clouds gathering overhead.
Hook at second two: all three creatures attack simultaneously.
The battlefield fractures into elemental chaos:
— the dragon generates hurricane-force winds and lightning
— the fire colossus erupts lava and shockwaves
— the leviathan summons massive tidal surges
The city between them collapses under combined forces — water floods streets, fire ignites structures, wind tears apart buildings.
Camera sweeps between the three titans, snap zooming into collisions — fire meeting water in explosive steam clouds, lightning striking molten terrain.
Color logic: deep ocean blue, molten orange-red, storm gray and electric white.
Escalation builds as all three forces collide at the same point, destabilizing the entire coastline.
Final beat: hard POV shift — camera becomes the wave-fire-storm collision itself, rushing forward as all elements merge into a single catastrophic blast.
Massive environmental destruction, multi-element physics interaction, cinematic scale, 4K ultra-detail."


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Englishman.mkv
82.6 MB
🏴󠁧󠁢󠁥󠁮󠁧󠁿 Blind English Soldier (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

​"cinematic martial arts confrontation in broad daylight, a blind British Beefeaters
wearing a red, stylized combat outfit inspired by legendary fighters stands calm and centered, eyes closed, surrounded by multiple hostile creatures emerging from a traditional Japanese landscape

Ultra cinematic choreography coverage, mix of slow dolly-ins + orbit moves + whip pans, transitions masked by body motion and impacts, alternating real-time and slow motion, continuous fluid sequence

(0-2s) wide establishing shot, monk standing still in center, wind moving fabric, creatures circling, tension builds
(2-4s) slow push-in close-up on monk’s face, eyes closed, subtle head tilt sensing movement
(4-6s) sudden attack from first creature, monk reacts instantly, precise sidestep + redirection, fluid motion
(6-8s) chained combat sequence, monk engages multiple opponents, spinning strikes, controlled movements, each impact sending creatures flying backward with stylized motion
(8-10s) slow motion highlight: mid-air dodge + counter sequence, cloth movement and body rotation emphasized, creatures suspended briefly before being thrown away
(10-12s) final burst of speed, monk flows through remaining opponents in one continuous movement, camera orbiting rapidly, enemies collapsing or being thrown aside

Traditional Japanese environment, open landscape with temples, wooden structures, distant mountains, clear daylight, subtle wind movement, dust and debris reacting to motion

Ultra realistic, high-end martial arts film choreography, precise body mechanics, cinematic slow motion, strong contrast lighting, volumetric atmosphere, fluid transitions, intense but controlled physical interaction, no distortion, no stretching."


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😨 Kamen Rider Transformation (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism / CGI

(Too long text for Telegram 😅, Link in YT)

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🗡Holy Battle at a Church (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

​"Original Dark Fantasy Action Short Film: Inside a dilapidated church, a white-clad warrior and a black-armored opponent launch their final battle amid an atmosphere like a chorus. Stained glass shatters, moonlight penetrates the smoke and dust, and benches are overturned. The camera switches between high-angle overhead shots and low-angle upward shots, focusing on showing the sense of space of the religious building, the sense of oppression of the characters, and the temperament of a fateful decisive battle, just like the climax segment of an original fantasy animated film. A strong hook in the first 2 seconds, stable main body, coherent actions, movie-level composition, real light and shadow, epic sense, strong emotion, high-definition details, suitable for social media communication, avoiding copyrighted characters, avoiding brand logos, and completely original design."

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😉 Werewolf Transformation (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

​"Camera Simulation
Shot on 65mm IMAX film with a vintage anamorphic lens. Noticeable film grain, subtle gate weave, and soft halation on highlights. Occasional lens breathing subtly warps the image as the body mutates.

Lighting Style
A dead, fog-covered wasteland under a massive dim moon.
Moonlight is unnaturally cold, casting blue-gray tones across the entire scene.
As the transformation begins, a deep amber-gold light burns from inside his body, clashing with the cold lunar light.

Dual-tone lighting:
Outside: cold lunar blue
Inside: feral burning orange

Scene Description
A man (use the uploaded face as reference, preserve exact facial identity and features) stands alone in a misty, desolate landscape. The camera moves in a handheld, slow circular orbit around him. Wind howls softly through the fog.
He looks up at the moon—his expression tired, resisting something within. His breathing becomes heavier. His fingers twitch unnaturally.
His body suddenly begins to break—his spine jerks, bones shift visibly beneath the skin in a disturbing, organic motion. A low growl escapes his throat, not fully human. Veins darken, then pulse with a dim amber glow from within.
His fingernails crack and extend into rough, uneven claws.
The transformation intensifies violently. His jaw stretches forward painfully, not snapping instantly but distorting in a slow, agonizing motion. Teeth push through his gums. Thick fur erupts unevenly across his body—messy, dirty, mixed with sweat and blood.
His posture collapses forward into a half-beast stance. The camera shakes more aggressively, reacting to the energy and movement.
He is caught in a disturbing hybrid state—not fully human, not fully beast:
One arm fully wolf-like, the other still human but breaking apart.
His face is asymmetrical—one eye human, the other glowing with feral light.
Nearby metal debris subtly vibrates—not magnetically, but reacting to a primal energy frequency emanating from him. His chest glows faintly, as if something inside is trying to break out.
Then—final snap.
His body fully transforms into a towering werewolf:
Massive, muscular frame
Wet, matted fur
Heavy breath steaming in the cold air
Eyes reflecting cold moonlight mixed with inner fire
His silhouette stands against the moon.
Silence.
He slowly lowers his head—not in rage, but pure instinct. The camera holds close on his face. A subtle twitch.
Then suddenly—he bursts forward at extreme speed, vanishing into the fog."


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😄 Cyberpunk Samurai War (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

​"<プロンプト>
漆黒の夜、雨に濡れた未来の戦国 battlefield。
無数のサイバー侍たちが、発光する鎧、和柄のホログラム装飾、ネオンの家紋、電流の走る刀をまとい、広大な戦場で激突する。

背景には巨大な電脳城、燃える鳥居、崩れた和風メガストラクチャー、空にはドローン提灯と雷鳴。
サイバー侍たちは、伝統的な日本の甲冑のシルエットを残しながら、機械的な関節、発光する兜、LEDの面頬、エネルギー刃を備えている。

世界観は和風サイバーパンク、重厚、壮大、映画的、圧倒的スケール、実写映画のようなフォトリアル。

マルチカット構成:
1. 広大な戦場全体を俯瞰する超ワイドショット、両軍がネオンの霧の中で向かい合う
2. 雨粒と電流が走る刀のクローズアップ、刀身に光る回路模様
3. サイバー侍の大将が兜越しに前を見据えるミディアムクローズアップ、背後で旗とホログラム家紋が揺れる
4. 両軍が一斉に突撃するダイナミックなトラッキングショット
5. 刀と刀が激突し、火花とデジタルな光片が飛び散るスローモーションショット
6. 馬ではなく機械化された和風サイバー騎馬が戦場を駆け抜ける横移動ショット
7. 空から見る戦場、無数の光る侍たちが激しく入り乱れるエピックショット
8. 最後は大将同士の一騎打ちを背景の雷とともに見せる壮大なラストショット

実写、フォトリアル、シネマティック、重厚なライティング、雨、霧、火花、和風サイバーパンク、圧倒的スケール、リアルな金属質感、リアルな布の動き、過度なゴアなし、アニメ調なし"


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🔫First Person Shooter (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism / CGI

​"First-person shooter in a warehouse, fast movement, gunfight, explosions, cinematic handheld POV."

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Female Astronaut Escapes (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism

​"A female astronaut in a white EVA suit sprints across the outer ring of a damaged orbital station above Earth.

The station slowly rotates while massive solar panels break apart and drift into space.

At the 2-second mark she jumps from the rotating ring toward a drifting cargo module.

Camera floats beside her as Earth spins in the background.

She grabs a handle, swings through the airlock hatch, and seals the door just as debris slams into the station behind her.

Orbital debris field, zero-gravity leap, rotating space station exterior run, cinematic space lighting, 4K."


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🔥Burning City parkour (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism / Game

​"First-person POV parkour chase across burning city rooftops, 10 seconds, raw handheld footage. The pursued figure ahead is fast — leaping a gap, rolling, barely catching a crumbling chimney. The camera follows, the rooftop giving way slightly underfoot, embers rising around the runner. A wide gap — the camera lurches forward in a desperate jump, barely catches the next ledge, scrabbles up. The city below is a war zone, torchlight and screaming, buildings actively collapsing. The target glances back — a face half-masked, eyes catching firelight — and drops off the far edge of the roof entirely. The camera reaches the edge and looks down: the figure is sliding down a burning canvas awning toward an alley below, already running. A crossbow bolt from somewhere punches through the awning inches from the camera. Jump. Continuous handheld, extreme motion blur on every leap, smoke and ash on the lens, warm hellish orange palette, muted and grainy, feels like a street-level correspondent during the sack of a city."

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🔴Red Cyberpunk Samurai (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism / CGI

​"CHARACTER REFERENCE Imagen1= warrior's face. Imagen2 = red robotic armor reference. IMAX 70mm film texture, Panavision 35mm lens, f4, handheld sway. Live-action sci-fi, 4K, shallow DOF bokeh, cold teal-blue tone, red energy sword as only warm light. Dense industrial fog. Hard cuts. SFX only, no music. Face stable, no deformation. 0-1s: CU face. Imagen1 without helmet, calm, cold blue sidelight. Camera pushes in. Red modular mechanical Imagen2Element-type full helmet (no visor) assembles around face, pieces locking precisely. Mechanical hum. 1-3s: CU hand. Right palm up, fingers spread. Red energy particles spiral inward, condensing into a sword hilt, circuit textures forming. Energy hum. 3-4s: Side CU. Hand grips hilt — red blade erupts upward, particles solidifying into translucent blade. Fully armored warrior in Imagen2Element-type red suit turns forward. Explosive hum. 4-5s: Behind MS. Warrior with sword at edge of industrial platform. Six black chitinous creatures appear in fog, red eyes glowing in pairs. Camera pulls back revealing encirclement. Shrieks. 5-6s: Low angle. Warrior combat stance. Six red eye-pairs in fog. Crane frames and cables above. Boots stamp ground. Sword hum rises. 6-7s: First creature charges. Warrior meets it — horizontal slash through midsection, creature flung 3m into railing, bending it. Red arc trail lingers. Camera side-tracks full sequence. Shell tear + metal impact sounds. 7-8s: Second creature from left — backhand slash severs forelimb, red sparks trailing. Third attacks from right — warrior spin-kicks it into the fourth, both tumble off frame. Camera orbits rapidly. Severed limb + kick impact + collision sounds. 8-9s: CU Imagen2helmet faceplate splattered with black fluid. Heavy filtered breathing. Red sword light on metallic surfaces. 9-10s: Fifth creature ambushes from behind. Warrior reverse-grips sword, thrusts backward through creature's chest, red light exits its back. Spins and flings impaled creature into the sixth. Both vanish into fog. Camera tracks fling trajectory. Piercing + screech + distant collision sounds. 10-11s: Overhead FS. Battlefield — six creatures down, missing limbs, pierced. Black fluid on metal floor, bent railings. Warrior center, sword dripping red droplets. Silence. Creaking echo, droplets hissing. 11-12s: Low CU. Red armored boots stepping through black fluid, blue-red reflections. Heavy footsteps. Metal floor begins violently trembling. Warrior stops. Camera rises to helmet. Deep tremor — massive footsteps approaching like earthquakes. 12-13s: Front MS. Warrior raises head. Two enormous red lights ignite in fog — ten times wider than creatures' eyes. Massive black silhouette emerges, head reaching crane frames, 10x warrior's size. Sword hum rises. Camera ascends revealing Boss scale. Seismic thuds, cables rattling, structures groaning. 13-14s: ECU helmet faceplate — black fluid and moisture on metallic plates. Boss reflected: massive chiti"

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🔴Mech Vs. Fighter Pilot (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism / CGI

​"镜头1·2s·建立】 主体: 黑金重型机甲战机
图片1
,浮雕纹路装甲,球形深色座舱,关节外展 场景: 泰国宏大寺庙群上空,晨雾,金塔若隐若现,山地铺展远方 动作: 从云雾中俯冲而出,压低机头直扑寺庙上空,展开武器挂架 风格: 70年代纪录片胶片质感,暖金色调,轻微颗粒感 镜头: 全景俯视缓慢推进,相机位于云层下方(thats where the camera is) 构图: 引导线构图,机甲指向远处佛塔群 氛围: 晨光漫射,史诗压迫感 音频: 山风声;低频定音鼓;重型引擎低鸣 【镜头2·2s·转折】 主体: 白银流线型战机@图片2,座舱内仿生女驾驶员@图片3
,黑发马尾,白色西装,银色机械颈臂,红唇,神情冷静 场景: 金塔侧面空中,晨光斜射,金塔在机身形成反光 动作: 从左侧高速切入,驾驶员扫视锁定仪表,视线坚定锁死目标 风格: 硬科幻银灰主调,金色环境光对比 镜头: 中景平视快速追踪,相机位于战机右翼侧面(thats where the camera is) 构图: 三分法,驾驶员占左,金塔群占右 氛围: 剑拔弩张,蓝白仪表冷光 音频: 导弹锁定提示音;铜管乐加入节奏加快 【镜头3·3s·冲突】 主体: 黑金机甲与白银战机双机缠斗 场景: 金塔群之间低空,屋脊近在咫尺,晨雾 动作: 机甲连发橙色能量炮,白银战机翻滚规避,火焰掠过金塔迸溅碎石,双机交错穿越塔群 风格: 胶片颗粒感,爆炸橙与冷银强烈对比 镜头: 侧视快速跟拍,相机位于两机之间侧面(thats where the camera is) 构图: 景深,金塔前景遮挡框架 氛围: 惨烈激昂,火焰映红金塔,硝烟弥漫 音频: 激光炮噼啪声+金属碰撞+碎石飞溅;铜管高潮 【镜头4·2s·高潮】 主体: 仿生女驾驶员,白色西装,银色机械手臂,齿轮耳环,红唇,神情决绝 场景: 白银战机座舱内,红色警示灯闪烁,全息仪表显示敌机坐标 动作: 环视座舱确认位置,银色机械手猛推发射按钮,嘴角微扬冷笑 风格: 硬科幻冷调,银灰+深红警示光 镜头: 极特写平视固定,相机位于仪表板正前方(thats where the camera is) 构图: 中心构图,面部为视觉焦点 氛围: 决绝冷静,红光侧打 音频: 导弹点火尖锐喷射音;交响乐推至最强音 【镜头5·3s·高潮】 主体: 白色重型导弹,蓝白尾焰 场景: 金塔群上方晨光,山地清晰,坠落轨迹指向黑金机甲 动作: 导弹脱离弹仓,蓝白尾焰照亮金塔,高速追踪,击中机甲核心产生白色闪光 风格: 写实硬科幻,蓝白光爆与暖金对冲 镜头: 特写低角度仰视快速推镜,相机位于导弹轨迹正下方(thats where the camera is) 构图: 引导线,导弹轨迹延伸至目标 氛围: 震撼,强光泛滥,物理感极强 音频: 破空尖啸渐强+巨大冲击爆炸;交响乐最强音 【镜头6·3s·解决】 主体: 黑金重型机甲解体爆炸 场景: 金塔群正上方,晨光背景,山地延伸至地平线 动作: 机甲颤抖冒出橙红火球,装甲板炸裂四散,金色碎片在阳光中翻滚,拖黑烟坠向山地 风格: 慢镜头,橙红+黑烟+金塔金色背景,胶片质感 镜头: 全景侧视固定,相机位于与机甲等高的远处(thats where the camera is) 构图: 爆炸火球居中,金塔群宏大背景 氛围: 悲壮,金色圣地见证败亡 音频: 殉爆声+金属扭曲+碎片穿空;悲壮交响乐终章缓降 【镜头7·2s·解决】 主体: 白银战机,驾驶员侧影可见 场景: 金塔群上方,晨光强逆光,坠落黑烟在画面边缘隐现 动作: 平稳掠过金塔塔尖,驾驶员侧头望向残骸,从容加速远去 风格: 70年代暖金胶片逆光,剪影感 镜头: 中景背视缓慢拉远,相机位于战机正后方略低处(thats where the camera is) 构图: 逆光剪影,战机居左,金塔晨光居右 氛围: 胜利静谧,悲壮与释然并存 音频: 主引擎低鸣渐远;BGM缓缓收尾;无水印、无字幕、无文字叠加"


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🔴Architechtural Warp (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism / CGI

​"A majestic presence in a dark, flowing mantle stands amidst a vibrant city square, its coat woven with shimmering violet lines that trace hidden patterns — as it lifts a hand, the lines burst into radiant light. A subtle shift forms beneath the surface. The square gently slopes downward. The scene evolves: cars glide toward the shift, water features swirl into aerial rings, and nearby structures adjust their stance as their foundations realign. Ripples of change spread outward through the urban landscape. Lamp posts lean in, as if drawn to a central force. The figure moves through a neighborhood transforming into a wondrous space: ground level shifts → mid-rise buildings realign → rooftop structures begin to reconfigure. Glass and steel stretch and curve like pliable material. A dynamic view circles the forming anomaly, with fragments swirling in tighter orbits. The scene reaches a peak, and a structure's form dissolves. From above, the city features a vast, circular void where space has been reimagined. The figure stands serenely at its center. Violet light dances with orbiting fragments and warped architecture."

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👁Kunoichi vs. Shadows (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism / CGI

​"Prompt: [Character Reference: image] Strictly follow the reference character's face, long straight silver hair, and the medical eyepatch over her left eye. Do not change identity or facial structure. Fixed appearance: Glowing dark right eye, long silver hair flowing with the wind, a medical eyepatch over the left eye, a torn and slightly bloodstained black school sweater over a white shirt with a bow tie, grey pleated plaid skirt, black knee-high socks and brown loafers, a traditional Japanese katana held in a firm grip, black cursed smoke slowly leaking from the girl's body and the blade, flowing shadow energy aura, calm but cruel expression, supernatural high-speed movement, consistent identity and physical appearance throughout the entire scene. CHARACTER Cursed female schoolgirl samurai, silver-haired warrior, medical eyepatch over left eye, glowing dark right eye, torn black school uniform (sweater and pleated skirt), traditional katana, black cursed smoke leaking from body, shadow energy constantly flowing, calm and ruthless expression, supernatural high-speed movement, consistent identity in all shots. ENVIRONMENT Abandoned temple shrine at night, broken ground, collapsed torii gates, shattered statues, rotten wooden pillars and roof debris scattered around, moonlight entering through broken temple windows, dim stone lantern light contrasting with dark cursed energy, dust and wind moving through the space, dozens of enemies surrounding the samurai girl, dark gritty cinematic atmosphere. CAMERA Aggressive cinematic tracking shots, fast whip pans following slashes, dynamic wide battlefield shots, blade POV movement, smooth high-speed motion tracking, cinematic framing following cursed energy movement, no slow-motion close-ups, continuous fast-paced action camera. CINEMATIC TIMELINE (12s nonstop action) Realistic cinematic multi-shot sequence, epic sci-fi fantasy battlefield, IMAX film simulation, 35mm Panavision lens, f/4 aperture, high dynamic range editing 0-4s The cursed schoolgirl samurai stands in the center of the abandoned temple shrine surrounded by dozens of enemies, black cursed smoke slowly leaking from her body and her katana, wind and dust moving across broken ground, sudden burst into motion as the girl performs an instant iaijutsu draw, her katana unsheathes at extreme speed, dark energy slash wave cuts through multiple enemies at once, camera fast tracking following the slash across the battlefield. 4-8s The girl dashes forward at inhuman speed leaving shadow afterimages, her silver hair fluttering violently as she moves through the enemy ranks, rapid dashes and decapitations, the dark energy from her blade leaving trails of black smoke in the moonlight, cold and ruthless expression visible on her face."

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👾 Alien Club Transformation (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism / CGI

​"[00:00-00:04] Shot 1: Follow shot. In a smoky underground rave club, a female cyborg with an exposed red mechanical spine walks through the crowd. She suddenly turns around, her delicate white porcelain face beginning to convulse violently.

[00:04-00:10] Shot 2: Close-up to mid-shot. The cyborg's porcelain face doesn't just split; it is violently shattered from the inside like an eggshell. A massive amount of thick, black viscous fluid erupts outward as an alien head with rusted metallic fangs and multiple mandibles forces its way out of her neck. Simultaneously, her red mechanical spine violently tears through her back, mutating into a giant, multi-jointed metallic scorpion tail dripping with corrosive acid.

[00:10-00:15] Shot 3: Wide shot. The club's lighting turns a sickly fluorescent green. The alien tail violently impales the dance floor, suspending the cyborg's ruined body in mid-air as it emits an ear-piercing, non-human shriek. The surrounding crowd is paralyzed with absolute terror, pinned against the walls by webs of black organic matter. Extreme biomechanical horror, terrifying VFX mixing flesh and metal."


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😄 Ronin Goddess Cutting (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Anime (Tested)

​"A fierce young anime girl samurai — long black hair flowing wildly, sharp glowing red eyes, dark haori fluttering, red ribbon — stands in misty twilight bamboo forest. Three scarred bandit ronin surround her in a tight triangle, blades drawn.

0–2 seconds: Extreme close-up on her slit-pupil eyes flashing with killing intent → instant iaijutsu draw (blade unsheathes in a blinding white streak, metallic "SHING!", speed lines explode outward). Low-angle whip-pan follows the gleaming katana.

2–5 seconds: She blasts forward in shunpo dash (screen warps, background streaks into lines). Dynamic tracking camera races beside her. Targets center bandit — before he raises his guard (shock lines, wide anime eyes), horizontal flash cut severs his head clean. Slow-mo impact frame: head spins upward trailing bright blood ribbons and mist, eyes frozen in horror. Arterial spray arcs high; headless body collapses spraying fountains. Quick 180° camera whip as she spins without stopping.

5–8 seconds: Immediate pivot to right-side enemy. He swings heavy overhead chop — she sways back Matrix-style (hair whips like silk, blade misses by millimeters with whoosh SFX). Counter: rising diagonal slash with glowing blue trail rips him from hip to shoulder. Blood erupts in thick explosive geysers (splashes across bamboo, her face, haori). He staggers, eyes rolling, drops gurgling. Tight push-in on arterial spray painting leaves red.

8–14 seconds: Last bandit (left) charges berserk — furious multi-strike barrage (rapid overheads, horizontals, thrusts, spinning slash — 5–6 hits in 3 seconds). Chaotic sakuga frenzy: quick-cut angles (over-shoulder, Dutch tilts, extreme close-ups), blades clash with white spark bursts and screeching metal SFX, screen shakes on impacts. She parries twice (vibration lines, ground cracks), ducks under one (hair strands sliced), sways past another (blade whistles past throat). On his final overcommitted swing she steps inside — extreme iris-zoom close-up: her cold eyes lock his panicked ones. One precise horizontal throat slash (blade briefly glows red). Blood jets in high-pressure spiral ribbon (slow-mo crimson arc through air, petals caught in spray). He clutches neck, eyes bulging, collapses forward into pooling blood. Final dramatic pull-back: blood drips from her impassive face and haori as she stands amid the carnage.

Overall: non-stop camera motion — whip-pans, orbiting spins, rapid cuts, sakuga freeze-frames on every kill, heavy bloom on blade, glistening blood physics. Desaturated moody twilight palette with popping vivid red blood accents. Sound: sharp clashes, whooshes, guttural screams, wet slices, heavy breathing, blade rings echoing. Raw, brutal, no music — only visceral ambience.
Ultra-gory, R-rated anime violence, masterpiece sakuga in exactly 14 seconds. High frame-rate fluidity, relentless pace."


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Dark Tokyo Summoning (Seedance 2.0)

- Reference(s): none
- Styles Support: Realism (Tested)

​"CHARACTERS: Define one figure in a Japanese festival mask with a staff at the curb, recoiling pedestrians at the sidewalk edge, and a colossal serpentine abyssal titan with a ridge-backed silhouette and city-scale mass that rises after the second strike.
STAGE: Set Shibuya Crossing at night after rain with LED billboards, reflective asphalt, moving traffic, and clear geography before the street turns to liquid, keeps swallowing traffic, and opens beneath the masked figure.
EMOTIONAL TARGET: Build from dread into epic ascent.
COLOR LOGIC: Neon Noir

TIMELINE:
00:00.0: Open on a high wide over the curb lanes at Shibuya Crossing. Hold the figure in a Japanese festival mask still against the crowd blur. SFX: crossing beeps, shoe chatter.
00:01.2: Hard cut to a 50mm dolly push on the Japanese mask. Let billboard light crawl across its lacquered surface. SFX: city wash narrows.
00:02.4: Insert cut to the right hand striking the asphalt with the staff for the first hit. Show the impact point clearly. SFX: wood crack, low hum.
00:03.6: Match cut to a ripple blasting through reflected neon on the road surface. Keep the ring centered and fast. SFX: sub-bass pulse.
00:04.8: Smash cut to a 28mm low wide. Let the asphalt soften and turn viscous around the first impact point before the liquid begins to spread. SFX: tar tear, liquid surge.
00:06.0: Hard cut to a front three-quarter wide as Shibuya lane paint slowly sags under the creeping surface. Drive the liquid outward in a heavy crawl. SFX: bubbling drain, horn choke.
00:07.2: Hard cut to moving cars starting to drop nose-first and sink mid-motion as the softened street finally gives way under them. Hold the delayed weight shift long enough to read it. SFX: horn choke, metal groan, glass rattle.
00:08.4: Hard cut wider as pedestrians recoil along the sidewalk edge and more moving cars keep dropping into the black surface behind them. Keep the masked figure centered on an unbroken patch of liquid. SFX: shouts, wave slap, horn choke.
00:09.6: Cut on action to a 35mm push-in. Let the masked figure plant the staff into that black surface for the second strike without breaking calm while cars continue sinking at the edges of frame. SFX: bass hit, rain hiss, metal groan.
00:10.8: Hard cut to a slow 85mm orbit. Reveal the black surface doming under the masked figure as the collapse continues behind them, then split it open in a tight circle around their feet. SFX: deep groan, resonance, distant impacts.
00:12.0: Land on a 24mm crane pullback. Reveal a colossal serpentine abyssal titan rising through that opening directly under the masked figure and lifting them on its head above the liquefied Shibuya Crossing while its long ridge-backed body coils through the flooded intersection below. SFX: rain roar, vertical surge, ominous note.
00:13.2: Continue into a full 360 orbit around the serpentine abyssal titan and the masked figure high above the crossing. Keep the city spinning below them while the titan's body coils through the black street and the ascent holds steady. SFX: rain hiss, deep resonance, distant horns.

EXCLUDE: Avoid drifting facial identity, cartoon liquid physics, unreadable lane continuity, text overlays, and camera HUD."


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Plant City Takeover (Seedance 2.0)

- Reference(s): optional
- Styles Support: Realism (Tested)

​"A woman with living vines, wearing layered organic armor of bark and woven leaves, skin traced with glowing emerald root veins — opening frame is a medium close-up of her standing barefoot in the center of an abandoned concrete megacity plaza, completely still as small plants begin sprouting through cracks in the pavement.

At second two she presses both palms downward — roots explode outward beneath the ground, instantly splitting asphalt and concrete as vegetation accelerates beyond natural growth speed.

The city becomes a living organism: trees burst through buildings mid-rise, vines consume steel beams, and entire structures collapse under rapid organic expansion.

She moves minimally — each gesture redirects the growth patterns: right hand sends explosive root pillars upward, left hand spreads creeping vine networks that engulf entire streets.

Camera orbits tightly as green growth overtakes grey infrastructure, snap zooming into root eruptions and cutting to building collapses.

Color logic: vivid bioluminescent green dominates new growth, contrasting against cold desaturated urban decay.

Escalation builds as entire blocks are overtaken — skyscrapers crack and fall under root pressure.

Final beat: hard POV shift — camera becomes the root network surging underground, racing through soil and concrete before bursting upward beneath a final collapsing tower.

Particle detail on soil displacement, bark texture, and debris fragmentation; diegetic green glow illuminates dust clouds.

Epic nature-reclaiming urban collapse, cinematic organic physics, 4K ultra-detail."


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🐱 Fake Commercial: Cat Piss (Seedance 2.0)

- Reference(s): Yes
- Styles Support: Realism (Tested)

​"​Multiple scenes, smooth transitions, real storytelling, ultra cinematic 15-second luxury perfume commercial based on @image_1, smooth continuous sequence flowing through each moment seamlessly, elegant and sensual pacing, fluid cinematic glide, macro dolly plus soft orbit plus gentle push-ins, seamless transitions masked by golden flower flakes, warm depth blur, and motion continuity, no hard cuts, everything flows organically.

(0-2s) macro shot of perfume bottle standing among soft golden-yellow flowers, shallow depth of field, yellow flower flakes gently floating in the air.
(2-4s) camera glides closer, a feminine hand enters frame and delicately touches the bottle, warm soft lighting highlights luxurious glass reflections.
(4-6s) hand lifts the bottle smoothly, camera follows upward motion, golden blossoms drifting around.
(6-8s) transition into medium shot, woman holding bottle, soft smile, natural beauty, gentle head movement, warm honey-toned glow.
(8-10s) closer portrait shot, she brings perfume closer, eyes half-closed, emotional connection, soft golden light wrapping her face.
(10-12s) slow motion spray moment, perfume mist diffuses in air, glowing particles catching light, golden flower flakes floating through frame.
(12-14s) dreamy beauty shot, woman surrounded by floating yellow blossoms, serene expression, radiant amber glow.
(14-15s) final hero shot, product isolated cleanly, floating golden blossoms around, elegant composition with minimal champagne-toned background.

Soft golden floral environment, evolving from macro yellow flower field to clean luxury golden backdrop, consistent pastel yellow, champagne, and warm amber tones, ultra realistic, high-end perfume commercial, soft cinematic lighting, glossy reflections, golden palette, elegant slow motion, volumetric mist, premium beauty aesthetic, no distortion, no stretching."


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