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- Reference(s): Not necessary
- Styles Support: 3D CGI
"Chinese-style animation Chinese-style animated wuxia battle scene, cinematic action sequence, a calm Shaolin monk in flowing orange and red robes fighting a fierce samurai in dark lacquered armor with a katana, ancient bamboo forest at dusk, drifting mist, falling leaves," Please open Telegram to view this post
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- Reference(s): Not necessary
- Styles Support: Realism (Others not tested)
"A lone emergency technician in an orange survival jacket stands on the shattered roof of a flooded museum in a drowned European capital, storm clouds overhead, broken statues and floating debris below, cold blue-grey palette, cinematic disaster realism, wet surfaces, strong scale, 35mm film look. Disaster film realism, one-take. The camera starts high above a drowned capital city in violent storm weather, then dives toward a lone emergency technician standing on the shattered roof of a flooded museum. He sees a rescue flare in the distance and runs. The camera follows tightly behind him as he sprints across collapsing rooftops, leaps over broken skylights, slides down a tilted glass dome, and grabs a dangling cable. Below, dark floodwater surges through streets filled with drifting cars and statues. He lands on a partially submerged tram roof, keeps moving, and reaches a rescue beacon platform just as a giant wave crashes past behind him. Cold grey-blue apocalyptic palette, hyperreal water physics, wind, spray, handheld urgency, one continuous shot, no cuts." Please open Telegram to view this post
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- Reference(s): Not necessary
- Styles Support: Realism (Others not tested)
"Photorealistic cinematic 3D CGI scene, heavy rain and snow pouring down with white streaks, water splashing on wet dark road, same beautiful young woman with long dark hair flowing wildly, black face mask, red leather jacket and pants, riding the front bike section of the fully transformed massive black motorcycle-robot hybrid, the giant black humanoid combat robot now completely formed behind her with helmet head, glowing red eyes, multiple heavy machine guns on both arms and shoulders, robot firing bright orange muzzle flashes and bullets from its guns, dynamic tracking shot with slight shake, sparks, smoke and rain mixing, bike speeding fast, ultra detailed, 8k, cinematic lighting, rain on lens." Please open Telegram to view this post
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- Styles Support: Realism (Others not tested)
"(Based on reference image): Protagonist: @image1 pink haired school girl. During the fight, the cardigan is ripped by a sharp weapon, the glasses slide down her nose, her face is covered in cold sweat and blood (battle damage makeup), and her eyes are fierce like a wolf. Scene Atmosphere: Hong Kong back alley, wet ground reflecting red and blue neon lights, narrow, dirty, full of clutter. [Scene] A narrow, damp Hong Kong dark alley where four desperate men with knives and iron bars corner the protagonist. [Storyboard] [00:00-00:05] Shot 1: Close Combat · Disarm and Counter-kill. Camera: Extremely shaky medium shot follow-up, emphasizing chaos. Action: The first thug with a knife lunges. The girl advances instead of retreating, her left hand rapidly parries and controls the opponent's knife-holding wrist, her right hand forms a claw and ruthlessly grabs the throat (Throat Grab). Ruthless Detail: Using the moment of the opponent's scream, she violently breaks his wrist, snatches the dagger, and immediately follows with a Reverse Grip Slash across the throat (the camera quickly dodges, shown by the splash shadow on the wall). [00:05-00:10] Shot 2: Weapon Fight · Baton Strike. Camera: Low-angle upward shot followed by close-up impact (Low-angle to Impact Close-up). Action: The girl picks up a retractable baton from the ground, facing two people rushing in with iron pipes. She executes textbook Kali short stick techniques, moving lightning fast. Impact Feel (SPL Style): Does not aim for the head, focuses on joints. Two crisp cracking sounds, accurately and precisely shattering (Shatter) the knees and weapon-holding elbows of the two men. Audio Visualization: The dull sound of bone breaking is chilling, the enemies fall to the ground in painful contortions. [00:10-00:15] Shot 3: Finishing Move · Guillotine. Camera: Close-up followed by rapid zoom out (Close-up to Snap Zoom Out). Action: The last strong man attempts a tackle. The girl falls with the momentum, her legs tightly wrapping around his neck, applying a standard MMA Guillotine Choke. Ending: Her facial muscles are twisted and strained from the effort, she holds the choke tightly until the opponent's body twitches violently and then goes limp. Final Freeze Frame: The girl releases her grip, leaning exhaustedly against the graffiti-covered wall, adjusting her crooked black-rimmed glasses. Her eyes show a ruthless, numb look of survival, and her chest heaves violently. HK Neo-noir Action. 8K cinematic quality, grainy film photography. Core Style: Homage to 'SPL: Sha Po Lang' (SPL Style). Extremely ruthless and gritty (Ruthless & Gritty), blending MMA and Filipino short stick fighting (Kali/Eskrima). Emphasizing speed, brutal joint destruction, and cold weapon confrontation. Camera Language: Handheld shaky cam feel, rapid editing (Rapid Editing), emphasizing immediate pressure. Character replication Image 1." Please open Telegram to view this post
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- Reference(s): No
- Styles Support: Realism (Others not tested)
"Seedance 2.0 motion prompt: One-take transformation action. A matte red endurance race car races along a stormy coastal highway at twilight, tires spraying water. The camera pushes close to the front quarter panel and tracks alongside as the car swerves around wreckage. Without slowing, the hood splits, wheels rotate, suspension arms extend, and body panels unfold into limbs while the chassis remains in forward motion. The transforming machine vaults over a collapsed barrier, lands as a fully formed road-mech still sprinting down the highway, then punches through crashing debris as lightning flashes over the sea cliffs. Rain, sparks, realistic mechanical articulation, dark metallic palette, full speed transformation with no cut. If english prompt is rejected use the chinese one I. Vehicle Transformation Category: Rescue Crossover Vehicle Image Prompt: Stormy twilight, a dark red futuristic rescue vehicle speeding on a broken coastal highway, the road surface is wet and reflective, storm clouds press down in the distance, the body lines are tough, with emergency warning lights and engineering structure, no close-up of the driver, original design, cinematic industrial realism style. Seedance 2.0 Camera Movement Prompt: One-shot, stormy twilight, a dark red futuristic rescue vehicle speeding on a coastal viaduct, tires kicking up large amounts of water mist, the camera tracks close to the front side of the vehicle at a low angle, flashing emergency lights pull red reflections on the wet road surface. A huge broken gap suddenly appears in the road ahead, and the vehicle begins to reconstruct and transform while continuously moving forward: the four wheels fold inward, the chassis rises, the sides of the body unfold into multi-segment mechanical support arms, the tail extends a stable balance device, the top sensing module rises, and the front face and chassis reorganize into a non-humanoid, multi-legged crossing rescue mechanical vehicle. The entire transformation process maintains high-speed propulsion, mechanical joints are clearly articulated, and the metal structure has a sense of weight. Finally, it steadily crosses the broken bridge gap, landing in front of the platform flashing a distress signal on the opposite bank, rain, sparks, water mist, and mechanical details intertwine, cinematic realism, strong sense of tension, no weapons, no humanoid mecha feeling." Please open Telegram to view this post
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- Styles Support: Realism & Anime
"Epic Scifi Anime artstyle
A super futuristic city after the apocalypse awakens in a storm. Dark clouds press down on the city, and a giant battleship slowly descends from the sky, piercing through the thunderclouds. Neon lights and fire interweave among the city's tall buildings. Countless drones and armored vehicles shuttle rapidly through the streets. A distant energy tower erupts with a dazzling blue electric arc. The camera dives from high altitude into the city canyon, then quickly pushes through falling debris and flames, finally settling on the back of a <<<Image1>>> lonely villain in a black trench coat, standing on the edge of a skyscraper overlooking the entire burning city. Cinematic lighting, IMAX epic feel, ultra-high detail anime, shocking composition, strong volumetric light, realistic explosion smoke and dust, epic disaster film atmosphere, extreme realism, top Hollywood visual effects. Anime art by Studio trigger." Please open Telegram to view this post
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- Reference(s): None
- Styles Support: Realism (Haven't tried others)
"FORMAT: 15s / 6 SHOTS / single continuous chase energy / no dialogue
STYLE: Macro jungle floor, towering grass blades, dew drops, damp earth vs neon pink cyber-implants, photorealistic macro cinematic
Shot 01 (0:00-0:02) Dive from the canopy of a giant fern down to a cybernetically enhanced rhinoceros beetle sprinting across a fallen, moss-covered log.
Shot 02 (0:02-0:04) Camera tracks parallel to the beetle's mechanical legs, sweeps under its glowing pink thorax, and snaps to the spinning micro-rotors on its back.
Shot 03 (0:04-0:07) A heavy rain droplet dislodges a pebble from above; the beetle initiates a thruster-assisted sidestep, scraping its metallic horn against a fungal stalk.
Shot 04 (0:07-0:10) The path dives into a dense thicket of thorny briars, spiderwebs, and overlapping leaves; the camera seamlessly navigates the micro-labyrinth. Shot 05 (0:10-0:13) The beetle bursts from the thicket into a clearing, a splash of muddy dew hitting the lens as its optical sensors flash tactical warnings.
Shot 06 (0:13-0:15) Camera pulls back exponentially, transitioning from the micro scale to reveal an immense, sprawling bioluminescent greenhouse, the beetle lost in the glowing flora." Please open Telegram to view this post
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- Reference(s): None
- Styles Support: Realism (Haven't tried others)
"A massive coastal battlefield where ocean, land, and sky collide. Three colossal creatures engage:
— a sky dragon with metallic scales and storm wings
— a fire colossus emerging from volcanic fissures
— a giant ocean leviathan rising from the sea
Opening frame: wide shot of coastline — ocean churning, volcano erupting, storm clouds gathering overhead.
Hook at second two: all three creatures attack simultaneously.
The battlefield fractures into elemental chaos:
— the dragon generates hurricane-force winds and lightning
— the fire colossus erupts lava and shockwaves
— the leviathan summons massive tidal surges
The city between them collapses under combined forces — water floods streets, fire ignites structures, wind tears apart buildings.
Camera sweeps between the three titans, snap zooming into collisions — fire meeting water in explosive steam clouds, lightning striking molten terrain.
Color logic: deep ocean blue, molten orange-red, storm gray and electric white.
Escalation builds as all three forces collide at the same point, destabilizing the entire coastline.
Final beat: hard POV shift — camera becomes the wave-fire-storm collision itself, rushing forward as all elements merge into a single catastrophic blast.
Massive environmental destruction, multi-element physics interaction, cinematic scale, 4K ultra-detail." Please open Telegram to view this post
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Englishman.mkv
82.6 MB
- Reference(s): None
- Styles Support: Realism (Haven't tried others)
"cinematic martial arts confrontation in broad daylight, a blind British Beefeaters
wearing a red, stylized combat outfit inspired by legendary fighters stands calm and centered, eyes closed, surrounded by multiple hostile creatures emerging from a traditional Japanese landscape
Ultra cinematic choreography coverage, mix of slow dolly-ins + orbit moves + whip pans, transitions masked by body motion and impacts, alternating real-time and slow motion, continuous fluid sequence
(0-2s) wide establishing shot, monk standing still in center, wind moving fabric, creatures circling, tension builds
(2-4s) slow push-in close-up on monk’s face, eyes closed, subtle head tilt sensing movement
(4-6s) sudden attack from first creature, monk reacts instantly, precise sidestep + redirection, fluid motion
(6-8s) chained combat sequence, monk engages multiple opponents, spinning strikes, controlled movements, each impact sending creatures flying backward with stylized motion
(8-10s) slow motion highlight: mid-air dodge + counter sequence, cloth movement and body rotation emphasized, creatures suspended briefly before being thrown away
(10-12s) final burst of speed, monk flows through remaining opponents in one continuous movement, camera orbiting rapidly, enemies collapsing or being thrown aside
Traditional Japanese environment, open landscape with temples, wooden structures, distant mountains, clear daylight, subtle wind movement, dust and debris reacting to motion
Ultra realistic, high-end martial arts film choreography, precise body mechanics, cinematic slow motion, strong contrast lighting, volumetric atmosphere, fluid transitions, intense but controlled physical interaction, no distortion, no stretching." Please open Telegram to view this post
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- Reference(s): None
- Styles Support: Realism / CGI
(Too long text for Telegram 😅, Link in YT) Please open Telegram to view this post
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- Styles Support: Realism (Haven't tried others)
"Original Dark Fantasy Action Short Film: Inside a dilapidated church, a white-clad warrior and a black-armored opponent launch their final battle amid an atmosphere like a chorus. Stained glass shatters, moonlight penetrates the smoke and dust, and benches are overturned. The camera switches between high-angle overhead shots and low-angle upward shots, focusing on showing the sense of space of the religious building, the sense of oppression of the characters, and the temperament of a fateful decisive battle, just like the climax segment of an original fantasy animated film. A strong hook in the first 2 seconds, stable main body, coherent actions, movie-level composition, real light and shadow, epic sense, strong emotion, high-definition details, suitable for social media communication, avoiding copyrighted characters, avoiding brand logos, and completely original design." Please open Telegram to view this post
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- Styles Support: Realism (Haven't tried others)
"Camera Simulation
Shot on 65mm IMAX film with a vintage anamorphic lens. Noticeable film grain, subtle gate weave, and soft halation on highlights. Occasional lens breathing subtly warps the image as the body mutates.
Lighting Style
A dead, fog-covered wasteland under a massive dim moon.
Moonlight is unnaturally cold, casting blue-gray tones across the entire scene.
As the transformation begins, a deep amber-gold light burns from inside his body, clashing with the cold lunar light.
Dual-tone lighting:
Outside: cold lunar blue
Inside: feral burning orange
Scene Description
A man (use the uploaded face as reference, preserve exact facial identity and features) stands alone in a misty, desolate landscape. The camera moves in a handheld, slow circular orbit around him. Wind howls softly through the fog.
He looks up at the moon—his expression tired, resisting something within. His breathing becomes heavier. His fingers twitch unnaturally.
His body suddenly begins to break—his spine jerks, bones shift visibly beneath the skin in a disturbing, organic motion. A low growl escapes his throat, not fully human. Veins darken, then pulse with a dim amber glow from within.
His fingernails crack and extend into rough, uneven claws.
The transformation intensifies violently. His jaw stretches forward painfully, not snapping instantly but distorting in a slow, agonizing motion. Teeth push through his gums. Thick fur erupts unevenly across his body—messy, dirty, mixed with sweat and blood.
His posture collapses forward into a half-beast stance. The camera shakes more aggressively, reacting to the energy and movement.
He is caught in a disturbing hybrid state—not fully human, not fully beast:
One arm fully wolf-like, the other still human but breaking apart.
His face is asymmetrical—one eye human, the other glowing with feral light.
Nearby metal debris subtly vibrates—not magnetically, but reacting to a primal energy frequency emanating from him. His chest glows faintly, as if something inside is trying to break out.
Then—final snap.
His body fully transforms into a towering werewolf:
Massive, muscular frame
Wet, matted fur
Heavy breath steaming in the cold air
Eyes reflecting cold moonlight mixed with inner fire
His silhouette stands against the moon.
Silence.
He slowly lowers his head—not in rage, but pure instinct. The camera holds close on his face. A subtle twitch.
Then suddenly—he bursts forward at extreme speed, vanishing into the fog." Please open Telegram to view this post
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- Reference(s): None
- Styles Support: Realism (Haven't tried others)
"<プロンプト>
漆黒の夜、雨に濡れた未来の戦国 battlefield。
無数のサイバー侍たちが、発光する鎧、和柄のホログラム装飾、ネオンの家紋、電流の走る刀をまとい、広大な戦場で激突する。
背景には巨大な電脳城、燃える鳥居、崩れた和風メガストラクチャー、空にはドローン提灯と雷鳴。
サイバー侍たちは、伝統的な日本の甲冑のシルエットを残しながら、機械的な関節、発光する兜、LEDの面頬、エネルギー刃を備えている。
世界観は和風サイバーパンク、重厚、壮大、映画的、圧倒的スケール、実写映画のようなフォトリアル。
マルチカット構成:
1. 広大な戦場全体を俯瞰する超ワイドショット、両軍がネオンの霧の中で向かい合う
2. 雨粒と電流が走る刀のクローズアップ、刀身に光る回路模様
3. サイバー侍の大将が兜越しに前を見据えるミディアムクローズアップ、背後で旗とホログラム家紋が揺れる
4. 両軍が一斉に突撃するダイナミックなトラッキングショット
5. 刀と刀が激突し、火花とデジタルな光片が飛び散るスローモーションショット
6. 馬ではなく機械化された和風サイバー騎馬が戦場を駆け抜ける横移動ショット
7. 空から見る戦場、無数の光る侍たちが激しく入り乱れるエピックショット
8. 最後は大将同士の一騎打ちを背景の雷とともに見せる壮大なラストショット
実写、フォトリアル、シネマティック、重厚なライティング、雨、霧、火花、和風サイバーパンク、圧倒的スケール、リアルな金属質感、リアルな布の動き、過度なゴアなし、アニメ調なし" Please open Telegram to view this post
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- Styles Support: Realism / CGI
"First-person shooter in a warehouse, fast movement, gunfight, explosions, cinematic handheld POV." Please open Telegram to view this post
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Female Astronaut Escapes (Seedance 2.0)
- Reference(s): None
- Styles Support: Realism
✨ Get affordable access to Seedance 2.0 prompting at Dzine.
- Reference(s): None
- Styles Support: Realism
"A female astronaut in a white EVA suit sprints across the outer ring of a damaged orbital station above Earth.
The station slowly rotates while massive solar panels break apart and drift into space.
At the 2-second mark she jumps from the rotating ring toward a drifting cargo module.
Camera floats beside her as Earth spins in the background.
She grabs a handle, swings through the airlock hatch, and seals the door just as debris slams into the station behind her.
Orbital debris field, zero-gravity leap, rotating space station exterior run, cinematic space lighting, 4K." Please open Telegram to view this post
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- Reference(s): None
- Styles Support: Realism / Game
"First-person POV parkour chase across burning city rooftops, 10 seconds, raw handheld footage. The pursued figure ahead is fast — leaping a gap, rolling, barely catching a crumbling chimney. The camera follows, the rooftop giving way slightly underfoot, embers rising around the runner. A wide gap — the camera lurches forward in a desperate jump, barely catches the next ledge, scrabbles up. The city below is a war zone, torchlight and screaming, buildings actively collapsing. The target glances back — a face half-masked, eyes catching firelight — and drops off the far edge of the roof entirely. The camera reaches the edge and looks down: the figure is sliding down a burning canvas awning toward an alley below, already running. A crossbow bolt from somewhere punches through the awning inches from the camera. Jump. Continuous handheld, extreme motion blur on every leap, smoke and ash on the lens, warm hellish orange palette, muted and grainy, feels like a street-level correspondent during the sack of a city." Please open Telegram to view this post
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- Styles Support: Realism / CGI
"CHARACTER REFERENCE Imagen1= warrior's face. Imagen2 = red robotic armor reference. IMAX 70mm film texture, Panavision 35mm lens, f4, handheld sway. Live-action sci-fi, 4K, shallow DOF bokeh, cold teal-blue tone, red energy sword as only warm light. Dense industrial fog. Hard cuts. SFX only, no music. Face stable, no deformation. 0-1s: CU face. Imagen1 without helmet, calm, cold blue sidelight. Camera pushes in. Red modular mechanical Imagen2Element-type full helmet (no visor) assembles around face, pieces locking precisely. Mechanical hum. 1-3s: CU hand. Right palm up, fingers spread. Red energy particles spiral inward, condensing into a sword hilt, circuit textures forming. Energy hum. 3-4s: Side CU. Hand grips hilt — red blade erupts upward, particles solidifying into translucent blade. Fully armored warrior in Imagen2Element-type red suit turns forward. Explosive hum. 4-5s: Behind MS. Warrior with sword at edge of industrial platform. Six black chitinous creatures appear in fog, red eyes glowing in pairs. Camera pulls back revealing encirclement. Shrieks. 5-6s: Low angle. Warrior combat stance. Six red eye-pairs in fog. Crane frames and cables above. Boots stamp ground. Sword hum rises. 6-7s: First creature charges. Warrior meets it — horizontal slash through midsection, creature flung 3m into railing, bending it. Red arc trail lingers. Camera side-tracks full sequence. Shell tear + metal impact sounds. 7-8s: Second creature from left — backhand slash severs forelimb, red sparks trailing. Third attacks from right — warrior spin-kicks it into the fourth, both tumble off frame. Camera orbits rapidly. Severed limb + kick impact + collision sounds. 8-9s: CU Imagen2helmet faceplate splattered with black fluid. Heavy filtered breathing. Red sword light on metallic surfaces. 9-10s: Fifth creature ambushes from behind. Warrior reverse-grips sword, thrusts backward through creature's chest, red light exits its back. Spins and flings impaled creature into the sixth. Both vanish into fog. Camera tracks fling trajectory. Piercing + screech + distant collision sounds. 10-11s: Overhead FS. Battlefield — six creatures down, missing limbs, pierced. Black fluid on metal floor, bent railings. Warrior center, sword dripping red droplets. Silence. Creaking echo, droplets hissing. 11-12s: Low CU. Red armored boots stepping through black fluid, blue-red reflections. Heavy footsteps. Metal floor begins violently trembling. Warrior stops. Camera rises to helmet. Deep tremor — massive footsteps approaching like earthquakes. 12-13s: Front MS. Warrior raises head. Two enormous red lights ignite in fog — ten times wider than creatures' eyes. Massive black silhouette emerges, head reaching crane frames, 10x warrior's size. Sword hum rises. Camera ascends revealing Boss scale. Seismic thuds, cables rattling, structures groaning. 13-14s: ECU helmet faceplate — black fluid and moisture on metallic plates. Boss reflected: massive chiti" Please open Telegram to view this post
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- Styles Support: Realism / CGI
"镜头1·2s·建立】 主体: 黑金重型机甲战机
图片1
,浮雕纹路装甲,球形深色座舱,关节外展 场景: 泰国宏大寺庙群上空,晨雾,金塔若隐若现,山地铺展远方 动作: 从云雾中俯冲而出,压低机头直扑寺庙上空,展开武器挂架 风格: 70年代纪录片胶片质感,暖金色调,轻微颗粒感 镜头: 全景俯视缓慢推进,相机位于云层下方(thats where the camera is) 构图: 引导线构图,机甲指向远处佛塔群 氛围: 晨光漫射,史诗压迫感 音频: 山风声;低频定音鼓;重型引擎低鸣 【镜头2·2s·转折】 主体: 白银流线型战机@图片2,座舱内仿生女驾驶员@图片3
,黑发马尾,白色西装,银色机械颈臂,红唇,神情冷静 场景: 金塔侧面空中,晨光斜射,金塔在机身形成反光 动作: 从左侧高速切入,驾驶员扫视锁定仪表,视线坚定锁死目标 风格: 硬科幻银灰主调,金色环境光对比 镜头: 中景平视快速追踪,相机位于战机右翼侧面(thats where the camera is) 构图: 三分法,驾驶员占左,金塔群占右 氛围: 剑拔弩张,蓝白仪表冷光 音频: 导弹锁定提示音;铜管乐加入节奏加快 【镜头3·3s·冲突】 主体: 黑金机甲与白银战机双机缠斗 场景: 金塔群之间低空,屋脊近在咫尺,晨雾 动作: 机甲连发橙色能量炮,白银战机翻滚规避,火焰掠过金塔迸溅碎石,双机交错穿越塔群 风格: 胶片颗粒感,爆炸橙与冷银强烈对比 镜头: 侧视快速跟拍,相机位于两机之间侧面(thats where the camera is) 构图: 景深,金塔前景遮挡框架 氛围: 惨烈激昂,火焰映红金塔,硝烟弥漫 音频: 激光炮噼啪声+金属碰撞+碎石飞溅;铜管高潮 【镜头4·2s·高潮】 主体: 仿生女驾驶员,白色西装,银色机械手臂,齿轮耳环,红唇,神情决绝 场景: 白银战机座舱内,红色警示灯闪烁,全息仪表显示敌机坐标 动作: 环视座舱确认位置,银色机械手猛推发射按钮,嘴角微扬冷笑 风格: 硬科幻冷调,银灰+深红警示光 镜头: 极特写平视固定,相机位于仪表板正前方(thats where the camera is) 构图: 中心构图,面部为视觉焦点 氛围: 决绝冷静,红光侧打 音频: 导弹点火尖锐喷射音;交响乐推至最强音 【镜头5·3s·高潮】 主体: 白色重型导弹,蓝白尾焰 场景: 金塔群上方晨光,山地清晰,坠落轨迹指向黑金机甲 动作: 导弹脱离弹仓,蓝白尾焰照亮金塔,高速追踪,击中机甲核心产生白色闪光 风格: 写实硬科幻,蓝白光爆与暖金对冲 镜头: 特写低角度仰视快速推镜,相机位于导弹轨迹正下方(thats where the camera is) 构图: 引导线,导弹轨迹延伸至目标 氛围: 震撼,强光泛滥,物理感极强 音频: 破空尖啸渐强+巨大冲击爆炸;交响乐最强音 【镜头6·3s·解决】 主体: 黑金重型机甲解体爆炸 场景: 金塔群正上方,晨光背景,山地延伸至地平线 动作: 机甲颤抖冒出橙红火球,装甲板炸裂四散,金色碎片在阳光中翻滚,拖黑烟坠向山地 风格: 慢镜头,橙红+黑烟+金塔金色背景,胶片质感 镜头: 全景侧视固定,相机位于与机甲等高的远处(thats where the camera is) 构图: 爆炸火球居中,金塔群宏大背景 氛围: 悲壮,金色圣地见证败亡 音频: 殉爆声+金属扭曲+碎片穿空;悲壮交响乐终章缓降 【镜头7·2s·解决】 主体: 白银战机,驾驶员侧影可见 场景: 金塔群上方,晨光强逆光,坠落黑烟在画面边缘隐现 动作: 平稳掠过金塔塔尖,驾驶员侧头望向残骸,从容加速远去 风格: 70年代暖金胶片逆光,剪影感 镜头: 中景背视缓慢拉远,相机位于战机正后方略低处(thats where the camera is) 构图: 逆光剪影,战机居左,金塔晨光居右 氛围: 胜利静谧,悲壮与释然并存 音频: 主引擎低鸣渐远;BGM缓缓收尾;无水印、无字幕、无文字叠加" Please open Telegram to view this post
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- Reference(s): None
- Styles Support: Realism / CGI
"A majestic presence in a dark, flowing mantle stands amidst a vibrant city square, its coat woven with shimmering violet lines that trace hidden patterns — as it lifts a hand, the lines burst into radiant light. A subtle shift forms beneath the surface. The square gently slopes downward. The scene evolves: cars glide toward the shift, water features swirl into aerial rings, and nearby structures adjust their stance as their foundations realign. Ripples of change spread outward through the urban landscape. Lamp posts lean in, as if drawn to a central force. The figure moves through a neighborhood transforming into a wondrous space: ground level shifts → mid-rise buildings realign → rooftop structures begin to reconfigure. Glass and steel stretch and curve like pliable material. A dynamic view circles the forming anomaly, with fragments swirling in tighter orbits. The scene reaches a peak, and a structure's form dissolves. From above, the city features a vast, circular void where space has been reimagined. The figure stands serenely at its center. Violet light dances with orbiting fragments and warped architecture." Please open Telegram to view this post
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- Reference(s): Optional
- Styles Support: Realism / CGI
"Prompt: [Character Reference: image] Strictly follow the reference character's face, long straight silver hair, and the medical eyepatch over her left eye. Do not change identity or facial structure. Fixed appearance: Glowing dark right eye, long silver hair flowing with the wind, a medical eyepatch over the left eye, a torn and slightly bloodstained black school sweater over a white shirt with a bow tie, grey pleated plaid skirt, black knee-high socks and brown loafers, a traditional Japanese katana held in a firm grip, black cursed smoke slowly leaking from the girl's body and the blade, flowing shadow energy aura, calm but cruel expression, supernatural high-speed movement, consistent identity and physical appearance throughout the entire scene. CHARACTER Cursed female schoolgirl samurai, silver-haired warrior, medical eyepatch over left eye, glowing dark right eye, torn black school uniform (sweater and pleated skirt), traditional katana, black cursed smoke leaking from body, shadow energy constantly flowing, calm and ruthless expression, supernatural high-speed movement, consistent identity in all shots. ENVIRONMENT Abandoned temple shrine at night, broken ground, collapsed torii gates, shattered statues, rotten wooden pillars and roof debris scattered around, moonlight entering through broken temple windows, dim stone lantern light contrasting with dark cursed energy, dust and wind moving through the space, dozens of enemies surrounding the samurai girl, dark gritty cinematic atmosphere. CAMERA Aggressive cinematic tracking shots, fast whip pans following slashes, dynamic wide battlefield shots, blade POV movement, smooth high-speed motion tracking, cinematic framing following cursed energy movement, no slow-motion close-ups, continuous fast-paced action camera. CINEMATIC TIMELINE (12s nonstop action) Realistic cinematic multi-shot sequence, epic sci-fi fantasy battlefield, IMAX film simulation, 35mm Panavision lens, f/4 aperture, high dynamic range editing 0-4s The cursed schoolgirl samurai stands in the center of the abandoned temple shrine surrounded by dozens of enemies, black cursed smoke slowly leaking from her body and her katana, wind and dust moving across broken ground, sudden burst into motion as the girl performs an instant iaijutsu draw, her katana unsheathes at extreme speed, dark energy slash wave cuts through multiple enemies at once, camera fast tracking following the slash across the battlefield. 4-8s The girl dashes forward at inhuman speed leaving shadow afterimages, her silver hair fluttering violently as she moves through the enemy ranks, rapid dashes and decapitations, the dark energy from her blade leaving trails of black smoke in the moonlight, cold and ruthless expression visible on her face." Please open Telegram to view this post
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- Styles Support: Realism / CGI
"[00:00-00:04] Shot 1: Follow shot. In a smoky underground rave club, a female cyborg with an exposed red mechanical spine walks through the crowd. She suddenly turns around, her delicate white porcelain face beginning to convulse violently.
[00:04-00:10] Shot 2: Close-up to mid-shot. The cyborg's porcelain face doesn't just split; it is violently shattered from the inside like an eggshell. A massive amount of thick, black viscous fluid erupts outward as an alien head with rusted metallic fangs and multiple mandibles forces its way out of her neck. Simultaneously, her red mechanical spine violently tears through her back, mutating into a giant, multi-jointed metallic scorpion tail dripping with corrosive acid.
[00:10-00:15] Shot 3: Wide shot. The club's lighting turns a sickly fluorescent green. The alien tail violently impales the dance floor, suspending the cyborg's ruined body in mid-air as it emits an ear-piercing, non-human shriek. The surrounding crowd is paralyzed with absolute terror, pinned against the walls by webs of black organic matter. Extreme biomechanical horror, terrifying VFX mixing flesh and metal." Please open Telegram to view this post
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