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- Styles Support: 3D CGI
"Create a whimsical hand-drawn anime animation showing a team of tiny construction workers building and decorating an enormous layered cake on a wooden bakery table. The cake must remain consistent throughout the scene, gradually becoming more complete. The workers wear miniature hard hats and use tiny realistic construction equipment adapted for baking: a tower crane, scaffolding, scissor lift, cherry picker, wheelbarrows, pulley system, ladders and a small frosting mixer. Warm golden bakery lighting, soft pastel colors, floating flour particles, cozy handcrafted details, expressive workers, gentle cinematic camera movements, smooth animation, playful scale contrast. 16:9, 25 FPS. [00:00–00:03] Begin with a low-angle establishing shot beside the unfinished cake, making it appear as tall as a building. A miniature tower crane carefully lowers a large circular sponge layer into position while tiny workers below guide it using ropes and hand signals. [00:03–00:06] Track sideways along wooden scaffolding surrounding the cake. Workers push wheelbarrows filled with frosting, spread it across the sponge using oversized spatulas and operate a tiny frosting mixer that resembles a cement mixer. One exhausted worker briefly wipes flour from his forehead. [00:06–00:09] A scissor lift rises beside the cake carrying two decorators. They pipe thick cream around the upper edge while another worker in a cherry picker places oversized strawberries onto the top. A strawberry nearly slips, but several workers catch and stabilize it together. [00:09–00:12] Follow a tiny forklift transporting a large chocolate plaque toward a ladder and pulley station. Workers hoist the plaque upward while others install wafer panels, candy decorations and delicate icing around the sides. [00:12–00:15] The final strawberry is lowered onto the center of the completed cake. The camera smoothly pulls back into a warm wide shot revealing the entire miniature construction site, with lifts, scaffolding, ladders and workers surrounding the beautiful finished cake. The workers cheer, wave their hard hats and admire what they have built. No dialogue, no text, no logos.Please open Telegram to view this post
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- Reference(s): Yes
- Styles Support: Any
"Use <<<Image1>>> as the strict character reference and <<<Audio1>>> as the timing, rhythm and editing reference.
Keep the character’s exact identity, proportions, hairstyle, outfit, colors and overall style consistent throughout.
Create a 15-second cinematic burst-cut video showcasing the character across 5 different environments that naturally fit their design, vibe and world.
AUDIO SYNC
Synchronize the entire edit to <<<Audio1>>> . Cuts, camera accents, transitions and environment changes should land precisely on strong beats, half-beats and musical accents. Let audio1 control the pacing and intensity of the montage.
STRUCTURE
- 5 environments total
- 3 seconds per environment
- 6 burst-cut shots per environment
- 30 shots total
Each environment must be clearly different in atmosphere, lighting, scale and visual language.
Show each environment through rapid cinematic angles: wide establishing shots, aerials, low angles, side views, tracking shots, close environmental details, medium shots and hero frames.
Every cut must reveal a new angle, distance, composition or spatial relationship. Avoid repeated framing. Mix static shots, push-ins, pull-backs, tracking, orbit and crane-like movement.
Keep character movement subtle and natural. The focus is environmental variety, cinematic framing and tight synchronization with audio1.
Hard constraints:
- exactly 5 environments
- exactly 6 shots per environment
- exactly 30 shots total
- environment changes must follow audio1’s musical phrasing
- cuts and motion accents synchronized to audio1
- no outfit changes
- no character duplication
- no morphing
- no text or UI
- no blurry unreadable frames
- maintain strict character consistency"Please open Telegram to view this post
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- Reference(s): Yes
- Styles Support: Any
"A sensual 3D fashion film follows a woman flowing through ten precise poses. <<<Image1>>> defines her complete appearance, outfit, accessories, and 3D rendering style; ignore the background and add no new accessories.
The film unfolds in one uninterrupted 15-second shot at 128 BPM inside a minimal white cyclorama with hard strobes, faint haze, glossy floor reflections, a satin sheet, and scattered proof sheets. The camera follows one physically continuous path, accelerating between poses and braking sharply on every lock.
0:00-0:01.5: Pose 1, centered frontal MCU. She faces forward with one hand brushing the hair beside her ear as the camera makes a restrained push-in.
0:01.5-0:03.0: Pose 2, she turns three-quarter and lifts her chin. Pose 3, she lowers her gaze as both hands settle softly near her collar and hair. The camera descends in a fast arc, then pauses on her eyes.
0:03.0-0:04.5: Pose 4, she rotates into a strict left profile. Pose 5, she rolls one shoulder forward while the robe edge catches a sharp side light. The camera whips past her cheek and settles close.
0:04.5-0:06.0: Pose 6, she gathers a fold of the robe at her waist. Pose 7, she releases it and turns her mouth toward the lens in an over-the-shoulder look. The camera dives to torso level and rises into a close facial pass.
0:06.0-0:07.5: Pose 8, she lowers onto the satin sheet with one knee raised. Pose 9, she extends one bare foot toward the lens, dominating the foreground. The camera rockets forward at floor level and briefly hangs on the foreshortened pose.
0:07.5-0:09.0: Pose 10, she rises into a three-quarter stance with one hand at her collarbone and the other touching her hair as the robe skims her thigh. The camera slides rapidly across the waistline, then eases into a portrait hold.
0:09-0:11.0: Without repeating a pose, she folds inward and closes her eyes for one breath, then opens into a long upward stretch. The camera circles in a tight orbit, slow on the locks and fast through the transition.
0:11.0-0:13.0: She twists into a rear three-quarter shoulder silhouette, then turns just enough for her jawline and robe neckline to catch the same flash. The camera skims continuously from shoulder to face with strong parallax.
0:13.0-0:15.0: The camera grazes past her eyes, follows the robe neckline, then arcs outward and lowers as she lands in a dominant full-body pose looking down into the lens. End on a clean wide hold under a final white flash bloom.
Use a smooth 24-85mm zoom feel, hard frontal flashes, sharp side rim light, shutter click sounds, breath, hair movement, and fabric rustle. Keep one continuous character with a stable identity, anatomy, hairstyle, outfit, accessories, and anime style throughout. While keeping character consistent with 3D CGI style "Please open Telegram to view this post
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- Reference(s): Yes
- Styles Support: Realism
"Create a 15-second fast-paced character creation timelapse inside a professional digital drawing and character design interface.
Use the provided character reference only as the final target for the character’s appearance, proportions, clothing, hairstyle, colors and distinctive features. The process must visibly start from a completely blank canvas and reconstruct the referenced character from scratch.
Show a visible mouse cursor actively controlling the entire creation process. Every major visual change should feel caused by cursor interaction with the UI.
0:00-0:02
Start on a blank white or neutral canvas inside a clean professional drawing interface. The cursor quickly creates the first loose construction lines, head shape, body proportions and basic pose using rough sketch strokes.
0:02-0:05
Accelerate into detailed sketching. The cursor rapidly defines the face, hair, anatomy, clothing silhouette, accessories and characteristic features of the referenced character. Use believable drawing gestures, short strokes, selections, transforms and occasional undo corrections.
0:05-0:08
The rough sketch becomes clean line art. The cursor switches tools, adjusts brush size and cleans the silhouette. Unnecessary construction lines disappear while precise facial details, clothing folds and small design elements are added.
0:08-0:11
Rapid coloring phase. The cursor selects regions and fills the character with the correct colors from the reference. Show quick palette selections, color picking, layer changes, clipping masks and brush passes. Add shadows, highlights and material details in fast succession.
0:11-0:13
Rendering and polish. The cursor adds final lighting, hair detail, skin shading, fabric texture, reflections and small accent details. Briefly zoom into important areas such as the face or costume while refining them, then zoom back out.
0:13-0:15
The interface clears unnecessary guides and panels. The finished character is shown fully rendered and closely matching the provided reference. End with the cursor making one final small adjustment, then stop on a clean full-character presentation.
STYLE:
High-speed digital art timelapse, polished professional character-design workflow, believable drawing software UI, smooth cursor movement, rapid but readable actions, clean layers and tool changes, no random text, no fake dialogue, no unrelated popups.
MOTION:
The entire 15 seconds should feel continuously productive. Avoid long pauses. Compress several minutes or hours of drawing into an energetic timelapse while keeping the progression clearly readable: blank canvas → rough sketch → clean line art → flat colors → shading → polished final character.
CAMERA:
Primarily screen-recording style with subtle digital zooms and pans following the cursor and active drawing area. Keep the UI stable and readable. Do not use cinematic cuts outside the software interface.
IMPORTANT:
The character must not appear instantly or through a single magical transformation. Every stage should visibly build upon the previous one through cursor-driven drawing, editing, coloring and rendering actions."Please open Telegram to view this post
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- Reference(s): No
- Styles Support: Realism
"下面是完整、可直接当 Seedance 2.5 提示词使用的中文译本。结构、镜头节奏、机械分工与视觉关键词都尽量保留,方便你原样投喂或再微调。
Seedance 2.5 提示词 — 活的分镜卷轴(亚洲工艺融合版)
概念:
一段约 30 秒的电影级序列。一位有远见的创作者,独自待在老旧工坊里,用六条机械后臂,亲手打造一件“活的分镜卷轴”——一种实体、卷轴式的装置,每一格都是会动的镜头。核心主题是旧与新的融合:古老的亚洲手作传统,与未来式工作流创造交织在一起。
视觉风格:
高端电影级 3D CGI,同时带有可触摸的手作质感。环境陈旧、磨损,亚洲气息浓厚:深色老木头、雕花柜体、障子式推拉门扇、悬挂纸灯笼、书法纸页、竹制收纳、墨笔、线轴、漆匣、古董黄铜配件、褪色布卷、旧印章、风化灰泥墙。科技部分则先进、精密、利落。六条机械臂为银色反光金属,打磨精致、优雅,镜面般的高档质感,同时捕捉暖色灯笼光与冷色机械微光。工坊的暖色实用光,与冷色高科技照明交织;细微的青绿-白色状态灯、尘埃微粒、织物纤维、蒸汽丝缕、淡淡的机械薄雾。
主角:
一位独自在狭窄旧微工坊里工作的创意发明家兼电影人。背上通过背带/脊柱支架连接六条机械后臂。外形要好记、略带偏执气质——半是匠人,半是工程师,半是导演。服装可微妙融合传统与现代,例如结构感工作袍、多层布围裙,或受东亚剪裁启发、再诠释成未来工匠轮廓。他冷静、专注,完全掌控整套流程。
后臂设计:
六条后臂均为光滑银色反光金属,线条利落、关节优雅、工程精炼。要显得高端、精密、漂亮,而不是笨重工业感。表面反射灯笼光、发光面板与工坊环境。
后臂功能:
臂 1 = 刺绣头:缝制镜头边框、装饰性运动轨迹线、华丽线迹
臂 2 = 微型 3D 打印喷嘴:建造画格边框与结构件
臂 3 = 精密装配手指:摆放微型角色与场景零件
臂 4 = 光学/灯光工具:添加会动的显示膜与照明层
臂 5 = 雕刻/绘制工具:蚀刻分镜标记、构图线与书法式视觉点缀
臂 6 = 收尾/引导臂:卷动、送料、对齐并呈现最终长条
全局场面调度:
无对白。无字幕。叙事必须纯视觉、清晰。情绪弧线:安静的工坊铺陈 → 机械臂苏醒 → 多种创作工序同时发生 → 分镜格活过来 → 长条变成电影机器 → 最终投影/激活揭示。这件物体应像一种全新的电影工作流工具,而不只是装饰道具。
开场节拍 — 老工坊
以缓慢电影感滑镜穿过工坊开场。
先展现空间:磨损木工作台、雕花抽屉、旧漆储物盒、缝制织物、悬挂线团、积灰架子、钉住的纸质草图、书法页、模拟仪表、拉丝黄铜配件、纸灯笼光、以及旧电影参考物。房间要显得陈旧、亲密、充满文化手作历史。
中央桌面有导轨、滚轮,以及一条等待被建造的窄带状基底。气氛应像旧画室、印刷工作室与裁缝工坊合而为一。
角色坐或立于中央工位,从背后或四分之三侧面观看。六条折叠的机械后臂可见,但仍处于休眠。
使用细微环境机械嗡鸣、工坊吱呀、柔软织物摩擦、金属微微落定声、远处滴答。
激活
角色平静地做一个简单启动动作——例如拧动旧黄铜旋钮、按下磨损机械开关、用印章盖一个印、或把一页毛笔草图放到桌上。
这一动作唤醒机械后臂。
六条银色后臂依次展开,机械编排优美,像一朵金属花在他身后绽开。反光表面捕捉灯笼光与工坊辉光,伸展到位。
细小状态灯亮起。针头、喷嘴、光学镜头、装配手指旋转就位。
镜头轻微环绕他,展示优雅银色肢体伸展、占据工位四周。
对比必须清楚:房间古老、有故事、全是手作——但工作流系统却惊人地先进。
分镜开始被建造
活分镜卷轴的第一段开始在工位上移动。
一条臂迅速刺绣优雅边框、方向箭头、流动线纹与受东亚织物图案启发的装饰缝线。
另一条臂 3D 打印凸起的画格分隔与透明结构层。
另一条把微型场景碎片放入每一格:小门、桥、建筑件、室内细节、角色与道具。
另一条以锋利雕刻精度蚀刻构图标记与镜头取景引导,包含微妙书法式记号与笔触感线条语言。
另一条把影像膜投射进画格,使它们从内部发光。
另一条以完美节奏与小心引导长条向前。
起初画格看起来像普通分镜框——随后内部出现轻微运动。
一格里的小角色转头。另一格里,一条运镜线变成真正移动的镜头。另一格里,光源方向改变。另一格里,漂浮的墨迹感标记解析成动画环境。
分镜不是静态的:每一格都是活的。
在微距细节镜头与六条银色机械臂协同工作的宽景之间做动态交叉剪辑。
多镜头同时建造
过程加速。
长条变长,开始像一条发光的活分镜卷轴,蜿蜒铺过工作台。物体应同时像胶片条、古代手作卷轴,又像未来设计界面。
不同画格呈现不同电影瞬间:
微型角色走过门口
镜头推进
光线变化
戏剧性转头
环境转变
大远景过渡到特写
各机械臂分别专精不同电影层,观众应感到这台机器正在物理地同时制造剪辑、构图、灯光、运动与场面调度。
展示卷轴被细小滚轮与机械导轨向前送出,银色肢体同时刺绣、打印、雕刻、摆放、照明并实时精修画格。
这应像未来电影流水线,被做成一场手作亚洲工业表演。
分镜变成电影
完成的长条已足够长,在桌上拱起弧线。
角色抓住或引导前端,送入工位远端的最终读取装置——一种投影仪、扫描仪与卷轴阅读器的奇异混合体,设计线索来自旧光学仪器与传统机械装置。
当长条进入装置,各独立动画分镜格开始融合。
房间充满漂浮的光。
分隔的画格不再像孤立面板,而变成统一的运动序列。
机器在我们眼前把分镜翻译成活的电影。
此处要有强烈兑现感:古董房间、织物工艺、书法设计语言,与未来电影激活全部熔在一起。
最终揭示
最后一拍,被激活的装置把一段完整动画电影镜头投射或显现到空中,或铺展过整间工坊。
可以是漂浮的体积场景、一条悬浮在空间中的运动画格缎带,或像发光故事卷轴一样贯穿房间的投影活序列。
六条银色机械臂在工位四周停住,像完成杰作后骄傲的助手。
角色平静满意地看着活分镜播放,然后轻轻调整一处细节——也许触碰画格边缘、拧一下黄铜旋钮、或轻推长条——投影中的电影镜头立刻响应。
结束在强有力的最终构图:
带亚洲气息的老工坊环绕全场
活分镜在房间里发光
创作者剪影映在动画投影前
六条反光银色机械后臂像新时代创造机器一样框住他
停在这种感觉上:他造出的不只是一件物体——而是把一种新的电影工作流做成了实体。
重要方向
机械臂编排必须高度可读、各有专责,不能是随机忙碌。
强调古董亚洲工艺美学与先进制造技术之间的对比。
银色反光肢体必须全程视觉优雅、高端、醒目。
刺绣部分必须可见且有意义,不是装饰填充。
活分镜应清楚从平面手作画格,演进成运动的电影语言。
最终投影应显得创新、诗意、面向电影人。
无对白、无文字叠加、无字幕。
聚焦发明、工作流、工艺,以及想法向运动影像的转化。
风格标签:
电影级 3D CGI,旧与新相遇,亚洲工艺影响,电影人发明,银色机械后臂,刺绣科技,活的分镜,手作未来工作流,画室微工坊,实体电影创造,高端概念预告片"
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GPT 2.5 has been officially released, featuring significant advancements across several key areas:
- Precision Editing: Requests for modifications, such as changing a character's clothing or an object's color, are now handled with greater accuracy. The previous tendency to distort proportions or shift image elements has been effectively mitigated in this version.
- Multi-turn Editing Consistency: The model now maintains high image quality across multiple iterative edits, preventing the overt graininess previously observed.
- Intelligence and Style Improvements: Results are more coherent, and the model demonstrates an enhanced ability to interpret and render complex layouts, including intricate concepts.
- Sketching: You can now draw images and that will serve as sort of a template for the end result and positions of objects.
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PRO PROMPTS (AI) | SEEDANCE | GROK | WAN | HAILUO |
Here is my full review on GPT 2.5 Flare and Sunburst after some multiple tests, i have to say.... its quite smth else https://youtu.be/JdvwRN-Z49c
PRO PROMPTS (AI) | SEEDANCE | GROK | WAN | HAILUO |
it has been released. you can try Suno V6 Mini version for free.
Suno
Join me on Suno :)
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- Reference(s): No
- Styles Support: Realism
"TITLE: Premium Sparkling Fruit Drink Product Commercial Storyboard FORMAT: • Single-page premium storyboard • 3:4 Portrait ratio • Luxury beverage product campaign • 8 cinematic storyboard scenes • Product remains the central hero • Premium advertising agency presentation HEADER: • Modern luxury typography • Information cards: Duration: 10 Seconds Style: Cinematic Beverage Commercial Product: Sparkling Fruit Drink Audio: Fizz + Refreshing Liquid ASMR • Why This Style Works section • Silver, citrus orange and deep blue aesthetic • Minimal premium decorative accents STORYBOARD: 1. Chilled sparkling drink bottle covered in condensation 2. Bottle cap opening with a burst of carbonation 3. Extreme macro shot of bubbles racing through the drink 4. Sparkling drink pouring into a crystal glass 5. Ice cubes falling into the glass in slow motion 6. Fresh citrus slices creating a dramatic splash 7. Macro shot of condensation and carbonation bubbles 8. Final hero bottle and glass surrounded by frozen splash EVERY PANEL: • Scene number • Duration badge • Camera direction • Visual • Action • Product detail CAMERA: High-speed liquid photography, extreme macro, frozen splash capture, slow-motion pour, dramatic backlighting, condensation close-up, cinematic product hero framing. STYLE: Ultra-realistic beverage advertising, realistic carbonation, detailed water droplets, dynamic liquid splash, premium glass reflections, studio lighting, luxury branding, commercial photography, 8K."Please open Telegram to view this post
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This new model just dropped. It seems to be able to cover existing songs and is pretty adept at combining different genres too.
YuE2 unifies symbolic and audio music generation in one model, with song quality that rivals Suno v5. Through symbolic planning, it writes an editable score, then brings the composition to life with vocals and accompaniment.
➡️ Test the model for free here - https://map-yue2.github.io/
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Astorie AI is running a 7-day promotion where you can prompt Minimax H3 videos for free. There is basically a check-in process, and you also get 40 free credits on registration.
The promotion ends on September 17th. There is also an advertisement contest going on their site that you should enter; you have a chance to win a yearly subscription, and all posts on social media also get credits.
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- Reference(s): Recommended
- Styles Support: Realism
"[00:00 - 00:01] Initial State
Prompt: Close-up shot, slightly high angle. A hyper-realistic sculpture of a tall beverage resting on a light wooden grain table. The object is entirely made of solid, matte, porous foam material. The main body is a cylinder of lavender-purple porous foam featuring a subtle debossed maple leaf logo. On top sits a large, highly detailed swirl of bright white porous foam resembling whipped cream. Background features a blurred cafe setting with wooden chairs and soft indoor lighting. Photorealistic, 4k, high detail, clean aesthetic, completely dry matte texture.
Action: Static hold, completely still, establishing the pristine foam object.
[00:01 - 00:05] The Crush Begins
Prompt: Two hands enter the frame and grip the lavender and white foam object. The hands squeeze firmly. The entire structure is revealed to be a solid, soft, porous foam material. The lavender-purple foam body crumples, dents, and squishes under pressure, showing a dry, sponge-like interior. The white foam swirl on top bends, flattens, and compresses realistically like soft clay. Satisfying destruction, ASMR visual. The white foam topping is kneaded together with the lavender foam body into a unified clay-like consistency; the white foam shouldn't suddenly disappear.
Action: Hands squeeze inward, the foam structure deforms, bends, and compresses.
[00:05 - 00:07] Kneading the Mixture
Prompt: Both hands pressing down firmly on the pile of mixed lavender-purple and bright white foam on the light wooden table. The material stretches and tears, showing a dry, crumbly yet cohesive play-doh texture. The white foam and purple foam are actively mixing together into a marbled pastel pattern. Soft shadows, diffused lighting, strictly matte and dry surfaces.
Action: Palms pressing down, fingers digging into the colorful porous foam.
[00:07 - 00:09] Final Squish & Ball Formation
Prompt: Hands gathering the mixed lavender-purple and white porous foam into a rough, satisfying ball. Kneading motion. The texture looks like dense sponge or soft floral foam, completely matte, airy, and porous. Satisfying tactile manipulation. Close-up on fingers manipulating the bi-colored porous material against the light wooden table and blurred cafe background.
Action: Lifting and squeezing the multi-colored foam ball.
Negative Prompt: Real liquid, real paper cup, real plastic cup, coffee, hot beverage, steam, splashing water, wetness, glossy reflections, melting, drinking, mouth, face, body, blurry, low resolution, distorted hands, extra fingers, missing fingers, mutated anatomy, cartoon, illustration, painting, harsh lighting, oversaturated, text, watermark, logo, shaky camera, fast motion, shiny surfaces, transparent materials, glass, ice cubes."Please open Telegram to view this post
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- Reference(s): Recommended
- Styles Support: Realism
" 16:9, 25 FPS. Cinematic absurdist dark comedy. Use <<<Image1>>> for the adult Asian woman’s exact face, hairstyle, kimono & overall visual style. Preserve her design throughout.
Bright tropical surf, turquoise waves, sparkling sunlight. A kimono-clad woman surfs with flawless balance while carrying a shotgun, treating the situation like an entirely ordinary beach outing. Her completely deadpan expression contrasts with the chaos. Flowing sleeves, windblown hair, convincing board movement & ocean physics.
0–3s: Water-level tracking shot alongside her board as she carves across a rolling wave. Camera tilts from the spray to her composed face, revealing the shotgun. Other adult surfers casually ride the same wave farther ahead. Cheerful surf-rock music plays.
3–6s: A nearby surfer smiles & gives her a friendly shaka gesture. She returns a tiny, polite nod, then swings the shotgun toward him. One thunderous shot. Brief stylized blood spray as he tumbles backward into the water; his empty board pops upright. Whip-pan follows the splash. Music briefly drops out for the gunshot, then resumes cheerfully.
6–10s: Side tracking shot as she glides past another surfer. He notices the shotgun & frantically tries to steer away. She fires once; a small burst of blood punctuates his exaggerated sideways wipeout. The recoil makes her board wobble. For the first time, she looks mildly annoyed—at losing her balance. She recovers with an elegant turn.
10–13s: Wide frontal shot: she emerges through a curtain of sea spray while the remaining surfers scramble away in the background. Two abandoned boards bob behind her. She casually smooths a disheveled kimono sleeve, maintaining perfect posture.
13–15s: Fast push-in to a medium close-up. A tiny wave splashes her face. She blinks, visibly offended, then gives the ocean a cold sideways look. Abrupt music stop. Cut to black.
Audio: upbeat retro surf-rock, crashing waves, board hiss, two sharp shotgun reports, exaggerated splash impacts & a final small comedic water slap. No dialogue, subtitles or text. Brief non-graphic blood accents only. Keep the action readable, with distinct shots, clear screen direction & deliberate comic pauses."Please open Telegram to view this post
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- Styles Support: Realism
" @image1 fights three opponents inside a Japanese high school classroom in an intense, highly dynamic one-take action sequence. The classroom is filled with wooden desks, chairs, school bags, a chalkboard, sliding windows, curtains, fluorescent ceiling lights, posters, books, and scattered papers. The camera is extremely dynamic and close to the action, never static — fast-moving, constantly following, circling, ducking, whipping, and pushing through the fight, immersive and physically present. Natural classroom lighting mixed with warm afternoon sunlight through the windows, realistic shadows, practical motion blur, grounded textures, raw cinematic look, no glossy AI finish.
[0-2s] Camera whips into the room low and fast — she's already mid-motion, ducking under the first opponent's swing near the chalkboard.
[2-4s] She sweeps a chair into his legs, camera circling tight around the impact as he stumbles into a row of desks.
[4-6s] Second opponent charges from the side aisle; she vaults over a desk, camera rising suddenly to follow her over the top.
[6-8s] Mid-air, she kicks off the desk toward him, papers exploding upward around the impact, camera pushing in close.
[8-10s] She slides across a tabletop to close distance, camera tracking low alongside the desk surface, dust catching sunlight.
[10-12s] Third opponent grabs a backpack, swings it — she blocks with a raised forearm, camera whipping around to catch the block from behind her shoulder.
[12-14s] She grabs the same backpack, deflecting his next strike and shoving him into a toppling desk, camera dropping low as it crashes.
[14-16s] First opponent recovers, rushes her from behind; camera spins 180° rapidly to reveal him closing in.
[16-18s] She pivots, uses the narrow aisle to redirect his momentum, throwing him into a row of chairs, camera circling the throw.
[18-20s] Second and third opponents converge — camera rushes backward ahead of her as she retreats between desks, curtains whipping from the motion.
[20-22s] She grabs a fallen chair, sweeping it low — camera drops near floor level to catch the leg-sweep connecting.
[22-24s] She rises fast, camera surging upward with her as she catches an incoming strike and redirects it into a desk.
[24-26s] Final opponent lunges; she sidesteps using the aisle space, slams him against the sliding window frame, glass rattling, curtain billowing.
[26-28s] Camera whips around her as she scans the room, all three opponents down or staggering among overturned desks and scattered papers.
[28-30s] She exhales, standing still amid the wreckage, sunlight cutting through dust in the air, camera slowly pushing in on her face for the final beat.
Strong choreography, realistic body movement, believable impact, fast reaction timing, close-range combat, continuous motion, handheld urgency throughout, one uninterrupted take feel."(20% discount /w code "L1TMGOQ2" from all plans)
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"Create a highly realistic cinematic fantasy video set in a medieval European village during a mysterious supernatural disaster. A young beautiful woman with pale skin, long straight black hair, wearing a large pointed black witch hat, dark black cloak and deep burgundy medieval dress, walks through a crowded medieval village while villagers stare at her with fear and suspicion. Wooden half-timbered houses, stone streets, old market stalls, medieval villagers in rustic clothing, atmospheric smoke and fog.
She walks toward a massive stone archway and exits into an open courtyard overlooking the village. In the distance, several medieval houses are burning intensely, with huge orange flames and thick black smoke rising into the sky. The witch suddenly becomes supernatural and flies forward above the ground, her dark cloak and dress flowing dramatically in the wind.
A gigantic magical water tornado suddenly rises in the middle of the burning village, forming a huge swirling column of water that crashes through the streets and begins extinguishing the flames. Villagers gather and look up in shock as a mysterious flying witch passes through the smoky sky.
Show dramatic aerial shots of the medieval village covered in smoke and water, burning rooftops, frightened villagers, and the giant water vortex. End with a cinematic close-up of the young witch standing calmly among the villagers, looking directly toward the camera with an enigmatic expression.
Photorealistic, cinematic dark fantasy, medieval Europe, realistic human faces, detailed clothing and architecture, volumetric lighting, natural fire and smoke simulation, realistic water physics, dramatic atmosphere, shallow depth of field, realistic camera movement, smooth motion, film-quality composition, high detail, 4K, anamorphic cinematic look, dramatic lighting, realistic textures, epic fantasy movie style."(20% discount /w code "L1TMGOQ2" from all plans)
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- Styles Support: Realism (Tested)
"15-second cinematic miniature farming sequence, 16:9, 25 FPS. A community of tiny field mice harvests a golden wheat field using sewing-needle sickles & miniature wooden carts. Begin with a low tracking shot through towering wheat stalks as the mice cut them in coordinated rows. Several mice bind the wheat with red thread while others load bundles onto a cart pulled by a large beetle. One mouse nearly loses a bundle in the wind, but another catches it. The cart rolls toward a tiny windmill built inside an old tree stump as the camera rises to reveal the enormous field surrounding them. Warm late-afternoon light, soft breeze, realistic fur, tactile handcrafted tools, gentle orchestral folk music, rustling crops & tiny working sounds. No dialogue, no text."(20% discount /w code "L1TMGOQ2" from all plans)
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- Styles Support: CGI (Tested)
"15-second cinematic miniature winter sequence, 16:9, 25 FPS. Tiny round snow creatures build a greenhouse in a frozen forest. They cut clear ice panels with miniature saws, transport them on sleds pulled by white rabbits & assemble the curved structure using frozen branches. One creature lights a glowing amber seed inside the completed greenhouse. Warmth spreads outward, frost melts from the glass & colorful plants rapidly bloom inside. The camera circles the greenhouse as the snow creatures press their faces against the warm windows, amazed by the miniature tropical garden. Cool blue exterior light contrasted with golden interior light, detailed snow crystals, charming animated-film realism, ice scraping, soft wind, magical blooming sounds & emotional orchestral music. No dialogue, no text."(20% discount /w code "L1TMGOQ2" from all plans)
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- Styles Support: CGI (Tested)
"15-second magical miniature harvesting sequence, 16:9, 25 FPS. At dawn, tiny winged leaf fairies collect enormous dew drops from flowers. They guide each droplet down petal channels into transparent seedpod containers, using silk ropes & miniature leaf funnels. Follow one sparkling droplet as it rolls across a flower, falls through the air & is caught by several fairies in a stretched spider-silk net. They pour it into a glowing reservoir hidden inside a hollow stem. End with the reservoir powering hundreds of small flower lanterns across the garden. Soft sunrise, translucent wings, macro botanical detail, elegant camera movement, gentle crystalline music, fluttering wings, liquid sounds & tiny joyful reactions. No dialogue, no text, no logos."(20% discount /w code "L1TMGOQ2" from all plans)
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