Media is too big
VIEW IN TELEGRAM
- Reference(s): Optional
- Styles Support: Realism (tested)
"成人女性アイドル2名をフィーチャーした、30秒のシネマティックな日本のアイドルポップミュージックビデオを制作してください。エネルギッシュなマイクロカット、素早い映像変化、そしてアップテンポで高揚感のあるアイドルポップのビートに正確にシンクロした頻繁なトランジションを駆使してください。
アイドルA:成人ギャル系女性アイドル。艶やかな黒髪、明るく表情豊かな瞳、エレガントでクールな雰囲気。
アイドルB:成人ゴス系女性アイドル。ハニーブロンドのロングヘアに柔らかなピーチピンクのハイライト、温かく自信に満ちた笑顔、遊び心のある魅力。
ビデオ全体を通して、2人の顔、ヘアスタイル、そして個性を統一してください。
[00:00–00:03]
アイドルAの瞳の超クローズアップ。マイクロカット:瞳の反射、微笑む唇、そよ風になびく髪、シルバーのイヤリングに触れる指、光り輝くステージに足を踏み入れる白いスニーカー。パールホワイトのスタジオ、パステルブルーの影、柔らかなビューティーライティング。
[00:03–00:06]
素早いグラフィック切り替え。光沢のあるチェリーピンクのリボン、ライトブルーの半透明のハート、ゴールドの星型チャーム、回転するコンパクトミラー、手書きのポップなタイトルカードがフラッシュカットで次々と切り替わる。アイドルBはピンクのアクセントが効いた白い仕立てのアイドル衣装で登場。彼女の笑顔、髪をなびかせる仕立て、ウインク、そして小さなダンスポーズのクローズアップが次々と映し出される。
[00:06–00:10]
2人のアイドルのポートレートが交互に素早く切り替わる。0.4~0.8秒ごとに以下のシーンを切り替える。
- ハイファッションな白いスタジオポートレート
- パステルピンクの市松模様のセット
- 反射するスカイブルーのステージ
- きらめくアクセサリーのクローズアップ
- シンクロした振り付けで着地する足
- 2人のアイドルの周りを旋回するカメラ
- ハート型のステージライトの俯瞰ショット
滑らかなウィップパン、フラッシュフレーム、マッチカット、リズミカルなジャンプカットを使用する。
[00:10–00:14]
2人のアイドルは、明るいパステルカラーのステージで、シンクロしたアイドルポップの振り付けを披露する。全身を使ったダンス、手の動き、笑顔、横顔、回転するスカート、動くスポットライト、光沢のある床に映る反射などを、短いカットで切り替える。長々と続くダンスではなく、コンパクトで分かりやすい振り付けを取り入れる。
[00:14–00:17]
素早い衣装チェンジのモンタージュ。アイドルAは、パールホワイトのジャケット、スカイブルーのショートドレス、そして洗練されたネイビーとゴールドのアイドル衣装を交互に着替える。アイドルBは、チェリーピンクのジャケット、ホワイトとゴールドのドレス、そして柔らかなピーチ色のステージ衣装を交互に着替える。スナップトランジションとモーションマッチカットを使用する。顔の表情は変えない。
[00:17–00:20]
アイドルBが元気な笑顔でカメラに向かって手を伸ばす。場面は一転、対照的な青い照明に照らされたセットから、アイドルAが同じジェスチャーをするシーンへと切り替わる。クローズアップ、ワイドショット、レンズフレア、光漏れ、舞い散るグリッター、そして短い俯瞰ショットが交互に映し出される。被写界深度は浅く、顔はシャープに捉えられ、柔らかな映画的な光が漂う。
[00:20–00:23]
ポップアート風のタイポグラフィが高速で展開する。「SHINE ON」と書かれた巨大な光沢のある立体文字が、パールホワイトとチェリーピンクの空間を動き回る。文字は回転し、スライドし、アイドルたちの顔を覆うことなく横を通り過ぎる。星、リボン、手、笑顔、スニーカー、カメラのフラッシュの短いカットが挿入される。
[00:23–00:26]
2人のアイドルがスタイリッシュな分割画面で踊る。左側はパールホワイトとスカイブルー、右側はチェリーピンクと温かみのあるゴールド。画面分割は垂直から斜め、そして4つの小さなパネルへと急速に変化する。息の合ったジェスチャー、クローズアップの笑顔、遊び心のある視線、そして完璧にマッチした最後のダンスムーブ。
[00:26–00:28]
ハイテンションなクライマックス。巨大な光沢のある3D文字で「MAKE A WISH」と書かれたものがレンズに向かって迫ってくる。3種類の衣装を身にまとった2人のアイドルの姿、きらめく星、ハート型のライト、サテンのリボン、回転する鏡、そして明るいステージスポットライトが次々とフラッシュバックする。
[00:28–00:30]
最後のクローズアップ:パールホワイトとゴールドのメイン衣装を身にまとった2人のアイドルが並んで立つ。輝くような自信に満ちた笑顔でレンズをまっすぐ見つめる。2人の背後と周囲に「SPARKLE」と書かれた巨大な太字の文字が現れる。プリズムの光漏れ、柔らかな色彩の輝き、繊細なフィルムグレイン、そしてシャープでクリアな白いフラッシュで幕を閉じる。
ビジュアルスタイル:プレミアムな日本のアイドルポップミュージックビデオ、洗練されたカワイイファッションエディトリアル、明るく憧れを掻き立てる雰囲気、パールホワイト、チェリーピンク、スカイブルー、ウォームゴールド、そしてさりげないネイビーのアクセント。超高精細な大人の顔、リアルな肌の質感、光沢のあるシネマティックな照明、浅い被写界深度、完璧にシンクロした振り付け、洗練されたポップアート風のタイポグラフィ、流れるようなカメラワーク、高級感あふれるコマーシャルクオリティ。
フォトリアリスティック、シネマティック、非常に洗練された映像、字幕なし、テキストエラーなし。"
Please open Telegram to view this post
VIEW IN TELEGRAM
🔥1
This media is not supported in your browser
VIEW IN TELEGRAM
- Reference(s): Optional
- Styles Support: Realism
"9:16 vertical, 8s, cinematic hyper-realistic close-up of young adult East Asian woman's face, one shot, no cuts or transitions. Maintain reference identity {{Mixed 1}}, facial proportions, and features exactly without drifting. Camera fixed at eye level, face centered, minimal space above head, showing small neck area. 70-85mm lens effect to avoid wide-angle distortion. Head remains stationary, performance driven by eye, brow, lip, and jaw movements. Soft even front light, bright high-key portrait, clean gray-blue background. Real skin texture, moist eyes with highlights, hydrated lips, natural blush. No plastic or CG feel. [0.0-0.8s] Look straight at camera, eyes relaxed, lips slightly parted showing top teeth, then slowly close lips. [0.8-1.6s] Lips closed tight, lower lip pushed forward, chin muscles contract. Eyes move left before head at 1.4s. [1.6-2.8s] Head forward, eyes look left, lips pressed, chin texture visible. No smiling or frowning. [2.8-3.3s] Eyes return to center with a slow natural blink. Lip pressure eases but stays closed. [3.3-4.4s] Inner brows lift and converge, light vertical wrinkles. Lower eyelids tighten, mouth corners press down, lower lip pushes out. Sequential movement: brows first, then eyelids, then lip. [4.4-5.0s] Hand enters from right, fingers approach cheek. Brows and lip maintain state. [5.0-6.8s] Fingers pinch cheek, skin indents realistically and is pulled right. Asymmetrical movement, only pinched side changes. Brows tighten further, lower lip protrudes. No yelling or exaggerated pain. Focus on physical elasticity. [6.8-7.2s] Pressure releases, cheek bounces back naturally. Brows and lip ease slowly. [7.2-7.55s] One quick natural blink, facial muscles relax. [7.55-8.0s] Eyes open looking top-left, head forward, lips slightly open, jaw relaxed. Rhythm: 0-2s lips/eyes; 2-3s blink transition; 3-4.4s brows/lip; 4.4s+ hand; 5-6.8s physical climax; 7s+ intensity decrease. Include micro-time gaps between movements. Natural breathing, no speech."Please open Telegram to view this post
VIEW IN TELEGRAM
❤2
This media is not supported in your browser
VIEW IN TELEGRAM
Our newest multimodal model for video generation and editing. It now features your favorite creative controls from Veo, plus brand new capabilities.
Enjoy features like 4K upscaling, first / last frame control, and fast 360p drafting.
But, the biggest upgrade? Next-level scene extension. https://t.co/AgQG8VKOhz
With Omni 1.1 you can extend scenes based on 10 seconds of context from your original video, a big jump from Veo's 1 second! That means tighter consistency, deeper control, and longer, more cohesive storytelling.
Please open Telegram to view this post
VIEW IN TELEGRAM
👍3
Media is too big
VIEW IN TELEGRAM
- Reference(s): No
- Styles Support: Realism
"A cinematic video prompt describing an original mature male warrior in heavy steel armor on a muddy battlefield. The sequence features intimate close-ups of his helmet, first-person POV through eye slits, and a detailed battle against mounted attackers using a flail and a polearm. The style is hyper-realistic with a focus on physics, atmospheric fog, and ultra-slow-motion movements, emphasizing the weight and inertia of the armor and combat actions over 20 seconds of screen time."Please open Telegram to view this post
VIEW IN TELEGRAM
❤3
Media is too big
VIEW IN TELEGRAM
- Reference(s): No (Recommended)
- Styles Support: Realism (tested)
"A young man walks under the blazing summer sun, looking exhausted and sweating heavily. The road shimmers with heat waves, and everything appears dry and dull. Suddenly, they grab a chilled bottle of premium fruit juice from a cooler and take a refreshing sip. Instantly, the environment transforms—lush green trees bloom, vibrant flowers appear, a cool breeze flows, water splashes through the air, and glowing particles surround the scene. Ice cubes and fresh fruit slices (orange, mango, or according to the flavour) swirl around the bottle in cinematic slow motion. End with a stunning close-up of the juice bottle covered in cold water droplets against a bright, refreshing background. Ultra-realistic, premium commercial, 4K, cinematic lighting, high-detail, smooth camera movements, vibrant colours, luxury beverage advertisement.
Tagline ideas:
Beat the Heat. Taste the Freshness.
Every Sip Brings Life.
Refresh Your Day, Naturally.
Stay Cool. Stay Fresh."Please open Telegram to view this post
VIEW IN TELEGRAM
PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE
Media is too big
VIEW IN TELEGRAM
Just a general reminder that Wan 3.0, Seedance 2.0, and Hailuo Minimax 3 have pretty much the same prompt structures, so if it works on one, it pretty much works on all.
Please open Telegram to view this post
VIEW IN TELEGRAM
❤1
Lot of Minimax H3 and wan 3.0 unlimited plans available, do you want a price comparison/deal breakdown?
Final Results
81%
Yes
19%
No
This media is not supported in your browser
VIEW IN TELEGRAM
- Reference(s): optional
- Styles Support: Realism (tested)
" Native 4K UHD | 24fps
Genre: Cinematic Fantasy Comedy
Target: Ultra-realistic premium live-action fantasy cinema
REFERENCE LOCK — @image1
Use @image1 as the sole identity reference. Preserve Character A exactly as shown. Exactly one Character A. No identity drift, duplication, redesign, hairstyle change, or outfit change.
CORE CONCEPT
Inside an ancient witch's library, Character A wants one thick spellbook from the highest shelf. The book is completely out of reach. Character A uses a wand to summon it. The book responds too aggressively, flies off the shelf, spins through the room and lands directly into Character A's hands with enough force to make Character A stumble backward.
SHOT 1 — 0s–4s | TOO HIGH
Wide library establishing shot.
Huge wooden bookshelf fills the background.
Character A stands below the highest shelf and reaches upward.
Fingertips remain clearly below the book.
Character A tries jumping once.
Still impossible.
Character A lands and gives the book a tired stare.
Camera slowly tilts from Character A to the distant book.
Dust particles float naturally in warm window light.
SHOT 2 — 4s–7s | SUMMONING
Tight three-quarter close-up.
Character A raises one wand.
Extreme macro of wand tip.
Subtle violet-blue glow activates.
Cut to low OTS shot aligned directly toward the book.
At 6s, a narrow magical beam connects from wand tip to the center of the book.
Small contact spark.
Book remains still for 0.2s.
Then suddenly pulls free.
SHOT 3 — 7s–11s | BOOK ATTACK
Ultra-low tracking shot.
The heavy book shoots off the shelf.
Pages flutter violently from the air resistance.
Book travels across the room with believable weight.
Camera tracks backward.
At 9.5s, book reaches Character A.
Character A catches it against the chest.
The impact forces one realistic step backward.
A few loose pages flutter down.
Character A looks down at the book.
Then slowly looks back toward the shelf.
SHOT 4 — 11s–15s | SERIOUSLY?
Tight close-up.
Character A calmly opens the book.
A tiny puff of old dust rises directly into the face.
Character A closes eyes for a second.
Slowly brushes dust from the face.
Deadpan expression.
Character A walks away carrying the book.
End naturally while moving.
AUDIO + MUSIC
Old library ambience, wood creaks, subtle wind, wand ignition, magical hum, shelf vibration, book scraping wood, rushing air, heavy book impact, page flutter and footsteps.
Music: muted piano, pizzicato strings, soft clarinet and acoustic guitar.
Music briefly drops before the book impact.
No dialogue, vocals, circus sounds, boing or laugh track.
CAUSALITY
BOOK OUT OF REACH → HAND FAILS → WAND ACTIVATES → BEAM CONNECTS → BOOK RELEASES → BOOK ACCELERATES → CHARACTER A CATCHES IT → DUST PUFF → EXIT."Please open Telegram to view this post
VIEW IN TELEGRAM
❤2
This media is not supported in your browser
VIEW IN TELEGRAM
- Reference(s): No (optional)
- Styles Support: Realism (tested)
Another very long prompt. That has multiple different uses. Altered slightly from the original poster. Time freeze especially great
Please open Telegram to view this post
VIEW IN TELEGRAM
❤2
PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE
Nature witch.txt
6.7 KB
P.S - I'm working on that Wan 3.0 / Hailuo 3 Minimax, unlimited plan lists since it seems many people here were interested.
❤1
it's smart to look into what options are available for other models such as Wan 3.0 and Hailuo Minimax 3 (That list coming next). I've now compiled all sites that currently offer Wan 3.0 unlimited plans, remember that things can get outdated and are time-sensitive.✍️ Now there is also this model called Wan 3.0 Prime, which is said to be faster at prompting, but i doubt its quality (I have to do more testing on it, but i think its SD 2.0 Fast like model).
Ultra plan includes a whole year or Wan 3.0, which you get to generate at their unlimited que which is of course slower, you get 6 unlimited slots concurrently & i would it takes 18-26h to get 1 video done. This is dependant is it T2V (this is fastest) or R2V/I2V. You are getting of course flat credits each month, so i would argue this is very good bang for the buck.
———————————————————————
Their ultra plan gives on both monthly/annual subscription a 10 day unlimited for both Wan 3.0 and Wan 3.0 prime, its also bundled up Minimax H3 for a year and many image models. The big negative here is that its limited to 5 seconds clips for Wan 3.0, however it might be faster prompting time versus rest. Whatever you take monthly or annual it won't change the duration of the Wan 3.0 unlimited duration.
———————————————————————
In this website you will get unlimited plan if you choose Pro or Ultra, its also bundled with minimax and some image models. I have personally been subscribed to this site in the past and say its legit, but its not greatest interface in the planet. Even tho its 480p there are many other sites and apps that help you with good upscaling. This is technically cheapest option you can go for.
———————————————————————
Both Pro & Ultra plan offer Wan 3.0 unlimited for short period of time, pro gives 2 days and ultra gives 5 days, this is also bundled with minimax H3. No information about the length and resolution of the videos can be seen.
———————————————————————
This plan only includes Wan 3.0 without any credits or any other models, so if you purely want Wan 3.0 this is technically cheapest option you can go for. The website states that average wait time for 30s video is 55-65min and for 15s its going to be 35-40min.
———————————————————————
Please open Telegram to view this post
VIEW IN TELEGRAM
❤1
This media is not supported in your browser
VIEW IN TELEGRAM
- Reference(s): none
- Styles Support: Anime Realism (tested)
"Create a whimsical, Ghibli-inspired hand-drawn animation showing tiny anime workers harvesting and transporting oversized soybean sprouts inside a large white porcelain bowl on a wooden table. Some workers shovel sprouts, climb a wooden ladder, carry a giant sprout on a stretcher, and load a small wooden cart, while others direct the team and rest from exhaustion. Use warm golden lighting, soft colors, floating dust motes, cozy details, expressive characters, and gentle cinematic camera movements, ending with a wide shot of the whole miniature team working together."Please open Telegram to view this post
VIEW IN TELEGRAM
❤2
Media is too big
VIEW IN TELEGRAM
- Reference(s): Yes
- Styles Support: Game
"风格:精良的 AAA 级 GTA6 开放世界犯罪动作游戏玩法,逼真的实时游戏引擎渲染,非洲沿海城市自然光照,曝光均衡,饱和度适中,对比度较低。60 帧,一镜到底的游戏画面。
参考一致性:
@Image1 = 主角的起始帧参考,色彩鲜艳的蜡染服装,非洲沿海城市,拥挤的市场,车辆,行人,光照和整体游戏画面呈现。始终保持主角的身份、服装、比例和外貌一致。
HUD 修改:
移除左上角的整个任务面板,包括任务标题、说明和黄色图标。移除右下角的整个无线电面板。这些区域在整个视频中保持完全空白。仅保留圆形小地图、五颗通缉星、金钱、武器、弹药、生命值、护甲和技能条。保持剩余的 HUD 固定在屏幕边缘,简洁稳定。不生成新的任务文本、无线电信息、教程提示、位置标签、手机图标或通知。
镜头:
在30秒内,始终保持一个不间断的第三人称游戏镜头,镜头始终位于主角正后方。镜头高度、距离、后方角度和视野范围均保持不变。镜头可以跟随主角的前进,但绝不能围绕主角旋转、缩放、切换、脱离或改变视角。禁止使用电影式镜头、第一人称视角、侧视、特写、俯拍或慢动作。
[00:00–00:05]
开始时,主角站在@Image1所示的拥挤市场街道上,但任务面板和无线电面板已被移除。装饰过的迷你巴士、摩托车、行人和市场摊贩在他周围自然移动。多辆警车从后方快速逼近。他立即开始在车辆之间直线冲刺,此时仍有五颗通缉星处于激活状态。
[00:05–00:10]
几辆警用SUV撞进了他身后的市场入口,撞倒了水果摊,西瓜、木箱、塑料椅和遮阳伞散落一地。行人纷纷躲避,几辆摩托车险些被撞。主角继续向前冲刺,从蓝绿两辆小巴之间的狭窄缝隙中穿过。
[00:10–00:15]
一辆无人驾驶的摩托车在骑手跳开后侧滑到他的路上。主角边跑边抓住车把,以流畅的游戏动画荡到座位上,然后加速向前。锁定的后置第三人称视角始终跟随他,距离、高度、角度和视野都保持不变。
[00:15–00:21]
他飞驰在拥挤的市场街道上,在小巴、摩托车和行人之间穿梭。一辆警用SUV试图阻挡道路,但一辆高速行驶的装饰巴士撞上了它的侧面。警车在几个市场摊位间穿梭,水果、帆布遮阳篷、招牌和木板散落一地。主角径直冲过空地,没有停顿。
[00:21–00:26]
两辆警用摩托车紧随其后。一辆倾覆的运货卡车在路上形成了一个临时坡道。主角驾车冲上坡道,越过拥堵的车流,重重地落在对面。一辆追击的摩托车撞上了堆叠的板条箱,另一辆则继续追赶。运用厚重的悬挂系统、逼真的游戏物理效果和密集的环境破坏效果。
[00:26–00:30]
一辆油罐车在他身后突然折叠,横穿马路,周围几辆警车发生碰撞。背景中发生剧烈爆炸,火焰、浓烟、火花和碎片四溅。主角继续加速驶向远处沿海的高楼大厦,前方交通混乱地穿梭。在追逐过程中结束,不要减速、切换镜头或显示任何新的HUD信息。
音频:
拥挤的市场环境音、行人叫喊声、小巴、摩托车引擎声、喇叭声、警笛声、轮胎打滑声、车辆碰撞声、摊位破碎声、碎片散落声、背景中发生大型爆炸以及激烈的原创动作游戏音乐。无对话和旁白。
避免:
任务面板、任务标题、任务说明、黄色任务图标、无线电面板、电台信息、教程提示、上下文控制提示、位置标签、手机图标、通知、字幕、镜头切换、角度变化、镜头旋转、缩放、电影式构图、第一人称视角、特写镜头、过度抖动、慢动作、主角形象改变、核心HUD消失、界面扭曲、过度动态模糊、高对比度、橙色调、暗部细节丢失、过度光晕、实拍效果、徽标和水印。"Please open Telegram to view this post
VIEW IN TELEGRAM
❤1
Media is too big
VIEW IN TELEGRAM
- Reference(s): none
- Styles Support: 3D CGI
"Create a whimsical hand-drawn anime animation showing a team of tiny construction workers building and decorating an enormous layered cake on a wooden bakery table. The cake must remain consistent throughout the scene, gradually becoming more complete. The workers wear miniature hard hats and use tiny realistic construction equipment adapted for baking: a tower crane, scaffolding, scissor lift, cherry picker, wheelbarrows, pulley system, ladders and a small frosting mixer. Warm golden bakery lighting, soft pastel colors, floating flour particles, cozy handcrafted details, expressive workers, gentle cinematic camera movements, smooth animation, playful scale contrast. 16:9, 25 FPS. [00:00–00:03] Begin with a low-angle establishing shot beside the unfinished cake, making it appear as tall as a building. A miniature tower crane carefully lowers a large circular sponge layer into position while tiny workers below guide it using ropes and hand signals. [00:03–00:06] Track sideways along wooden scaffolding surrounding the cake. Workers push wheelbarrows filled with frosting, spread it across the sponge using oversized spatulas and operate a tiny frosting mixer that resembles a cement mixer. One exhausted worker briefly wipes flour from his forehead. [00:06–00:09] A scissor lift rises beside the cake carrying two decorators. They pipe thick cream around the upper edge while another worker in a cherry picker places oversized strawberries onto the top. A strawberry nearly slips, but several workers catch and stabilize it together. [00:09–00:12] Follow a tiny forklift transporting a large chocolate plaque toward a ladder and pulley station. Workers hoist the plaque upward while others install wafer panels, candy decorations and delicate icing around the sides. [00:12–00:15] The final strawberry is lowered onto the center of the completed cake. The camera smoothly pulls back into a warm wide shot revealing the entire miniature construction site, with lifts, scaffolding, ladders and workers surrounding the beautiful finished cake. The workers cheer, wave their hard hats and admire what they have built. No dialogue, no text, no logos.Please open Telegram to view this post
VIEW IN TELEGRAM
❤1
Media is too big
VIEW IN TELEGRAM
- Reference(s): Yes
- Styles Support: Any
"Use <<<Image1>>> as the strict character reference and <<<Audio1>>> as the timing, rhythm and editing reference.
Keep the character’s exact identity, proportions, hairstyle, outfit, colors and overall style consistent throughout.
Create a 15-second cinematic burst-cut video showcasing the character across 5 different environments that naturally fit their design, vibe and world.
AUDIO SYNC
Synchronize the entire edit to <<<Audio1>>> . Cuts, camera accents, transitions and environment changes should land precisely on strong beats, half-beats and musical accents. Let audio1 control the pacing and intensity of the montage.
STRUCTURE
- 5 environments total
- 3 seconds per environment
- 6 burst-cut shots per environment
- 30 shots total
Each environment must be clearly different in atmosphere, lighting, scale and visual language.
Show each environment through rapid cinematic angles: wide establishing shots, aerials, low angles, side views, tracking shots, close environmental details, medium shots and hero frames.
Every cut must reveal a new angle, distance, composition or spatial relationship. Avoid repeated framing. Mix static shots, push-ins, pull-backs, tracking, orbit and crane-like movement.
Keep character movement subtle and natural. The focus is environmental variety, cinematic framing and tight synchronization with audio1.
Hard constraints:
- exactly 5 environments
- exactly 6 shots per environment
- exactly 30 shots total
- environment changes must follow audio1’s musical phrasing
- cuts and motion accents synchronized to audio1
- no outfit changes
- no character duplication
- no morphing
- no text or UI
- no blurry unreadable frames
- maintain strict character consistency"Please open Telegram to view this post
VIEW IN TELEGRAM
❤1