PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE
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Learn About Best AI Prompts for free! We share prompts for Seedance, GPT, Kling, Wan, Hailuo, Happyhorse, Grok & Others. Discord room - https://discord.gg/V9fnTwfXJZ
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๐Ÿฑ Cat and Old Master Fighting (Seedance 2.0)

- Reference(s): Not needed

Testing martial arts choreography, fur physics, and comedic timing.
0:00 โ€“ 0:02: Extreme close-up of a chubby British Shorthair catโ€™s eyes (he has eyepatch). Ultra-detailed fur.
0:02 โ€“ 0:04: Hard cut to the Kung Fu masterโ€™s eyes. Focused and calm.
0:04 โ€“ 0:05: The cat softly says: โ€œMew.โ€ Silence.
0:05 โ€“ 0:08: Rapid martial arts exchange. The cat dodges, spins, and flips with incredible agility. Leaves swirl and dust lifts.
0:08 โ€“ 0:10: The master spins and lands on the ground, outmatched.
0:10 โ€“ 0:13: The cat casually walks up, sniffs the masterโ€™s nose, and walks away calmly.
0:13 โ€“ 0:15: Camera zooms on the master lying still. Style: Ultra-realistic, 4K, shallow depth of field.


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๐Ÿฆˆ Retro Anime OVA Kaiju Shark (Seedance 2.0)

- Reference(s): Not needed

A colossal prehistoric great white shark the size of a skyscraper erupts from the violent stormy ocean, jaws wide open, crushing a massive steel cargo container ship in its teeth. Shipping containers tumble and shatter as the vessel buckles and splits apart. The camera opens. Epic anime style akin to 90s OVA's

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๐ŸŽ Liquid Magic Transformation (Seedance 2.0)

- Reference(s): Two images before & after
- Styles Support: CGI & Realism

โ€‹"A high-fidelity 3D CG animation of a
(Image2)
female undergoing a fantasy knight organic transformation. The scene starts with a close-up of Purple aura like corruption (deep purple and chrome) crawling up her legs to form sharp, high-heeled fantasy armour. The camera pans up to her faceโ€”she has elf-like ears and a defiant expression with her slanted glowing eyesโ€”as a metal mask snaps into place.

Finally, a massive, multi-segmented robotic tail and blade-like wings deploy from her back with hydraulic sounds and sparks as she finally looks like
(Image1) and on the background a Metal esque text appears "YOUR TEXT". Cinematic lighting, dark fantasy castle background, hyper-realistic textures, 8k resolution, fluid 60fps movement." no music, no dialogue, no subtitless


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PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE pinned ยซHiggsfield has released Seedance 2.0 on their platform, which is another option now that Yapper stopped supporting it. But only for business model if you are interested you can sign-up here https://higgsfield.ai?ref=anniversary_4cof9pGqdK4ยป
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๐ŸŽ On The Move Transformation & Blast (Seedance 2.0)

- Reference(s): Two images before & after
- Styles Support: CGI & Realism

โ€‹"cinematic, heavy action blockbuster film, Japanese city center, collapsed main street at dusk. A giant monster is knocking down buildings, dust, sparks, rubble, and black smoke are flying, and a

[Image1] Asian high school girl is desperately running towards the camera. Cut 1 (0.0s-2.5s): low angle tracking shot following the high school girl from the front as she retreats. Her hair and skirt are violently fluttering, the ground shakes from the monster's footsteps behind her, cars overturn, and window glass shatters. Her face shows determination amidst fear. Cut 2 (2.5s-3.7s): close-up of her feet. With every step she runs, black metal frames and pink glowing lines deploy onto her legs, rapidly equipping from her thighs to her shins and boots. Sparks and fine energy particles, mechanical transformation. Cut 3 (3.7s-4.8s): close-up of her hands. As she swings her arms, armor forms around her forearms, wrists, and fingertips, with pink light strips running through the gaps in the black armor. Cut 4 (4.8s-6.0s): close-up of her abdomen and chest. Abdominal inner wear, chest armor, and shoulder units lock sequentially, and the central core pulses pink with her breathing. Rack focus shows the detail of the armor. Cut 5 (6.0s-7.0s): close-up of her head. As her hair flies, a helmet deploys from the sides and back, enveloping her face line. whip pan completes the transformation to [Image2].

Cut 6 (7.0s-8.8s): wide shot. After running a few steps at high speed, the transformed girl skids to a halt, scattering sparks and fragments, twists her body, and faces the monster. She thrusts one hand forward, and a pink spherical energy vortex converges on the device on the back of her hand, drawing in surrounding rubble. Cut 7 (8.8s-10.5s): over-the-shoulder shot capturing the monster, and she silently fires an energy blast all at once. A thick pink shockwave runs straight through, piercing the monster's chest. Cut 8 (10.5s-12.0s): super large explosion. The monster is blown to smithereens, fragments and smoke fly into the sky, and the giant body collapses. The final shot is a hero shot, the high school girl in a black and pink powered suit standing with the explosion behind her. dramatic backlight, debris, heat haze, high contrast, realistic destruction, dynamic motion blur, no BGM, no dialogue"


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๐Ÿ€ Basketball Drippling Scene (Seedance 2.0)

- Reference(s): 1 reference image
- Styles Support: CGI & Realism

โ€‹"Subject & Style - Stylized 3D animation.
(@Image1) A streetball wizard with cool snapback, silver keychain that says "LC" on his neck and overtly confident smile. Movement: Graceful, natural, with exaggerated body stretches during high-intensity moments and razor-sharp motion clarity.

Environment
Modern urban street court, daytime. Red and green plastic floor worn with shoeprints and skid marks, reflecting bright sunlight. Surrounded by metal fencing, city buildings, and a crowd filming on phones. The hoop is far right; the net has a "floating" effect with high-exposure lighting, vibrating with energy.

The Opposition

The Wall: Tall, strong, stays tight to limit space, blackman.

The Shadow: Quick, agile, relentless footwork, hispanic.

The Titan: Powerful rim protector stationed under the basket.

Timeline & Action

0:00โ€“0:04: Low-angle push-in on footprints and ball physics. Protagonist begins a rhythmic dribble. He executes a sudden change of pace and direction; the first defender loses balance as the protagonist zips through the gap.

0:04โ€“0:07: Match cut to upper body. Protagonist performs a convincing shot fake. The second defender commits and jumps; protagonist instantly accelerates underneath him.

0:07โ€“0:09: Low-angle close-up. The protagonist drives toward the rim, met by the third defender's massive frame. Mid-air, he switches from a two-handed power move to a delicate one-handed adjustment to bypass the block.

0:09โ€“0:12: Slow-motion focus on the ballโ€™s high-arc trajectory. It clears the rim with perfect precision. Extreme close-up on the net snapping violently as the ball passes through.

0:12โ€“0:15: Match cut to the crowdโ€™s stunned reactions and cheers. The protagonist lands, offers no celebration, and calmly walks away with extremely confident smirk on his face. Tracking shot of his back, radiating absolute confidence.

Mood
Tense, oppressive, then explosive. A rhythmic shift from quiet anticipation to sudden shock and a calm, composed finale."


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๐Ÿ˜€ Ginza Ninja Fight Scene (Seedance 2.0)

- Reference(s): None
- Styles Support: CGI & Realism

โ€‹"Ginza at night, future cyberpunk.
A female ninja is hiding, made transparent by optical camouflage.
She defeats an enemy ninja.
After the first attack, the optical camouflage is released.
The enemy ninja clones into three.
They fight moving at high speed with motion blur and afterimages.
The female ninja's punch sends the ninja flying, crashing into a neon sign high above."


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๐ŸฅŠ 2D Arcade Anime Fight Finisher (Seedance 2.0)

- Reference(s): Not necessary
- Styles Support: CGI & Realism

โ€‹"# PROJECT: 2D Fighting Game Sequence
# SPECS: Playstation 4 / 30FPS / Budget 500M JPY

0:00โ€“0:06 stylized 2D fighting video game interface, health bars and timer HUD overlay, hit counter UI incrementing, silver-haired girl performing rapid energy strikes, bright golden light effects on each motion, dynamic action lines radiating outward, special meter gauge filling up, neon-lit urban rooftop night stage background, arcade game screen composition

0:06โ€“0:09 sudden dramatic insert shot, screen splits with diagonal wipe transition, girl's face in extreme close-up filling frame, golden eyes with subtle glow, bold confident grin, ink-style shadows across one side of face, purple-gold energy aura behind head, abstract crimson dynamic lines in background, game UI text indicating special activation

0:09โ€“0:14 girl standing arms spread wide seen from behind, large translucent psychic avatar rising behind her, twice her height, golden armored plates catching light, expanding ring of purple-gold energy particles, opponent stepping back across the arena, background distorts with heat-shimmer effect, glowing particles orbit both girl and avatar, strong backlight creating dramatic silhouette, video game special move activation sequence

0:14โ€“0:22 avatar performs rapid successive energy projections, screen filled with overlapping golden light trails, cascading visual effects layering dynamically, final powerful motion sends energy wave forward, full-screen white flash transition, large stylized game UI "K.O." text appears with glass-particle burst effect, hit counter displays high number, opponent life gauge reaches zero, video game finishing sequence animation

0:22โ€“0:30 victory result screen composition, girl in dramatic confident pose, one hand on hip pointing toward camera, psychic avatar floating behind with arms folded, wind effect sweeping hair and clothing, single golden spotlight from above, deep black bg, girl speaking with bold self-assured expression"


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๐Ÿฅฏ Chinese Animation Fight (Seedance 2.0)

- Reference(s): Not necessary
- Styles Support: 3D CGI

โ€‹"Chinese-style animation Chinese-style animated wuxia battle scene, cinematic action sequence, a calm Shaolin monk in flowing orange and red robes fighting a fierce samurai in dark lacquered armor with a katana, ancient bamboo forest at dusk, drifting mist, falling leaves,"

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๐Ÿ’ง Escaping the Flood (Seedance 2.0)

- Reference(s): Not necessary
- Styles Support: Realism (Others not tested)

โ€‹"A lone emergency technician in an orange survival jacket stands on the shattered roof of a flooded museum in a drowned European capital, storm clouds overhead, broken statues and floating debris below, cold blue-grey palette, cinematic disaster realism, wet surfaces, strong scale, 35mm film look. Disaster film realism, one-take. The camera starts high above a drowned capital city in violent storm weather, then dives toward a lone emergency technician standing on the shattered roof of a flooded museum. He sees a rescue flare in the distance and runs. The camera follows tightly behind him as he sprints across collapsing rooftops, leaps over broken skylights, slides down a tilted glass dome, and grabs a dangling cable. Below, dark floodwater surges through streets filled with drifting cars and statues. He lands on a partially submerged tram roof, keeps moving, and reaches a rescue beacon platform just as a giant wave crashes past behind him. Cold grey-blue apocalyptic palette, hyperreal water physics, wind, spray, handheld urgency, one continuous shot, no cuts."

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๐Ÿ’ง Biker + Transformer (Seedance 2.0)

- Reference(s): Not necessary
- Styles Support: Realism (Others not tested)

โ€‹"Photorealistic cinematic 3D CGI scene, heavy rain and snow pouring down with white streaks, water splashing on wet dark road, same beautiful young woman with long dark hair flowing wildly, black face mask, red leather jacket and pants, riding the front bike section of the fully transformed massive black motorcycle-robot hybrid, the giant black humanoid combat robot now completely formed behind her with helmet head, glowing red eyes, multiple heavy machine guns on both arms and shoulders, robot firing bright orange muzzle flashes and bullets from its guns, dynamic tracking shot with slight shake, sparks, smoke and rain mixing, bike speeding fast, ultra detailed, 8k, cinematic lighting, rain on lens."

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๐Ÿ˜Ž Yakuza Alley Fight (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism (Others not tested)

โ€‹"(Based on reference image): Protagonist: @image1 pink haired school girl. During the fight, the cardigan is ripped by a sharp weapon, the glasses slide down her nose, her face is covered in cold sweat and blood (battle damage makeup), and her eyes are fierce like a wolf. Scene Atmosphere: Hong Kong back alley, wet ground reflecting red and blue neon lights, narrow, dirty, full of clutter. [Scene] A narrow, damp Hong Kong dark alley where four desperate men with knives and iron bars corner the protagonist. [Storyboard] [00:00-00:05] Shot 1: Close Combat ยท Disarm and Counter-kill. Camera: Extremely shaky medium shot follow-up, emphasizing chaos. Action: The first thug with a knife lunges. The girl advances instead of retreating, her left hand rapidly parries and controls the opponent's knife-holding wrist, her right hand forms a claw and ruthlessly grabs the throat (Throat Grab). Ruthless Detail: Using the moment of the opponent's scream, she violently breaks his wrist, snatches the dagger, and immediately follows with a Reverse Grip Slash across the throat (the camera quickly dodges, shown by the splash shadow on the wall). [00:05-00:10] Shot 2: Weapon Fight ยท Baton Strike. Camera: Low-angle upward shot followed by close-up impact (Low-angle to Impact Close-up). Action: The girl picks up a retractable baton from the ground, facing two people rushing in with iron pipes. She executes textbook Kali short stick techniques, moving lightning fast. Impact Feel (SPL Style): Does not aim for the head, focuses on joints. Two crisp cracking sounds, accurately and precisely shattering (Shatter) the knees and weapon-holding elbows of the two men. Audio Visualization: The dull sound of bone breaking is chilling, the enemies fall to the ground in painful contortions. [00:10-00:15] Shot 3: Finishing Move ยท Guillotine. Camera: Close-up followed by rapid zoom out (Close-up to Snap Zoom Out). Action: The last strong man attempts a tackle. The girl falls with the momentum, her legs tightly wrapping around his neck, applying a standard MMA Guillotine Choke. Ending: Her facial muscles are twisted and strained from the effort, she holds the choke tightly until the opponent's body twitches violently and then goes limp. Final Freeze Frame: The girl releases her grip, leaning exhaustedly against the graffiti-covered wall, adjusting her crooked black-rimmed glasses. Her eyes show a ruthless, numb look of survival, and her chest heaves violently. HK Neo-noir Action. 8K cinematic quality, grainy film photography. Core Style: Homage to 'SPL: Sha Po Lang' (SPL Style). Extremely ruthless and gritty (Ruthless & Gritty), blending MMA and Filipino short stick fighting (Kali/Eskrima). Emphasizing speed, brutal joint destruction, and cold weapon confrontation. Camera Language: Handheld shaky cam feel, rapid editing (Rapid Editing), emphasizing immediate pressure. Character replication Image 1."

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๐Ÿš• Car Changes to a Frog Transformer (Seedance 2.0)

- Reference(s): No
- Styles Support: Realism (Others not tested)

โ€‹"Seedance 2.0 motion prompt: One-take transformation action. A matte red endurance race car races along a stormy coastal highway at twilight, tires spraying water. The camera pushes close to the front quarter panel and tracks alongside as the car swerves around wreckage. Without slowing, the hood splits, wheels rotate, suspension arms extend, and body panels unfold into limbs while the chassis remains in forward motion. The transforming machine vaults over a collapsed barrier, lands as a fully formed road-mech still sprinting down the highway, then punches through crashing debris as lightning flashes over the sea cliffs. Rain, sparks, realistic mechanical articulation, dark metallic palette, full speed transformation with no cut. If english prompt is rejected use the chinese one I. Vehicle Transformation Category: Rescue Crossover Vehicle Image Prompt: Stormy twilight, a dark red futuristic rescue vehicle speeding on a broken coastal highway, the road surface is wet and reflective, storm clouds press down in the distance, the body lines are tough, with emergency warning lights and engineering structure, no close-up of the driver, original design, cinematic industrial realism style. Seedance 2.0 Camera Movement Prompt: One-shot, stormy twilight, a dark red futuristic rescue vehicle speeding on a coastal viaduct, tires kicking up large amounts of water mist, the camera tracks close to the front side of the vehicle at a low angle, flashing emergency lights pull red reflections on the wet road surface. A huge broken gap suddenly appears in the road ahead, and the vehicle begins to reconstruct and transform while continuously moving forward: the four wheels fold inward, the chassis rises, the sides of the body unfold into multi-segment mechanical support arms, the tail extends a stable balance device, the top sensing module rises, and the front face and chassis reorganize into a non-humanoid, multi-legged crossing rescue mechanical vehicle. The entire transformation process maintains high-speed propulsion, mechanical joints are clearly articulated, and the metal structure has a sense of weight. Finally, it steadily crosses the broken bridge gap, landing in front of the platform flashing a distress signal on the opposite bank, rain, sparks, water mist, and mechanical details intertwine, cinematic realism, strong sense of tension, no weapons, no humanoid mecha feeling."

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๐Ÿ‘ฝ Alien Invasion (Seedance 2.0)

- Reference(s): Optional
- Styles Support: Realism & Anime

โ€‹"Epic Scifi Anime artstyle 
A super futuristic city after the apocalypse awakens in a storm. Dark clouds press down on the city, and a giant battleship slowly descends from the sky, piercing through the thunderclouds. Neon lights and fire interweave among the city's tall buildings. Countless drones and armored vehicles shuttle rapidly through the streets. A distant energy tower erupts with a dazzling blue electric arc. The camera dives from high altitude into the city canyon, then quickly pushes through falling debris and flames, finally settling on the back of a <<<Image1>>> lonely villain in a black trench coat, standing on the edge of a skyscraper overlooking the entire burning city. Cinematic lighting, IMAX epic feel, ultra-high detail anime, shocking composition, strong volumetric light, realistic explosion smoke and dust, epic disaster film atmosphere, extreme realism, top Hollywood visual effects. Anime art by Studio trigger."


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๐Ÿ‘ฝ Spy Robot Beetle (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

โ€‹"FORMAT: 15s / 6 SHOTS / single continuous chase energy / no dialogue
STYLE: Macro jungle floor, towering grass blades, dew drops, damp earth vs neon pink cyber-implants, photorealistic macro cinematic
Shot 01 (0:00-0:02) Dive from the canopy of a giant fern down to a cybernetically enhanced rhinoceros beetle sprinting across a fallen, moss-covered log.
Shot 02 (0:02-0:04) Camera tracks parallel to the beetle's mechanical legs, sweeps under its glowing pink thorax, and snaps to the spinning micro-rotors on its back.
Shot 03 (0:04-0:07) A heavy rain droplet dislodges a pebble from above; the beetle initiates a thruster-assisted sidestep, scraping its metallic horn against a fungal stalk.
Shot 04 (0:07-0:10) The path dives into a dense thicket of thorny briars, spiderwebs, and overlapping leaves; the camera seamlessly navigates the micro-labyrinth. Shot 05 (0:10-0:13) The beetle bursts from the thicket into a clearing, a splash of muddy dew hitting the lens as its optical sensors flash tactical warnings.
Shot 06 (0:13-0:15) Camera pulls back exponentially, transitioning from the micro scale to reveal an immense, sprawling bioluminescent greenhouse, the beetle lost in the glowing flora."


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๐Ÿฒ Elemental Monsters Battle (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

โ€‹"A massive coastal battlefield where ocean, land, and sky collide. Three colossal creatures engage:
โ€” a sky dragon with metallic scales and storm wings
โ€” a fire colossus emerging from volcanic fissures
โ€” a giant ocean leviathan rising from the sea
Opening frame: wide shot of coastline โ€” ocean churning, volcano erupting, storm clouds gathering overhead.
Hook at second two: all three creatures attack simultaneously.
The battlefield fractures into elemental chaos:
โ€” the dragon generates hurricane-force winds and lightning
โ€” the fire colossus erupts lava and shockwaves
โ€” the leviathan summons massive tidal surges
The city between them collapses under combined forces โ€” water floods streets, fire ignites structures, wind tears apart buildings.
Camera sweeps between the three titans, snap zooming into collisions โ€” fire meeting water in explosive steam clouds, lightning striking molten terrain.
Color logic: deep ocean blue, molten orange-red, storm gray and electric white.
Escalation builds as all three forces collide at the same point, destabilizing the entire coastline.
Final beat: hard POV shift โ€” camera becomes the wave-fire-storm collision itself, rushing forward as all elements merge into a single catastrophic blast.
Massive environmental destruction, multi-element physics interaction, cinematic scale, 4K ultra-detail."


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Englishman.mkv
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๐Ÿด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ Blind English Soldier (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

โ€‹"cinematic martial arts confrontation in broad daylight, a blind British Beefeaters
wearing a red, stylized combat outfit inspired by legendary fighters stands calm and centered, eyes closed, surrounded by multiple hostile creatures emerging from a traditional Japanese landscape

Ultra cinematic choreography coverage, mix of slow dolly-ins + orbit moves + whip pans, transitions masked by body motion and impacts, alternating real-time and slow motion, continuous fluid sequence

(0-2s) wide establishing shot, monk standing still in center, wind moving fabric, creatures circling, tension builds
(2-4s) slow push-in close-up on monkโ€™s face, eyes closed, subtle head tilt sensing movement
(4-6s) sudden attack from first creature, monk reacts instantly, precise sidestep + redirection, fluid motion
(6-8s) chained combat sequence, monk engages multiple opponents, spinning strikes, controlled movements, each impact sending creatures flying backward with stylized motion
(8-10s) slow motion highlight: mid-air dodge + counter sequence, cloth movement and body rotation emphasized, creatures suspended briefly before being thrown away
(10-12s) final burst of speed, monk flows through remaining opponents in one continuous movement, camera orbiting rapidly, enemies collapsing or being thrown aside

Traditional Japanese environment, open landscape with temples, wooden structures, distant mountains, clear daylight, subtle wind movement, dust and debris reacting to motion

Ultra realistic, high-end martial arts film choreography, precise body mechanics, cinematic slow motion, strong contrast lighting, volumetric atmosphere, fluid transitions, intense but controlled physical interaction, no distortion, no stretching."


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๐Ÿ˜จ Kamen Rider Transformation (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism / CGI

โ€‹(Too long text for Telegram ๐Ÿ˜…, Link in YT)

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๐Ÿ—กHoly Battle at a Church (Seedance 2.0)

- Reference(s): None
- Styles Support: Realism (Haven't tried others)

โ€‹"Original Dark Fantasy Action Short Film: Inside a dilapidated church, a white-clad warrior and a black-armored opponent launch their final battle amid an atmosphere like a chorus. Stained glass shatters, moonlight penetrates the smoke and dust, and benches are overturned. The camera switches between high-angle overhead shots and low-angle upward shots, focusing on showing the sense of space of the religious building, the sense of oppression of the characters, and the temperament of a fateful decisive battle, just like the climax segment of an original fantasy animated film. A strong hook in the first 2 seconds, stable main body, coherent actions, movie-level composition, real light and shadow, epic sense, strong emotion, high-definition details, suitable for social media communication, avoiding copyrighted characters, avoiding brand logos, and completely original design."

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