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- Reference(s): Optional/Recommended
- Styles Support: Realism
"Trendy social media product ad - animate the glasses with extreme dynamic and extreme fast cuts cinematic with lots of extreme camera motions in unusual camera angles, glitches, motion blur and vintage grain, imperfections and lots of text animations, flash transitions, Speed Ramping, Match Cuts, Whip-Pan Transitions, Clone Trails, Echo Effects, Hyper-Zooms, Parallax Layer Separation, Morphing Transitions, shaky handheld camera motion, flashing images, drone camera, image stretch, product explosion, collage, inverted colors, extreme sound effects, 4k "Please open Telegram to view this post
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- Styles Support: Realism
"A stunning futuristic fashionista with bold avant-garde makeup—sharp winged eyeliner, metallic lips, geometric face paint—and a sleek sculptural outfit in iridescent fabric stands centered in a pitch-black void. Medium shot, eye level, shallow depth of field keeping her sharp against the darkness.
Shot 1 — The background erupts with fast-paced neon laser lights in kinetic chromatic bursts—electric blues, magentas, acid greens—racing toward her from all directions. The energy wave pushes her body backward into flying mode, feet lifting off the ground. A flowing cape matching the vibrant color of her hair—vivid violet or neon pink—magically materializes and billows behind her. Tracking shot follows her ascent. High energy, chaotic motion.
Shot 2 — Close-up on her face as she makes two determined fists and thrusts them forward. Her expression shifts to fierce concentration. The neon energy visibly slows and ripples outward from her palms. Dramatic slow motion captures every detail—hair suspended mid-air, fabric frozen in motion, light refracting through her metallic makeup.
Shot 3 — Wide shot as she swiftly descends and lands in a powerful superhero pose—one knee down, fist to the ground. An upward drift of smoke and dust billows around her on impact, backlit by the fading neon glow. The cape settles dramatically over her shoulders. Low-angle hero shot emphasizing her commanding presence. Epic, cinematic atmosphere with deep contrast and vibrant color grading. Seamless transitions between shots, smooth motion throughout."Please open Telegram to view this post
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More Footage of Seedance 2.5 has surfaced https://x.com/testingcatalog/status/2076043332472463471
X (formerly Twitter)
🚨 AI News | TestingCatalog (@testingcatalog) on X
BYTEDANCE 🔥: Some exclusive Seedance 2.5 Pro samples have arrived.
“Cyberpunk hacker robot working in front of many monitors” test.
30 seconds one shot generation 👀
“Cyberpunk hacker robot working in front of many monitors” test.
30 seconds one shot generation 👀
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- Styles Support: Realism
"Use both attached images as strict reference material. The floor plan defines the exact room layout, dimensions, window placement, door locations, garage position, bathrooms, kitchen, living room, and bedroom. The exterior reference defines the exact architectural style, brick facade, roof shape, front entrance, and garage door. Throughout the transformation, the interior layout must remain perfectly consistent with the blueprint. No rooms may change position, size, or orientation.
The video begins with a perfectly flat, top-down 2D architectural blueprint floating on a clean white background. Thin blueprint lines glow softly. The camera slowly descends toward the plan.
As the camera gently tilts from overhead into an isometric perspective, the blueprint begins transforming into reality through an elegant architectural timelapse. Walls rise vertically from the floor lines exactly where they exist in the blueprint. Interior partitions emerge first, followed by exterior brick walls. Window openings and doors appear in their precise blueprint locations.
The foundation becomes textured concrete. Wooden flooring spreads naturally through the living room, bedroom, and kitchen exactly matching the plan. Bathroom tiles gradually replace the blueprint markings. Kitchen counters, cabinets, island, sink, appliances, and fixtures assemble piece by piece exactly according to the blueprint. Bathroom fixtures, bathtub, toilet, vanity, and shower appear in their designated locations. The bedroom forms with the bed centered exactly where shown. The living room sofa, coffee table, rug, and television materialize exactly matching the furniture arrangement from the blueprint. The garage forms around the parked car in the correct position.
The roof structure grows over the house while maintaining the exterior silhouette from the reference image. Red brick textures spread across the exterior walls. Windows become reflective glass. The front entrance, garage door, landscaping, pathway, and surrounding lawn emerge organically. Sunlight gradually fills every room as if the home is coming alive.
The transformation is smooth, continuous, and realistic, like watching months of construction compressed into seconds. Dust particles, tiny construction details, framing, roofing, drywall, painting, flooring, furnishing, and landscaping all appear in rapid but elegant timelapse.
The final shot reveals the completed fully rendered house from a three-quarter aerial angle. The camera slowly circles a few degrees while sunlight reflects off the windows. Warm interior lighting glows naturally through the windows, emphasizing that every room perfectly matches the original floor plan.
Camera: Smooth cinematic movement beginning as a top-down blueprint, gradually tilting into an isometric angle and finishing with a slow cinematic orbit aro"Please open Telegram to view this post
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"Hyper realistic cinematic fantasy action sequence, 15 seconds, 16:9.
Deep inside an ancient jungle temple, two treasure hunters flee with a stolen glowing relic as a colossal stone serpent god awakens behind them. Its massive body tears through the temple walls, coils around giant pillars, and smashes through narrow corridors as dust, torch embers, vines, and broken stone fill the air.
The atmosphere is frantic, breathless, and dangerous.
Start with a tight cinematic shot of the glowing relic being pulled from its altar.
The entire temple trembles instantly. Cracks race through the walls, ancient symbols ignite, and a deep roar echoes through the chamber. A gigantic stone serpent head bursts through the wall behind the altar, its eyes glowing with divine fury.
Cut to a fast tracking shot as the two heroes sprint through a narrow corridor, one clutching the relic tightly. Behind them, the serpent’s body slams through the temple interior, crushing through walls and columns instead of following the path normally.
Cut to a dramatic side angle showing the serpent’s huge stone coils ripping through multiple chambers at once, smashing stairs, crushing corridors, and bringing sections of the temple down around the fleeing heroes. They jump over a collapsing section of floor as the serpent’s jaws snap shut just behind them. Dust, rubble, roots, and torch sparks whip through the air.
For the final seconds, they reach a rope bridge stretched across a deep interior chasm inside the temple. As they race across, the serpent crashes through the wall beside the bridge and its heavy coils begin tearing the bridge apart.
One hero throws the relic forward to the other so they can keep moving without slowing down. They leap from the final collapsing section onto the far ledge just as the bridge breaks away and drops into the abyss.
Final shot shows the heroes landing hard and looking back as the gigantic serpent god rises again from the darkness below, coiling upward through dust and torchlight, still hunting them.
Epic fantasy, huge scale, clear cause and effect, dramatic lighting, intense motion, no text, no logos, no modern objects, no comedy, no famous actors’ faces, no recognizable celebrity faces."Please open Telegram to view this post
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- Styles Support: Realism
"10-second single continuous shot, no cuts, photorealistic live-action realism. A skilled male street performer stands in the center of a narrow neon-lit Seoul alley at night, juggling three glowing LED clubs in a fast, controlled cascade. The wet pavement reflects pink, blue & cyan storefront lights. The camera begins at chest height several meters in front of him, slowly moving closer while orbiting clockwise around his body.
0.0–2.5s: He performs a clean three-club cascade as pedestrians move naturally behind him, steam rising from a nearby food stall.
2.5–5.0s: Without stopping, he throws one club much higher than the others, spins once beneath it & continues juggling the remaining two clubs.
5.0–7.5s: The camera passes close beside him as he catches the falling club behind his back, immediately returning to the three-club pattern. Light rain falls through the neon glow & tiny droplets remain visible on his jacket.
7.5–10.0s: He accelerates the juggling pattern, crosses both arms for one final trick, then catches all three glowing clubs at once against his chest. The camera finishes directly in front of him as he gives a confident smile. One uninterrupted camera move, physically accurate club trajectories, consistent hands & fingers, realistic gravity, natural body balance, authentic nighttime street atmosphere, subtle handheld stabilization, cinematic shallow depth of field, realistic motion blur, high-detail skin, clothing & wet surfaces, no slow motion, no transitions, no hidden cuts, no text, no subtitles, no animation, no stylization."Please open Telegram to view this post
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I Want to remind lot of people that video AI will get more expensive most likely in upcoming weeks and months, so when you get good unlimited deals, i would seriously consider them as you might not see them again.
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- Styles Support: N/A
"A cinematic tracking shot of a horse with a striking leopard-like spotted coat galloping across a wide open plain. The camera stays low and smooth, moving alongside the horse as it runs through tall grass and drifting dust. The scene feels epic and natural, with warm golden-hour sunlight, a distant horizon, subtle wind, and realistic motion in the mane, tail, and muscles. The mood is majestic, free, and slightly surreal, with a premium film look. Add soft flute music to create an elegant, emotional, and adventurous atmosphere."Please open Telegram to view this post
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- Styles Support: Realism
"Cinematic night street-racing sequence. A focused driver inside a high-performance [VEHICLE] grips the steering wheel. City lights reflect across the windshield. Tension builds before sudden acceleration.
Camera:
0-3s: Tight close-up on the driver’s eyes in the rearview mirror, neon reflections moving across the face.
3-6s: Interior dashboard shot, hand shifts gear, engine vibration visible.
6-10s: Exterior low-angle tracking shot beside the vehicle as it launches forward, wet asphalt reflecting city lights.
10-13s: Rapid multi-angle sequence: wheel spin, tunnel lights streaking, side mirror reflection, overhead drone pass.
13-15s: The vehicle bursts out of the tunnel into open city streets, camera pulls back to show scale.
Style: Cinematic realism, wet pavement, neon city reflections, controlled motion blur, high contrast, shallow depth of field, fast but readable editing.
Sound suggestion if supported: deep engine rumble, tire hiss on wet road, distant city ambience.
Constraints: No warped wheels, no impossible car shape changes, no unreadable logos, no random text, no watermark, no cartoon look."Please open Telegram to view this post
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- Styles Support: Realism (Tested)
"STYLE: Cinematic sci-fi war movie, high budget VFX, fast-paced action, soft film grain.
SCENE: War-torn futuristic city street reduced to rubble under a grey smoky sky, jagged broken buildings and scattered fires, design language: shattered concrete and twisted metal.
CHARACTER / SUBJECT: Armored human soldiers in tactical gear with covered faces push forward through debris, exchanging heavy fire with towering multi-limbed alien mecha units with glowing cores and mechanical armor.
CAMERA: Dynamic tracking shot that gradually pulls back and cranes up in a single continuous take.
ACTION: The shot begins deep in the rubble as soldiers scramble over broken concrete, muzzle flashes lighting the dust while alien mechas stomp forward and blast the street. Then the camera pulls back and rises above the chaos to reveal the wider battlefront stretching across the ruined city, with more distant mecha silhouettes and defensive human positions exchanging fire, after which the camera keeps drifting higher as smoke billows upward and explosions continue to flash across the battlefield.
ON-SCREEN TEXT: clean frame, no on-screen text.
SOUND DESIGN: Thunderous explosions, rattling gunfire, heavy metallic footsteps, crackling fires, distant panicked radio chatter, underscored by a tense hybrid orchestral score that swells as the camera ascends.
NOTES: consistent soldier and mecha designs throughout; realistic debris, dust, and smoke simulation."Please open Telegram to view this post
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I'm hoping to share some cool prompts with you people on 20th.
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- Styles Support: Realism (Tested)
"Immersive first-person flying camera perspective, no visible drone, human or flying device. The camera launches instantly at impossible speed, diving off the edge of a colossal floating cliff before violently pulling up only centimeters above an endless mirror-like desert. It immediately snap-rolls through gigantic fractured stone arches, knife-edges between impossibly thin monoliths, corkscrews around rotating floating cubes, then drops vertically into a bottomless glowing chasm. Without slowing, the camera exits sideways through a narrow crystal tunnel, performing rapid S-turns between colossal suspended rocks before climbing almost vertically through a forest of floating mountains. Gravity continuously shifts as entire landscapes rotate around the camera. Rivers flow upward, waterfalls fall into the sky, staircases twist through the air, giant mirrors reflect impossible worlds, and luminous portals open and close in every direction. The camera repeatedly dives, climbs, barrel rolls, wall-hugs, power-loops around massive floating structures, skims inches above glowing surfaces, then squeezes through impossibly tight gaps at breathtaking speed. Every second introduces a completely new surreal environment—an upside-down city suspended beneath the clouds, an infinite crystal canyon, a rotating labyrinth of giant stone rings, a colossal kaleidoscope corridor where reality fractures into thousands of reflections, and a universe filled with gigantic luminous geometric structures. The final acceleration becomes overwhelming as the camera threads through an enormous rotating celestial ring, dives through a collapsing prism of light, and bursts into an infinite cosmic dreamscape where planets, stars, and impossible architecture stretch endlessly in every direction. Continuous POV shot, no cuts, relentless acceleration, extreme FPV racing, aggressive banking, rapid elevation changes, barrel rolls, corkscrews, power loops, knife-edge turns, vertical dives, cinematic motion blur, realistic inertia, volumetric lighting, surreal physics, hyper-detailed environments, mind-bending blockbuster VFX, IMAX quality."Please open Telegram to view this post
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A Great milestone has been reached! Next step will be 1,000 and thats when you get monetization which is nice.
Once we reach that goal i will be doing a Telegram Premium raffle for the followers as a thank you.
Join the Discord community for AI discussion, networking and sharing your art - https://discord.gg/V9fnTwfXJZ
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"A hyper-dynamic, 15-second premium sports teaser with high-end cinematic production value. The camera transitions use seamless speed ramps, aggressive snap-zooms, whip-pans, and continuous motion blur, creating a flawless flow between extreme close-ups and the master composition. Lighting is atmospheric, moody, and luxurious with deep contrasts.
Timeline and Visual Direction:
- 0:00 - 0:02 | Master Composition: Starts with a slow, tense cinematic camera drift forward into the full poster layout. The atmosphere is charged and epic.
- 0:02 - 0:05 | The Text Zoom: A sudden, violent whip-pan and ultra-fast snap zoom targets the text "PRO PROMPTS". Instantly, a futuristic electro-luminescent HUD graphic ignites around the letters, casting a sharp neon glow with subtle digital glitch particles bursting outwards.
- 0:05 - 0:08 | The Power Boot: A rapid camera rotation tracks down to an extreme close-up of the football cleat. On impact, a kinetic shockwave ripples across the surface, emitting golden sparks and heat-distorted smoke to convey immense explosive power.
- 0:08 - 0:11 | The Heroic Face: A seamless motion-blur vertical pan tracks up to a dramatic close-up of the face. A powerful key light sweeps across the facial features, while a high-end anamorphic lens flare dramatically catches the eye, emphasizing peak determination.
- 0:11 - 0:13 | The Shield Logo: The camera Tilts and punches in on the [country] crest logo. A luxurious, liquid-gold metallic shimmer activates, reflecting a sweeping wave of chrome light across the textured embroidery of the badge.
- 0:13 - 0:15 | The Final Out-Zoom: A powerful, ultra-smooth and fast zoom-out pulls all the way back to the full master poster. All visual elements (neon text glow, gold particles) remain active, perfectly settling into a premium, color-graded cinematic final frame."Please open Telegram to view this post
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For Aspiring Filmmakers out there i have released a https://www.youtube.com/watch?v=eNSOPoV5T24
A Free SFX Pack, which contains lot of good sounds (Over 100) that you can use at your short films, YouTube videos or some school projects.
✨ Download for free here - https://oprelia.gumroad.com/l/onwnh
A Free SFX Pack, which contains lot of good sounds (Over 100) that you can use at your short films, YouTube videos or some school projects.
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YouTube
FREE SFX Pack – 100+ Sounds for Creators
I decided to release some Free SFX for you guys that you can use in your AI videos, filmmaking projects, documentaries, or any other types of projects that require SFX and music. #SFX #aifilmmaking #aivideo
✨Download For Free - https://oprelia.gumroad.com/l/onwnh…
✨Download For Free - https://oprelia.gumroad.com/l/onwnh…
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"15秒、480p、横長16:9。添付された参照画像の「キャラクター」「有人搭乗型ロボット」「コックピット」を使用した、劇場版ロボットアニメ風の発進シークエンス。
参照画像を最優先し、キャラクターの顔、髪型、髪色、瞳、メガネ、髪飾り、パイロットスーツ、体格を全カットで統一する。ロボットの頭部、眼、装甲、配色、翼、背部ユニット、スラスター、発光色、体格も参照画像どおりに固定する。コックピットの座席、操縦桿、モニター、UI、内装、配色も変更しない。
高品質な2Dアニメ調、精密なメカ作画、クリーンな線画、上品なセルルック。暗いコックピットと格納庫の中で、参照画像のメインカラーと発光色を照明やホログラムUIに反映する。顔、瞳、指先、起動ボタン、操縦桿、UI、ロボットの眼、装甲、脚部、ブースターなどのアップを多用し、テンポよくカットを切り替える。
【0.0〜2.0秒】
暗いコックピット。主人公の指先が起動ボタンへ近づき、静かに押す。「ピッ」という音と同時に、参照画像の発光色が波紋状に広がる。主人公の横顔を挿入し、瞳とメガネに光が映り込む。
【2.0〜4.0秒】
コックピットのモニターとホログラムUIが一斉に起動。レーダー、機体図、出力ゲージが展開し、UI光が主人公の顔、髪、スーツへ反射する。瞳の超接写、操縦桿を握る両手、安全ロックを解除する親指を短く切り替える。
【4.0〜5.5秒】
通信ホログラムに女性オペレーターが映り、
「発進シークエンス完了です!」
と明瞭な日本語で言う。参照画像にオペレーターがいる場合はその人物を使用し、いない場合は主人公とは明確に異なる女性にする。
【5.5〜7.0秒】
巨大格納庫。参照画像のロボット全身をローアングルで映す。整備兵が固定具解除、ケーブル切り離し、スラスター点検を行う。蒸気、冷却ガス、警告灯で発進前の緊張感を出す。
【7.0〜8.0秒】
脚部ロック解除、装甲の微動、スラスター内部の回転、翼や背部ユニットの展開、胸部コアやセンサーの点灯を高速カットで連続表示。参照画像にない変形や装備は追加しない。
【8.0〜9.0秒】
オペレーターが笑顔で親指を立て、
「いつでもどうぞ!」
と言う。
【9.0〜10.5秒】
主人公が小さく一度頷き、操縦桿を強く握り直す。口元、瞳、手元を短く切り替え、BGMを一瞬静める。
【10.5〜11.8秒】
主人公の顔アップ。凛とした声で、
「[参照画像の機体名]、出ます!」
と宣言する。機体名が不明な場合は、
「搭乗機、出ます!」
とする。台詞に合わせて操縦レバーを前へ押し、出力ゲージが上昇する。
【11.8〜12.5秒】
ロボット頭部の超接写。暗かった両眼が、参照画像どおりの色で鮮烈に点灯。専用起動音「キィィン……ヴォン!」を完全同期させる。
【12.5〜13.5秒】
発進固定具が退避し、参照画像のスラスターへ光が集中。蒸気が吹き飛び、整備兵が安全区域へ退避する。カメラが振動し、轟音が高まる。
【13.5〜15.0秒】
ブースターが一斉噴射し、機体が発進レールを猛加速。格納庫出口を突き抜け、青空または宇宙へ飛び出す。最後は斜め下からの全身ショット。参照画像の発光色の航跡を残しながら上昇し、BGMが最大まで盛り上がって終了。
【音響・演出】
開始は低い機械音、呼吸音、環境音。起動後にピアノ、ストリングス、電子音を加え、後半は太鼓、ブラス、オーケストラ、コーラスで盛り上げる。台詞はBGMに埋もれない。2秒以上同じ画角を使わず、顔、瞳、手、UI、装甲、眼、脚部、スラスターを細かく切り替える。柔らかなブルーム、体積光、被写界深度を使用し、白飛び、黒潰れ、過剰なレンズフレアを避ける。
【禁止事項】
キャラクター、ロボット、コックピットの別デザイン化を禁止。顔、髪、瞳、メガネ、スーツ、ロボット頭部、装甲、配色、翼、スラスターを途中で変えない。メガネの消失や変形、手足や指の増殖、人物の複製、装備の追加、文字化け、余計な台詞、戦闘、敵機、爆発、被弾を入れない。指は左右とも5本。15秒以内で発進まで完結させる。"Please open Telegram to view this post
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- Reference(s): Recommended
- Styles Support: Anime
"Shot 1 (0–3s) — girl collapsed, sick. Low static shot, black-bob girl in white sailor uniform slumped on the floor between the desk rows of a cool grey-teal classroom, overcast daylight through the tall windows on the right, overturned desks and scattered notebooks near her, sweat soaking her bangs, hand pressed to her stomach, breath ragged.
Shot 2 (3–5s) — close-up transformation burst. Rapid three-frame cut: spine cracking through torn fabric, jaw distending into fangs, a second eyelid tearing open on her collarbone — hard cuts, no transition, wet cracking sounds, cold blue-grey light on wet tissue.
Shot 3 (5–6.5s) — wide reveal, monster stands. Fast vertical tilt up her growing mass as the uniform shreds and a horned white-boned skull with one massive central eye rises to full height, floor tiles cracking under her weight, guttural roar against the pale walls and green chalkboard.
Shot 4 (6.5–7.5s) — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door on the left, scythe and hammer in hand; they burst through into the grey daylight room and freeze, eyes wide at the sight.
Shot 5 (7.5–8.5s) — boy's first strike, low angle. Low dutch-angle shot, boy charging first, hammer swinging in a wide arc into the monster's leg; camera whip-pans as the impact throws him sideways through a desk into the corkboard wall, papers scattering off the pins.
Shot 6 (8.5–9.5s) — close-up slow-mo, girl's counter. Close-up slow motion, blue-haired girl vaulting past the wreckage, scythe blade connecting across the monster's forearm, hot pink ichor spraying in thick suspended arcs against the cool window light.
Shot 7 (9.5–10.5s) — mid-fight dialogue, both hit. Wide shot, monster backhands the girl toward the cracking chalkboard as the boy is simultaneously swatted into a row of desks on the other side; camera holds a static two-anchor frame catching both impacts in the same beat.
Boy (Japanese, groaning): 「まだやれる…お前は?」 (Translation: "Still good… you?") Girl (Japanese, pushing up): 「当然。」 (Translation: "Obviously.")
Shot 8 (10.5–11.5s) — boy re-enters, close-up. Close-up on the boy's gritted face as he rises and charges back in, hammer rising into a two-handed grip, eyes locked on the monster's exposed rib-plating.
Shot 9 (11.5–12.5s) — slow-mo, hammer impact. Extreme close-up slow motion, hammer connecting into the plating, bone-white shards and hot pink fluid bursting outward frame by frame, monster staggering off-balance.
Shot 10 (12.5–13.5s) — flanking, orbit shot. Fast orbiting camera around both fighters as they flank the staggered monster from opposite sides, scythe hook and hammer both rising for the final blow.
Shot 11 (13.5–15s) — scream and kill, slow motion."Please open Telegram to view this post
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Been getting questions about free options to generate AI videos, especially for Seedance 2.0, so here are couple of options you can entertain before spending money.
➢ Anijam - Get 500 free credits on sign-up and extra 100 each day you check-in, this freemium platform gives access to some video/Image generation under free plan (I just did a review of this platform)
➢ Yuumeh - On Registration you get to prompt one free video on their platform with Seedance 2.0
➢ RunTitan - Get 1 free Seedance 2.0 Generation (720p for 5 Secs) this site offers Prompt Generator
➢ Dola - Get 1 free 10 second video for Seedance 2.0/Fast and allegedly 2.5 as well, might have region blocks
➢ MobileWan - This is a new video model by Wan that can basically generate videos under your mobile device.
Once i find more platforms that give free credits, i will list them in this post, this stays pinned for now.
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- Styles Support: Realism
"One continuous shot with an in-camera transition of location and wardrobe.
Eduardo fights across the wrecked, burning deck of his galleon under incoming fire. He is a lean pirate captain with dark curly hair beneath a dusty mustard-yellow bandana, a small white shark tooth pinned above his temple, thin moustache, gold hoop earrings, cream linen shirt, worn brown leather waistcoat, sash and belts. Match the pirate reference exactly.
The damaged galleon has pale square sails and a tall wooden sterncastle. Broken bulwarks, fallen spars, torn rigging, debris and small fires cover the listing deck. The sterncastle cabin door is background-centre, with bright sea and smoke beyond the rails.
Begin deck-level behind Eduardo in a handheld medium follow shot as he moves toward the cabin.
Strict action order: explosion on his left → dodge right → knocked down → struggle up using a fallen spar → explosion on his right → duck and shield behind a broken mast stump → shove off → sprint for the cabin door.
Each blast physically moves him. The first throws him hard onto the deck. He rises heavily and unsteadily. The second folds him behind cover as debris rains around him.
Two steps before the door, a white flash erupts from screen-right and overexposes the frame for two frames. The shockwave snaps his hair and clothing flat, throws him forward into a brace and kicks the camera. Grey-brown smoke and dust fill 100% of the frame. Hold inside the moving cloud for 1.5 seconds as a faint orange glow fades into bright neutral haze.
The dust clears over three seconds, revealing another world. The ship and sea are gone. Eduardo now stands alone on a rippled slope in an endless pale-gold desert with sharp wind-cut ridges, distant dunes and a hazy white sky.
He is the identical man, now wearing layered sand-beige nomad robes, a loose hood and shawl, rust-red sash accents, leather shoulder strap, wrapped gloves and bound desert boots. Match the desert-wanderer reference exactly.
He remains in the blast’s half-crouched pose with his arms shielding his head. He slowly lowers them, drops briefly to his knees and touches the sand, then rises as grains stream from his robes. His boots sink into the loose ground. Still breathing hard, he slowly turns through a full circle, confused by the empty horizon. End wide with him small and alone among the dunes.
No cuts. Use a neutral 47° field of view during the chase and blast, gradually widening to 63° during the desert reveal. Keep focus on Eduardo until the whiteout. The camera is energetic and handheld on deck, jolts during the final explosion, then steadies into a slow drift eight metres behind and slightly above him.
During the run, his jaw is clean"Please open Telegram to view this post
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