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"Macro cinematic close-up of a luxury mechanical watch exploding into its intricate individual components—gears, springs, and cogs floating in slow motion against a dark, moody background. Cinematic side-lighting to highlight the polished gold surfaces and intricate blue guilloché dial textures. Sharp focus on mechanical movement details, 8k resolution, photorealistic, elegant, sophisticated atmosphere, depth of field."Please open Telegram to view this post
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"概念:镜头一刻不停。另一位舞者以极高的速度和最小的幅度,持续进行着细微的动作。
基本节奏是高密度的十六分音符(一拍分为四拍)或更多,在每个音符间,镜头必须执行以下动作之一:快速移动、滴答作响、放大或缩小。不要出现静态画面。即使在关键姿势中,镜头也持续进行高频微振动,以保持构图;即使画面看似停止,实际上也在以微小的幅度脉动。没有缓慢的中速运动。动作始终具有清晰的起止点,中间没有任何缓慢的过渡。
持续不断的微动作(速度最快、幅度最小、频率最高):
连续微变焦(每次间隔快速地放大/缩小几个百分点,持续脉冲式地进行)
节拍弹跳(镜头随着脚步/膝盖下沉同步地上下小幅度弹跳)
抖动摇摄(随着肩膀撞击/头部摇晃,镜头左右快速小幅度摇摄)
微抖动(在强拍上快速抖动几个像素,立即跳到下一个间隔)
高速重新构图(每十六分音符持续微调画面,使人物始终处于最佳位置)
微轨道振荡(围绕中心轴持续小角度左右摆动)
身体部位的瞬时同步(快速而精准):
肩膀撞击 -> 镜头向相反方向快速移动
指尖/手臂运动 -> 镜头高速跟随运动轨迹
头部摇晃/头发抖动-> 摄像机也向同一方向急剧摆动并立即返回
腰波/侧滚 -> 摄像机以小幅度垂直波动
定点旋转 -> 摄像机以小幅度反向旋转
大型“抛射体”(在关键时刻以最高速度展开,但展开后微振动不会停止):
快速变焦(以最高速度瞬间到达目标位置,到达后继续微变焦)
鞭式摇摄(以最高速度在两者之间摆动,在峰值处过渡到微振动保持)
快速摇摄俯仰/摇摄上升
高速360度环绕
推拉变焦(背景扩展/收缩,一镜到底)
从地面低角度快速上升
倾斜镜头(在关键时刻大幅度倾斜,倾斜时微振动)
节奏原则:
贯穿始终:摄像机在每一帧中都不会停止,以最快的速度和最小的振幅持续运动。
强劲的节奏:在细微动作之上叠加大幅度的动作(不要停止节奏)。
关键姿势:并非完全静止,而是“微震定格”。构图固定,但镜头以微小的增量持续移动。
如果人物转身,镜头也随之反转;人物跳跃时镜头跳跃,人物前进时镜头后退,以极快的速度对一切做出反应。
使用流畅的现场节目式切换连接所有镜头,而不是生硬的剪辑。
[15 秒构图]
0.0–2.0 秒:从接近天花板的超广角镜头开始,在第一个节拍处以极快的速度进行摇臂俯冲和快速变焦,过渡到人物的双人特写。在落地的同时,微变焦和节拍回弹开始脉动并持续不断。两者同时隔离肩部、头部和腰部;每次击打点,镜头都会来回快速移动。即使是对着镜头微笑,也要用微震定格来捕捉。
2.0–4.0秒:以高速绕中心轴旋转半圈,同时以十六分音符为单位进行连续微调。并排迈步/单手比心/胸前比心/手指指向(镜像编舞),每一步都上下弹跳。不要在最高点停顿;过渡到微震动定格,捕捉头发的残影。
4.0–6.0秒:低角度地面拍摄。摄像机垂直起伏,捕捉身体的扭动/腰部摆动。每次肩膀触地时,镜头左右抖动摇移。快速从脚部向上摇摄。微笑抬头的镜头也通过微震动定格+倾斜角度(摇晃的同时倾斜)来捕捉。
6.0–8.0秒:快速变焦到一个人 -> 快速摇摄切换到另一个人。即使变焦后,微震动仍然持续。唇形同步,脸颊特写/单手比心/头部倾斜。镜头高速跟随指尖移动。在情绪高潮时保持微震效果。
8.0–10.0秒:高速旋转一周(360度),同时两人进行高速定点旋转(对称)。摄像机以小幅度反向旋转,过渡到微震,不间断。两人单手比出心形,形成一个大心形,此时微变焦以最小幅度脉冲式移动。
10.0–12.0秒(合唱):快速拉远镜头至广角。大型双人舞横跨舞台。斜向移动至中心聚集,所有舞步都与节拍同步。摄像机与他们的跳跃同步跳跃。手臂线条整齐划一,变焦跟随其轨迹。合唱开始时进行一次推拉变焦,微震效果在舞步展开过程中持续。
12.0–14.0秒:反复快速拉远和拉近镜头,快速改变距离。即使他们靠近,摄像机也以十六分音符的节拍进行推拉。眼神交流/手指触碰镜头,放大Please open Telegram to view this post
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PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE
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- Reference(s): Screenshot of movie
- Styles Support: Realism
"Hyper-realistic handheld smartphone footage filmed by an audience member inside a packed premium cinema in Japan, shot from left-side seats in one continuous unbroken take, no cuts. Raw “phone-in-the-theatre” aesthetic: slight screen flare overexposure, mild rolling shutter, handheld sway turning chaotic during impact. Natural crowd ambience. Extreme immersive cinema illusion where effects leak from screen into the auditorium. 16:9.
[SETTING]
Dark modern cinema auditorium. Left wall shows metallic “IMAX” logo, right wall shows “PRO PROMPTS”. Rows of Japanese audience members fill foreground & midground, many holding glowing smartphones. Some lean forward, others react in real time. Auditorium stays dark.
On the curved screen: a hyper-realistic desert chase film. A rugged black off-road jeep races across a cracked desert highway at sunset, escaping a colossal sandstorm swallowing the horizon. The storm is a moving wall of orange dust, lightning, debris & violent wind. Sand blasts across the road. Road signs bend, tumbleweeds tear apart, abandoned vehicles vanish. The jeep’s headlights cut through haze, tires skidding over sand, gravel & broken asphalt. Film camera tracks low & fast, emphasizing speed, scale & chaos.
[00:00–00:04]
Handheld phone footage sways as the viewer films the screen from a side angle. On screen, the jeep roars down the desert road, engine screaming as the sandstorm closes in. Dust clouds chase the rear bumper. Audience reacts with murmurs, gasps, phones rising higher.
[00:04–00:07]
The jeep swerves between abandoned trucks, collapsing power poles & flying debris. Sand whips sideways like a violent ocean wave. Lightning flashes inside the storm wall, revealing huge spinning dust clouds. Crowd tension rises; viewers lean forward, phones tracking movement.
[00:07–00:10]
The jeep hits a broken ramp of cracked asphalt & launches into the air in slow motion. Behind it, the sandstorm surges forward like a collapsing mountain of dust. The jeep hangs mid-air for one cinematic beat — sand, sparks & debris frozen around it. Auditorium gasps, phones tilting upward.
[00:10–00:13 BURST MOMENT]
Action snaps back to real time as the jeep lands hard & blasts through a collapsing desert road section. At the exact impact, a MASSIVE surge of wind, dust, sand & debris bursts OUT of the cinema screen into the auditorium, as if the sandstorm has broken into reality. Front rows are hit by violent air blasts, swirling dust, foam-like sand particles & warm desert mist. Screen remains intact & glowing.
The handheld camera jolts violently. Dust & artificial sand splatter onto the lens, partly obscuring the view. Motion blur increases heavily. Audience erupts into screaming, laughing, shouting — joyful panic. People stand up, shielding phones or filming through dust.
[00:13–00:15]
After impact, the cinema is covered in hazy dust. Crowd is ecstatic — cheering, clapping, laughing, wiping dust from faces, hair & clothes. Some stand, others keep filming the glowing screen behind the haze. Camera pans across the celebrating audience while the desert chase continues.
[SOUND]
Deep desert wind, roaring jeep engine, tires screeching over sand & asphalt, thunder inside the storm, metal signs snapping, power poles cracking, escalating gasps & chatter. At impact: explosive sandstorm “WHOOMP” filling the room, followed by violent air blasts, dusty turbulence, audience screams, laughter, chairs scraping, phones recording, cheers & applause."Please open Telegram to view this post
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"Old Quarter & Hoan Kiem at night, year 2155. Tight narrow alleys packed with market crowds, food stalls, hanging tarps, glowing altars, red lanterns, incense smoke, canal mouths & the Red River at the edges. Warm rain, standing water, neon in every puddle, steam rising from pavement. Every vehicle is futuristic only: levitating or ball-wheeled, no ordinary tires.
overboard: matte black hover-longboard, low chassis, twin white-violet repulsor pods underneath, extremely fast.
yuko: short damp white hair, pale freckled skin, sleeveless light grey hooded vest, grey cargo pants, bare tattooed arms & neck, fingerless gloves. Exactly one Yuko, never duplicated. Face is clean bare skin. Character look only.
Yuko is the camera subject every beat, kept center frame. Camera chases from behind as if the operator rides a second hoverboard & struggles to keep up. She rides overboard like a pro: blistering fast, reckless, low to the ground, flowing through tight streets with sharp turns, wall banks, inches-wide gaps & constant near misses. Obstacles escalate from cramped market alley to canal water. Speed stays brutal except one brief slow-motion ramp as she threads under a hauler, then snaps back. Geography never flips. Resolve with her gliding fast & low across the open river, still centered.
Anamorphic 2.39:1, no lens flare, 35mm Kodak heavy film grain, photoreal, no cloning. Single continuous tracking shot, no cuts. Handheld from a chasing hoverboard: camera breathing, jolting, drifting off center & snapping back, horizon tilting in turns, operator fighting to hold her in frame. Greengrass documentary rig, Children of Men energy. Warm Hanoi monsoon night, deep blue base, cyan & magenta neon key, amber shrine light, white-violet repulsor rim, wet reflections, neon haze, heavy motion blur.
Open tight on her back already at full speed, white hair streaming, repulsors tearing white-violet light across a narrow alley. Camera jolts behind her. She rockets into a cramped market lane; bodies flinch aside, a food cart clips past inches from her shoulder. The frame loses her for a beat then snaps back as she banks hard off a wall into a sharp right, lanterns smearing by, one hand skimming standing water, violet spray fanning behind her.
The alley pinches into a slot. She carves a hard left drift around a stalled ball-wheeled pod, board kissing the wall. Camera swings wide & recomposes late. A low cargo hauler crosses ahead. Speed ramps into slow motion. She drops flat to the deck & threads beneath it, board skimming just above wet stone. Speed snaps back. Handheld jolts violently as incense smoke bursts behind her; she pops the board up a stepped ramp into an even tighter alley.
She stitches through sharp switchbacks, banking wall to wall as the camera slams corner to corner behind her. The Red River opens ahead, glittering with neon. A patrol pod blocks the canal mouth. She rides up the curved wall sideways past it, repulsors screaming, then launches low off the towpath ramp. The board slaps onto the water; she glides fast & flat across the open river, white-violet wash cutting a long wake, spray sheeting behind. Camera steadies slightly as she holds center, neon stretching away on both banks. No music, only sound design."Please open Telegram to view this post
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"REFERENCE USAGE:
@Image 1 = strict identity, outfit, and snowboard reference. Preserve her exact face, pale skin, blue eyes, long straight black hair, body proportions,
SETTING:
Steep alpine mountain face in bright daylight, fresh deep powder snow, dramatic jagged peaks in the background, strong sunlight with lens flares, flying snow spray, and a powerful cinematic atmosphere. The environment should feel fast, raw, thrilling, and realistic.
VIDEO STYLE:
One continuous 15-second shot, absolutely no cuts, no hidden cuts, no transitions, and no montage. Hyper-realistic action, natural motion blur, snow particles on lens, heavy powder spray, rushing wind sound, board carving noise, and believable body-weight corrections. The shot must feel immersive and physically real.
OPENING SHOT:
She is already carving down the slope when the video begins. The camera starts very close in front of her, focused mainly on her upper body and face. Her long black hair whips in the wind beneath her helmet, her expression is calm, fearless, and focused, and powdery snow flies dynamically around her.
CAMERA MOVEMENT:
The camera begins briefly in front of her upper body, then in one smooth uninterrupted move swings around her body to the back. As soon as it reaches behind her, it drops low to snowboard level and stays there for the rest of the entire video. From that moment on, the camera must always remain very close to the snowboard, low near the snow surface, following from behind and slightly below or slightly offset near the tail. It must never rise to a high angle. It should always feel like it is chasing the snowboard from behind at board height.
ACTION FLOW:
Once the camera settles behind her at snowboard level, she lowers into a deep athletic crouch and accelerates hard down the steep face. She leans aggressively into turns, carving through deep powder and throwing massive rooster-tail sprays backward toward the low camera. The board slices powerfully through the snow while the camera stays locked close behind it.
She then builds more speed toward a natural kicker (snow jump) and performs an acrobatic aerial move. She launches off the lip with the snowboard beneath her feet, and the entire jump remains in the same continuous shot with no cut. During the airborne moment, time shifts into dramatic slow motion while the camera still stays low, close, and near snowboard level, following from behind and slightly underneath the action. While in the air, she rotates her upper body toward the camera, faces us, and grabs the snowboard with one hand (melancholy or method grab), completing the aerial in a stylish and impressive pose. Her hair lifts in the wind, snow crystals hang suspended in the air, and the board remains clearly visible.
She then completes the rotation naturally, lands cleanly in the powder with a massive burst of snow spray. The camera remains low behind the snowboard, still at board height, and follows the impact closely. After landing, she stays crouched, keeps one smooth flowing line, and accelerates again toward the next steep section and rising terrain ahead.
FINAL MOMENT:
She continues charging forward at high speed, still viewed from the same uninterrupted low trailing angle behind the snowboard, with powder exploding around the lens and the next drop growing larger ahead. The video ends while she is still racing down the mountain in the same continuous single take. No text, no logos, no subtitles.."Please open Telegram to view this post
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- Styles Support: Realism
"Authentic 1980s Japanese television game show broadcast footage, realistic recreation of original Takeshi's Castle ENG camera footage, natural handheld camera with subtle shake and tracking, broadcast video noise, analog grain, limited dynamic range and color saturation of the era, slight color bleeding on highlights, chaotic energetic atmosphere of the original show.
No reference images provided. Generate the entire scene from the text description.
0-3s: [Wide handheld tracking shot from the side] A determined young Japanese male contestant in his mid-20s, short black hair, wearing a bright orange tracksuit with white stripes, white sneakers and a white headband, sprints confidently from the wooden starting platform onto the first of several large spinning cylindrical logs floating over a murky pond. He runs with pumping arms and focused expression as the log begins to rotate slowly beneath his feet, causing his body to wobble slightly. Water ripples and splashes lightly around the base of the logs.
3-6s: [Dynamic medium tracking shot moving alongside] He leaps to the second spinning log at a slightly higher level, landing with bent knees to absorb the impact. The faster-rotating drum spins his feet out from under him; he flails his arms dramatically to regain balance, torso leaning left then right, face shifting from concentration to surprise. The log's wet surface glistens as he struggles to stay upright.
6-9s: [Closer side profile action shot with motion blur] Pushing forward to the third log, his right foot slips on the spinning wet wood. He lurches forward violently, arms windmilling, body twisting as he tries to recover by crouching low. His left leg dips into the water creating a splash, but he pulls it out and continues with desperate momentum, the rotating cylinder throwing off his rhythm.
9-12s: [Dynamic tracking shot from a three-quarter angle] He attempts a running jump to the next log but the combined spin and his forward speed causes him to lose all balance. His body tilts backward sharply, legs kicking in the air, arms reaching out for nothing as he begins to fall off the side of the log.
12-15s: [Impact focused shot with water dynamics] The contestant falls backward off the spinning log into the pond with a huge explosive splash, water shooting up around his body. He submerges briefly, then resurfaces gasping and flailing, completely soaked, as the logs continue their relentless spinning in the background. His expression is one of shocked defeat mixed with the show's signature comedic failure.
High fidelity recreation of 1980s analog broadcast video, visible natural grain and broadcast noise, realistic motion characteristics of old ENG cameras, coherent but slightly imperfect physics and movement as seen in original Takeshi's Castle episodes, era-accurate color response and limited dynamic range, stable character with the natural imperfections of analog footage"Please open Telegram to view this post
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In-depth tutorial on how to use video references on Seedance 2.0 by yours truly great for experts and beginners alike https://youtu.be/ZxzgqAoVTX8
YouTube
Seedance Tutorial - Mastering Video References
Today I'm doing a tutorial on how to use video references on Seedance 2.0 to create neural filtering effects, swapping characters, altering art styles, or just creating motion/camera patterns you are going for.
While we discuss Blender here, as a person…
While we discuss Blender here, as a person…
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"A visually striking 15-second premium brand concept short film. It opens with a surreal, inverted perspective, the camera flipping with gravity to show a model's feet in vintage suede boots lightly stepping on undulating red sand dunes. A macro shot focuses on the suede texture of the boots and the rough red sand particles clinging to them. This is followed by a series of weightless and dreamlike montages: young male and female models gracefully fall backward amidst swirling amber-colored sandstorms and cold, edge-lit silhouettes; the camera quickly cuts to sharp close-ups of their faces—sandstorms ruffling eyelashes studded with tiny gold dust, the models wearing vintage metal-framed sunglasses, the curved lenses clearly reflecting the wilderness's blazing sun and storms. Then, fingers adorned with aged, heavy silver rings gently brush against rugged, weathered rock faces and wildly swaying reeds. The film employs a wealth of expressive cinematic language: low-angle macro shots capture the vast, deep starry sky and adventurous explorers traversing it through blurred, translucent natural mineral crystals. High-quality close-ups are interspersed throughout the grand scenes: the texture of a coarse linen shirt rustling in the wind, the model's taut, austere jawline, and the glistening sheen of sweat on the neck under backlight. Combined with fisheye lenses, rapid rotating camera movements, and smooth visual illusion transitions, the film creates a futuristic and wildly dynamic atmosphere.
At the film's climax, the camera dramatically pulls back, breaking the "fourth wall" to reveal a high-end virtual studio with a giant LED star trail dome and a real red sand array, perfectly colliding the vastness of the wilderness with a cutting-edge indoor filming set. The ending shot is simple yet delicate: a young female model wearing a short, white blouse and a dark-toned leather jacket stands beside a black vintage SUV, the camera slowly panning across the car's peeling, metallic paint, as she casually lets fine sand slip through her fingers. The cool, bright moonlight precisely outlines the rough pores of the distressed leather jacket, the cold light refracted by the heavy metal zipper, and the woman's sharp, sculpted facial features. The overall effect is a retro, film-like aesthetic, with deep, dark blue intertwined with vibrant mineral orange, creating a grand, free-flowing image brimming with high-quality brand appeal. Finally, the word "seedance" elegantly emerges in the center of the frame."Please open Telegram to view this post
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"[Style] Live-Action Fantasy Comedy short drama, realistic slice-of-life texture, photorealistic VFX, 8K Ultra HD, vertical 9:16 screen, 2 people appearing.
[Duration] 15 seconds
[Scenes] Scene A: Home hallway, a traditional Chinese scroll hanging on the wall featuring a classical brushwork portrait of the female lead, warm natural indoor lighting; Scene B: Modern living room + open kitchen, bright indoor lighting.
[Characters] Male lead, female lead (the portrait character and the female lead are the same person).
[00:00-00:06] Shot 1: The Slap Hook
Handheld camera with slight shaking, medium close-up: The male lead stands in front of the scroll admiring the lady in the painting with a smile, pouts his lips and slowly leans in to kiss the lady's cheek for one second.
Suddenly, the female lead's arm naturally extends out from the painting—the process of the arm emerging is fluid and smooth, the emerging part immediately shows real skin and sleeve texture, connecting seamlessly with the scene—slapping the male lead hard, then immediately withdrawing back into the painting as the portrait returns to a static state.
The male lead's head is slapped to the side, his body leaning back, clutching his cheek and stepping back, eyes wide in shock, then changing to an expression of surprised delight.
[Dialogue/Lip-sync Guide] Male lead says while clutching his face: "Wow, it can actually do that?"
Sound Effect: A sharp, loud slap.
[00:06-00:11] Shot 2: Pull Her Out
Same hallway, same camera position, handheld shot: The male lead excitedly reaches both hands into the scroll, grabs the hands of the person in the painting and pulls outward—the female lead is pulled entirely out of the painting: the emerging part instantly becomes a real person with real volume, skin, and the drape of a traditional skirt, with lighting consistent with the hallway; the part still inside the painting retains the flat brushwork texture, with a natural transition between realistic and fantasy elements.
Her upper body leans out of the painting as she is pulled out by the male lead, landing on her feet, frowning and struggling with an annoyed expression; the portrait on the scroll behind her disappears, leaving a blank paper.
[Dialogue/Lip-sync Guide] Female lead shouts angrily: "Let go of me, you pervert!"
Sound Effect: Fabric rustling + struggling sounds.
[00:11-00:15] Shot 3: Lazy Ending
Hard cut to a modern living room, fixed medium shot: The male lead is comfortably slumped on the sofa, stuffing chips into his mouth from a bag and laughing heartily; a bowl of chips and a stir-fried dish are on the coffee table.
Background open kitchen: The female lead is standing at the stove stir-frying with a spatula, back to the camera, creating a slice-of-life comedy atmosphere.
Sound Effect: Male lead's hearty laughter + sound of stir-frying."Please open Telegram to view this post
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- Reference(s): Recommended
- Styles Support: Anime
"15-second cinematic parkour action video, 16:9, 1080p, 8 hard cuts. The protagonist is the 2D anime cat-girl character from image_1 — short lime-green hair with cat ears and a teal-green headband, bright blue eyes, delta-shaped hollow triangle tie with yellow outline, light blue sleeveless dress with zigzag yellow hem, white long-sleeve undershirt, light blue thigh-high stockings with mechanical robotic knee pads bearing triangle markings, pink ankle boots with zigzag triangle sole markings, pink randoseru backpack with yellow pencil holder sticking out the top, a robotic segmented cat tail with a gold triangle tip, and small delta-symbol earrings. Her face, hairstyle, costume, and all character features must be preserved exactly in every cut. The 2D anime-style character coexists naturally within a live-action photorealistic real-world modern Japanese urban environment. Setting: real contemporary Japanese city streets — concrete buildings, narrow urban alleyways, rooftop ledges, exterior staircases, metal railings, concrete walls, urban barriers, overhead signage, and dense city architecture typical of modern Tokyo, Shibuya, Yokohama, or Yokosuka. Natural daylight or golden-hour city lighting.
Shot 1 [00:00–00:01.20]: Low rear 3/4 tracking shot, ground-level camera nearly scraping the pavement of a narrow urban alley. Protagonist crouches then explodes into a sprint toward a low concrete wall. Camera follows close behind.
Shot 2 [00:01.20–00:03.60]: Front 3/4 low-angle follow shot. Protagonist launches into a forward flip over the first concrete wall. At peak, full body clears the obstacle. Cinematic framing against urban buildings. Shallow depth of field.
Shot 3 [00:03.60–00:04.93]: True side close shot near ground. Landing flows seamlessly into a running forward roll — shoulder-to-back weight transfer, rises immediately. Full body in frame.
Shot 4 [00:04.93–00:07.33]: Opposite low side angle on rooftop. Protagonist accelerates and launches a large forward flip over a rooftop parapet. Ledge in foreground, protagonist soars against open city skyline.
Shot 5 [00:07.33–00:08.67]: Near-overhead bird's-eye shot. Protagonist lands and rolls along the urban path. City architecture visible around her. Body stays on surface.
Shot 6 [00:08.67–00:11.07]: Retreating front-facing follow camera. Protagonist charges a staircase railing or concrete barrier, forward flip captured from the front. Camera retreats with slight handheld shake.
Shot 7 [00:11.07–00:12.40]: Rear diagonal close tracking. Quick forward roll then sprint toward final obstacle. Low camera, handheld feel, protagonist fully in frame.
Shot 8 [00:12.40–00:15.00]: Hero climax shot. Maximum-height forward flip over a large concrete ledge against the Japanese city skyline. Camera arcs from front 3/4 to opposite side during rotation. Protagonist lands and runs powerfully out of frame."Please open Telegram to view this post
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- Reference(s): Recommended
- Styles Support: Anime
"A fearless football superstar with electric-blue eyes and unstoppable confidence, rendered in ultra-premium Japanese anime rendering, manga-style visual language, MAPPA-level sakuga, vibrant cel shading, dynamic perspective distortion, glowing aura VFX
0–4s: enters a giant World Cup stadium while rival players from multiple nations emerge from opposite tunnels like anime bosses;
4–10s: an insane sequence of dribbles, bicycle kicks, tackles and impossible saves unfolds, camera whipping between players with explosive anime transitions and impact frames;
10–13s: the hero launches a gigantic energy shot toward the goal, the ball transforming into a blue comet crossing the entire stadium;
13–15s: the explosion from the goal morphs into a massive wave of blue energy revealing a giant Pepsi can, ending with the PEPSI logo floating above the crowd as the stadium explodes with celebration
World Cup 2026 anime spectacle, dynamic sports action, blockbuster commercial energy."Please open Telegram to view this post
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Meta (aka Facebook) has unveiled new Image and Video generators called "MUSE" limited availability right now in X countries, idk what that list is but im presuming America is within that list
https://ai.meta.com/blog/introducing-muse-image-muse-video-msl/
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- Reference(s): None
- Styles Support: Realism
"Main Character: Young East Asian woman, high messy bun, black sunglasses on head, small gold earrings, black halter deep-V jumpsuit, healthy skin texture, vivid makeup, relaxed and infectious expression. Maintain consistent identity/clothing/hair throughout.
Location: Day at F1 Grand Prix front-row grandstand, orange/blue barriers extending away, crowded stands with orange flags, high-speed cars on track, bright sunlight, lively atmosphere. Visual Style: Documentary-style realism, natural and spontaneous dancing, sexy and relaxed vibe, rich environmental details. Camera Style: Handheld audience perspective, slight natural shake, tracking the dance moves, realistic lighting and shadow, occasional foreground rails or people in shot, no over-grading.
[Timeline] 00:00–00:02: Sitting by the rail, smiles, stands up using rails, sways to the rhythm, cars blur in background.
00:02–00:04: Standing in the aisle, twisting hips and waist, one hand moving to the beat, hair sways, slight camera tracking.
00:04–00:06: Side close-up, flips hair, smooth hip movements, sunlight highlights on neck/shoulders. 00:06–00:08: Semi-wide shot, dancing in limited space, arms stretching, crowds and flags blending in.
00:08–00:10: Front close-up特写, smiles at camera, smooth body waves, sunglasses slip slightly, she adjusts them without stopping.
00:10–00:12: Back perspective, turns away, sharp hip movements, wide-leg pants swaying, car zooms past.
00:12–00:15: Back to front mid-shot, finishing move, fixes hair, light panting with a smile, looks at track, crowd cheers, slow fade out. Audio: Real race track sounds—engine roars, cheering, ambient music, wind from flags, no voiceover or BGM. Goal: Capture a spontaneous dancing moment at F1, blending speed and heat."Please open Telegram to view this post
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Trying to go through my personal sources, but it seems seedance 2.5 is launching tomorrow. What we don't know is that, does that mean "China" or "Global" launch.
Also we don't know what is the cost per second, same as 2.0? Also will it launch with the 180 sec continuation effect? Or is that beta coming later, also fast/mini models on launch?
I'll keep you posted, but i presume that Dreamina is one of the platforms where it launches at day 1.
P.S - Seedream 5.0 Pro launched today too, here is my review on it
Also we don't know what is the cost per second, same as 2.0? Also will it launch with the 180 sec continuation effect? Or is that beta coming later, also fast/mini models on launch?
I'll keep you posted, but i presume that Dreamina is one of the platforms where it launches at day 1.
P.S - Seedream 5.0 Pro launched today too, here is my review on it
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There seems to be a "beta" feature at Jimeng (aka China's version Of Dreamina) that allows you to generate 180 second clips. Initially i thought you could extend your existing 30 second clip to be that long, but it seems thats not the case.
I believe its going have massive quality drops as longer the video goes in terms of distortion and everything, but we will see when we try it.
Now my personal source is also stating to me that release is closer to July 13th, not today (July 9th like previously stated by other source)
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- Reference(s): None
- Styles Support: Realism
"Main Character: A young East Asian woman with light brownish-gray long straight hair and air bangs, fresh no-makeup makeup look, wearing a loose white long-sleeved shirt with a slightly open collar. Her skin is delicate and translucent, with a cool, relaxed, and casual tension. Maintain consistent identity, clothing, hairstyle, and appearance throughout the video.
Location: By an indoor window with ample afternoon sunlight, white blinds, and off-white walls. Sunlight filters through the blinds, casting parallel stripes of light and shadow. The space is clean, minimalist, with a lazy and quiet home atmosphere, free of clutter.
Visual Style: Fresh Japanese realistic texture. Rap movements are relaxed and on-beat without appearing forced. Body movements and facial expressions match the rhythm. Strong play of light and shadow, translucent glowing skin, and soft, clean overall tones.
Camera Style: Lightweight handheld camera texture with subtle natural breathing jitter. Small-scale tracking shots following the rap rhythm. Real light and dark layers under natural light, soft focus, preserving original light and shadow texture without over-grading or excessive skin smoothing.
00:00–00:02
Standing against the wall by the blinds, she lightly pinches her shirt collar, head tilted back slightly, looking lazily at the camera, nodding to the rap intro beat. Striped light shadows move slowly across her face, creating a soft and quiet scene.
00:02–00:04
Medium shot at eye level, her body sways gently to the beat, one hand naturally raised, fingers tapping the air. Her mouth opens slightly to follow the rhythm, shirt hem swaying with movement, light flowing slowly over her shoulders.
00:04–00:06
Close-up shot pushing in, she tilts her head slightly to the beat, making natural rap hand gestures. Her eyes have a relaxed 'cool' look, lips sync with lyrics. Light and shadow from the blinds alternate on her neck, full of atmosphere.
00:06–00:09
Slightly wider shot, her body pops gently on heavy beats, one hand resting at her side, the other waving with the rhythm. Movements are sharp but not stiff. Sunlight prints clear stripes on her white shirt.
00:09–00:11
Profile close-up, she turns toward the blinds and sings softly. The jawline is sharp under the light, hair brushing against her cheek. The camera has a natural slight breathing jitter.
00:11–00:13
Switching back to a front close-up, she tilts an eyebrow at the camera, fingers sliding down the shirt collar, precisely hitting a rap pause. Her gaze is lazy yet powerful, light and shadow intersecting at the collarbone.
00:13–00:15
Ending still, she returns to leaning against the wall with a faint smile. As the final heavy beat drops, she looks up at the camera. Blind shadows rest quietly on her body as the screen fades out slowly.
Audio: Natural sound field rap track—clear close-up rap vocals, crisp and fast drum beats, paired with faint ambient white noise and slight wind sounds outside. No heavy reverb, overall relaxed yet rhythmic.
Goal: Create a lazy and relaxed window-side impromptu rap clip, using blind shadows to set the mood. Movements are natural and perfectly timed, clean, healing, yet possessing a cool tension, like a casual daily recording."Please open Telegram to view this post
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PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE
Another rumor that it will launch on Jimeng today, the cost being
660 credits = 30 secs of 720p (SD 2.5 cost)
510 credits = 30 secs equal of 720p (SD 2.0)
660 credits = 30 secs of 720p (SD 2.5 cost)
510 credits = 30 secs equal of 720p (SD 2.0)
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- Reference(s): Optional/Recommended
- Styles Support: Realism
"Trendy social media product ad - animate the glasses with extreme dynamic and extreme fast cuts cinematic with lots of extreme camera motions in unusual camera angles, glitches, motion blur and vintage grain, imperfections and lots of text animations, flash transitions, Speed Ramping, Match Cuts, Whip-Pan Transitions, Clone Trails, Echo Effects, Hyper-Zooms, Parallax Layer Separation, Morphing Transitions, shaky handheld camera motion, flashing images, drone camera, image stretch, product explosion, collage, inverted colors, extreme sound effects, 4k "Please open Telegram to view this post
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