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- Reference(s): Optional (Recommended)
- Styles Support: Anime
"15s / multi-cut
STYLE: shounen anime, full color, vibrant palette, bold contrast, sharp ink lines, colored ink accents, dramatic rim light, light grain, no monochrome
STAGE: ruined temple courtyard, cracked stone, drifting dust, broken pillars, harsh sunlight, warm tones, earthy reds, golden highlights
GRAPHICS: colored ink splashes, calligraphic bursts with color edges, speed lines, impact frames
MUSIC: epic shounen beat ~100 BPM, heavy drums + brass hits, stop on final impact
CHARACTERS:
RYU: male, fierce striker, untamed
KENJI: male, silent swordsman, precise
GORU: male, colossal brute, immovable
AKIRA: female, swift assassin, fearless
PIP: small spirit, erratic, elusive
SEQ:
1) 24mm MS / RYU charge → freeze
GFX: ink explosion + radial speed lines
TEXT [center-left]: "RYU // 乱拳"
SUBTEXT: "Strike before thought."
2) 50mm MCU / KENJI draw → freeze
GFX: clean vertical cut + brush stroke slash
TEXT [lower-right]: "KENJI // 一閃"
SUBTEXT: "One cut decides."
3) 85mm CU / GORU clench → freeze
GFX: heavy frame crush + dust burst
TEXT [lower-left]: "GORU // 不動"
SUBTEXT: "Unshaken. Unbroken."
4) 35mm MS / AKIRA flip → freeze
GFX: motion trail echo + sharp ink streaks
TEXT [upper-right]: "AKIRA // 疾影"
SUBTEXT: "Faster than sight."
5) 35mm low MS / PIP blink → freeze
GFX: flicker lines + scattered ink drops
TEXT [lower-left]: "PIP // 幽"
SUBTEXT: "Here. Then gone."
6) ECU / ground impact → freeze
GFX: full-frame ink crash + crack lines
TEXT [center]: "決戦"
SUBTEXT: "Final clash."
MUSIC: stop"
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- Reference(s): Optional (Recommended)
- Styles Support: 3D / Realism
"1Use @[image1] as Veil's reference.
Use @[image2] as Jing's reference.
The characters must strictly match the character sheet.
Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion.
Create a 15s POV martial-arts fight between Veil and Jing.
Sequence:
1. Jing POV: Veil launches a huge distorted high kick directly into lens.
2. Veil POV: Jing rushes camera with a brutal punch.
3. Jing POV: Foreground block and fast counter strike toward camera space.
4. Veil POV: Jing grabs near camera during chaotic close-range struggle.
5. Jing POV: Rapid punches invade camera space from Veil.
6. Veil POV: Jing lands elbow strike and violent palm push. Camera snaps backward.
7. Jing POV: Veil attacks aggressively with near-lens kicks and punches.
8. Veil POV: Final chaotic exchange. Hands, cloth, feet and motion blur constantly invade foreground.
Aggressive first-person combat filmed with violent handheld camera movement and extreme ultra-wide lens distortion. The camera constantly switches between each fighter’s eyes. Only one fighter is fully visible at a time. The opponent appears only as foreground hands, blurred limbs, partial blocks and near-lens motion streaks. Pure white background. Black cinematic bars top and bottom. Strong 3D frame-break effect. Hands extending above the top bar, feet crossing below the bottom bar, hair, cloth and motion blur spilling outside frame toward viewer. High-end stylized 3D realism, dynamic cloth simulation, heavy motion blur, sweat, dust, debris particles, impact shake, intense cinematic lighting, claustrophobic framing, chaotic close-range combat.
Cut 6: Close-up on Character A blocking the kick with crossed forearms. Sparks fly from the impact point. "
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- Reference(s): None
- Styles Support: 3D / Realism
"Select a reference image randomly and create a live video of an EDM dance festival. The audio should be powerful festival-style real sound, house music, venue reverb, and shouts. The crowd is dancing enthusiastically, waving their hands up and down, making heart signs with both hands at the camera, winking, and waving. Occasionally cut to drone footage from above or shots of the DJ booth. "
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Anime 90s Styles Compilation (GPT Image 2.0)
- Reference(s): Optional
- Styles Support: Anime
✨ Get Unlimited Free Prompts for Seedance 2.0 with Pollo AI subscription plan.
- Reference(s): Optional
- Styles Support: Anime
"Create an English infographic catalog poster with a header section showing the uploaded reference character as a portrait-style master reference image.
Generate a clean labeled grid where each panel shows the uploaded subject reinterpreted in a different 1990s anime style and visual language.
Preserve only the core character identity and recognizable traits. Allow face design, eye shape, proportions, hairstyle treatment, line language, rendering style and character design language to change according to each anime style.
Each panel should feel like a different 1990s anime production.
Use 16:9 aspect ratio."
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🛸Alien Invasion (Seedance 2.0)
- Reference(s): None
- Styles Support: 3D / Realism
✨ Get Unlimited Free Prompts for Seedance 2.0 with Pollo AI subscription plan.
- Reference(s): None
- Styles Support: 3D / Realism
"Futuristic coastal city at night beside the ocean.
Crowds gathered outside watching the sky nervously.
High above Earth: a gigantic orbital ring structure burning in the atmosphere.
The structure is enormous: thousands of kilometers wide, glowing with fire and debris trails.
A young engineer runs through evacuation crowds while overhead: massive fragments begin descending slowly through clouds.
Visible danger everywhere: burning debris crossing the sky, shockwaves rattling windows, emergency sirens, collapsing communication towers, panicked traffic jams.
One gigantic section of the orbital ring becomes visible descending directly toward downtown. Its glowing structure fills the clouds overhead.
The engineer races through streets illuminated by burning debris trails.
As tension escalates: ocean tides pull backward unnaturally, sonic booms shake skyscrapers, clouds ignite orange, power grids fail.
At climax: the colossal orbital fragment emerges fully through clouds above the city. Its burning metallic surface covers the sky.
Then suddenly: its descent stabilizes. Thrusters ignite across the structure.
The orbital ring slows and stops high above the ocean.
Silence.
The burning sky slowly dims.
Ultra cinematic hard sci-fi disaster atmosphere, gigantic scale visuals, realistic environmental panic, cinematic clouds, grounded sci-fi realism, intense sky visuals."
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Urban Memory Montage (Seedance 2.0)
- Reference(s): Optional
- Styles Support: Everything
✨ Get Unlimited Free Prompts for Seedance 2.0 with Pollo AI subscription plan.
- Reference(s): Optional
- Styles Support: Everything
""日式水彩风格全彩动画,每0.5秒快速切换镜头,大量动画原画,24帧/秒。项目:urban_memory_montage_v1
项目:urban_memory_montage_v2_with_broll
格式:vertical_9x16
帧率:24
单次拍摄时长:0.5秒
总镜头数:24
总时长:12秒
比例:“character 18 : broll 6 (约3:1)”
broll_哲学:
作用:“呼吸、象征、情绪外化、记忆碎片”
位置:“紧随情绪动作之后,或作为节奏缓冲”
规则:“避免直白叙事;强调温度、时间感、孤独感”
broll_类别:
nature_micro:
“雨滴顺着便利店玻璃滑落”
“路边积水被风吹出波纹”
“电车窗上的水汽慢慢消散”
“夜风吹动自动贩卖机旁的纸张”
“香烟烟雾在路灯下扩散”
“雪花落在黑色外套肩膀上”
object_symbol:
“旧录像带停止转动”
“手机屏幕亮起又熄灭”
“便利店门自动打开,却无人进入”
“耳机线缠绕在桌角”
“列车时刻表反射在玻璃上”
“霓虹灯忽明忽暗”
texture_landscape:
“雨夜柏油路反射红蓝霓虹”
“高楼玻璃幕墙里的模糊倒影”
“空荡电车车厢摇晃”
“潮湿巷子里的微弱灯光”
“天桥下驶过的车流残影”
body_abstract:
“围巾随着呼吸轻轻晃动”
“影子被地铁灯光拉长”
“隔着雾气看不清的侧脸”
“手指在桌面缓慢敲击”
sequence:
id:01
type:character
action:“拉起连帽衫,低头走进雨夜”
scale:medium_tracking
id:02
type:character
action:“耳机戴上一侧,头发被风吹动”
scale:macro_side
id:03
type:broll
category:texture_landscape
action:“雨夜街道反射霓虹灯”
intent:“建立城市情绪”
id:04
type:character
action:“指尖轻敲自动贩卖机按钮”
scale:extreme_macro
id:05
type:character
action:“热饮罐冒出白色蒸汽”
scale:macro
id:06
type:character
action:“透过电车窗户看向外面的城市”
scale:over_shoulder
id:07
type:broll
category:nature_micro
action:“窗上的水滴慢慢滑落”
intent:“时间流动感”
id:08
type:character
action:“围巾被风吹起,露出侧脸”
scale:slow_profile
id:09
type:character
action:“坐在空荡车厢里轻轻闭眼”
scale:wide_interior
id:10
type:character
action:“睫毛轻微颤动后睁眼”
scale:extreme_macro_eye
id:11
type:broll
category:object_symbol
action:“手机通知亮起又熄灭”
intent:“未说出口的信息”
id:12
type:character
action:“手掌贴在冰冷车窗上”
scale:macro_hand
id:13
type:character
action:“鞋子踩过积水,水花扩散”
scale:low_angle
id:14
type:character
action:“在便利店门口短暂停顿”
scale:medium_back
id:15
type:broll
category:object_symbol
action:“便利店自动门打开却无人进入”
intent:“短暂犹豫感”
id:16
type:character
action:“拿起一本旧杂志快速翻页”
scale:macro_pages
id:17
type:character
action:“低头点燃一支烟,火光照亮脸部”
scale:shadow_macro
id:18
type:character
action:“抬头看向高楼之间的夜空”
scale:wide_low_angle
id:19
type:broll
category:texture_landscape
action:“高楼玻璃反射流动灯光”
intent:“都市压迫感”
id:20
type:character
action:“轻轻呼出白色雾气”
scale:side_macro
id:21
type:character
action:“手指缓慢滑过旧照片边缘”
scale:extreme_macro
id:22
type:character
action:“转身离开,背影融入人群”
scale:wide_tracking
id:23
type:broll
category:nature_micro
action:“雪花落在黑色外套肩膀上”
intent:“情绪冷却与收尾”
id:24
type:character
action:“最后一次回头,眼神停顿半秒”
scale:macro_eyes”"
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- Reference(s): None (Optional)
- Styles Support: Anime (Tested)
"A high-quality Japanese anime-style video depicts a fluid, "Sakuga"-level battle scene.
00:00–00:00 (Opening Frame: Close-up of Hands Forming Seals)
00:00–00:03 (Magic Circle Generation · Ley Line Awakening)
Camera: Close-up of golden light in the palm rapidly pulling back → Overhead shot
Action: Forms seals with both hands, gently presses them downward. Fingertips tremble slightly in sync with the magic circle's patterns, in a posture like caressing the earth, as spiritual energy seeps from the palm into the ground
Effects: A golden Heian-era curse pattern magic circle rapidly unfolds centered on the girl. Runes flow like a starry river, golden light seeps from cracks in the ground. Surrounding debris floats and rotates.
Atmosphere: Sacred and imposing, the ley lines responding
00:03–00:06 (Shikigami Manifestation · Giant Salamander Spirit Descent)
Camera: Close-up of magic circle center → Quick orbiting follow shot
Action: The girl quickly clasps her hands in front of her chest, re-forming the seal (Onmyoji "Giant Salamander Summoning Seal": Overlaps hands, intertwines fingers, loops thumbs outward to form a ring). The motion is as smooth as a dance, her body tilting slightly forward in rhythm with the seal
Effects: From the magic circle's center, a mist of ink-green + gold-purple dual-colored spiritual energy rises. The shadow of a massive Japanese giant salamander (ōsanshōuo) shikigami slowly emerges: rounded head, wrinkled skin, long tail swaying. Within the spiritual mist, golden scale patterns and water ripple curse seals emerge, resonating with the girl's seal-forming motions.
Japanese Incantation (Clear, dignified voice)
"Spirit of the sansho, obey me! Grant me your power!"
Atmosphere: The spirit's materialization, sealing the contract
00:06–00:09 (Possession Fusion · Transformation Begins)
Camera: Close-up of girl's upper body → Rapid zoom to face
Action: Forcefully presses seal-formed hands to her chest. The giant salamander's shadow melts into her from the crown of her head and back. Her body arches slightly backward, feeling the spiritual energy flow in, maintaining the seal posture until fusion completes.
Effects: Gold-purple + ink-green flowing light crawls over her limbs. Shrine maiden patterns emerge over her uniform, the skirt hem transforming into a lightweight, mobile combat skirt. Her hair ties into tight twin tails, and a water ripple-shaped spiritual barrier forms over her entire body.
Details: Spiritual glow runs across her face, her eye expression shifting from calm to sharp. Giant salamander spirit patterns appear at the corners of her eyes.
Atmosphere: Fusion of soul and soul, awakening of power
00:09–00:12 (Final Transformation · Dagger Manifestation · Agile Form Completion)
Camera: Low-angle full-body shot → Side slow-motion still
Action: Hands forming the seal suddenly part. A dagger materializes from the spiritual energy and is drawn. The girl turns sideways, pivoting on one foot to stamp the ground, lightly lifting the other leg behind. She flicks her wrist, grips the blade in stance, posture light as a cat.
Effects: The dagger emits gold-purple + ink-green flowing light, its blade engraved with giant salamander scale patterns and shrine maiden runes. The edges of her clothing flutter wildly in the wind, and behind her, the giant salamander's shadow adheres as agile combat spirit patterns (scale patterns on the back, water ripples on the wrists, etc.).
Styling: Body-fitting shrine maiden combat attire. Dagger sheathed at the waist sash. Movements light and sharp, blending shrine maiden sanctity with assassin's agility.
Atmosphere: Transformation complete, full combat power unleashed
00:12–00:15 (Preparation Complete · Initial Battle Rehearsal)
Camera: 360° orbiting close-up → Front fixed shot on dagger (GoPro-style)
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How to do Storyboards with Seedance 2.0 (Tutorial)
✨Sign up for TopMediaAI - https://www.topmediai.com/?custom=imf_17792757609828 (Use Code "oprelia20" to get -20% discount on plans)
How to create and use Storyboards with Seedance 2.0 to get masterful-looking prompts? That's going to be the focus of today's…
How to create and use Storyboards with Seedance 2.0 to get masterful-looking prompts? That's going to be the focus of today's…
SEEDANCE STORYBOARDING TUTORIAL
I released a tutorial on how to use Storyboards with Seedance 2.0, lot of tips and tricks (Do's & Do Not's). https://www.youtube.com/watch?v=XHY8wJl-yQI
You can also get access to TopmediAI, which has Seedance 2.0 and GPT Image 2.0 among other top popular models available at their catalog and you can get 20% discount from all plans using the code "oprelia20" at the checkout.
I released a tutorial on how to use Storyboards with Seedance 2.0, lot of tips and tricks (Do's & Do Not's). https://www.youtube.com/watch?v=XHY8wJl-yQI
You can also get access to TopmediAI, which has Seedance 2.0 and GPT Image 2.0 among other top popular models available at their catalog and you can get 20% discount from all plans using the code "oprelia20" at the checkout.
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- Reference(s): Recommended
- Styles Support: Anime/CGI/Realism
"Scenario 01: Ignition and Dash (00:00 - 00:03) [Action Prompt] A raw, cinematic low-angle wide shot photograph, captured on an anamorphic film lens, focuses solely on img1. She stands in the stylized ruins of Seoul, the damaged Namsan Tower silhouette visible in the distant, smoky background. A fierce determination is in her clear eyes, which do not wear sunglasses. Suddenly, intense brilliant pink energy veins violently ignite across her body, starting from her hands and spreading to her neck. She launches into an explosive, sonic-boom-level forward dash, leaving a stream of light and scattered rubble. Scenario 02: Shadow Siege (00:03 - 00:06) [Action Prompt] img1 continues her rapid sprint towards a broken bridge precipice, her pink energy trails cutting through the grey ash. Multiple enemy combatants in matte-black armor attempt to intercept. img1 engages her energy-infused movement, her body surrounded by a vibrating, incandescent pink plasma aura. The camera follows her movement in a dynamic tracking shot. Scenario 03: Judgment Under the Bridge (00:06 - 00:10) [Action Prompt] img1 leaps from the precipice and performs a powerful, light-infused roundhouse kick mid-air. A massive shockwave of blinding pink light particles is released, physically pushing back the enemies. The intense pink glow illuminates the gritty, pulverized concrete and twisted rebar of the fallen Seoul skyscrapers, creating a dramatic chiaroscuro lighting effect with deep shadows. Extreme detail on energy particles, cinematic camera shake. Scenario 04: Final Strike and Ending (00:10 - 00:15) [Action Prompt] img1 lands on the far side of the cratered street and delivers a final, high-impact strike, her fist embedded with pure white and pink energy. A massive explosion of pink light consumes the final cluster of enemies. As the dust settles, img1 walks away, her back partially turned, the pink glow on her body slowly fading as she looks toward the shattered city horizon. Desaturated gritty color grade.
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PRO PROMPTS | SEEDANCE | GROK | WAN | HAILUO | HAPPYHORSE pinned «SEEDANCE STORYBOARDING TUTORIAL I released a tutorial on how to use Storyboards with Seedance 2.0, lot of tips and tricks (Do's & Do Not's). https://www.youtube.com/watch?v=XHY8wJl-yQI You can also get access to TopmediAI, which has Seedance 2.0 and GPT…»
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- Reference(s): Optional
- Styles Support: Realism (tested)
"A person sits alone in a quiet room, thinking intensely. Subtle flickers of light begin forming around their head.
At the 2-second mark, their thoughts materialize — glowing objects emerging into the air: memories as floating photographs, ideas as abstract shapes, fears as shadowy distortions.
The room fills with physicalized thoughts drifting in layers.
The camera moves through these objects — each reacting differently to light and gravity.
Velocity ramp: a memory shatters into fragments mid-air.
Final moment: everything collapses back into the person’s mind in a single pulse of light."
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- Reference(s): Optional
- Styles Support: Realism (tested)
"A rogue ex-military pilot wearing a torn flight jacket, face covered in soot, cybernetic eye flickering red, gripping the controls of a heavily armed gunship with absolute focus
Flies at extreme speed through a canyon warzone while enemy jets, missiles and anti-air explosions surround him, narrowly avoiding impacts and blasting enemy aircraft out of the sky
Massive desert canyon during sunset with collapsing cliffs, smoke trails, fireballs and debris raining into the abyss
Starts with cockpit close-up reflecting explosions across the visor, sudden crash zoom through the windshield into aerial FPV chase, whip pans following incoming missiles, barrel-roll camera movements during evasive maneuvers, orbit shot around the gunship during mid-air explosions, sparks and debris slamming into lens, ending with the pilot flying straight through a gigantic explosion cloud as the entire enemy fleet crashes behind him into the canyon, camera slowly pulling upward revealing the burning battlefield stretching across the horizon."
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🐊Crocodile Chase & Trap (Seedance 2.0)
- Reference(s): Optional
- Styles Support: Realism (tested)
✨ Get Unlimited Free Prompts for Seedance 2.0 with Pollo AI subscription plan.
- Reference(s): Optional
- Styles Support: Realism (tested)
"Nightmare creature island. Dense prehistoric jungle. Giant ferns, twisted roots, thick humidity, insects screaming in the background. Sunlight barely reaches the ground. Hyper-real creature-feature action. Chaotic handheld cinematography, aggressive speed ramps, crash zooms, whip pans, low-angle tracking shots. Sound: crocodile roars, breaking trees, snapping plant jaws, frantic breathing.
0–2s — HOOK
Low-angle handheld tracking shot.
A survivor is already sprinting through dense jungle.
Branches whip across frame.
Behind him— A gigantic mega crocodile explodes through the vegetation. Forty feet long.
Ancient scars covering its body.
Trees snap in half as it charges.
Its jaws slam shut inches behind him.
2–5s — ESCALATION
Side tracking shot.
The survivor jumps over roots and fallen logs.
The crocodile ignores obstacles completely.
It bulldozes through everything.
Entire bushes and small trees are launched into the air.
The gap between them shrinks rapidly.
The survivor looks ahead—
A strange clearing.
5–8s — FALSE SAFETY
Wide shot.
The survivor bursts into a beautiful field of enormous flowers.Bright colors.Huge petals. Completely peaceful.
He doesn’t stop. Runs straight through.
The crocodile follows at full speed.
Then— The ground beneath the crocodile cracks.
8–11s — REVEAL
Crash zoom downward.
The entire flower field collapses.
Hidden beneath it—
A gigantic biological pit.
Hundreds of flower stalks erupt upward.
But these aren’t flowers.
Each bloom opens into a circular mouth lined with jagged teeth.
The crocodile falls directly into the center.
11–13s — CHAOS
The flower creatures attack immediately.
Dozens latch onto the crocodile.
The beast thrashes violently.
Flower heads are ripped apart.
Others immediately replace them.
The entire pit becomes a feeding frenzy.
Petals.Teeth.Mud. Blood-red pollen exploding everywhere.
13–15s — SHOCKING PAYOFF
The ground shakes.
A colossal flower rises from the center of the pit.
Its bloom is larger than a truck.
It wraps around the struggling crocodile.
Then violently launches it into the air.
The giant flower opens fully—
Catches the airborne crocodile whole—
And swallows it in a single motion.
The survivor stares in disbelief.
Then the giant flower slowly turns toward him.
Its mouth begins opening again.
Hard cut to black.."
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- Reference(s): None
- Styles Support: Realism (tested)
"Single continuous cinematic shot on a stormy beach under heavy overcast skies, dark clouds moving fast, strong ocean wind whipping sand and loose fabric through the air, dramatic cold blue-gray color grading, realistic professional film look. The camera begins with a low tracking shot across wet beach sand filled with scattered colorful beach toys and abandoned umbrellas trembling in the wind. A small droplet of liquid aluminum suddenly glides rapidly across the sand with unnatural motion, highly reflective chrome surface, moving silently between the toys without leaving any trail behind.
The camera smoothly follows beside the metallic droplet in one uninterrupted motion as it accelerates toward a relaxed man sitting alone on a beach chair near the shoreline. Waves crash violently in the background, wind roaring loudly. The droplet instantly crawls onto his hand like living mercury. Extreme close-up as the reflective silver substance rapidly spreads across his skin. The man suddenly jolts in shock, breathing heavily, stumbling to his feet in panic while desperately trying to shake the substance off. Handheld camera movement intensifies slightly to emphasize fear and chaos.
The liquid metal continues expanding across both arms, chest, neck, and face with realistic organic motion, forming a seamless silver shell around his entire body. His movements become slower and more desperate until he freezes completely like a metallic statue standing in the middle of the windy beach. Background people begin noticing him, confused and frightened. The camera slowly circles around the motionless silver figure while wind blows sand violently across the frame and distant thunder rumbles.
Suddenly, thin glowing cracks emerge across the silver shell with faint purple light leaking from within. The camera pushes in slowly as the cracks rapidly spread louder and louder. In a violent explosive burst, the silver shell shatters outward into metallic fragments flying through the air in slow motion, revealing a terrifying monstrous creature radiating intense purple aura and smoke-like energy. The monster unleashes a massive roar directly toward camera while purple energy pulses around its body. Nearby beachgoers scream and run away in terror, some falling into the sand as umbrellas and beach objects are blown away by the wind. The camera pulls backward shakily while maintaining focus on the roaring monster standing alone against the dark stormy ocean backdrop, cinematic atmosphere, hyper realistic visual effects, dramatic lighting, intense tension, immersive film quality.."
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- Reference(s): None
- Styles Support: N/A
"Hyper-abstract visual assault. Dreamlike fracture and collapse of [IMAGE_REF] into recursive glitch entropy. Non-linear, non-euclidean space. Strobe pulses, datamosh artifacts, pixel fragmentation, chromatic aberration halos. Reality membrane constantly tearing and re-knitting. Aspect ratio 16:9, 24fps, high motion blur, oversaturated chroma shifts.
[0:00–0:02] [IMAGE_REF] materializes from static noise — form coalescing, immediately destabilizing. Rapid RGB channel split, edges bleeding outward. 3–4 strobe flashes at irregular intervals.
[0:02–0:04] Subject folds inward through impossible geometry. Datamosh smear — frames blending like wet paint. Colors inverting cyclically (2x per second). Background warps into a recursive mirror tunnel.
[0:04–0:07] Full visual disintegration. Pixel blocks scatter and orbit. Scanline corruption sweeps vertically. Subject re-emerges multiplied — 3 to 5 fragmented ghost copies displaced across frame. Speed ramp: slow → violent snap fast.
[0:07–0:09] Momentary near-stillness — single frame of near-clarity, then hard-cut into chromatic explosion. Hue rotation at 60° per frame. Spatial grid collapses and stretches. Heavy motion smear on any edges.
[0:09–0:12] Subject dissolves into pure noise texture, then violently reconstructs wrong — limbs/forms in incorrect spatial order. Glitched VHS tracking artifacts sweep horizontally. Strobing doubles in frequency. Background now a looping vortex of itself.
[0:12–0:14] Reality re-collapsing. Forms phase between 2D flat color shapes and original 3D depth. Extreme lens distortion (fisheye to pinhole flash). Staccato micro-cuts every 4–6 frames.
[0:14–0:15] Single beat of total black — then one clean frame of [IMAGE_REF] rendered perfectly still. Cut to black.."
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one of the questions that i regularly is "Where should i be purchasing Seedance 2.0 access from? What is best for my budget? Well lets look at some of the options right now.
Firstly lets discuss Unlimited plans, these are high-end monthly/Yearly cost plans that give you unlimited seedance 2.0 prompting for Slow Que system (high wait time) these are ideal for people who are doing full series or lot of shorts
Then here are some rate examples for 15 seconds of 720p quality prompting. These are estimates and borrowed numbers partially from elsewhere.
OpenArt - 1.36$
TopView - 1.50$
Dreamina - 1.65$ (Free upscaling)
Yapper - 1.80$
Invideo - 2.35$
Pollo - 2.60$
Higgsfield - 2.97$
RunwayML - 6.00$ (Free Upscaling)
It needs to be said that plans vary a lot in price depending the tier and also they offer other things top of your subscription like unlimited Nano Banana 2, GPT Image 2.0 or Upscaling for instance.
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- Reference(s): None
- Styles Support: Realism
"Ultra-realistic comedy. Modern corporate office on the 40th floor. Floor-to-ceiling glass wall overlooking a city skyline. Inspired by the viral asteroid trend. Handheld cinematic camera. Natural office audio. No background music. The asteroid event appears completely real until the twist. Fast pacing with perfect comedic timing. 60 FPS
0–3s — SETUP
Medium office shot.
A furious boss is standing in front of a nervous employee.
Boss points aggressively.
Boss:
“You’re useless! You’ve always been useless! Every single project—”
The employee stares silently.
Behind them, through the giant window—
A massive asteroid suddenly impacts the city in the distance.
A gigantic mushroom cloud rises.
The office trembles slightly.
⸻
3–6s — PANIC
Both men turn.
The city outside is in chaos.
Smoke.
Fire.
The shockwave begins racing toward the building.
The employee’s eyes widen.
The boss is speechless.
The glass wall starts rattling.
The shockwave is seconds away.
⸻
6–9s — THE REVENGE
The employee slowly turns toward the boss.
Years of frustration visible on his face.
Employee:
“You know what?”
WHAM.
He punches the boss directly in the face.
The boss flies backward and crashes across his desk.
Papers everywhere.
The employee straightens his shirt.
Feeling victorious.
⸻
9–12s — THE TWIST
The shockwave is almost at the building.
The employee smirks.
Accepting his fate.
The boss slowly stands up.
Holding his jaw.
Confused.
Annoyed.
He reaches onto the desk.
Picks up a remote control.
Points it at the giant “window.”
Click.
The entire city view instantly disappears.
Black screen.
The asteroid vanishes.
The mushroom cloud vanishes.
Everything was playing on a gigantic wall-sized display.
⸻
12–15s — PAYOFF
Silence.
The employee freezes.
His confidence evaporates instantly.
Employee:
“…oh no.”
He rushes over.
Falls to his knees.
Employee:
“Sir! Sir! I’m so sorry! I thought we were all dying!”
The boss slowly looks down at him.
Holding his sore jaw.
The screen behind them displays:
NO SIGNAL
Hard cut to black."
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⚽️ Soccer Showdown (Seedance 2.0)
- Reference(s): Yes
- Styles Support: Realism / 3D
✨ Get Unlimited Free Prompts for Seedance 2.0 with Pollo AI subscription plan.
- Reference(s): Yes
- Styles Support: Realism / 3D
"SECTION 1 — SHOT-BY-SHOT TIMELINE
SHOT 1 (00:00–00:01) — Cold Open
character - @ukelel
Style: 3D realism, 60 FPS, no subtitles, no dialogue
EFFECT: whip-pan entry + heavy motion blur
Camera screams down the alley behind Shahy, fog parting. 4 Ninjas block the path ahead. Dutch ~25°.
SHOT 2 (00:01–00:03) — First Strike
EFFECT: speed ramp (decel) + impact shake
Low tracking. Shahy snaps a curling kick — glowing ball rockets, slams a Ninja's chest, he flies back. Ball ricochets off wall.
SHOT 3 (00:03–00:04) — Return & Reload
EFFECT: focus pull
Ball boomerangs back; she traps it on her boot. Orbit-cam circles her ~90°.
SHOT 4 (00:04–00:06) — Counter Flow
EFFECT: slow-mo (~25%) → ramp out
Ninja lunges with katana. Shahy weaves, backbends under the blade, rises and volleys the ball into his helmet. Handheld snap-zoom.
SHOT 5 (00:06–00:07) — Wall Bounce
EFFECT: motion-blur transition
Ball pinballs alley wall to wall, dropping 2 Ninjas. Whip-pan follows the ball's path.
SHOT 6 (00:07–00:08) — Pressure
EFFECT: camera shake + speed ramp
Two Ninjas rush. She juggles ball knee-to-knee, parrying a strike, sidesteps a shuriken.
SHOT 7 (00:08–00:10) — Setup
EFFECT: digital zoom punch-in
She flicks the ball skyward, plants, eyes lock. Low hero angle, neon backlight.
SHOT 8 (00:10–00:13) — SIGNATURE "SKY CUT"
EFFECT: deep slow-mo (~20%) + 360° orbit + light trails — THE SIGNATURE VISUAL EFFECT
Shahy launches into an aerial backflip bicycle-kick. Camera orbits fully around her mid-air. Boot smashes the glowing ball downward — it streaks in a blue energy arc, knocking down Ninjas one by one in a chain.
SHOT 9 (00:13–00:14) — Impact Chain
EFFECT: speed ramp (accel) + shake
Whip-fast cuts: ball strikes helmet, helmet, helmet — bodies drop in sequence. Sparks, fog burst.
SHOT 10 (00:14–00:15) — Landing
EFFECT: slow-mo settle + gentle zoom-out
Shahy lands in a crouch, ball spinning back into her hand. She rises, alley silent, fog drifting. Hold on her face.."
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- Reference(s): Optional
- Styles Support: Realism / 3D
"Subject locked to silver-haired warrior, intense blue eyes, scarred face, red high-collar military jacket, wielding a Sword that crackles with electric-blue lightning. World rendered in high-contrast black-and-white (misty forest, shallow water floor) — ONLY the blade and its lightning stay vivid electric-blue.
SECTION 1 — SHOT-BY-SHOT EFFECTS TIMELINE
SHOT 1 (00:00–00:02) — Ritual Master / 24mm wide
EFFECT: long-exposure light trail + slow orbit
Warrior plants feet, sweeps the blue blade in a wide horizontal arc; the lightning leaves a continuous glowing ribbon orbiting the body
24mm wide, slow clockwise orbit around subject, low angle
Normal speed → exits on ribbon completing the loop
SHOT 2 (00:02–00:04) — Saber Ignite / 50mm profile
EFFECT: bloom flash + double light-circle
Blade snaps vertical; two concentric blue rings of light spin around the warrior's profile
50mm push-in, slight Dutch tilt
Exits on white bloom flash
SHOT 3 (00:04–00:06) — First Weave / Wrist Snap
EFFECT: motion-blur whip + speed ramp (decel)
Macro insert of wrist flicking the hilt; blade streaks a figure-eight blue trail, decelerating into clarity
low-24mm whip, then 85mm macro on the hilt isolation
Whip-pan smear connects the two
SHOT 4 (00:06–00:08) — Butterfly Spin / overhead
EFFECT: SIGNATURE — orbital light-ribbon halo
Overhead 24mm; warrior spins, the blue blade carves a full butterfly/atom-orbit halo of crossing light rings around the body — the hero visual
Camera slow descent, top-down
Holds, then drops to water level
SHOT 5 (00:08–00:10) — Water Trail / 50mm reflection
EFFECT: reflection mirror + slow-motion (~30%)
Blade tip skims the shallow water; blue light reflects and ripples, doubling the trail
50mm low, skimming water surface
Slow-mo emphasizes spray
SHOT 6 (00:10–00:11) — Breath Hold / 85mm portrait
EFFECT: rack focus + stillness
Tight portrait, eyes lower, blue glow lighting the face from below; everything quiet
85mm, shallow DOF
Clean hold — contrast beat
SHOT 7 (00:11–00:13) — Shore Resolve / Airborne Descent
EFFECT: speed ramp (accel) + water burst
Warrior leaps, lands blade-down into water; massive blue-lit spray erupts upward in a column
low-24mm, fast push, slight shake on impact
Burst fills frame
SHOT 8 (00:13–00:15) — Lake Current / crane wide
EFFECT: digital zoom-out + concentric ripple rings
Crane pulls up and back; glowing blue ripple rings expand outward across the black water around the lone figure
24mm crane wide, ascending
Energy resolves into stillness — final frame"
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