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An extreme example, but it makes it clear: drop your pride. You think you deserve a certain job? That this other job isn't good enough for you? This is how you sound. If you need a job, take what you can get and be happy with it. Trust that God will provide. Never embarrass yourself by whining about how you deserve better.
Dull Academic Incessant Liturgical Yapping: Philosophical Orations on Order & Reaction
An extreme example, but it makes it clear: drop your pride. You think you deserve a certain job? That this other job isn't good enough for you? This is how you sound. If you need a job, take what you can get and be happy with it. Trust that God will provide.…
Remember that sin is born of desires, and that sin leads to death; your pride will be your end.
JAMES 1 2-15:
CHRYSOSTOM:
AUGUSTINE:
BEDE:
JAMES 1 2-15:
Consider it pure joy, my brothers and sisters, whenever you face trials of many kinds, because you know that the testing of your faith produces perseverance. Let perseverance finish its work so that you may be mature and complete, not lacking anything. If any of you lacks wisdom, you should ask God, who gives generously to all without finding fault, and it will be given to you. But when you ask, you must believe and not doubt, because the one who doubts is like a wave of the sea, blown and tossed by the wind. That person should not expect to receive anything from the Lord. Such a person is double-minded and unstable in all they do.
Believers in humble circumstances ought to take pride in their high position. But the rich should take pride in their humiliation—since they will pass away like a wild flower. For the sun rises with scorching heat and withers the plant; its blossom falls and its beauty is destroyed. In the same way, the rich will fade away even while they go about their business.
Blessed is the one who perseveres under trial because, having stood the test, that person will receive the crown of life that the Lord has promised to those who love him.
When tempted, no one should say, “God is tempting me.” For God cannot be tempted by evil, nor does he tempt anyone; but each person is tempted when they are dragged away by their own evil desire and enticed. Then, after desire has conceived, it gives birth to sin; and sin, when it is full-grown, gives birth to death.
CHRYSOSTOM:
If we sin when we are drunk with pleasure, we do not notice it. But when it gives birth and reaches its goal, then all the pleasure is extinguished and the bitter core of our mind comes to the surface. This stands in contrast to women in labor. For before they give birth, such women have great pain and suffering, but afterwards the pain goes away, leaving their bodies along with the child. But here it is quite different. For until we labor and give birth to our corrupt thoughts, we are happy and joyful. But once the wicked child called sin is born we are in pain as we realize the shame to which we have given birth, and then we are pierced through more deeply than any woman in labor. Therefore I beg you right from the start not to welcome any corrupt thought, for if we do so the seeds will grow inside us, and if we get to that stage, the sin inside us will come out in deeds and strike us dead by condemning us, in spite of all our confessions and tears. For there is nothing more destructive than sin.
AUGUSTINE:
Each one of us is tempted by our own lust, so let us fight and resist and not give in nor allow ourselves to be lured by it, nor allow it to conceive anything to which it might then give birth. It is like this—lust coaxes and coddles you, it excites and urges you on, positively encouraging you to do something wrong. Do not give in and it will not conceive. If you ponder it willingly and with pleasure, then it will conceive and give birth, and you will die.
BEDE:
There are three stages in temptation. The first is suggestion, the second is experiment, and the third is consent. If we resist the devil’s suggestions, then we have victory over temptation and deserve to inherit the crown of life. But if we let the enemy’s suggestions gradually take control of us, then we find that we are taken away from the right path and start to indulge in sin. However, if we go no further than initial experiments, we may have offended God, but we have not yet fallen into mortal sin. However, if we continue down the path of depravity and start to embrace evildoing by giving our full consent to it, then we are deserving of death, and the enemy has triumphed over us.
Dull Academic Incessant Liturgical Yapping: Philosophical Orations on Order & Reaction
Imagine how wise this man would be right now if he'd spent all that time and effort philosophizing instead of making money... I weep for him.
What this guy does for money is even worse than I could have possibly imagined.
Forwarded from Bear Core (DrGummyBears)
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We're going to ban gaming. Gamers are going to be the #1 most oppressed group under my regime.
Dull Academic Incessant Liturgical Yapping: Philosophical Orations on Order & Reaction
All gamers are leftists.
What do Parmenides, Plato, Klemens Wenzel Nepomuk Lothar von Metternich, Joseph McCarthy, Ted Kaczynski, and all other decent people have in common?
Hatred of gamers.
Hatred of gamers.
Gamers are a group of people who will modify their video games, colloquially referred to as "modding," so as to make a group of pixels better accord with their sexual desires. They will complain that the computer squares have been desexualized by companies' responses to feminist pressure, and so mod the games so that they can be more efficiently sexually aroused by a series of 1s and 0s imitating the female form. The US government already knows which citizens have engaged in this behavior, and any right wing regime would surely be tasked with harshly punishing such depravity.
As we've previously discussed, Imitation is an inferior thing that consorts with another inferior thing in order to produce an inferior offspring. A painting imitates a physical thing, which is itself an imitation of a form. It is twice removed from highest reality.
"So it seems."
Then, tell me, does this apply only to imitations we see, or does it also apply to imitations we interact with? Does it apply to games?
"It probably applies in that case as well."
These games may in a way be similar to painting but on a screen, but we must not rely on this analogy. Instead, we must directly ask whether these simulations consort with a higher or inferior portion of the soul in order to assess whether they are noble and virtuous or base and contemptible.
"Yes, we must."
We had agreed once before in prior conversation that a good man, when compared to a bad mad, will bare great losses, such as the loss of a son or a wife or a prized possession, with more dignity, that a decent man bares evils done to him with greater ease than a bad man.
"Certainly, we have agreed here."
But let us consider: will the good man not grieve at all, or, if that's impossible, will he be simply more measured and reasonable in response to his pain?
"The latter is of course closer to the truth."
Now, inform me about this man: will he fight his pain and put up greater resistance to it when he is alone, by himself in solitude, or when he is among his peers, who can observe his response?
"He'll surely fight it far more when he's being seen."
So, when he is alone he's more likely to do things that he'd be ashamed of being heard saying or seen doing?
"That's right."
And isn't it reason and law and discipline that tell him to resist his pain, while his experience of it screams at him, demanding that he give in, encouraged by impulse and habit?
"True."
Now, in gaming, which of those parts do you think is nourished? Is it the reasonable part of the experiential part? The disciplined and law abiding part or the impulsive and habitual?
"Plainly the latter."
For gaming encourages the soul to yield to its reactive impulses. You are angry when you lose. You are elated at a reward. It excites you without purpose, training you to feel keenly and to deliberate poorly.
"That seems to be the effect, yes."
Clearly, then, the gamer is not akin to the thinking, deliberating, ruling part of the soul and is instead similar to its reactive element. Therefore, we are right to say that gaming is a kind of imitation that appeals to what is least stable inside of us. Very much like a painting, games are something removed from truth and reason that feeds the weaker, more destructive elements and impulses within the soul. So, we should not admit games into a city that is to be well governed; for it arouses and nourishes that part of the soul which delights in passion and frustration, and thus weakens the rational faculty, just as one corrupts a city by empowering its most fickle citizens.
"That seems right."
We have found that gaming feeds the parts of the soul that ought to be left hungry and stares the portions that ought to rule. And, so, when you hear people praising the gamer as one who trains hand and mind, you should greet them kindly, for they mean well; yet you must also recognize that only things that train courage, measure, and understanding may rightly be welcomed into our city and that if you admit the pleasure-giving Muse of gaming, pleasure and frustration will be kings instead of law and reason.
"Absolutely right."
Then we have arrived at a defense of excluding gaming: not out of small-mindedness, but because argument compels it. Still, if gaming can one day show that it can make the soul better rather than worse, if it can prove that it trains citizens to justice rather than to vice, then we will gladly welcome it back from exile. Yet until such proof is made, let us repeat the warning: gaming, though pleasurable, is not to be taken as a serious or worthy action, but as something wretched which tries to master us.
"I completely agree."
"So it seems."
Then, tell me, does this apply only to imitations we see, or does it also apply to imitations we interact with? Does it apply to games?
"It probably applies in that case as well."
These games may in a way be similar to painting but on a screen, but we must not rely on this analogy. Instead, we must directly ask whether these simulations consort with a higher or inferior portion of the soul in order to assess whether they are noble and virtuous or base and contemptible.
"Yes, we must."
We had agreed once before in prior conversation that a good man, when compared to a bad mad, will bare great losses, such as the loss of a son or a wife or a prized possession, with more dignity, that a decent man bares evils done to him with greater ease than a bad man.
"Certainly, we have agreed here."
But let us consider: will the good man not grieve at all, or, if that's impossible, will he be simply more measured and reasonable in response to his pain?
"The latter is of course closer to the truth."
Now, inform me about this man: will he fight his pain and put up greater resistance to it when he is alone, by himself in solitude, or when he is among his peers, who can observe his response?
"He'll surely fight it far more when he's being seen."
So, when he is alone he's more likely to do things that he'd be ashamed of being heard saying or seen doing?
"That's right."
And isn't it reason and law and discipline that tell him to resist his pain, while his experience of it screams at him, demanding that he give in, encouraged by impulse and habit?
"True."
Now, in gaming, which of those parts do you think is nourished? Is it the reasonable part of the experiential part? The disciplined and law abiding part or the impulsive and habitual?
"Plainly the latter."
For gaming encourages the soul to yield to its reactive impulses. You are angry when you lose. You are elated at a reward. It excites you without purpose, training you to feel keenly and to deliberate poorly.
"That seems to be the effect, yes."
Clearly, then, the gamer is not akin to the thinking, deliberating, ruling part of the soul and is instead similar to its reactive element. Therefore, we are right to say that gaming is a kind of imitation that appeals to what is least stable inside of us. Very much like a painting, games are something removed from truth and reason that feeds the weaker, more destructive elements and impulses within the soul. So, we should not admit games into a city that is to be well governed; for it arouses and nourishes that part of the soul which delights in passion and frustration, and thus weakens the rational faculty, just as one corrupts a city by empowering its most fickle citizens.
"That seems right."
We have found that gaming feeds the parts of the soul that ought to be left hungry and stares the portions that ought to rule. And, so, when you hear people praising the gamer as one who trains hand and mind, you should greet them kindly, for they mean well; yet you must also recognize that only things that train courage, measure, and understanding may rightly be welcomed into our city and that if you admit the pleasure-giving Muse of gaming, pleasure and frustration will be kings instead of law and reason.
"Absolutely right."
Then we have arrived at a defense of excluding gaming: not out of small-mindedness, but because argument compels it. Still, if gaming can one day show that it can make the soul better rather than worse, if it can prove that it trains citizens to justice rather than to vice, then we will gladly welcome it back from exile. Yet until such proof is made, let us repeat the warning: gaming, though pleasurable, is not to be taken as a serious or worthy action, but as something wretched which tries to master us.
"I completely agree."
Yes, for the struggle to be good rather than bad is important. Much more important than people think. Therefore, we mustn't be tempted by honor, money, rule, or even gaming into neglecting justice and the rest of virtue.
"After what we've said, I agree with you, and so, I think, would anybody else."
"After what we've said, I agree with you, and so, I think, would anybody else."
Every generation has worse hobbies than the last. The Zoomer groans in pain as the Boomer watches football. Gen Beta will groan in pain as Zoomers game, and they'll use some even more terrible activity to fill their time.
Just go outside and enjoy God's beautiful creation. Talk to your neighbors a bit. Make some friends. It's not hard, I promise. You'll be okay.
Just go outside and enjoy God's beautiful creation. Talk to your neighbors a bit. Make some friends. It's not hard, I promise. You'll be okay.
Moose are on the move. Thanks to the Upper Peninsula Moose Research Project, launched earlier this year, we’re getting new insights into how these animals move as the seasons change.
Here you can see the paths of three moose (a cow and her twin calves) that were collared earlier this year. The data show current movements: while one of the twins is staying in the Keweenaw, the mother and her other calf have traveled south and split, as moose often do once they reach a certain age.
We’re seeing expanded movement patterns that reflect the seasonal shift as moose leave their northern summer range and head south for winter.
I have a strong distaste for Mac, but otherwise I agree:
Forwarded from Ulysses Liberty
It's voyeurism. Video games were relatively harmless when they were in the arcades(and as such a social medium with some physicality involved, like bowling) or even when they were relatively simple trinkets.
Contemporary video games are a literal Skinner's box.
I had a discussion in one of the chats where people were expressing outrage over Microsoft's recent changes with Windows. I explained that Windows has long been this way and that everyone who expresses outrage with every new version eventually submits and that there have long been superior OSs without these issues in the form of MacOS/OSX and Linux.
Know what they only point of contention toward this was? "Muh GAYmes!". I don't know about you but to me a computer isn't a video game console and I wouldn't risk its function for mere games. It's like smashing up a fine desk because it's terrible for playing billiards on.
Contemporary video games are a literal Skinner's box.
I had a discussion in one of the chats where people were expressing outrage over Microsoft's recent changes with Windows. I explained that Windows has long been this way and that everyone who expresses outrage with every new version eventually submits and that there have long been superior OSs without these issues in the form of MacOS/OSX and Linux.
Know what they only point of contention toward this was? "Muh GAYmes!". I don't know about you but to me a computer isn't a video game console and I wouldn't risk its function for mere games. It's like smashing up a fine desk because it's terrible for playing billiards on.
Forwarded from NP's Deranged Rants (NP NP)
When I fail Voter Apathy's chess puzzle for the 12th day in a row
We're also, of course, going to ban poets. The acceptance of poetry as something which can be tolerated is what opened the doors for all the horrors we now face. If we would have banned poetry, we'd have no transsexuals and no Indian truck drivers.
An addition: tyranny is banned. With this law in place, it is confirmed that the previous rules are nontyrannical.