In a terminal far, far away, a script started running...
> No hype. Just notes worth keeping π
π @TerminalNotes <- #memory
user@terminal:~$ bash ./magic.sh
> No hype. Just notes worth keeping π
π @TerminalNotes <- #memory
Any fool can write code that a computer can understand. Good programmers write code that humans can understand.
π€ Martin Fowler
π @TerminalNotes <- #quote
π #Concept: First-Class Functions
In languages like Go, Python, and Rust, functions are described as "First-Class." This is a fundamental concept in software engineering.
The term was coined by computer scientist Christopher Strachey in the mid-1960s. He drew a parallel to "citizenship."
In a society, a "First-Class Citizen" has full rights: they can own property, vote, and travel freely. A "Second-Class Citizen" has restrictions. In programming terms, if a function is "First-Class," it enjoys the same rights and privileges as primitive data types like an
π Technical Definition
For a language to support first-class functions, it must allow functions to be:
1. Assigned to variables.
2. Passed as arguments to other functions.
3. Returned as values from other functions.
π· Example in Go
In Go, functions are values. In the example below, we treat the
π Why It Matters
This capability is the foundation of Higher-Order Functions (a function that operates on other functions). It allows developers to write flexible code, such as middleware in web servers (common in Go) by abstracting logic into passable parameters.
π @TerminalNotes <- #programming
In languages like Go, Python, and Rust, functions are described as "First-Class." This is a fundamental concept in software engineering.
The term was coined by computer scientist Christopher Strachey in the mid-1960s. He drew a parallel to "citizenship."
In a society, a "First-Class Citizen" has full rights: they can own property, vote, and travel freely. A "Second-Class Citizen" has restrictions. In programming terms, if a function is "First-Class," it enjoys the same rights and privileges as primitive data types like an
integer or a string.In languages without first-class functions, a function is just a static block of code. It is distinct from data variables. You can call it, but you cannot store it in a variable or pass it directly to another function. Examples are: Java (Pre-version 8), Pascal, & Algol
π Technical Definition
For a language to support first-class functions, it must allow functions to be:
1. Assigned to variables.
2. Passed as arguments to other functions.
3. Returned as values from other functions.
π· Example in Go
In Go, functions are values. In the example below, we treat the
add function just like an integer variable; we assign it and pass it around.package main
import "fmt"
func main() {
// 1. Assigning a function to a variable
// 'add' is now a variable holding a function
add := func(x, y int) int {
return x + y
}
// 2. Passing that variable to another function
process(add)
}
// This function accepts another function as a parameter
func process(operation func(int, int) int) {
result := operation(10, 5)
fmt.Println("Result:", result)
}
π Why It Matters
This capability is the foundation of Higher-Order Functions (a function that operates on other functions). It allows developers to write flexible code, such as middleware in web servers (common in Go) by abstracting logic into passable parameters.
π @TerminalNotes <- #programming
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Beautiful things don't ask for attention.
π₯ The Secret Life of Walter Mitty 2013
π @TerminalNotes <- #life #quote
β€1
The only way to learn a new programming language is by writing programs in it.
π€ Dennis Ritchie
π @TerminalNotes <- #quote
π #concept: Populating
In software development, populating describes the process of taking an empty or partially initialized data structure and filling it with meaningful data. It is the bridge between "getting" data (fetching) and "using" data (rendering or processing).
Most applications follow a standard lifecycle for data handling:
1. Fetch: Retrieve raw data from a source (Database, API, JSON file).
2. Initialize: Create an empty container (List, Array, Map).
3. Populate: Iterate through the raw data and fill the container.
π Analogy
Think of a form on a clipboard.
πΉ The Structure: The blank form with boxes for "Name" and "Age".
πΈ The Data: The person standing in front of you.
πΉ Populating: The act of asking them questions and writing the answers into the boxes.
π· Example in Go
Here we fetch raw IDs and use them to populate a list of User objects:
π @TerminalNotes <- #programming
In software development, populating describes the process of taking an empty or partially initialized data structure and filling it with meaningful data. It is the bridge between "getting" data (fetching) and "using" data (rendering or processing).
Most applications follow a standard lifecycle for data handling:
1. Fetch: Retrieve raw data from a source (Database, API, JSON file).
2. Initialize: Create an empty container (List, Array, Map).
3. Populate: Iterate through the raw data and fill the container.
π Analogy
Think of a form on a clipboard.
πΉ The Structure: The blank form with boxes for "Name" and "Age".
πΈ The Data: The person standing in front of you.
πΉ Populating: The act of asking them questions and writing the answers into the boxes.
π· Example in Go
Here we fetch raw IDs and use them to populate a list of User objects:
// 1. Initialize empty container
var activeUsers []User
// 2. Fetch raw data (simulated loop)
rawIDs := []int{1, 2, 3}
// 3. Populate
for _, id := range rawIDs {
newUser := User{ID: id, Name: "Guest"}
activeUsers = append(activeUsers, newUser)
}
π @TerminalNotes <- #programming