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new pure fiction for 0 cycles
Yaoguang E1S0 & Sparxie E2S0
新虚构欢愉6金0t
1魂爻光&2魂火花
Yaoguang E1S0 & Sparxie E2S0
新虚构欢愉6金0t
1魂爻光&2魂火花
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new apocalyptic shadow the ravaged unconquerable for 3852
Yao Guang E1S1 & Sparxie E0S1
末日幻影天谴之矛6金3852
1+1爻光 & 0+1火花
Yao Guang E1S1 & Sparxie E0S1
末日幻影天谴之矛6金3852
1+1爻光 & 0+1火花
What do you guys think should the video be posted with background music?
你们觉得视频应该加配乐发吗
❤️yes 💔no
你们觉得视频应该加配乐发吗
❤️yes 💔no
❤17💔15🤔4
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5 Cots Moc Cocolia for 0 cycles
Yao guang E0S0 & sparxie E2S0
No hit the second phase
5金欢愉0t混沌可可利亚
0+0爻光 & 2+0火花
2面无伤秒了
Yao guang E0S0 & sparxie E2S0
No hit the second phase
5金欢愉0t混沌可可利亚
0+0爻光 & 2+0火花
2面无伤秒了
🔥2
明天是铁道公测1000天,真的有1000星琼,不过要你自己打😁
Tomorrow marks the 1000th day of Honkai: Star Rail Open Beta. There really are 1000 Stellar Jades up for grabs—you just have to complete the missions to get them 😁
Tomorrow marks the 1000th day of Honkai: Star Rail Open Beta. There really are 1000 Stellar Jades up for grabs—you just have to complete the missions to get them 😁
😁17🤮5😭1
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apocalyptic shadow the ravaged unconquerable 3 cots for 3850
Yao Guang E0S0 & Sparxie E0S0
I’m really looking forward to the character changes tomorrow
末日幻影天谴之矛3金3850
0+0爻光 & 0+0火花
我很期待明天v3的改动
周日牛逼
Yao Guang E0S0 & Sparxie E0S0
I’m really looking forward to the character changes tomorrow
末日幻影天谴之矛3金3850
0+0爻光 & 0+0火花
我很期待明天v3的改动
周日牛逼
😁1
墨色长安使用的是创作体验服录的攻略⚠️⚠️⚠sf也够看什么都像sf⚠️⚠️⚠爻光是官方给我们留的小巧思彩蛋⚠️⚠️⚠️注意防潮⚠️⚠️⚠️
😁22👍2🤔1😭1
😁5❤1
[HSR4.0 beta]
花火自己效果写了使敌方全体受到的伤害提高,敌方面板有显示,依然不能给黄泉叠层
[HSR 4.0 Beta]
Sparkle's own ability states that it increases the damage taken by all enemies, which is displayed on the enemy stat panel. However, it still cannot stack buffs for Arcelon.
花火自己效果写了使敌方全体受到的伤害提高,敌方面板有显示,依然不能给黄泉叠层
[HSR 4.0 Beta]
Sparkle's own ability states that it increases the damage taken by all enemies, which is displayed on the enemy stat panel. However, it still cannot stack buffs for Arcelon.
❤2👍1😁1
花火的易伤是敌方受到4易伤,我方攻击敌方时额外6易伤,环境伤害吃4那层,我方伤害吃4+6。
花火之前也没有角色是对我方放技能给敌方挂debuff,按道理讲是能叠黄泉特殊能量的,但依然不能叠,就是星穹铁道根本没想到这一块,有理由怀疑是故意防的
Sparkle’s vulnerability-up applies two layers: 4% vulnerability taken by enemies (environment damage included), and an additional 6% vulnerability when allies attack those enemies—ally damage benefits from the full 4% + 6% stack.
No prior character in HSR has ever applied enemy debuffs via ally-targeted abilities; logically, this should trigger Arcelon’s special energy stacking. Yet it doesn’t. This is likely an oversight by the HSR team, or a deliberate anti-meta restriction to limit Arcelon’s scaling.
花火之前也没有角色是对我方放技能给敌方挂debuff,按道理讲是能叠黄泉特殊能量的,但依然不能叠,就是星穹铁道根本没想到这一块,有理由怀疑是故意防的
Sparkle’s vulnerability-up applies two layers: 4% vulnerability taken by enemies (environment damage included), and an additional 6% vulnerability when allies attack those enemies—ally damage benefits from the full 4% + 6% stack.
No prior character in HSR has ever applied enemy debuffs via ally-targeted abilities; logically, this should trigger Arcelon’s special energy stacking. Yet it doesn’t. This is likely an oversight by the HSR team, or a deliberate anti-meta restriction to limit Arcelon’s scaling.
😁2❤1
Forwarded from Shiroha Leaks
补充:v3花火的易伤分为三个部分,花火自己身上记录易伤的层数(3层),回合数跟随花火的天赋(每次消耗战技点刷新,2回合);敌方身上记录天赋易伤的数值(4%),回合数跟随花火;我方身上记录终结技的回合数(3回合),攻击敌方目标时使触发的易伤数值提高(6%)。
→环境伤害不能触发完整的易伤(只有4%*3),我方目标行动过快时会掉终结技的易伤
→符合目前的文本描述,但是有一点点理解障碍。
→环境伤害不能触发完整的易伤(只有4%*3),我方目标行动过快时会掉终结技的易伤
→符合目前的文本描述,但是有一点点理解障碍。
😁2