T.A.O.T.E. Studio
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Channel created
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For now, since the bot isn’t popular yet, I probably won’t be posting much or maybe I will, but rarely.
If people show up to chat, give advice, or just hang out... I’d honestly be happy. I’m pretty sociable.
Since I don’t really have new ideas for the bot right now... guess I’ll just wait for players to show up.
Maybe I’ll make the referral system endless, just for fun like 50 coins per invite? Might give people a reason to check out the channel.
Or maybe I’ll just abandon the bot. Who knows? Anything’s possible.

Also, I’ll probably try to keep my gender hidden... no particular reason, but... why not, right?
Just made a second Telegram bot — this one is for testing new ideas. If something breaks... 😂😂😂 we delete it (last time I almost went crazy because of the leaderboard).

To avoid too much pain, I’ll be making small updates. No huge changes all at once.

I’m thinking about adding something like a battle pass. But first — new races, available only through the battle pass (still free, of course!). And maybe a betting system, where the winner gets coins — and those coins can be used to unlock new races.

I’m thinking each new race could cost around 3000 coins, or maybe 300 stars. That would mean adding a new button in the race selection screen — something like "Special Races" — to keep things clean.

What races? Maybe dwarves, or fairies… not sure yet. But nothing overpowered — I don’t want to break the balance.

Also thinking about adding a new mechanic: sickness. And a shop where you can buy resources with coins (the ones you get from the Tax Office), because otherwise the game might become impossible to play.

But all of this is just in the plans. No promises. We’ll see how things go
Today I almost finished the new war mechanic so that Demons and Beastfolk aren’t overpowered, while Fairies, Humans, Elves, and Dwarves actually have a chance to survive instead of just… dying.

Now, to start a war, you need 100 coins, 250 food, and 100 faith. We also reworked the number of units. Instead of 40% (which made it nearly impossible to kill an enemy), we now use exactly 25 units. And the war won’t end until one side loses 25 or more units - meaning someone will definitely lose 25

I’ll finish it up tomorrow and let you know when the maintenance starts (it should take about 10 minutes)
Serious changes. I increased the cost of war from 100, 250, 100 to 150, 300, 200. This was done because with the 25 vs 25 mechanic, the bot would either crash or give the wrong result (12-13 units would die instead of the intended 25) So I had two options: either reduce the cost by 50% and keep the code, or slightly increase the cost and remove the 25-unit limit (now a maximum of 30-35 units can die but only if 25 units don’t die on either side). I chose to increase the cost, since I was honestly surprised that to launch an attack you need to wait around 10-15 rounds on average which is about 7.5-10 attacks. Feels pretty balanced
Guys, very important changes regarding… I don’t even know what to call it. Basically, I reworked the event display system and the Elf turn steal mechanic. Now the game won’t spam the chat it’s all in one message. For now, I don’t really want to add anything new, because first I need to polish the game. And as you can see, it’s going pretty well. I’m also thinking if I can’t get the languages to work properly, I might have to remove Russian for now. Later, I could just duplicate the bot and make a separate version for Russian speaking players
The bot is down. We’ll figure out what happened, especially since I didn’t touch anything…
I don’t know what happened, but… okay? That was weird. Anyway, the bot works now. Just need to check if a certain program works so the bot doesn’t fall asleep every 15 minutes